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Virtual Tabletop©

The Virtual Playing Table represents the table on which you play your game. It lets you interact with your opponent as if you were at a real table playing with real cards.

You can learn about:

Parts of the Virtual Playing Table

There are two main sections in the Virtual Playing Table:

The Playmat:
this is the playing arena, which represents the tabletop, with all the cards (and counters) that are placed on it, and the hands of both players. It is the largest area to your left.

The Playmat is divided into areas that represent the game zones into which you play your cards. There are three types of zones: game areas, decks, and hands:

Game areas
These are just areas defined by the rules of your game on which you place your cards while playing. They have a grey background. Cards will adjust their position as to not overlap these areas, but to stay completely inside one or the other.
Decks
These are stacks of cards from which you draw cards, or to which you discard cards. Typical decks are your draw deck, and your discard pile. The number and name of decks depend on the game you are playing. Decks are the size of a card, have a reddish frame and display a special pattern when empty.
Hands
There are always two hands on your playing area. They represent the cards you and your opponent each hold in your hands. You can not see the cards in your opponent's Hand (just their backs), as he can not see yours. You can not interact with the cards in your opponent's Hand, the same way your opponent can not touch your Hand's cards. The Hand areas have a white background.
The Additional Tools Area:
this is located at your right, and includes all the extra tools you may need while playing.

The Additional Tools Area provides the following tools:

End Game and Help links
At the top of the Additional Tools Area there are two important links. The one on the right (Help/Instructions) brings you here for all the help on how to play online. The one on the left (End Game) lets you end the game and register its outcome. This link displays a menu with three options that let you indicate how the game is ending: by your opponent winning it, by you both declaring the game a tie, or by aborting it (for example, when your opponent gets accidentally disconnected or just leaves the game). Important: You should ALWAYS end each game by using one of these three options, and never close the window before doing so. Otherwise you might be prevented from playing again for a while.
Chat and game actions area
All the actions performed by both players are logged on this area for both to see. A description of each action appears here at the same time the action is performed on the Playmat. Additionally, players may chat using this area: you can enter your message in the text box below and it will show on the area, where you will also see the messages from your opponent.
Counters area
There are two score counters here that you can use to keep track of any amounts that change during play, like each player's score, or number of lives. You can select any value for each counter by entering it directly in them, or you can increase or decrease the value in them by entering the increment in the box below it and pressing the plus or minus button. For example, if you lose a life, you might enter "1" in the box below your counter, and click on the 'minus' (-) button: this will decrease in one the value in your counter.
Tokens area
There are here three pools of tokens of different colors, from which you can draw as many tokens as you like to use in the game. Just drag them to the Playmat and drop them on a card or on any area. You can not take the tokens back to the pools, so when you don't need them, just take them to an unused spot on the Playmat.
Coins and dice
If you need to flip one or more coins, or if you need to throw one or more dice, you can do that here and both you and your opponent will see the result below the area (and it will show too in the game actions area).
Rock, Paper, Scissors
You can also play a game of "Rock, Paper, Scissors" with your opponent. Just click the 'Start' button and the system will choose one of the three options for you and one for your opponent, randomly. The results will be shown below the area with icons and will also be described in the chat area. As you know, the "rock" beats scissors (it blunts or breaks it), the "scissors" beat paper (they cut it), and the "paper" beats rock (it covers, sands or captures it); if both players get the same shape, the result is a tie.

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Playing in the Virtual Playing Table

There are three types of objects on the table: decks, cards, and tokens. You can interact with all of them. You can also perform action with your hand, and with your opponent.

Things you can do with decks:

Things you can do with cards:

Things you can do with your hand

Your hand is the grey area at the bottom of the playing area where you can place your cards so that they are only visible to you and not to your opponent. You can move your cards around inside your hand the same way as the cards on the table. But there are also special things you can do with them. By right-clicking on any empty space inside your hand you get access to a hand menu with three options that allow you to work with your hand in the following ways:

Things you can do with tokens:

Other things you can do at the Virtual Playing Table:

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Instructions specific to Yu-Gi-Oh!

