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Deck "Bajoran Theme Deck"

Deck "Bajoran Theme Deck"
60 Cards
created by mailman1 Premium Member LV58 activity icon envelope icon
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This deck is designed to match up with the two pre-constructed premier edition decks. Since there are relatively few rare cards used in these decks, most people should be able to reproduce them from their card collection. I hope you enjoy it!

 
Card list Group cards by  
Type: Dilemma (6 cards)
1 x Angry Mob Angry Mob (DS9)
  • Rarity: C
  • Type: Dilemma
  • Number: 8
  • Attributes: Planet
Card text:

When Odo was under suspicion for murder, Bajoran nationals
led by Zayra demanded that the changeling be handed over to
them. Benjamin Sisko spared the constable from their "justice."

Kills a SECURITY or shape-shifter present (random selection)
unless remaining Away Team has INTEGRITY>27 from up
to four personnel present OR STRENGTH>50. Discard dilemma.

1 x Aphasia Device Aphasia Device (DS9)
  • Rarity: C
  • Type: Dilemma
  • Number: 9
  • Attributes: Space
Card text:

Terrorist device developed by Dekon Elig and Surmak Ren to
fight the Cardassian occupation. When activated, releases a
deadly virus which interferes with language processing abilities.

Place on ship. Quarantined. Now and end of each turn,
disables one personnel aboard (random selection). If all
crew disabled, all die. Cure with 2 MEDICAL and 2 Biology.

1 x Clan People Clan People (DS9)
  • Rarity: C
  • Type: Dilemma
  • Number: 13
  • Attributes: Planet
Card text:

In 2369, the U.S.S. Yangtzee Kiang crashed on a moon in
the Gamma Quadrant. The crew members found themselves
caught between enemy clans locked in a never-ending war.

To get past, must have Kai Opaka present OR CUNNING>38
from up to five Away Team members.

Errata - No card named 'Opaka' exists, so they made sure it'd affect the right person.

1 x Dal`Rok Dal'Rok (DS9)
  • Rarity: U
  • Type: Dilemma
  • Number: 15
  • Attributes: Space/Planet
Card text:

Terrifying energy creature created and manipulated using an
Orb fragment. The controller of the Dal'Rok channels the
fears of Bajoran villagers into a powerful destructive force.

Place on mission. Now and start of each turn, kills personnel
with lowest total attributes at this location. May be nullified
by INTEGRITY+CUNNING+STRENGTH>150 at this location.

1 x Dead End Dead End (1stC)
  • Rarity: U
  • Type: Dilemma
  • Number: 7
  • Attributes: Space/Planet
Card text:

A Borg force field prevented Data from accomplishing his first
goal, and caused him to seek another option.

Unless you have at least 50 points, cannot get past; place
dilemma atop mission; it may not be attempted by a
player with less than 50 points. (Unique.)

1 x Shot in the Back Shot in the Back (1stC)
  • Rarity: C
  • Type: Dilemma
  • Number: 15
  • Attributes: Planet
Card text:

Data protected his Away Team from machine gun fire by
taking a few bullets from behind, then simply waiting until
the magazine was empty. No vital systems were damaged.

"Stops" SECURITY androids and OFFICER androids, if any
present. Otherwise, kills one non-android Away Team
member (opponent's choice).

 
Type: Equipment (4 cards)
1 x Bajoran PADD Bajoran PADD (DS9)
  • Rarity: C
  • Type: Equipment
  • Number: 45
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Standard Bajoran Personal Access Display Device for
computerized information.

Where Bajoran use only. Each of your personnel present is
CUNNING +2. (Cumulative.)

1 x Bajoran Phaser Bajoran Phaser (DS9)
  • Rarity: C
  • Type: Equipment
  • Number: 46
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Standard Standard-issue phased energy weapon of the Bajoran
Militia. Provides firepower equivalent to that of the Starfleet
Type II Phaser.

Bajoran and Non-Aligned use only. Each of your
personnel present is STRENGTH +2. (Cumulative.)

1 x Bajoran Phaser Rifle Bajoran Phaser Rifle (DS9)
  • Rarity: U
  • Type: Equipment
  • Number: 47
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Enhanced energy rifle used by the Bajoran Militia. Popular
among members of the resistance during the Cardassian
occupation of Bajor.

