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These are the latest expansion sets added to our collectible card games:
- August 3, 2016: Steam Siege for Pokemon
- July 22, 2016: D Booster Set 2: Roar! Invincible Dragon!! for Future Card Buddyfight
- July 22, 2016: Eldritch Moon for Magic: The Gathering
- July 22, 2016: G Technical Booster 2: The GENIUS STRATEGY for Cardfight!! Vanguard
- July 18, 2016: Rin-ne Extra Pack for Weiss Schwarz CCG
- July 15, 2016: D Trial Deck 1: Dragon Emperor of the Colossal Ocean for Future Card Buddyfight
- July 10, 2016: Set 1 Promotional Cards for Fire Emblem Cipher TCG
- July 9, 2016: Mystery Teach!! Deck Level MAX Pack for Duel Masters
Tournament winners for June 2016
|arkadios brningsoulrekka kdae34|
|avenger08 elhomo blazex98|
|robertinho revenge_time the_quix|
|stratos93 ricadsz frankie15|
|liber bud90 nem_|
|gaap skermjiw frochacevedo|
|eliel yuma adolfoxxx|
written by dreamer96
General description : Author's comments
Hello everyone this card review is about one of my favorite cards- Chief nurse, Shamsiel. She is one of the most widely used angel feather units with her skills being quite useful. I am going to list some... ... [read more]
Deck "Victory!" - 58 Cards for Cardfight!! Vanguard
built by kaichisendou
Jingle Flower Dragon + Supaa Supaa is an incredibly broken combination and I'm very sorry.
When I was told by Cherry, coming back into Vanguard, that playing Neo Nectar was going to get me involved with a Tier 1 decktype under the "normal boundaries" of a card game, I thought it was still Musketeers putting up such ridiculous options, when in reality, it's because Nectar strides are bonkers with the current rearguards available. "Finally, a way to not sit down and play Musketeers again," I said, and started brewing.
The three biggest issues going into assembling this deck were:
a) Picking a g3 besides Ayesha, since Ayesha does so much work with strides.
b) Making the g2 lineup work, considering how it's actually a bit harder to choose what to run and what not to run than I expected.
c) Picking a good starter.
Part a) and c) were priorities since they affect how the deck grinds out later on when I start getting a stride in my step (pun very much intended). Sirvat advised me, after testing a few different variations of this deck, one of which was playing the Sephirot ride chain (that one was the least successful, despite my love of Sephirot as a card), to go with Vegetable Avatar Dragon, since it's a fairly good way to tutor myself a booster to set up my columns or fill out some missing space in the front row. Problem was, I kept feeling like every time I got to Veggie, I never really had something to call off of its skill, since my rears were usually held back until the g3 turn, something I got into the habit of doing after playing against Link Joker over and over again back in the day. I decided to test Maiden of Physalis, a starter I never really considered when playing the non-Musketeer break ride deck before in BT14.
Physalis is single-handedly carrying the success of consistency in this deck. If I whiff, I don't care, I wanted to dig to set up triggers or avoid drawing rearguards that wouldn't help set me up in the first place. If I hit something, it's worth putting down unless it's a null, and even then, I might consider it.
Part b) is still a bit of an ongoing battle, as you all can no doubt tell, since I'm stuck with 3 Grace Knight in there. I know I want to play Gladiolus (she's absurd) and Flower Screen (she's also absurd, but more because of what she does for Supaa Supaa), but the last g3 has been a tossup for a while. I was playing around with Wheel Wind Dragon before, something I wouldn't mind trying again to get more use out of Primavera, but I figured for the sake of producing power columns or having an early flexible rearguard, I wanted to play with Grace Knight for a while. It hasn't let me down, per se, but I'm open to going back to Wheel Wind and get some Primavera running again.
Speaking of which, the stride lineup runs only 1 Primavera because it's good tech, but not much more than that. Most of my CBs are devoted to Ayesha/Veggie/Gladiolus, so unless I did start playing Wheel Wind again, she's not of much use to me. With that said, she has her utility; on 3 unflipped damage, I can duplicate my assembled rearguard column, which is excellent setup for Jingle Flower Dragon, aka what I always wanted Sephirot to be and so much more. <3
Arborea is irreplacable herself, though, because she's usually the first stride I go for unless I'm on 3 damage. She's good setup in addition to Ayesha, so I'm rather glad she exists.
Overall, I'd say this is where I've always wanted Neo Nectars to be, and we finally got there, over the course of nearly twenty sets.
|2 x Chestnut Bullet [BT05: BT05-050, Neo Nectar, C]|
|1 x Flower Princess of Spring's Beginning, Primavera [G-BT02: G-BT02-001, Neo Nectar, GR]|
created by kaichisendou
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Choose a face down card named "Super Cosmic Hero, X-gallop" from your G zone, and turn it face up] Until end of turn, this unit gets [Power]+4000, and "[AUTO](VC)[1/Turn]:[Counter Blast (2) & Choose two card from your hand, discard it] At the end of the battle that this unit attacked a vanguard, if this unit's attack didn't hit the vanguard, and if this unit's [Power] is 45000 or greater, you may pay the cost. If you do, draw a card, [Stand] this unit, and this unit get Drive-1 until end of that turn.", and "[AUTO](VC) Generation Break 3:When this unit's attack hits a vanguard, choose up to two of your rear-guards, and those units get [Power]+4000 until end of turn.".
A precious dream that was shut away in the heart. And now it takes shape.
- Rarity: GR
- Clan: Dimension Police
- Nation: Star Gate
- Race: Battleroid
- Power: 15000+
- Grade / Skill: Grade 4 / Triple Drive!!
- Trigger: None
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