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Vs. System (Marvel & DC)
latest comments about Vs. System (Marvel & DC)
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Spiderman stands alone Vs. System (Marvel & DC) In the discussion on the Deck "Spiderman stands alone" by falcoe United States
falcoe United States
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love this deck it works well
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Posted: August 12, 2011 04:04 pm
 
Matter-Eater Lad In the discussion on the Dream Card "Matter-Eater Lad" by risukami United States
duff6551 United States
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the author has seen a hole and came up with a card to fill it - not for everybody but does work in his concept of the card -
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Posted: July 15, 2011 05:35 pm
 
Manitou Raven, Obsidian Age Shaman In the discussion on the Dream Card "Manitou Raven, Obsidian Age Shaman" by aerilblade United States
duff6551 United States
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good lore and text - evenly balanced - interesting concept - whats not to like - excellent effort on this card
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Posted: July 15, 2011 05:33 pm
 
X-Men Curve Vs. System (Marvel & DC) In the discussion on the Deck "X-Men Curve" by tombstone Philippines
tombstone Philippines
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I tried to minimize rares.

It has 3 option plays to win

1 cyclops slim can give devastating boost on team attacks, esp when you get dazzler and wolverine 3 drop along

2 Nasty Bamf! Polaris and Archangel themed not to get stunned when attacking

3 stall with dazzler, gambit and xtreme maneuvers till you get 8th turn, Jean Grey, return all and Boost prof X at 9th or 10th when you cycle Jean Grey

Team Tactics with nightcrawler and colossus is way better than team attacking tho... hehehe
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Posted: May 27, 2011 08:47 pm
 
arkham inmates Vs. System (Marvel & DC) In the discussion on the Deck "arkham inmates" by haljordan14 United States
haljordan14 United States
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hey if u vote on my decks comment also i want to hear your thoughts
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Posted: May 22, 2011 01:16 pm
 
new gods Vs. System (Marvel & DC) In the discussion on the Deck "new gods" by haljordan14 United States
vssystemnpoland Poland
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I was playing around with a new Gods deck, and have combined them with Galactus using much of your build. The goal is to get 2 drop Serifan into the hidden area by using Underground Movements, then teaming up New Gods and HOG = Invulnerability for all. If Serifan had to lose his counter to get to the hidden area HOG gives a lot of ways to get it back. It's fun.
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Posted: May 22, 2011 08:27 am
 
Don't Blink Vs. System (Marvel & DC) In the discussion on the Deck "Don't Blink" by coolbreeze United States send message
dand United States
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why does everyone build competitive decks but never get online and play... good deck but very un-original
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Posted: May 20, 2011 08:40 pm
 
X-Men Curve Vs. System (Marvel & DC) In the discussion on the Deck "X-Men Curve" by tombstone Philippines
haljordan14 United States
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this is a fun but not competitive deck try putting in more emma frost more things mill your deck and one more jean grey oohh plus 5 drop cyclops
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Posted: May 19, 2011 11:56 am
 
REVENGE SQUAD Vs. System (Marvel & DC) In the discussion on the Deck "REVENGE SQUAD" by haljordan14 United States
haljordan14 United States
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this is just a fun deck and i guarentee u will never draw the same hand twice!!! hazaaaaa
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Posted: April 21, 2011 01:46 am
 
Arkham Revolution Vs. System (Marvel & DC) In the discussion on the Deck "Arkham Revolution" by thedorkemperor United States
haljordan14 United States
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Nice but this is what your aiming for
-Card Type: Character (22 cards)
Card Set Number Type Rarity
4 x Char axes, Dru ry Walker DOE DOE-065 Character C
4 x KG Beast, Anatolia Knave DEF DEF-136 Character C
3 x Matt Hagan as Clay face, Man of Clay DOE DOE-071 Character C
4 x Mr. Freeze, Dr. Victor Freeze DOE DOE-072 Character C
2 x Poison Ivy, Pamela Is ely DOE DOE-074 Character R
2 x Scarecrow, Fear monger LA DJ-135 Character C
3 x The Joker, The Clown Prince of Crime DOE DOE-081 Character R

