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created by
makoclb
I've made some adjustments since I started this deck. The biggest changes are the elimination of all the Intoxicated cards and the addition of Baggage and Fish. |
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Rating
Current score for this Deck, based on 1 vote:
| 3.00 | |
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| Author | Message |
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hikarilink
LV11 Member since
May 14, 2009 |
Subject: Posted: December 13, 2009 01:34 am
Much better than your earlier decks. Still needs some work, but a huge improvement. You may want to rethink which versions of these characters you run. The amount is decent, but the thing is, it's not necessary, because unlike things like Protectors or Three's Company, there is no reason to limit your character option, or you'll be swarmed. Inuyasha and Kagome would be a nice addition and then you could run Cat and Dog, one of my favorite cards. Plus, broken Wind Scars. Also, definitely needs more events and events of a better quality. The items could do with some minor adjustments too, but it isn't that bad. Like I said, it just needs a little overall tune-up.
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makoclb
LV22 Member since
June 27, 2005 |
Subject: Changes for the Better Posted: January 1, 2010 02:41 pm
After playing several games with this deck, I think I've spotted several of its weaknesses. And, I hope I've fixed some of them. The biggest change was getting rid of Intoxicated, since it wasn't really helping me much. Instead, I've added 2 new items cards in its place (Fish and Baggage).
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hikarilink
LV11 Member since
May 14, 2009 |
Subject: Posted: January 4, 2010 05:56 pm
Your event line-up is still pretty weak. Other than Halt, there is nothing to worry about.
Family Curse is a mild inconvenience at best, it is really better suited for a deck geared toward hand control, which yours isn't. Enjoying Time Together does little more than delay the inevitable, considering the deck type. Since the deck revolves around Sango and Miroku, it can only be used as your first action, otherwise one of them will probably be defeated. It is better suited in an Inu Group deck, where Sango and Miroku are supporting characters and thus, less likely to be the primary target off attack. A Girl and Her Cat is also kind of useless. Having to waste precious event space seems wasteful, when there are playable versions of Kirara that protect her. It also wastes an action in combat, so you essentially need to keep Sango undefeated to play it. That's doable, but in the end, it's a minor annoyance, considering Sango isn't even a game-making or game-breakng character in this deck anyway. You should also probably just dump the Legends Kohaku and run Only Timeless Champion, the effect is more useful and the stats are just better in general. Legends is decent for the pump, but in a deck not specifically based on Slayers, it's iffy. The item lineup is alright, but it just feels like there are too many. 2-3 of most of these would work just as well, honestly. Ultimately, more events would probably be a better option. Stuff that increases your power on attacks and defenses are far more useful, but the majority should be game changing effects. Also, Making Plans would probably be a better Kaitou Card. Cover Up is only really useful if you have a card that let's you abuse the effect and if items are an absolute necessity. |
| Back to top | Modified on January 5, 2010 04:48 pm |
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hikarilink
LV11 Member since
May 14, 2009 |
Subject: Posted: January 5, 2010 08:29 pm
Nice use of That's Enough. Definitely a worthwhile card. Though probably won't get it off much, it is definitely good.
More Wind Tunnels would definitely be good. That is a devastating card. Determined isn't that great, because you usually attack with your highest color anyway and most defense cards pump all colors. You also might not have another legal color. I find Koga's Fury to be a better choice. Burned is banned, by the way. It's just too broken. You can find the Current Ruling Document and Advanced Ruling Document here in the CRD and Rules sections of the Inuyasha TCG section. It has all rulings and erratas, as well as the ban list. I also just noticed, but your character count is kinda low. 6-7 copies works in a deck with 5 or more characters, but at 4 or less, 7 is the bare minimum if you hope to save consistently. Also, I still don't agree with A Girl and Her Cat, the high item count, or your choice of Kaitou card, but I suppose you'll see what I mean once we play. I understand you are still fine-tuning, but the deck still has a ways to go. |
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