Disposition of the cards at the beginning of a game:
Your cards are at the bottom of the screen, while the cards of your opponent are at the top. If the deck you chose was correctly built, using the corresponding sections, then your cards are laid out the following way:

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Instructions specific to Yu Yu Hakusho

Disposition of the cards at the beginning of a game:
At the start of each game your four starting characters will be located on your Discard Pile. This way you can move them to their initial positions on the Arena and the Match Slots without having to search for them in your deck. For this to work you need to place your starting characters in the corresponding section of your deck when you build it.
Your deck is already shuffled when you sit at the table, so you don't need to do it and can start playing right away.

Counting damages:
To count the damages your characters receive, instead of turning them 90 degrees, you should place counters on top of it, so that it is defeated when it has 4 counters on it. Or you can turn it sideways for the first damage, and then use counters for the other three, so that it is defeated when it's sideways and has 3 counters on top.

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Instructions specific to Fénix, Juego de Cartas de Estrategia

Turning the Phenix:
To indicate the usage of the Phenix power you use tokens in the following way:
.

Ambrosías, Líder y Fénix
When building your deck you must place these special cards in the corresponding deck section (Ambrosías etc.) so that they appear in the Zone of Ambrosías on the gaming table. At the start of each game you need to view this deck, bring the Líder and the Fénix to the top of it, and to then draw them and place them in their correct place in the Concentration Zone.

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Instructions specific to Lord of the Rings

Disposition of the cards at the beginning of a game:
Your cards are at the bottom of the screen, while the cards of your opponent are at the top. They are located in the four decks:

The Twilight Pool:
In order to track the size of the Twilight Pool, it is much faster and more convenient to use the score counters, instead of moving tokens to the Playmat. You just increase counter A for each twilight token you would place in the pool, and decrease it for each token you would remove. If the pool grows beyond 20 tokens (the maximum in the counter), you can continue by using counter B, for a total of 40 possible twilight tokens.

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Instructions specific to Pokemon

How to indicate special conditions:
Pokemons may go into five different special conditions: Confused, Asleep, Burned, Paralyzed and Poisoned. You normaly indicate these conditions with a combination of markers and card position. Because in our Virtual Playing Table you can only turn cards sideways to the right, there are two special conditions (Confused and Asleep) that need to be indicated differently, by using colored tokens instead of different card positions. We propose to use a green token over a tapped card to indicate that a Pokemon is Confused, and a red token over a tapped card to indicate that the Pokemon is Asleep. So the five states would be indicated as follows (blue tokens are used to indicate damage):

Ways to indicate the five special contidions a Pokemon may be in

If a Pokemon suffers two compatible conditions at the same time, for example it is Confused and Burned, then you would place two special counters on it, for example two green tokens on a Pokemon that is both Confused and Burned.

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Instructions specific to Battlestar Galactica CCG

Disposition of the cards at the beginning of a game:
Your cards are at to the right of the screen, just on top of your Hand. They are located in the three existing decks:

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Instructions specific to Magic: The Gathering

Disposition of the cards at the beginning of a game:

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Instructions specific to Star Trek

Disposition of the cards at the beginning of a game:

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Instructions specific to Legend of the Five Rings

Disposition of the cards at the beginning of a game:

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Instructions specific to A Game of Thrones

Disposition of the cards at the beginning of a game:

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Instructions specific to Conan CCG

Disposition of the cards at the beginning of a game.
If the deck you chose was correctly built, using the corresponding sections, then your cards are laid out the following way:

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Instructions specific to Naruto

Disposition of the cards at the beginning of a game.
If the deck you chose was correctly built, using the corresponding sections, then your cards are laid out the following way:

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Instructions specific to Bleach TCG

Disposition of the cards at the beginning of a game.
If the deck you chose was correctly built, using the corresponding sections, then your cards are laid out the following way:

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Instructions specific to Humankind

Disposition of the cards at the beginning of a game.
If the deck you chose was correctly built, using the corresponding sections, then your cards are laid out the following way:

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