Card Type: Equipment (4 cards)
Card Set Number Type Rarity
4 x Sonic Gun MAM MAM-160 Equipment U

Card Type: Location (6 cards)
Card Set Number Type Rarity
2 x Bat's Belfry DAL DAL-167 Location R
4 x No Man's Land DOE DOE-091 Location U

Card Type: Plot Twist (23 cards)
Card Set Number Type Rarity
4 x Crushing Blow MAM MAM-028 Plot Twist C
4 x Entangle MIR MIR-185 Plot Twist U
4 x Fear and Confusion DOE DOE-089 Plot Twist C
3 x Kidnapping DOE DOE-090 Plot Twist U
4 x Smiles, Everyone! DAM DAM-142 Plot Twist R
4 x Sucker Punch MAM MAM-161 Plot Twist U

Card Type: Shadow Character (8 cards)
Card Set Number Type Rarity
4 x Narky, Lonnie Ma chin DEF DEF-122 Shadow Character U
4 x Hush, Mystery Man DAL DAL-165 Shadow Character R
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Posted: April 8, 2011 01:19 pm
 
new gods Vs. System (Marvel & DC) In the discussion on the Deck "new gods" by haljordan14 United States
haljordan14 United States
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yes, yes it does. basically all you have to do is just keep your cosmic counters on or your screwed
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Posted: March 15, 2011 02:25 pm
 
Matter-Eater Lad In the discussion on the Dream Card "Matter-Eater Lad" by risukami United States
haljordan14 United States
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uhm a better thing to do would have been make him a 8/8 and give him the power "activate, ko target equipment or location target opponent controls."
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Posted: March 8, 2011 05:19 pm
 
Manitou Raven, Obsidian Age Shaman In the discussion on the Dream Card "Manitou Raven, Obsidian Age Shaman" by aerilblade United States
haljordan14 United States
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I love this card its awsome i give it a five star ka pow
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Posted: March 8, 2011 05:11 pm
 
teen titans Vs. System (Marvel & DC) In the discussion on the Deck "teen titans" by haljordan14 United States
balius25 United States
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Personally I would replace it with Follow the Leader, due to the large amount of Tim Drakes in the deck.
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Posted: February 13, 2011 09:02 am
 
teen titans Vs. System (Marvel & DC) In the discussion on the Deck "teen titans" by haljordan14 United States
balius25 United States
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It all looks good to me except for "Pour it on". You have no cosmic characters in this deck and pour it on can only be used on characters with cosmis counters.
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Posted: February 12, 2011 10:18 am
 
Black Cat, Master Thief Vs. System (Marvel & DC) In the discussion on the Card Review for "Black Cat, Master Thief" by daredevil25 Ireland
auzi United States
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Decent review since it is a pretty straight forward card.
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Posted: December 27, 2010 08:27 pm
 
Rictor, Depowered Vs. System (Marvel & DC) In the discussion on the Card Review for "Rictor, Depowered" by vssystemnpoland Poland
auzi United States
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It is obvious why he is so good, but great job explaining how you can make him better. Super review.
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Posted: December 27, 2010 08:24 pm
 
Classic Sinister Syndicate Vs. System (Marvel & DC) In the discussion on the Deck "Classic Sinister Syndicate" by wambo91 Germany
wambo91 Germany
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Well this Deck is used to be easy to play. It is my first self-builded deck so it can´t be perfect for sure ^^ But thank you for your comment.
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Posted: November 19, 2010 02:06 am
 
Classic Sinister Syndicate Vs. System (Marvel & DC) In the discussion on the Deck "Classic Sinister Syndicate" by wambo91 Germany
vssystemnpoland Poland
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Not a bad deck. The SS is always easy to play, straightforward, but pack a good punch. I wonder though if you're running 2 of the Fisk Towers if maybe you're not running enough 1s. There are some good one heavy hitters that you could stock up on.
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Posted: November 18, 2010 01:46 pm
 
beast boy: unstable transformations In the discussion on the Dream Card "beast boy: unstable transformations" by haljordan14 United States
haljordan14 United States
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thanks i appreciate it this was the best pic i could find i thought the same thing though
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Posted: November 13, 2010 12:01 pm
 
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