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Deck "dark prince"

Deck "dark prince"
Format: OCG - 48 Cards
created by cardsoul Premium Member LV13 activity icon envelope icon
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Section: Main Deck (40 cards)
3 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

1 x Chain of Grief Chain of Grief (DM-30)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures that has the same name as a card in their graveyard.

Hate only breeds tragedy and even more hate.

1 x Critical Blade Critical Blade (ECoD)
  • Collector Number: 25
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Nottsuo
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy one of your opponent's creatures that has "blocker."
"Let's see what we can dig up."

2 x Dark Raven, Shadow of Grief Dark Raven, Shadow of Grief (BS)
  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Norikatsu Miyoshi
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
If you've ever thought there was something hiding in the dark, you were right.

2 x Dark Reversal Dark Reversal (BS)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Nottsuo
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Return a creature from your graveyard to your hand.
If you've ever thought there was something hiding in the dark, you were right.

2 x Death Smoke Death Smoke (SAToIW)
  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Dustmoss
Card text:

Destroy 1 of your opponent's untapped creatures.
Savor the taste of fear!

2 x Deathproof, Shadow Reaper Deathproof, Shadow Reaper (DM-33)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
  • Artist: EDA
Card text:

All of your other creatures in the battle zone with "Reaper" in their names gain "Slayer".

3 x Filefish Jacket, Shadow of Torture Filefish Jacket, Shadow of Torture (DMR-05)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: nejita
Card text:

*  When you summon this creature or another Ghost to the battle zone, you may put a Ghost with the same cost into the battle zone from your graveyard.

1 x Frost Specter, Shadow of Age Frost Specter, Shadow of Age (SAToIW)
  • Collector Number: 54
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Ghost
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution-Put on one of your Ghosts.
Each of your Ghosts in the battle zone has "slayer." (Whenever a creature that has "slayer" battles, destroy the other creature after the battle.)
"The young get older. The old get older. And everyone forgets my birthday."

2 x Gazer Eyes, Shadow of Secrets Gazer Eyes, Shadow of Secrets (BoGR)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Eiji Kaneda
Card text:

Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Silent ability.)Silent Look at your opponent's hand and choose a card from it. Your opponent discards that card.

"Be careful when you gaze into the darkness. It might gaze back." -Yuliana, Channeler of Suns

1 x Grave Deal, Shadow of Pure Flame Grave Deal, Shadow of Pure Flame (1Dream)
  • Collector Number: 2DPS
  • Rarity: Super Rare
  • Type: Creature
  • Race: Ghost
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, choose 1 of your opponent's creatures. If you have a God in your mana zone, the chosen creature gets -4000 power this turn. If you don't have a God in your mana zone the chosen creature gets -2000 power this turn.

3 x Gray Balloon, Shadow of Greed Gray Balloon, Shadow of Greed (ECoD)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Nottsuo
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
It's the thing that goes squish in the night.

1 x Grim Soul, Shadow of Reversal Grim Soul, Shadow of Reversal (SAToIW)
  • Collector Number: 59
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Return a darkness creature from your graveyard to your hand.
"Quit being dead. Your lifetime contract with Ballom hasn't expired yet."

4 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (P-Y9)
  • Collector Number: P62-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

*  Your opponent chooses one of his creatures in the battle zone and destroys it.

*  You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Melkomi Tamatama, Shadow of Restraint Melkomi Tamatama, Shadow of Restraint (DMR-05)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost/Alien
  • Power: 4000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Taro Yamazaki
Card text:

*  Slayer (Whenever this creature battles, destroy the other creature after the battle.)

*  This creature costs 1 less to summon for each creature in your mana zone. However, it cant cost less than 1.

2 x Snake Attack Snake Attack (RotSW)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Naoki Saito
Card text:

Each of your creatures in the battle zone gets "double breaker" until the end of the turn. (A creature that has "double breaker" breaks 2 shields.)
Choose one of your shields and put it into your graveyard.
Baraga unsuccessfully gave swords to his army of snakes.

