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Deck "Zoa Hive"

Deck "Zoa Hive"
Format: OCG (Old format) - 66 Cards
created by frankie15 Premium Member LV33 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (50 cards)
3 x Brillian Blister Brillian Blister (Promos)
  • Number: PR-0326
  • Rarity: Promo
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:When this unit is placed on (GC) from hand, choose one of your opponent's vanguards, and that unit cannot [Stand] during that turn.

There are many narcissists among the remodeled mutants.

1 x Childhood Command, Rosenberg Childhood Command, Rosenberg (G-TCB02)
  • Number: G-TCB02-035
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner
[ACT](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Put this unit into your soul] Choose one of your opponent's rear-guards, and until end of your opponent's next turn, it gets "[CONT](RC):This unit cannot intercept, and cannot be chosen by the effects and costs of your cards.".
[ACT](RC):[[Rest] this unit] Choose one of your opponent's units, and [Rest] it.

You should have left it to me from the beginning.

4 x Earth Dreamer Earth Dreamer (G-BT04)
  • Number: G-BT04-099
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on top of your deck] At the beginning of your opponent's ride phase, if the number of your opponent's [Rest] rear-guards is three or more, you may pay the cost. If you do, shuffle your deck, and draw two cards.

Coming out late because you fell back to sleep... that's just plain heresy!

3 x Evil Governor, Darkface Gredora Evil Governor, Darkface Gredora (G-EB02)
  • Number: G-EB02-006
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC)[1/Turn]:[Counter Blast (1)] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, choose a column, and your opponent cannot call units on the (RC) of that column during the next turn. (They cannot be superior called as well)
[AUTO](VC) Generation Break 1:[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, your opponent chooses a face up card from his or her damage zone, turns it face down, and you Counter Charge (1).

For the prosperity of my precious children, I would even destroy the world.

2 x Ingot Chafer Ingot Chafer (G-TCB02)
  • Number: G-TCB02-063
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Megacolony» units, and that unit gets [Power]+3000 until end of turn.

Even if you are planning tricks, what you first need is this.

4 x Ink Defense Mutant, Black Weevil Ink Defense Mutant, Black Weevil (G-EB02)
  • Number: G-EB02-013
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units with "Darkface" in its card name, and it cannot be hit until end of that battle.
[ACT](Drop Zone):[Choose two "Ink Defense Mutant, Black Weevil" from your drop zone, and bind them face up] Draw a card, and Counter Charge (1) or Soul Charge (1).

3 x Intimidating Mutant King, Darkface Alicides Intimidating Mutant King, Darkface Alicides (G-EB02)
  • Number: G-EB02-005
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose a column, [Rest] all of your opponent's rear-guards in that column, and those units cannot [Stand] during your opponent's next stand phase.
[CONT](VC/RC) Generation Break 2 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):During the battle that this unit attacked, this unit gets [Power]+10000, and your opponent cannot intercept.

2 x Intimidating Mutant, Darkface Intimidating Mutant, Darkface (G-BT04)
  • Number: G-BT04-009
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, until end of your opponent's next turn, they get "[AUTO](RC):At the end of your turn, if this unit is [Rest], your opponent may draw a card.", and those units cannot [Stand] during your opponent's next stand phase.

Flourish not, kill not. A good saying.

3 x Light Horn Mutant, Dangerous Horn Light Horn Mutant, Dangerous Horn (G-EB02)
  • Number: G-EB02-025
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), choose a card from your hand, and you may reveal it. If the revealed card or your vanguard is not a card with "Darkface" in its card name, this unit gets [Power]-5000 until end of turn.
[CONT](RC):If you have a grade 4 vanguard with "Darkface" in its card name, and the number of your opponent's rear-guards in [Stand] is one or less, this unit gets [Power]+6000.

4 x Machining Snow Wing Machining Snow Wing (G-EB02)
  • Number: G-EB02-014
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

2 x Machining Treehopper Machining Treehopper (G-EB02)
  • Number: G-EB02-053
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC) Generation Break 1:[Return this unit to your deck] Choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Shuffle your deck.

4 x New Face Mutant, Little Dorcas New Face Mutant, Little Dorcas (G-BT04)
  • Number: G-BT04-041
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Darkface" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

4 x Scissor-shot Mutant, Bombscissor Scissor-shot Mutant, Bombscissor (G-TCB02)
  • Number: G-TCB02-017
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a vanguard with "Darkface" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Shooting it out isn't enough! Tear it to pieces!

4 x Transmutated Thief, Steal Spider Transmutated Thief, Steal Spider (EB03)
  • Number: EB03-023
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC): When this unit's attack hits a vanguard, if the number of other «Megacolony» rear-guards you have is four or more, draw a card.

In terms of getting money, no mutant is more skilled.

3 x Vulcan Lafertei Vulcan Lafertei (G-TCB02)
  • Number: G-TCB02-034
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Put this unit into your soul] At the beginning of your main phase, you may pay the cost. If you do, Counter Charge (1).
[CONT](RC):If you have a vanguard with "Darkface" in its card name, this unit cannot be chosen by the effects of your opponent's cards, and your opponent's unit in the same column as this unit cannot intercept.

