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Deck "Ballom Acceleration"

Deck "Ballom Acceleration"
Format: OCG - 47 Cards
created by monkeyking25 LV17 activity icon envelope icon
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Dorballom is one of my favorite cards but it can be such a pain to summon without mana acceleration.
Please rate and comment so i can improve this deck!

 
Card list Group cards by  
Type: Creature (23 cards)
2 x Bell Hell De Skull, Moon Reaper Bell Hell De Skull, Moon Reaper (DMD-33)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command/Beast Folk
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Nature
Card text:

* (This creature is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, you may return a card from your mana zone or graveyard to your hand.

4 x Deathmorry, Gate Watcher of Hell Deathmorry, Gate Watcher of Hell (DMX-23)
  • Collector Number: 56
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, you may destroy one of your creatures. If you do, your opponent chooses one of his creatures and destroys it.

2 x Hellvorof, Supreme Dragon Edge Hellvorof, Supreme Dragon Edge (DMR-16?)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command Dragon/Funky Knightmare/Draguner
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a darkness dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may put the top 2 cards of your deck into the graveyard.

* Double breaker

3 x Hexpain, Invincible Reaper Hexpain, Invincible Reaper (DMD-33)
  • Collector Number: 3
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command/Giant
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Double breaker

* When you put this creature into the battle zone, look at the top 3 cards of your deck. Add one to your hand, put one into your graveyard, and put one into your mana zone.

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMX-12)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

4 x Rebirth Eye, Shrine of Reaper Rebirth Eye, Shrine of Reaper (DMD-33)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Card text:

* When you put this creature into the battle zone, put up to 2 cards from your graveyard into your mana zone tapped.

2 x Triple Mouth, Decaying Savage Triple Mouth, Decaying Savage (DMD-33)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Ghost/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then, your opponent discards a card at random from his hand.

2 x Vader, Dark Armor Vader, Dark Armor (DMR-18)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Dmitry Burmak
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* At the end of your turn, you may put the top card of your deck into your graveyard. If it's a creature, draw a card.

 
Type: Dragheart Creature (7 cards)
1 x Blacko, Dragon Soul Palace/All Over The World, Supreme True Dragon Soul Blacko, Dragon Soul Palace/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 12
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Darkness//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, your opponent chooses and discards a card from his hand.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Bluenika, Dragon Soul Fortress/All Over The World, Supreme True Dragon Soul Bluenika, Dragon Soul Fortress/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 9
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Water//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may draw a card.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon (DMR-14)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /5000
  • Mana Number: 0
  • Cost: 3/6
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Each of your Darkness creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* Dragsolution - At the start of your turn, if you have 2 or more Darkness creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Each of your creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* At the start of your opponent's turn, your opponent chooses one of his creatures that can attack. That creature must attack that turn if able.

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 18
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 14
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Dragsolution - When you have a Light, a Water, a Darkness, a Fire and a Nature fortress that has "Dragon Soul" in their name in your battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King Welcome Hell, Supreme Devil King Palace/Deathgoros, Supreme Devil Corrupt King (DMR-16?)
  • Collector Number: V1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: /13000
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart into the battle zone or whenever one of your Draguners attacks, you may put a darkness creature that costs 5 or less from your graveyard into the battle zone.

* Dragsolution - At the end of your turn, you may destroy 4 of your creatures. If you do, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragsolutioned, destroy up to 2 of your opponent's creatures.

* Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Type: Evolution Creature (6 cards)
1 x Ballom Emperor, Lord of Demons Ballom Emperor, Lord of Demons (DMC-55)
  • Collector Number: 17
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution - Put on one of your Demon Command
When you put this creature into the battle zone, destroy all creatures except darkness creatures.
Double Breaker

2 x Ballom Quake, Lord of Demons Ballom Quake, Lord of Demons (DMD-33)
  • Collector Number: 2
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Darkness/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Mana evolution - Choose a Demon Command in your mana zone and put this creature into the battle zone on top of that creature.

* Triple breaker

* When you put this creature into the battle zone, destroy all creatures except Demon Commands.

* Whenever your opponent puts a creature into the battle zone for no cost, he puts it into his mana zone instead.

1 x Ballom Ross, Lord of Demons Ballom Ross, Lord of Demons (DMX-21)
  • Collector Number: 36
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness
Card text:

* Evolution - Put on one of your Demon Commands.

* Triple breaker

* When you put this creature into the battle zone, destroy all creatures except darkness creatures. Then, each player reveals his hands and discards all non-Darkness cards.

1 x Dorballom, Lord of Demons Dorballom, Lord of Demons (DMC-60)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Cost: 10
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution: Put on one of your Demon Command.
When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.
Triple Breaker

1 x Killer the Kill, Revolution Demon King Killer the Kill, Revolution Demon King (DMR-17)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command Dragon/Revolutionary
  • Power: 11000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: shosuke
Card text:

* Evolution - Put on one of your darkness creatures.

* Double breaker

* When you put this creature into the battle zone, destroy all creatures except darkness creatures.

* Revolution 2 - When you put this creature into the battle zone, if you have 2 shields or less, put all non-evolution darkness creatures from your graveyard into the battle zone.