Bajoran and Non-Aligned use only. Each of your
personnel present is STRENGTH +3, but loses 1
Diplomacy unless aboard your ship. (Cumulative.)

1 x Engineering Kit Engineering Kit (Prem.Beta)
  • Rarity: C
  • Type: Equipment
  • Number: 55
 
Type: Event (6 cards)
1 x Captain`s Log Captain's Log (AU)
  • Rarity: U
  • Type: Event
  • Number: 37
  • Attributes: Card Logo = STAR TREK THE NEXT GENERATION
Card text:

A commanding officer's journal of events. While on the
surface of El-Adrel IV, Tamarian Captain Dathon made
entries into his log by hand.

Plays on table. Any of your personnel aboard a ship he or
she commanded or captained (as referenced in ship lore)
raises SHIELDS +3 and WEAPONS +3. (Not cumulative.)

Each of your ships with its matching commander aboard
is SHIELDS and WEAPONS +3. (Captain's Order.)

Errata - No functional change, cleaned up gametext.

1 x Distortion Field Distortion Field (Prem.Beta)
  • Rarity: U
  • Type: Event
  • Number: 70
Card text:

Gametext - Plays crosswise face up on any planet location. Once each turn, flip card over. While face up, prevents all beamdown here unless pattern enhancers in play. beaming down/up here. (Unique.)
Reason - Nerf. Made it unique.

1 x Lower Decks Lower Decks (AU)
  • Rarity: U
  • Type: Event
  • Number: 42
  • Attributes: Card Logo = STAR TREK THE NEXT GENERATION
Card text:

Junior officers aboard all starships cooperate in their duties
while competing for promotion and advancement, such as
Ensigns Taurik, Sito, Lavelle and Ogawa.

Plays on table. While in play, all Each of your non-holographic,
universal personnel are each CUNNING +2,
INTEGRITY +2, and STRENGTH +2. (Not cumulative.)

is attributes all +2. (Captain's Order.)

Errata - Added (Captain's Order), offloading from Readyroom.

1 x Metaphasic Shields Metaphasic Shields (Prem.Beta)
  • Rarity: U
  • Type: Event
  • Number: 83
Card text:

Gametext - Plays on table. New technology enhances each of your ship's SHIELDS +2 for each SCIENCE aboard. (Cumulative.) Plays on your ship. SHIELDS +2 for each SCIENCE classification personnel aboard.
Reason - Nerf. Now only affects one ship, and only for classifications.

1 x Tactical Console Tactical Console (Dominion)
  • Rarity: U
  • Type: Event
  • Number: 27
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Standard display on most modern starships. Combines weapons
control with target acquisition and analysis subroutines. Highly
effective in the hands of a trained tactical officer.

Plays on your ship docked at your facility. While you
have Miles O'Brien or a SECURITY-classification personnel
aboard, ship is WEAPONS +3. (Captain's Order.)

1 x Yellow Alert Yellow Alert (AU)
  • Rarity: C
  • Type: Event
  • Number: 51
Card text:

Gametext - Plays on table. While in play, cancels (discards) and prevents Red Alert! AND all your Personnel are each CUNNING +1 (Not cumulative.) (Captain's Order.)
Reason - Added Captain's Order from Readyroom.

 
Type: Facilities: Outposts (1 cards)
1 x Bajoran Bajoran (DS9)
  • Rarity: C
  • Type: Facilities: Outposts
  • Number: 80
  • Attributes: [Baj] Outpost; Shields 30
Card text:

Title - Bajoran Outpost - added ✤

The Bajoran homeworld is Bajor. The Bajorans
establish outposts throughout their territory.

Seed one if playing Bajoran OR build later at
any location
where you have a Bajoran
engineer is present.

Errata - Outpost cleanup.

 
Type: Interrupt (10 cards)
2 x Distortion Of Space/Time Continuum Distortion Of Space/Time Continuum (Voyager)
  • Rarity: U
  • Type: Interrupt
  • Number: 70
Card text:

Even minor temporal incursions can cause shock waves with
far-reaching effects. Annorax's sweeping interference changed
both ancient and recent history throughout the Delta Quadrant.

Plays on any ship. "Unstops" ship, crew and ship's Away
Teams and restores any of this turn's RANGE already
used by that ship.

