| Section: Pokemons (28 cards)
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Ampharos Lv. 57 (Platinum)
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- Rarity: Rare Holo
- Type: Lightning
- Weakness: Ft+30
- Number: 1
- Subtype: Stage 2 Pokémon
- Resistance: M-20
- Hit Points: 130 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Damage Bind Each Pokémon that has any damage counters on it (both yours and your opponent's) can't use any Poké-Powers. Gigavolt 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed. Reflect Energy 70 Move an Energy card attached to Ampharos to 1 of your Benched Pokémon.
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Dewott (B&W)
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- Rarity: Uncommon
- Type: Water
- Weakness: Lx2
- Poke#: 502
- Number: 30
- Subtype: Stage 1 Pokémon
- Hit Points: 80
- Retreat Cost: 1
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Card text:
 Aqua Tail 30+ Flip a coin for each Energy attached to this Pokémon. This attack does 10 more damage for each heads.
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Eevee (HSUD)
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- Rarity: Common
- Type: Colorless
- Poke#: 133
- Number: 48
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Electabuzz (BWBC)
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- Rarity: Common
- Type: Lightning
- Weakness: Ftx2
- Poke#: 125
- Number: 53
- Subtype: Basic Pokémon
- Hit Points: 80
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Card text:
Low Kick 20 Magnetic Blast 50
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Electivire (BWBC)
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- Rarity: Rare Holo
- Type: Lightning
- Weakness: Ftx2
- Poke#: 466
- Number: 54
- Subtype: Stage 1 Pokémon
- Hit Points: 120
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Card text:
Electriwave This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Shock Wave 80 This attack's damage isn't affected by Resistance.
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Elekid (EX UF)
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- Rarity: Rare
- Type: Lightning
- Poke#: 239
- Number: 23
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Magnetic Trip 10 If Low Pressure System is in play, the Defending Pokémon is now Confused.
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Flaaffy Lv. 22 (Platinum)
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- Rarity: Uncommon
- Type: Lightning
- Weakness: Ft+20
- Number: 48
- Subtype: Stage 1 Pokémon
- Resistance: M-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Spark 10
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Tail Code 30 Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.
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Mareep Lv. 13 (Platinum)
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- Rarity: Common
- Type: Lightning
- Weakness: Ft+10
- Number: 82
- Subtype: Basic Pokémon
- Resistance: M-20
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Minor Errand-Running Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Expand 10 During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).
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Oshawott (BWP)
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- Rarity: Promo
- Type: Water
- Weakness: Lx2
- Poke#: 501
- Number: BW03
- Subtype: Basic Pokémon
- Hit Points: 60HP
- Retreat Cost: 1
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Card text:
WC Water Pulse 20 Flip a coin. If heads, the Defending Pokémon is now Asleep. It fights using the scalchop on its stomach. In response to an attack, it retaliates immediately by slashing.
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Pichu (EX-DPMT)
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- Rarity: Common
- Type: Lightning
- Level: 6
- Weakness: Ft (+10)
- Poke#: 172
- Number: 93
- Subtype: Basic Pokémon
- Resistance: M (-20)
- Hit Points: 40 HP
- Retreat Cost: 1
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Card text:
Poke-Power: Baby Evolution Once during your turn, you may play Pikachu on top of Pichu (this counts as Evolving Pichu) and remove all damage counters from Pichu.
Chupi 20 Flip a coin, if tails this attack does nothing.
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Pikachu Lv. 20 (D&PSF)
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- Rarity: Common
- Type: Lightning
- Weakness: Ft+10
- Number: 70
- Subtype: Basic Pokémon
- Resistance: M
- Hit Points: 70 HP
- Retreat Cost: CC
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Card text:
Pika Punch 20 Speed Bolt 40
If Pikachu evolved from Pichu during this turn, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.
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Raichu Lv. 45 (D&PSF)
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- Rarity: Rare Holo
- Type: Lightning
- Weakness: Ft+20
- Number: 8
- Subtype: Stage 1 Pokémon
- Resistance: M
- Hit Points: 90 HP
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Card text:
Slice 30 Raichu can't use Slice during your next turn. Split Ball 50 Move an Energy card attached to Raichu to 1 of your Benched Pokémon. Burst Ball 100 Discard 3 Energy attached to any of your Pokémon in any way you like.
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Samurott (B&W)
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- Rarity: Rare Holo
- Type: Water
- Weakness: Lx2
- Poke#: 503
- Number: 32
- Subtype: Stage 2 Pokémon
- Hit Points: 140
- Retreat Cost: 2
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Card text:
Shell Armor - Any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance). (Ability)
  Hydro Pump 70+ Does 10 more damage for each Energy attached to this Pokémon.
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Vaporeon (B&WDE)
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- Rarity: Uncommon
- Type: Water
- Weakness: Lx2
- Poke#: 134
- Number: 25
- Subtype: Stage 1 Pokémon
- Hit Points: 110
- Retreat Cost: 2
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Card text:
{C} Muddy Water 20 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) {W}{C}{C} Spiral Drain 60 Heal 20 damage from this Pokémon. Its cell composition is similar to water molecules. As a result, it can melt away into water.
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| Section: Energy (26 cards)
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10
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Lightning Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 108
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Lightning Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-026
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Water Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 107
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Water Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-025
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| Section: Trainers (6 cards)
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Poké Ball (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 97
- Subtype: Item
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Card text:
Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
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Potion (B&W)
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- Rarity: Common
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Heal 30 damage from 1 of your Pokémon.
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