 
Type: Spell (11 cards)
4 x Dark Life Dark Life (DMD-33)
  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness/Nature
Card text:

* (This spell is put into your mana zone tapped.)

* Look at the top 2 cards of your deck. Put one of them into your mana zone, and the other into your graveyard.

4 x Demon Wolf, Howling Moonlight Castle Demon Wolf, Howling Moonlight Castle (DMD-22)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Kutay
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

* Mana Arms 5: If you have 5 or more darkness cards in your mana zone, destroy one of your opponent's creatures.

1 x Sanctuary of Earth and Demon Sanctuary of Earth and Demon (DMD-33)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 10
  • Civilization: Darkness/Nature
Card text:

* (This spell is put into your mana zone tapped.)

* Put all of your creatures in the battle zone into your mana zone. Then put a non-evolution Demon Command and an evolution Demon Command from your mana zone into the battle zone.

2 x Sanctuary of the Mother Sanctuary of the Mother (DMD-33)
  • Collector Number: 15
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

* Put one of your non-evolution creatures in the battle zone into your mana zone. If you do, put an evolution creature that costs the same as or less than the number of cards in your mana zone and put it into the battle zone.

 
Deck Statistics
Distribution by Civilization
Darkness bar 18  38 %  
Darkness//All bar 2 %  
Darkness/Nature bar 14  30 %  
Fire//All bar 2 %  
Light//All bar 2 %  
Nature bar 10  21 %  
Nature//All bar 2 %  
Water//All bar 2 %  
 

Distribution by Cost
10 bar 9 %  
2 bar 17 %  
3 bar 4 %  
3/50 bar 11 %  
3/6 bar 2 %  
4 bar 10  21 %  
5 bar 17 %  
5/10 bar 2 %  
7 bar 13 %  
8 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
/13000 bar 2 %  
/5000 bar 2 %  
/50000 bar 11 %  
1000 bar 9 %  
11000 bar 2 %  
13000 bar 9 %  
2000 bar 4 %  
3000 bar 13 %  
4000 bar 13 %  
7000 bar 11 %  
9000 bar 2 %  
 

Distribution by Race
- bar 11  23 %  
Beast Folk bar 9 %  
Dark Knightmare bar 4 %  
Demon Command bar 19 %  
Demon Command Dragon bar 4 %  
Demon Command Dragon/Funky Knightmare/Draguner bar 4 %  
Demon Command Dragon/Revolutionary bar 2 %  
Demon Command/Beast Folk bar 4 %  
Demon Command/Giant bar 6 %  
Ghost/Beast Folk bar 4 %  
Snow Faerie bar 9 %  
World Command Dragon bar 11 %  
 

Distribution by Rarity
Common bar 35  74 %  
Rare bar 19 %  
Super Rare bar 6 %  
 

Distribution by Type
Creature bar 23  49 %  
Dragheart Creature bar 15 %  
Evolution Creature bar 13 %  
Spell bar 11  23 %  
 



Rating
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Discussion about this Deck
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Author Message
hahamystyle
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Subject: what the boom   Posted: August 21, 2012 01:07 pm

go send schobu to the nightmare duel master zero youtube
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monkeyking25
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Subject: ???   Posted: February 13, 2013 04:19 am


quote from hahamystyle:

go send schobu to the nightmare duel master zero youtube


What?! I have no idea what you are trying to say to me?
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monkeyking25
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Subject: shuriken6   Posted: February 13, 2013 04:51 am

This a reply to shuriken6 comment on this deck:

First Thank you for commenting and rating this deck. Second you recommended I remove "Crest of Mother" because it is banned, but I checked the Wiki's "Hall of Fame" page which says the card is only limited not banned.
I took your advice and swapped out the card anyway just to be safe, but if the Wiki is wrong please let me know.
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shuriken6 Premium Member
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Subject:    Posted: February 13, 2013 10:09 am


quote from monkeyking25:

This a reply to shuriken6 comment on this deck:

First Thank you for commenting and rating this deck. Second you recommended I remove "Crest of Mother" because it is banned, but I checked the Wiki's "Hall of Fame" page which says the card is only limited not banned.
I took your advice and swapped out the card anyway just to be safe, but if the Wiki is wrong please let me know.

Now i had to check to be sure lol. Crest of Mother is on the premium hall of fame, aka Banned. I was gonna suggest Sanctuary of mother just in case you accelerate dorballom into mana, but you did that already
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monkeyking25
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Subject:    Posted: February 13, 2013 01:29 pm


quote from shuriken6:


quote from monkeyking25:

This a reply to shuriken6 comment on this deck:

First Thank you for commenting and rating this deck. Second you recommended I remove "Crest of Mother" because it is banned, but I checked the Wiki's "Hall of Fame" page which says the card is only limited not banned.
I took your advice and swapped out the card anyway just to be safe, but if the Wiki is wrong please let me know.

Now i had to check to be sure lol. Crest of Mother is on the premium hall of fame, aka Banned. I was gonna suggest Sanctuary of mother just in case you accelerate dorballom into mana, but you did that already


Thank you for letting me know. I thought that it was only limited because when This sit sends you to the Banned list at the Duel Masters Wiki it said it was only limited.
It doesn't really matter I only had "Crest of Mother" in this deck because some times I mana ramp dorballom into my mana; and as you said "Sanctuary of mother" works just as well.
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