1 x Dropping In Dropping In (DS9)
  • Rarity: U
  • Type: Interrupt
  • Number: 88
Card text:

Ships and facilities are vulnerable to unwanted guests when
their shields are lowered.

Plays if any SHIELDS are less than 4 or were just lowered
for beaming. Your Transporter Skill may beam your cards
through those SHIELDS. OR Nullifies your Dead End.

1 x Life-Form Scan Life-Form Scan (Prem.Beta)
  • Rarity: U
  • Type: Interrupt
  • Number: 127
1 x Narrow Escape Narrow Escape (TheBorg)
  • Rarity: U
  • Type: Interrupt
  • Number: 35
Card text:

The writings of ancient Chinese philosopher Sun Tzu on the art of warfare are still taught at Starfleet Academy. "He will triumph who knows when to fight... and when not to fight."

Plays on your staffed, undocked ship if its SHIELDS are
less than half of opponent's total usable WEAPONS here.
You may immediately move ship up to its total RANGE.

1 x Reclamation Reclamation (DS9)
  • Rarity: C
  • Type: Interrupt
  • Number: 99
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Cardassians sabotaged much of Terok Nor during their
evacuation. The new Federation and Bajoran occupants
salvaged and repaired what they could.

Plays to take into hand from your discard pile up to two
Equipment or Site cards OR one previously earned "use
as Equipment card" artifact (for re-use).

1 x Smoke Bomb Smoke Bomb (DS9)
  • Rarity: U
  • Type: Interrupt
  • Number: 100
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Small, hand-held device used to create a diversion in combat
situations. Used by Deep Space 9 personnel during battle
against occupying forces from the Circle.

Plays at start of personnel battle; any or all of your non-Borg
personnel may hide from that battle. OR Plays to "stop"
one crew or Away Team where you have personnel present.

1 x Transwarp Conduit Transwarp Conduit (Prem.Beta)
  • Rarity: U
  • Type: Interrupt
  • Number: 143
2 x Wormhole Wormhole (Prem.Beta)
  • Rarity: C
  • Type: Interrupt
  • Number: 145
Card text:

Gametext - Requires two wormholes. Play one on any ship just as it begins to move. Play the other where the ship immediately emerges. Discard wormholes. on your ship. Play the other at any location. Ship relocates to that location (and then is "stopped").
Reason - Nerf. Can't worm enemy ships.

 
Type: Mission (6 cards)
1 x Investigate Coup Investigate Coup (Dominion)
  • Rarity: U
  • Type: Mission
  • Number: 50
  • Attributes: Planet; Points 30; Span 3
Card text:

Tzenketh: Investigate alleged coup that threatens
to change the balance of power in this sector.

OFFICER + Leadership x2 + SECURITY + Navigation
OR Benjamin Sisko OR Tomalak OR General Krim.

1 x Relocate Settlers Relocate Settlers (DS9)
  • Rarity: CS
  • Type: Mission
  • Number: 124
  • Attributes: Planet; Points 30; Span 1
Card text:

Bajor Region ● Jeraddo: Relocate settlers before
moon becomes uninhabitable due to core tapping project.

V.I.P. + Diplomacy + SECURITY x2
OR SECURITY x2 + Treachery OR Kira Nerys

1 x Search and Rescue Search and Rescue (DS9)
  • Rarity: CS
  • Type: Mission
  • Number: 126
  • Attributes: Planet; Points 30; Span 4
Card text:

Badlands Region ● Class-M Planetoid: Search
for officer kidnapped from Deep Space 9 by Maquis.

Navigation x2 + Honor +
OFFICER + CUNNING>35

1 x Study Badlands Study Badlands (DS9)
  • Rarity: U
  • Type: Mission
  • Number: 128
  • Attributes: Space; Points 25; Span 5
Card text:

Badlands Region ● Plasma Storms: Chart
region of intense plasma activity.

Navigation x2 + Stellar Cartography x2

1 x Study Interstellar Colony Study Interstellar Colony (Voyager)
  • Rarity: U
  • Type: Mission
  • Number: 104
  • Attributes: Space; Points 35; Span 2
Card text:

Interstellar swarm: Study the behavior pattern
of this colony of space-dwelling life-forms.

SCIENCE + Anthropology + Exobiology
Ocampa are disabled while here.

