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Sailor Moon CCG
latest comments about Sailor Moon CCG
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Bobo the Vulture Sailor Moon CCG In the discussion on the Card "Bobo the Vulture"
flatman United States
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2/5

All around not a very useful monster, as he has two offensive abilities and no defensive. His Punch attack is useless, and Left Hook requires a Soul AND a JKP win. 40 health also just doesn't cut it.
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Posted: May 15, 2014 11:11 am
 
Game Machine Man Sailor Moon CCG In the discussion on the Card "Game Machine Man"
flatman United States
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3/5

This yoma has very nice health and defensive powers, so he's good even mid-game. He is 2 VP, so you have to watch out for that, and his attack is 30 which may not be much late in the game, but he can typically withstand a hit or two.
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Posted: May 15, 2014 11:10 am
 
Yasha/Plant Sisters Sailor Moon CCG In the discussion on the Card "Yasha/Plant Sisters"
flatman United States
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3/5

I haven't seen anyone use this card before to my knowledge, but I'm sure it has its uses. Spy is a pretty nice ability if you have a Mind attached (and aren't faced off by Grandpa Hino or Princess Diamond). Imbed Thorn can be pretty brutal if paired with Self-Sacrifice or Angry Luna. And this monster's only 1 VP, so that's a plus.
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Posted: May 15, 2014 11:09 am
 
Leo the Lion Sailor Moon CCG In the discussion on the Card "Leo the Lion"
flatman United States
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4/5

This yoma is good early on (particularly as a starting monster), since ignoring 30 damage is nice. It's weak against Sailor Venus and Mercury, though, so that may cause problems. But it deals a whopping 40 damage, which makes up for the low health. Later in the game, it's not so useful.
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Posted: May 15, 2014 11:07 am
 
Black Widow Sailor Moon CCG In the discussion on the Card "Black Widow"
flatman United States
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5/5

My absolute favorite yoma, and always my starting monster. She's absolutely fantastic... very rarely will a hero's attack actually get through, and even if it does, she's only 1 VP. Even as such, she might not be for everyone since she has low health and no attack power whatsoever. But a great stalling monster for sure.
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Posted: May 15, 2014 11:05 am
 
Titus Sailor Moon CCG In the discussion on the Card "Titus"
flatman United States
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3/5

Pretty average yoma... one of my friends always uses her as her starting monster. She has nice health, but her defense ability requires a Soul energy. It's a shame, as I loved this monster in the anime.
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Posted: May 15, 2014 11:03 am
 
Kyurene/Garoben Sailor Moon CCG In the discussion on the Card "Kyurene/Garoben"
flatman United States
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4/5

Yeah, her attack is low, but any monster that can avoid damage and then attack (plus only 1 VP!) is great in my book.
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Posted: May 15, 2014 11:01 am
 
Morga/Kigaan Sailor Moon CCG In the discussion on the Card "Morga/Kigaan"
flatman United States
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2/5

Her defense ability is only really beneficial if you have "Hidden Power," otherwise, I suppose she's a good staller if you manage to get enough Body power on her, but the minute you do she will get Grandpa Hino'd or Princess Diamond'd. Her health and attack are low, and I haven't seen many people using her.
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Posted: May 15, 2014 11:00 am
 
Sailor Jupiter (manga), Sailor Scout - Level 3 In the discussion on the Dream Card "Sailor Jupiter (manga), Sailor Scout - Level 3" by makoclb United States send message
ivy99 Canada
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I want it badly right now to me.
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Posted: November 21, 2011 05:13 pm
 
Luna Sailor Moon CCG In the discussion on the Card Review for "Luna" by sage_u United States
makoclb United States
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I agree this card is useful, though not super powerful. What I find most useful is that as a Person card, it stays in your PIE zone and adds the +10 bonus to attacks from each Scout/Knight you attack with. However, the review itself could be more complete.
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Posted: December 11, 2010 12:58 pm
 
Sailor Jupiter (manga), Sailor Scout - Level 3 In the discussion on the Dream Card "Sailor Jupiter (manga), Sailor Scout - Level 3" by makoclb United States send message
drdarrah Canada
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I like the idea of creating a Level 3 Scout based on the manga and functioning like the Princess cards from Past & Future. However, her attack abilities don't do much damage, especially for a Level 3 Scout. I'd remove the Super Strength ability and add a final ability based on her Coconut Cyclone. Also, does she have the same Health as the anime-based Sailor Jupiter, or is it different?
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Posted: June 28, 2010 05:27 am
 
Mind and Body Sailor Moon CCG In the discussion on the Deck "Mind and Body" by makoclb United States send message
playhavock United States
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wow thats ... insain!
just to much cards imo.
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Posted: June 27, 2010 09:46 pm
 
First!!1 Sailor Moon CCG In the discussion on the Deck "First!!1" by konkon58 United States
drdarrah Canada
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quote from makoclb:

I think the main problem is that few people have actually played the game; most just collect the cards. I would love to be able to play on TCO, but that can't happen until more card images are scanned in and the text has been updated to reflect all play elements.

Since I'm new to this site, I'll ask an ignorant question: how do we get the images scanned and text updated?
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Posted: June 16, 2010 11:06 am
Modified on June 16, 2010 11:07 am
 
First!!1 Sailor Moon CCG In the discussion on the Deck "First!!1" by konkon58 United States
makoclb United States
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I think the main problem is that few people have actually played the game; most just collect the cards. I would love to be able to play on TCO, but that can't happen until more card images are scanned in and the text has been updated to reflect all play elements.
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Posted: June 12, 2010 09:46 am
 
Sailor Chibi Moon, Level 1 In the discussion on the Dream Card "Sailor Chibi Moon, Level 1" by drdarrah Canada
drdarrah Canada
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I have revised according to the previous post and uploaded the revised image, as well. Enjoy!
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Posted: May 30, 2010 07:45 pm
 
Sailor Chibi Moon, Level 1 In the discussion on the Dream Card "Sailor Chibi Moon, Level 1" by drdarrah Canada
drdarrah Canada
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Upon reflection, I intend to remove the "loss" part of her ability. The "win" and "loss" conditions have different timings (the target attack phase and deliver damage to target phase, respectively), which, in hindsight, makes little sense to me.
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Posted: May 30, 2010 04:19 pm
Modified on May 30, 2010 04:20 pm
 
Soul Quincher In the discussion on the Dream Card "Soul Quincher" by sage_u United States
drdarrah Canada
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Shouldn't this be an Item or Event card?
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Posted: May 25, 2010 08:47 am
 
Sailor Pluto Forbidden Attack In the discussion on the Dream Card "Sailor Pluto Forbidden Attack" by makoclb United States send message
drdarrah Canada
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Imagine running four of these alongside four Luna Pen. Kind of overpowered.
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Posted: May 25, 2010 08:45 am
Modified on May 25, 2010 08:46 am
 
Team Cool Breeze In the discussion on the Dream Card "Team Cool Breeze" by tcbmellowd United States
drdarrah Canada
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If you're going to create a parody card, at least design the card to match the game mechanics.
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Posted: May 25, 2010 08:43 am
 
Knight Armor Sailor Moon CCG In the discussion on the Card Review for "Knight Armor" by makoclb United States send message
drdarrah Canada
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Knight Armor is okay. I prefer Luna Pen and Ofuda Scroll for Scouts/Knights, as they completely avoid damage, or defense abilities for Monsters and Villains.
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Posted: May 25, 2010 08:42 am
 
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