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Deck "1.Asteroid Blues"

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Deck "1.Asteroid Blues"
Format: OCG - 47 Cards
created by enigmafiend LV14 activity icon envelope icon
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Dueland Alt Win

 
Card list Group cards by  
Section: Main Deck (40 cards)
3 x Aqua Super Emeral Aqua Super Emeral (DMEX-01)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

■ When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

2 x Brain Storm Brain Storm (DMR-05)
  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: IronPot
Card text:

*  Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.

2 x Corile Corile (DMC-27)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

2 x Crystal Memory Crystal Memory (DMEX-01)
  • Collector Number: 4
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.

2 x Cyberdice Vegas, Gambling Expert of D Cyberdice Vegas, Gambling Expert of D (P2016)
  • Collector Number: P56-Y16
  • Rarity: Promotional
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this D2 Field is put into your hand from your shield zone, you may put it into the battle zone for no cost.)

* At the end of your turn, you may draw a card.

(Whenever another D2 Field is put into the battle zone, put this D2 Field into your graveyard.)

* Denjara Switch - When one of your opponents creatures attack you, you may turn this D2 Field upside down for the rest of the game. If you do, you may cast a water spell that costs 7 or less from your hand for no cost.

1 x Dragment Innovation Dragment Innovation (DMR-16?)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Tutui Misa
Card text:

* Cast a spell that costs 7 or less from your graveyard for no cost. After you cast, put it on the bottom of your deck.

3 x Dragon Pulse Technique - Fortress Destroyer Dragon Pulse Technique - Fortress Destroyer (DMEX-01)
  • Collector Number: 65
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Choose a card in the battle zone that costs 6 or less and return it to its owner's hand.

2 x Dueland, Transformation of Dreams Dueland, Transformation of Dreams (DMR-20)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: The Answer
  • Power: 14000
  • Mana Number: 1
  • Cost: 14
  • Civilization: Water
Card text:

* Triple breaker

* When you summon this creature into the battle zone, put the top 7 cards of your deck into your graveyard. From among them, use any number of water cards that cost 7 or less for no cost. If you used all 7 cards, you win the game.

* When this creature leaves the battle zone, shuffle all cards in your graveyard into your deck.

2 x Eternal Brain Eternal Brain (DMR-08)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Yuri Shinjuro
Card text:

*  Look at the top two cards of your deck and put them back in any order.

*  After you cast this spell, return it your hand instead of the graveyard.

1 x Gyuujinmaru, Legendary Identity Gyuujinmaru, Legendary Identity (DMR-20)
  • Collector Number: L2
  • Rarity: Legend Rare
  • Type: Creature
  • Race: The Answer
  • Power: 71000
  • Mana Number: 1
  • Cost: 71
  • Civilization: Water
Card text:

■ Genius Sympathy—Water creatures (When you summon this creature, it costs 10 less for each of your water creatures in the battle zone. It can't cost 0 or less.)
■ World breaker

■ When you summon this creature, your opponent shuffles all of his creatures into his deck. If he shuffled 6 or more creatures, you win the game.

1 x Hogan Blaster Hogan Blaster (DMEX-01)
  • Collector Number: G6
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

1 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMX-25)
  • Collector Number: 17
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

* Choose a non-psychic creature in the battle zone and return it to its owner's hand.

* Put a Water or Darkness psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.

3 x Ilkiru, Loved One Ilkiru, Loved One (DMRP-01)
  • Collector Number: 39
  • Rarity: Uncommon
  • Type: Creature
  • Race: Mutopia
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* At the end of your turn, you may return one of your creatures to your hand.

1 x It`s Showtime It's Showtime (DMR-20)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
Card text:

* Your opponent may put any number of non-evolution creatures from his hand into the battle zone. Then you may summon a creature from your hand that costs more than the highest costing creature your opponent put into the battle zone. (If your opponent put no creatures into the battle zone, you may summon any creature for no cost.)

3 x Metal Avenger Solid, Dragon Edge Metal Avenger Solid, Dragon Edge (DMX-26)
  • Collector Number: 38
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People Sen/Draguner
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

* When you put this creature into the battle zone, put a water dragheart that costs 4 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may choose one of your opponent's creatures that costs 6 or less in the battle zone and return it to its owner's hand.