1 x Study Plasma Storm Study Plasma Storm (DS9)
  • Rarity: CS
  • Type: Mission
  • Number: 129
  • Attributes: Space; Points 30; Span 2
Card text:

Plasma Storm: Observe violent disturbance and
compensate for disruption of computer operations.

SCIENCE + ENGINEER + Astrophysics + CUNNING>30
Computer Skill required to use any equipment here.

 
Type: Objectives (1 cards)
1 x Operate Wormhole Relays Operate Wormhole Relays (Dominion)
  • Rarity: U
  • Type: Objectives
  • Number: 61
  • Attributes: Card Logo = STAR TREK DEEP SPACE NINE
Card text:

Seeds or plays on table. Downloads of Bajoran Wormhole
may not be prevented or nullified. Also, whenever
opponent plays Wormhole interrupt on your ship, both
ends of that wormhole remain at the locations where
they were played. Any ship may move from either end to
the other (requires 3 RANGE each time). You may place
both ends of wormhole out-of-play at any time.

 
Type: Personnel: Bajoran (15 cards)
1 x Anara Anara (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 145
  • Attributes: INTEGRITY 6 CUNNING 7 STRENGTH 4
Card text:

ENGINEER

Representative of Bajoran engineering apprentices
serving on Deep Space 9. Assisted Miles O'Brien with
computer "pup" in 2369.

Physics Transporter Skill

3 x Kallis Ven Kallis Ven (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 152
  • Attributes: INTEGRITY 6 CUNNING 5 STRENGTH 7
Card text:

SECURITY

One of the Bajoran deputies serving on Deep Space 9.
During Cardassian occupation, helped chart Badlands
and served as pilot on raids against Cardassian forces.

Navigation Computer Skill

2 x Minister Rozahn Minister Rozahn (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 156
  • Attributes: INTEGRITY 5 CUNNING 7 STRENGTH 5
Card text:

V.I.P.

Typical member of the Chamber of Ministers. Has
background in the sciences. Led Bajoran delegates in
talks with Skrreean refugees.

Leadership Stellar Cartography
SCIENCE

2 x Nalan Bal Nalan Bal (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 158
  • Attributes: INTEGRITY 5 CUNNING 8 STRENGTH 5
Card text:

SCIENCE

Astrophysicist. Characteristic of Bajoran scientists now
free of Cardassian rule. Had a brief encounter with
Jem'Hadar on Deep Space 9 in 2371.

Astrophysics Navigation

2 x Prylar Mond Prylar Mond (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 162
  • Attributes: INTEGRITY 8 CUNNING 7 STRENGTH 3
Card text:

CIVILIAN

Representative of Bajoran prylars. Interested in
science. Escorted Benjamin Sisko to see Kai Opaka
in 2369.

Anthropology Exobiology

2 x Rinnak Pire Rinnak Pire (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 166
  • Attributes: INTEGRITY 6 CUNNING 5 STRENGTH 6
Card text:

OFFICER

Captain of a Bajoran transport that docked at Deep
Space 9 in 2369. Commanded all manner of
Bajoran vessels during his long and successful career.

Computer Skill Navigation
May be matching commander of any ✤ [Baj] ship.

1 x Sarish Rez Sarish Rez (TTWT)
  • Rarity: U
  • Type: Personnel: Bajoran
  • Number: 44
  • Attributes: INTEGRITY 7 CUNNING 7 STRENGTH6
Card text:

CIVILIAN

Adjutant to First Minister Shakaar. Referred to by
the First Minister as his entire "senior staff." Used to
tend the gardens outside the Chamber of Ministers.

Anthropology Transporter Skill Biology
First Minister Shakaar OR Senior Staff Meeting

1 x Trazko Trazko (DS9)
  • Rarity: U
  • Type: Personnel: Bajoran
  • Number: 170
  • Attributes: INTEGRITY 2 CUNNING 7 STRENGTH 6
Card text:

CIVILIAN

Hireling used by Pallra during her extortion plan.
Assassin. Recovered secret list of collaborators.
Attempted to kill Quark - twice.

Greed Computer Skill Stellar Cartography

1 x Vedek Sorad Vedek Sorad (DS9)
  • Rarity: C
  • Type: Personnel: Bajoran
  • Number: 172
  • Attributes: INTEGRITY 6 CUNNING 6 STRENGTH 5
Card text:

V.I.P.