2 x Snake Tailcoat, Black Demon of Torture Snake Tailcoat, Black Demon of Torture (DMR-05)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Ghost
  • Power: 8000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Lars Grant-West
Card text:

*  Evolution - Put on one of your Ghosts.

*  When this creature attacks, you may discard 1 card from your hand. If you do, destroy one of your opponent's creatures with less cost than that card.

*  Double breaker (This creature breaks 2 shields.)

2 x Volcano Smog, Deceptive Shade Volcano Smog, Deceptive Shade (SCoBN)
  • Collector Number: 39
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Fruit Parfait
Card text:

Each light creature costs 2 more to summon, and each light spell costs 2 more to cast.
"Is there any word more meaningless than 'hope'? Besides 'blarfurgsnarg,' of course."

2 x Weak Shadow Dark Mea Weak Shadow Dark Mea (SoHG)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
Card text:

When this creature is put into Battle Zone, if there is a "Weak Shadow Dark Mea" in your Graveyard, choose
an opponent's tapped creature in the Battle Zone. Until the end of turn, that creature gains Power -2000. (Creatures with Power of 0 or less are destroyed.)

 
Section: Hyperspatial Zone (8 cards)
1 x April, Temporal Gunprincess / Death April, the Awakened Requiem April, Temporal Gunprincess / Death April, the Awakened Requiem (DM-36)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Dark Lord
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, your opponent chooses 1 card from their hand and discards it. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, your opponent chooses 1 card from their hand and discards it.
Double Breaker

"This is awesome!!", exclaimed April. The ecstasy of a fight lures her to the battlefield!

"I want to fight more and more!" -Death April, the Awakened Requiem

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

2 x Romanoff Zeta, Temporal Demonic Eye/Romanoff Zeta Wizard, the Demon Awakened Romanoff Zeta, Temporal Demonic Eye/Romanoff Zeta Wizard, the Demon Awakened (DM-38)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Zombie Dragon/Demon Command/Knight
  • Power: 7000/14000
  • Cost: 10/20
  • Civilization: Darkness
  • Artist: sansyu
Card text:

* At the start of your turn, put the top card of your deck into your graveyard.

* Awaken—If there are more then 10 spells in your graveyard, return all cards in your graveyard to your deck and shuffle, then flip this creature.

* Double breaker

(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, put the top 2 cards of your deck into your graveyard. Then, you may cast a darkness spell in your graveyard without cost. If you do, put that spell on the bottom of your deck.

* Triple breaker (This creature breaks 3 shields)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 48  100 %  
 

Distribution by Cost
10/20 bar 4 %  
2 bar 15 %  
3 bar 17 %  
4 bar 17 %  
5 bar 15 %  
5/10 bar 2 %  
5/12 bar 2 %  
6 bar 13 %  
6/12 bar 2 %  
7 bar 4 %  
7/13 bar 2 %  
7/14 bar 2 %  
8 bar 4 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 13  27 %  
- bar 2 %  
1000 bar 13 %  
2000 bar 6 %  
3000 bar 15 %  
3000/110 bar 2 %  
4000 bar 10 %  
4000/150 bar 2 %  
5000 bar 6 %  
5000/800 bar 2 %  
5000/900 bar 2 %  
7000/110 bar 2 %  
7000/140 bar 4 %  
7000/180 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 14  29 %  
Dark Lord bar 2 %  
Demon Command bar 4 %  
Demon Command/Hunter bar 4 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Ghost bar 24  50 %  
Ghost/Alien bar 4 %  
Zombie Dragon/Demon Command/Knight bar 4 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 4 %  
Rare bar 17 %  
Super Rare bar 19 %  
Uncommon bar 15  31 %  
Very Rare bar 4 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 23  48 %  
Evolution Creature bar 6 %  
Psychic Creature bar 13 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 14  29 %  
 



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Discussion about this Deck
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Author Message
deified_cupcake
LV12 United States activity icon envelope icon

Avatar for deified_cupcake
Member since
March 3, 2012
Reply with quote Report content icon
Subject:    Posted: March 16, 2012 08:56 pm

The deck looks a lot better now that you've trimmed it and given it some multiples . Ideally, you should max out your psychic deck. Running 8 Psychics gives a deck more options.
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