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Deck "UY test Control: HAL Edition"

Deck "UY test Control: HAL Edition"
Format: OCG - 48 Cards
created by ignismare LV12 activity icon envelope icon
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Licznik prawdopodobieństwa.
Ilość ST w talii: 4
Ilość rozegranych pojedynków: 14
Ilość pojedynków, gdzie na tarczy było ST: 10
Prawdopodobieństwo na chwilę obecną: 71,4285(714285)%

 
Card list Group cards by  
Cards without Section (40 cards)
4 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

4 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

4 x El Kaiou, Spirit Mecha King El Kaiou, Spirit Mecha King (DW)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim/Great Mecha King
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Water
  • Artist: Akifumi Yamamoto
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
This creature can't attack players.

3 x Energy Stream Energy Stream (SAToIW)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

4 x La Ura Giga, Sky Guardian La Ura Giga, Sky Guardian (BS)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Kou1
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
To protect their floating cities, Guardians are gifted with shining wings.

4 x Lord Reis, Spirit of Wisdom Lord Reis, Spirit of Wisdom (PAEP)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Cost: 5
  • Civilization: Light/Water
  • Artist: Hiroshi Tanigawa
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
This creature can't attack players.
Whenever you put a creature with "Blocker" into the battle zone you may draw a card.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (SCoBN)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

Whenever another creature is put into the battle zone, you may draw a card.
When you shine a light into a dark corner, the shadow instantly vanishes. This should be an easy war.

4 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DW)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000+
  • Cost: 2
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

[Blocker] Blocker
This creature can't attack players.
All of your other creatures with "Blocker" get +3000 power.

4 x Webius, the Patroller Webius, the Patroller (DMC-68)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Cosmo Walker
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Gravity Zero - If there is at least 1 Angel Command in the battle zone, you may summon this creature without paying its cost.

*  This creature can't attack players.

3 x Wiz, White Knight Enlightener Wiz, White Knight Enlightener (DM-33)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Mecha Thunder
  • Power: 10500
  • Cost: 7
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
Evolution: Put on 1 of your creatures with "Blocker"
Double Breaker
Any effect that would prevent your creatures with "Blocker" from attacking is negated. (This includes summoning sickness, this creature can't attack, and this creature can't attack players.)
At the end of your turn, untap all of your creatures in the battle zone that have "White Knight" in their name.

 
Section: Hyperspatial Zone (8 cards)
1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diana, Temporal Brave / El Diana, the Awakened Flash Diana, Temporal Brave / El Diana, the Awakened Flash (DM-36)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Arc Seraphim
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Light
  • Artist: hokuyu
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, tap 1 of your opponent's creatures. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, tap 1 of your opponent's creatures in the battle zone. (Choose what you are attacking before you choose the creature you tap.)
Double Breaker

The forces of light quickly broke down the secret of the dark's powers of awakening and made it their own.

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DMX-03)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: AMON
Card text:

*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Fire//Nature bar 2 %  
Light bar 27  56 %  
Light/Water bar 10  21 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 15 %  
Water//Light bar 2 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 13  27 %  
2/7 bar 2 %  
3 bar 17 %  
3/39 bar 2 %  
3/6 bar 2 %  
4 bar 2 %  
5 bar 17 %  
5/10 bar 2 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 8 %  
7 bar 6 %  
7/14 bar 2 %  
 

Distribution by Power
- bar 15  31 %  
1000 bar 10 %  
1000/3000 bar 2 %  
1000/5000+ bar 2 %  
10500 bar 6 %  
2000 bar 10 %  
2000+ bar 8 %  
3000 bar 2 %  
3000/110 bar 2 %  
3000/195 bar 2 %  
4000 bar 8 %  
4000/26000 bar 2 %  
4500 bar 8 %  
5000/8000 bar 2 %  
5500/13500 bar 2 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command bar 8 %  
Apollonia Dragon bar 2 %  
Arc Seraphim bar 2 %  
Arc Seraphim/Great Mecha King bar 8 %  
Cosmo Walker bar 8 %  
Demon Command/Hunter bar 2 %  
Great Mecha King/Initiate bar 2 %  
Guardian bar 10 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate bar 8 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Machine Hero bar 2 %  
Mecha Thunder bar 6 %  
Splash Queen//Mecha Del Sol bar 2 %  
 

Distribution by Rarity
Common bar 21  44 %  
Rare bar 15 %  
Super Rare bar 10 %  
Uncommon bar 15  31 %  
 

Distribution by Type
Creature bar 22  46 %  
Evolution Creature bar 6 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 15  31 %  
 



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