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Deck "shuppet deck MODIFICADO 2.0"

Deck "shuppet deck MODIFICADO 2.0"
Format: Unlimited - 60 Cards
created by charblast activity icon
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Card list Group cards by  
Type: Basic Energy (4 cards)
4 x Psychic Energy Psychic Energy (Emerald)
  • Rarity: Rare
  • Type: Basic Energy
  • Number: 105
  • Subtype: Special Energy
 
Type: Colorless (1 cards)
1 x Dunsparce Dunsparce (HG&SS)
  • Rarity: Uncommon
  • Type: Colorless
  • Weakness: Fx2
  • Poke#: 206
  • Number: 41
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Glare     
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

colorless Fade Out     20
Return Dunsparce and all cards attached to it to your hand.

 
Type: Grass (2 cards)
1 x Nincada Nincada (PSV)
  • Rarity: Common
  • Type: Grass
  • Weakness: R+10
  • Poke#: 290
  • Number: 117
  • Subtype: Basic Pokémon
  • Hit Points: 40
  • Retreat Cost: 1
Card text:

colorless Call for Family      - 
Search your deck for a Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward.
colorless Dash Attack      - 
Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

1 x Shedinja Shedinja (PSV)
  • Rarity: Rare
  • Type: Grass
  • Weakness: R+20
  • Poke#: 292
  • Number: 44
  • Subtype: Stage 1 Pokémon
  • Hit Points: 60
  • Retreat Cost: 1
Card text:

Marvel Shell - Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. (Poke-BODY)
colorless Spike Wound      - 
Choose 1 of your opponent's Pokemon that has any damage counters on it. This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

 
Type: Psychic (12 cards)
2 x Crobat [G] Lv. 44 Crobat [G] Lv. 44 (Platinum)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: L—2
  • Number: 47
  • Subtype: Basic Pokémon
  • Resistance: Ft-20
  • Hit Points: 80 HP
Card text:

Poké-POWER: Flash Bite

Once during your turn, when you put Crobat [G] from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.


Psychic Colorless Toxic Fang

The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

1 x Mime Jr. Mime Jr. (D&P)
  • Rarity: Common
  • Type: Psychic
  • Weakness: P+10
  • Poke#: 439
  • Number: 90
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

Baby Evolution - Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr. (Poke-POWER)



psychic Mime     
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

2 x Mr. Mime Mr. Mime (EX-DPMT)
  • Rarity: Rare
  • Type: Psychic
  • Level: 33
  • Weakness: P (+20)
  • Poke#: 122
  • Number: 30
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: 1
Card text:

Poké-BODY: Air Wall
This body works when Mr.Mime is attacked by an opponent’s Pokemon that has 2 or less Energy attached to it. Prevent all damage from the attack. If Mr.Mime is Evolved from Mime Jr., also prevent any other effects from the attack.

colorless Trick Play      
Without letting your opponent see, place a coin next to your Active Pokemon and cover it with your hand. Your opponent guesses whether the coin shows heads or tails. If your opponent guesses wrong, the Defending Pokemon takes 50 damage. If your opponent guesses right, Mr.Mime does 20 damage to itself, and don’t apply Weakness or Poke-Bodies when doing this damage.

2 x Shuppet Lv. 17 Shuppet Lv. 17 (Platinum)
  • Rarity: Common
  • Type: Psychic
  • Weakness: D+10
  • Number: 92
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

Hypnotic Gaze

The Defending Pokémon is now Asleep.

Psychic Fade Out    30

Return Shuppet and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.)

2 x Unown Q Unown Q (D&PMD)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P +10
  • Number: 49
  • Subtype: Basic Pokémon
  • Hit Points: 30
  • Retreat Cost: 0
Card text:

QUICK - Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokemon as a Pokemon Tool card. As long as Unown Q is attached to a Pokemon, you pay 1 less to retreat that Pokemon. (Poke-POWER)

colorless Hidden Power     20

3 x Uxie Uxie (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 480
  • Number: 43
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)

colorless Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.

 
Type: Trainer (41 cards)
1 x Copycat Copycat (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 90
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

1 x Cynthia`s Feelings Cynthia's Feelings (D&PLA)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 131
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards.

3 x Cyrus`s Conspiracy Cyrus's Conspiracy (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 105
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

2 x Expert Belt Expert Belt (Arceus)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Pokémon Tool
Card text:

Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.

1 x Lake Boundary Lake Boundary (EX-DPMT)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 112
  • Subtype: Stadium
Card text:

All Pokemon in play take x2 damage as a result of Weakness, instead of the printed amount.
You can play 1 Stadium card during your turn. Place the Stadium card next to your Active Pokemon. If a different Stadium card comes into play, discard this Stadium card.

2 x Moonlight Stadium Moonlight Stadium (D&PGE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 100
4 x PlusPower PlusPower (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 112
Card text:

Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn. If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).

1 x Pokemon Communication Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

4 x Poké Blower + Poké Blower + (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
Card text:

You may play 2 Poké Blower + at the same time. If you play 1 Poké Blower +, flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. If you play 2 Poké Blower +, choose 1 of your opponent's Benched Pokémon and switch it with 1 of your opponent's Active Pokémon.

4 x Poké Drawer + Poké Drawer + (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
Card text:

You may play 2 Poké Drawer + at the same time. If you play 1 Poké Drawer +, draw a card. If you play 2 Poké Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward.

4 x Pokédex HANDY910is Pokédex HANDY910is (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 114
Card text:

Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.

4 x Roseanne`s Research Roseanne's Research (D&PSW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 125
  • Subtype: Supporter
  • Hit Points: 0 HP
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 2 in any combination of basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

4 x Super Scoop Up Super Scoop Up (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
Card text:

Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.

4 x Team Galactic`s Invention G-105 Poké Turn Team Galactic's Invention G-105 Poké Turn (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 118
Card text:

Return 1 of your Pokémon SP and all cards attached to it to your hand.

2 x Warp Point Warp Point (D&PMD)
  • Rarity: Common
  • Type: Trainer
  • Number: 88
Card text:

Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.

 
Deck Statistics
Distribution by Rarity
Common bar 10 %  
Rare bar 10  17 %  
Uncommon bar 44  73 %  
 

Distribution by Subtype
- bar 29  48 %  
Basic Pokémon bar 14  23 %  
Energy bar 7 %  
Pokémon Tool bar 3 %  
Stadium bar 2 %  
Stage 1 Pokémon bar 2 %  
Supporter bar 15 %  
 

Distribution by Type
Colorless bar 2 %  
Energy bar 7 %  
Grass bar 3 %  
Psychic bar 12  20 %  
Trainer bar 41  68 %  
 



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