3 x Onikamas, Strange Flow Onikamas, Strange Flow (DMRP-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Creature
  • Race: Mutopia
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

* Whenever your opponent would choose a creature, he can't choose this one.

* During your opponent's turn, when your opponent puts a creature into the battle zone in a way other than summoning, you may return that creature to its owner's hand.

3 x Ragnarok, the Clock Ragnarok, the Clock (DMSP-01)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 3000
  • Cost: 3
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

■ When you put this creature into the battle zone, skip the rest of the turn. (Immediately start the next player's turn.)

2 x Sb Ryuuisou, Dragment Symbol Sb Ryuuisou, Dragment Symbol (DMR-16?)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

* Double breaker

* Whenever you cast a spell, you may draw a card.

* Each of your spells gets "Strike Back: Same Civilization". (Whenever a shield is put into your hand, you may discard it. If you do, cast a spell that has the same civilization as that shield from your hand for no cost.)

2 x Shuff, Eureka Shuff, Eureka (DMR-19)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Magic Command/Great Mecha King/Invader
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

* When you put this creature into the battle zone or whenever this creature attacks, choose a number. Until the start of your next turn, your opponent can't cast spells that cost the same as the chosen number and your opponent's creatures that cost the same as the chosen number can't attack or block.

1 x Spiral Gate Spiral Gate (DMD-24)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a creature in the battle zone and return it to its owner's hand.

 
Section: Hyperspatial Zone (7 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

■ At the start of your turn, you may draw a card.

■ Your water Hunters can't be attacked.

■ Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Evidence, Truth Gun/Q.E.D., Dragon Elemental King Evidence, Truth Gun/Q.E.D., Dragon Elemental King (DMR-13)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may draw a card.

* Dragon Solution - At the end of your turn, if you cast 3 water spells and/or summon 3 water creatures, flip this card to the dragheart creature side and untap it,(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever your opponent would choose a creature in the battle zone by the ability of a spell, he can't choose this one.

* Each turn, you may summon a water creature for no cost.

* Each turn, you may cast a water spell for no cost.

* Double breaker (This creature breaks 2 shields.)

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMX-25)
  • Collector Number: 21
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link them to this creature and flip this creature to its higher cost side.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMX-25)
  • Collector Number: V11
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMX-25)
  • Collector Number: V6
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/11000
  • Mana Number: 0
  • Cost: 6/12
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into his graveyard until 2 creatures have been put into his graveyard in this way.

* Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature that costs less than the discarded card in your graveyard and put it into the battle zone.

* Double breaker (This creature breaks 2 shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 6 %  
Light/Water bar 2 %  
Light/Water/Nature//All bar 2 %  
Water bar 41  87 %  
Water/Darkness/Fire//All bar 2 %  
 

Distribution by Cost
14 bar 4 %  
2 bar 17 %  
3 bar 12  26 %  
4 bar 9 %  
4/7 bar 2 %  
5 bar 13 %  
5/30 bar 2 %  
6 bar 13 %  
6/12 bar 4 %  
6/30 bar 2 %  
7/13 bar 2 %  
7/24 bar 2 %  
71 bar 2 %  
8 bar 2 %  
 

Distribution by Power
- bar 16  34 %  
11000 bar 2 %  
14000 bar 4 %  
2000 bar 11  23 %  
3000 bar 13 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000/9000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/11000 bar 4 %  
71000 bar 2 %  
 

Distribution by Race
- bar 16  34 %  
Crystal Command Dragon bar 6 %  
Cyber Lord bar 4 %  
Demon Command bar 2 %  
Demon Command/Hunter bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 6 %  
Liquid People Sen/Draguner bar 6 %  
Liquid People/Hunter bar 2 %  
Magic Command/Great Mecha King/Invader bar 4 %  
Mutopia bar 13 %  
Outrage MAX bar 6 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
The Answer bar 6 %  
 

Distribution by Rarity
Common bar 17  36 %  
Legend Rare bar 2 %  
Promotional bar 4 %  
Rare bar 19 %  
Super Rare bar 9 %  
Uncommon bar 15 %  
Very Rare bar 4 %  
Victory Rare bar 11 %  
 

Distribution by Type
Creature bar 24  51 %  
D2 Field bar 4 %  
Dragheart Creature bar 2 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 11 %  
Spell bar 14  30 %  
 



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