Deck "O=Modern(=White Humans=>"
O<==(OO((=Modern Mono White Humans==>
My favorite deck! It's fast and affordable! White has always been my favorite color because of its small but versatile creatures as well as its ability to answer almost any kind of threat. White weeny at its finest.. With 18, 1CC creatures in the deck, we pressure their life total early with tons of little guys and several ways to buff them up! The ideal situation is to play a creature turn one, then two creatures turn two, attacking if beneficial, then on turn three boost your creatures with Honor of the Pure/Thalia's Lieutenant and let them slip by defenses with Path to Exile and Brave the Elements for lots of damage!
The Match Ups:
Aggro: This matchup can go ether way depending on the draws. Brave the Elements helps us greatly against colored aggro decks, Stony Silence and Disenchants in the sideboard helps us deal with Affinity, as well as Blessed Alliance for additional removal or to deal with tricky creatures. We also run multiple copies of Auriok Champion to help with burn.
Control: This match up can go our way fast but once they stabilize we don't have many ways to come back. Cavern of Souls helps us dodge counter spells while our protection from color spells helps us get past their walls and removal. We have some removal options of our own to deal with their threats, but over all this is the class of deck that we have the least answers for and they have access to some of our decks best counters, therefore making it one of the tougher archetypes for us to beat.
Combo: Our deck can out race most decks that don't interact with our creatures. This is usually our best match up! But just in case we have Pithing Needle and Rest in Peace to deal with any shenanigans.
COUNTERS: As with any deck, there are some cards that once they hit the board, you know you're in for a rough game. Here is a list of some of the cards in modern that can make our lives miserable.
1.Chalice of the Void - Chalice with one counter on it stops us from playing more than half our deck. As early as turn one, and easily by turn two... Enough said. By far the biggest counter card to our deck. (Our way around it is Disenchant)
2.Ensnaring Bridge - While it wont stop us quite as quickly as Chalice will, it will stop our creatures from attacking rather early. Locking us out from winning and allowing our opponent to stabilize. (Our way around it is Disenchant)
3. Engineered Explosives - The fastest and easiest way to clear our bored, the only reason this is below the other two is because it doesn't completely stop us from attacking our opponent like the first two do. (Our way around it is Stony Silence)
4. Ratchet Bomb - The poor mans Engineered Explosives, a bit slower but still only requires one turn with one counter to destroy a majority of our creatures. (Our way around it is Stony Silence)
5. Mass Removal Spells - Honorable Mention goes to any mass removal spells. Wrath of God, Damnation, Supreme Verdict, Anger of the Gods, and Pyroclasm. Cards that destroy our entire bored hurt us a lot. These spells are a bit less oppressive as they ether cost more mana (We may have them beat by then) or deal damage (Brave the Elements).
Other considerations for the deck include:
- Thalia, Heretic Cathar
- Ranger of Eos
- Field Marshal
- Horizon Canopy
- Imposing Sovereign
- Aven Mindsensor
- Student of Warfare
- Selfless Spirit
- Runed Halo
- Proclamation of Rebirth
- Dusk / Dawn
- Fracturing Gust
- Tempest of Light
- Damping Sphere
- Aura of Silence
- Graffdigger's Cage
- Relic of Progenitus
- Grand Abolisher
- Timely Reinforcements
- Pulse of the fields
- Gideon's intervention
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