Bajoran Vedek. Typical member of Vedek Assembly.
Accompanied Minister Rozahn to Deep Space 9 in
2370 to deny Skrreean request to settle on Bajor.

Diplomacy MEDICAL

 
Type: Personnel: Non-aligned (5 cards)
2 x Coutu Coutu (DS9)
  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 225
  • Attributes: INTEGRITY 8 CUNNING 7 STRENGTH 7
Card text:

CIVILIAN

Male from Parada II. Typical of rebels who supported
peace talks with the Paradan government. Rescued
Miles O'Brien from government forces in 2370.

Diplomacy Honor Exobiology

1 x Kalita Kalita (DS9)
  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 229
  • Attributes: INTEGRITY 5 CUNNING 6 STRENGTH 5
Card text:

OFFICER

Longtime Maquis member. Helped Thomas Riker
commandeer the
U.S.S. Defiant. Helped Ro Laren
steal medical supplies from the
U.S.S. Enterprise.

Anthropology Computer Skill Navigation

1 x Sharat Sharat (DS9)
  • Rarity: U
  • Type: Personnel: Non-aligned
  • Number: 235
  • Attributes: INTEGRITY 4 CUNNING 5 STRENGTH 7
Card text:

V.I.P.

Kellerun ambassador. Helped negotiate cease fire
with the T'Lani. Worked on project to eliminate
harvester virus and associated technology in 2370.

Diplomacy Exobiology Treachery
Computer Skill

1 x Vekor Vekor (Prem.Beta)
  • Rarity: C
  • Type: Personnel: Non-aligned
  • Number: 303
 
Type: Ships: Bajoran (5 cards)
3 x Assault Vessel Assault Vessel (DS9)
  • Rarity: C
  • Type: Ships: Bajoran
  • Number: 247
  • Attributes: RANGE 8 WEAPONS 7 SHIELDS 6
Card text:

ASSAULT CLASS

Mainstay of the Bajoran Militia. During the 2370 coup
attempt by the Circle, assault vessels commanded by
General Krim and Colonel Day invaded Deep Space 9.

Attributes all -3 unless Tal Shiar in crew.

  
Tractor Beam

1 x Bajoran Freighter Bajoran Freighter (DS9)
  • Rarity: C
  • Type: Ships: Bajoran
  • Number: 248
  • Attributes: RANGE 7 WEAPONS 3 SHIELDS 6
Card text:

FREIGHTER

Typical freighter used by merchants and military.
Based on a standard Bajoran hull design. Frequently
hauls goods and passengers to Bajoran settlements.

 

1 x Bajoran Raider Bajoran Raider (TTWT)
  • Rarity: U
  • Type: Ships: Bajoran
  • Number: 100
  • Attributes: RANGE 4+X WEAPONS 5 SHIELDS 4
Card text:

RAIDER CLASS

Nimble fighter used by the Bajoran resistance during
the occupation. Kira Nerys commanded one in 2370.

Holds two personnel. Has no transporters

  
Once each turn, may report with crew, take
off, or land. X=4 if moving within a region.

 
Type: Ships: Non-aligned (1 cards)
1 x Miradorn Raider Miradorn Raider (DS9)
  • Rarity: U
  • Type: Ships: Non-aligned
  • Number: 262
  • Attributes: RANGE 8 WEAPONS 7 SHIELDS 7
Card text:

UNKNOWN CLASS

Representative of Miradorn vessels. Alternately
commanded by Ah-Kel and Ro-Kel. Hull design
impervious to most scans.

   
 Long-Range Scan Shielding 

 
Deck Statistics
Distribution by Rarity
C bar 33  55 %  
CS bar 5 %  
U bar 24  40 %  
 

Distribution by Type
Dilemma bar 10 %  
Equipment bar 7 %  
Event bar 10 %  
Facilities: Outposts bar 2 %  
Interrupt bar 10  17 %  
Mission bar 10 %  
Objectives bar 2 %  
Personnel: Bajoran bar 15  25 %  
Personnel: Non-aligned bar 8 %  
Ships: Bajoran bar 8 %  
Ships: Non-aligned bar 2 %  
 



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