How is it, to be shot full of holes by a stag beetle.

4 x Vulgar Blister Vulgar Blister (G-EB02)
  • Number: G-EB02-046
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](RC):If this unit is in the front row, all of your opponent's rear-guards in the same column as this unit cannot [Stand] during your opponent's stand phase.
[CONT](RC):You may pay "Choose a "Vulgar Blister" from your (RC), and retire it" as the cost of a G unit with the dark device ability for Stride.

 
Section: G Units (16 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

2 x Feather Wall Mutant Deity, Morphosian Feather Wall Mutant Deity, Morphosian (G-EB02)
  • Number: G-EB02-024
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if the number of your opponent's rear-guards in [Stand] is two or less, this unit gets [Shield]+10000 until end of that battle.

4 x Merciless Mutant Deity, Darkface Merciless Mutant Deity, Darkface (G-TCB02)
  • Number: G-TCB02-006
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your opponent's rear-guards as the number of face up cards named "Merciless Mutant Deity, Darkface" in your G zone, and until end of your opponent's next turn, they get "[CONT](RC):This unit cannot intercept, and cannot be chosen by your card effects and costs.", and for each rear-guard chosen with this effect, this unit gets [Power]+5000 until end of turn.

He does not negotiate. There are only one-sided demands.

1 x Mutant Deity Fortification, Grysfort Mutant Deity Fortification, Grysfort (G-TCB02)
  • Number: G-TCB02-014
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard is attacked by your opponent's vanguard, you may pay the cost. If you do, [Rest] all of the units in your opponent's back row, and this unit gets [Shield]+5000 for every two of your opponent's units at [Rest] until end of that battle.

Put more effort into it. You won't even be an hors d'oeuvre!

2 x Seven Stars Mutant Deity, Relish Lady Seven Stars Mutant Deity, Relish Lady (G-FC04)
  • Number: G-FC04-046
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC) during the battle that your opponent's vanguard attacked, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, and may [Rest] them. If two units were not [Rest], you draw a card, and Counter Charge (1)/Soul Charge (1).

How unmannerly, getting in the way of my meal.

1 x Suppression Mutant Deity, Tyrantis Suppression Mutant Deity, Tyrantis (G-FC04)
  • Number: G-FC04-022
  • Rarity: GR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Generation Break 8:All of your opponent's vanguards and rear-guards lose their [AUTO] abilities and cannot intercept. All of your units get [Power]+5000 for each of your opponent's vanguard and rear-guard in [Rest].

All that are reflected in its eyes, will become its prey.

4 x Toxin Sickle Mutant Deity, Overwhelm Toxin Sickle Mutant Deity, Overwhelm (G-EB02)
  • Number: G-EB02-002
  • Rarity: GR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Draw up to the same number of cards as the number of your opponent's rear-guards in [Rest], and if the number of your opponent's rear-guards in [Rest] is one or less, this unit gets [Critical]+1/Drive+1 until end of turn.
[CONT](VC) Generation Break 3 Dark Device:All of your units get [Power]+2000 for each face down card in your opponent's damage zone.

1 x Zeroth Dragon of Death Garden, Zoa Zeroth Dragon of Death Garden, Zoa (G-EB02)
  • Number: G-EB02-001EN
  • Rarity: ZR
  • Clan: Zoo
  • Nation: Zoo
  • Race: Zeroth Dragon
  • Power: 25000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), until end of turn, it gets "[CONT](RC):This unit cannot be chosen by card effects, and its [Power] will always be 99999." and "[AUTO](RC):When this unit deals damage to your opponent's vanguard, your opponent loses the game.".

Death Garden

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 2 %  
Megacolony bar 64  97 %  
Zoo bar 2 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 11  17 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 8 %  
Grade 4 / Triple Drive!! bar 11  17 %  
 

Distribution by Nation
- bar 2 %  
Zoo bar 65  98 %  
 

Distribution by Power
- bar 8 %  
10000 bar 5 %  
11000 bar 12 %  
15000+ bar 10  15 %  
25000+ bar 2 %  
4000 bar 16  24 %  
5000 bar 2 %  
6000 bar 11 %  
7000 bar 15  23 %  
 

Distribution by Race
Elemental bar 2 %  
Insect bar 64  97 %  
Zeroth Dragon bar 2 %  
 

Distribution by Rarity
C bar 16  24 %  
GR bar 8 %  
Promo bar 5 %  
R bar 13  20 %  
RR bar 14  21 %  
RRR bar 14  21 %  
ZR bar 2 %  
 

Distribution by Shield
- bar 19  29 %  
- bar 6 %  
10000 bar 15  23 %  
15000 bar 8 %  
5000 bar 23  35 %  
 

Distribution by Trigger
Critical +5000 Power bar 9 %  
Draw +5000 Power bar 3 %  
Heal +5000 Power bar 6 %  
None bar 50  76 %  
Stand +5000 Power bar 6 %  
 



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