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Deck "Fortissimo"

Deck "Fortissimo"
60 Cards
created by hikarilink LV14 activity icon envelope icon
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Card list Group cards by  
Card Type: BattleChip (22 cards)
  Card Set Number Type Rarity
3 x AreaSteal PU! 8 BattleChip C
3 x Barrier PU! 74 BattleChip R
2 x Boomer2 PU! 9 BattleChip C
4 x BugCharge Grave 38 BattleChip U
2 x ElecShock Grave 95 BattleChip UR
4 x Jealousy PU! 118 BattleChip UR
2 x LifeAura PU! 119 BattleChip UR
2 x M-Cannon PU! 120 BattleChip UR
 
Card Type: Event (9 cards)
  Card Set Number Type Rarity
4 x Deletion Inevitable Grave 82 Event St
2 x Incredible Speed PU! 105 Event SR
3 x Unbelievable! GP 85 Event SR
 
Card Type: NetNavi (1 cards)
  Card Set Number Type Rarity
1 x Bass: Ultimate Reborn Grave 80 NetNavi St
 
Card Type: Resource (28 cards)
  Card Set Number Type Rarity
4 x BomBoy Grave 13 Resource C
4 x Flawless Grave 73 Resource R
4 x Grave VirusBeast Grave 86 Resource SR
4 x HeatGuts Grave 87 Resource SR
4 x Interconnected Grave 21 Resource C
4 x Memory Scan Complete Grave 103 Resource UR
4 x Spikey GP 44 Resource C
 
Deck Statistics
Distribution by Card Type
BattleChip bar 22  37 %  
Event bar 15 %  
NetNavi bar 2 %  
Resource bar 28  47 %  
 

Distribution by Color
- bar 23  38 %  
Red bar 29  48 %  
Yellow bar 13 %  
 

Distribution by Rarity
C bar 17  28 %  
R bar 12 %  
SR bar 13  22 %  
St bar 8 %  
U bar 7 %  
UR bar 14  23 %  
 



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Discussion about this Deck
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Author Message
mailman1 Premium Member
LV23 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
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Subject: Too many UR cards?   Posted: August 4, 2010 12:27 pm

The deck looks great on paper. However, there are 10 UR cards in the battlechips that require "full" energy of 5. You burn 4 or 5 energy to use any of these cards and only one will refill your energy level as much as the opponent has cards in their hand they are forced to discard. Also, the one UR requires two "yellow" resources be on the table and you only have eight yellow in the hand, not to mention it also requires 5 energy.

I would change some of the UR for cards that will refill energy and save the UR cards when drawn for a big battle, which should not occur as often as you a preparing against. Sometimes less is better.

One thing that I did specifically notice is that you did build your deck with the required number of cards and you did use two colors for resources and events which include as many of the NetNavi (Bass) icons as you could in those cards. Good job!

I do wonder how it would play against one of the preconstructed decks, or one of the decks that I designed (without UR & SR cards) for those NetNavi that don't have preconstructed decks. Let me know how it works!
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