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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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zalekz real deck Cardfight!! Vanguard In the discussion on the Deck "zalekz real deck" by zalekz United Kingdom
zalekz United Kingdom
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awesome new cards tornament was hard
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Posted: August 30, 2014 06:25 am
 
Eradicator, Gauntlet Buster Dragon Cardfight!! Vanguard In the discussion on the Card Review for "Eradicator, Gauntlet Buster Dragon" by fallen_goliath New Zealand send message
kaichisendou Premium Member United States
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Dont worry i wont hate it i am happy you tried to make one, next time when you make add the comboes with that card and its uses , strength and weakness
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Posted: August 30, 2014 01:49 am
 
Banished Kaiser Cursillion In the discussion on the Dream Card "Banished Kaiser Cursillion" by bleyx5 Miembro Premium Mali send message
limitbreakruby United States
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It was probably banished for bad grammar.
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Posted: August 29, 2014 07:48 pm
 
Stamp Sea Otter Cardfight!! Vanguard In the discussion on the Card "Stamp Sea Otter"
ryujin United States
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if you have a great nature vanguard this card cannot be retired by effects
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Posted: August 29, 2014 07:44 pm
 
Demonic Capturer Dragon In the discussion on the Dream Card "Demonic Capturer Dragon" by dops Miembro Premium United Kingdom send message
dops Premium Member United Kingdom
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quote from lexeion:

At first it may not seem as Overpowered to you as it does to me, but think about it, For 1 counterblast you'd be essentially doing what many other clans did, Link Joker only copied one clan at best, but with this, you'd be superior calling from outside of your hand, as well as reducing defensive ability, and you'd still get a massive amount of power to boot. Most clans that call from somewhere other than soul don't get a huge power bonus, the exclusion probably being Gold Paladins, with Pale Moons and Granblue not getting massive amounts of power boosts commonly with such ease. I'm not saying the card isn't good, its a nice new effect that would be fun to play with, but if you wanted to use it, you would need to add some sort of restriction on almost any card that did this, either high counterblast costs, or make it so that you would need to retire units, or something.


I do see what you mean that's is why the counterblast is 2 rather than 1 and the deck will be build around this effect like the rgs will have cb1 and capture 1 effect when placed and starter will have skills based on it or we can make it a g3 searcher. so if u see there is lot of cb cost involved.
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Posted: August 29, 2014 07:27 pm
 
Uchiha Sasuke In the discussion on the Dream Card "Uchiha Sasuke" by reiz Miembro Premium Singapore send message
herogeneral United States
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Nubatama are just awesome. I think it is so cool to see some of Japan's history through the cards.
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Posted: August 29, 2014 02:24 pm
 
Star-vader, Infinite Zero Dragon Cardfight!! Vanguard In the discussion on the Card "Star-vader, Infinite Zero Dragon"
stampylink2 Canada
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super awesome all reverse decks should have this
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Posted: August 29, 2014 02:20 pm
 
Dark Knights Cardfight!! Vanguard In the discussion on the Deck "Dark Knights" by kaiser21 United States send message
kirito5ao Premium Member United States
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Lizard Solider Conroe is banned as starting Vanguard.
YOU NEED TO SWITCH STARTERS
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Posted: August 29, 2014 12:14 pm
 
seeker deck Cardfight!! Vanguard In the discussion on the Deck "seeker deck" by kai99 Miembro Premium United States send message
uzairamin United Kingdom
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with this deck and the combos you can beat a lot of people not perfect but still good but tough to beat in a fight
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Posted: August 29, 2014 10:35 am
 
Sanctuary of Light, Cosmic Swan Knight In the discussion on the Dream Card "Sanctuary of Light, Cosmic Swan Knight" by blackwinddragon United States send message
blackwinddragon United States
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quote from lexeion:

I gave you a five because the card follows the rules of power-ability balanc every well with the card having the ability to draw a card and as such, getting downgraded in power. Theres a small problem with it however, the part of the effect where your opponent cannot call gr0 units to Gc is missing a time period phrase, such as "until end of turn" or "until the end of that battle". As it is, this means that if this unit's ability is played, your opponent will have completely lost the ability to call grade 0's to the field until the end of the game, even as a superior call as the ability says "call" instead of "normal call" which is calling from the hand. If that was the true intent of the ability, then this cards power should be lowered much more than it is at the moment, possibly to 5,000 or even 4,000-3,000 power because taking away the ability to call most of your 10k guards for the entire game is really really really really really really really really really really REALLY Overpowered.

I hear what your saying, i didnt initially see the wording as confusing as it was only meant to be a skill that worked the one time when the skill was activated. but thanks for the feedback and i fixed things with the wording
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Posted: August 29, 2014 06:43 am
 
(Zalekz) hot girls Cardfight!! Vanguard In the discussion on the Deck "(Zalekz) hot girls" by zalekz United Kingdom
erelle France
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4 qw is too much
the deck will deck out fast and u need cb
so take out the 4 qw and put in 4 pg
taste it tell me how it worked
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Posted: August 29, 2014 06:22 am
 
Link Joker Cardfight!! Vanguard In the discussion on the Deck "Link Joker" by sapphire8 Singapore send message
zalekz United Kingdom
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u have two foxes on ur started get rid of one and change it to grade 1
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Posted: August 29, 2014 06:04 am
 
Perdition Dragon Knight, Goku "Z" In the discussion on the Dream Card "Perdition Dragon Knight, Goku "Z"" by electricpurse Miembro Premium Philippines send message
kaichisendou Premium Member United States
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quote from electricpurse:

Here is it's mate card. Its really cool right?


yeah looks cool
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Posted: August 29, 2014 04:30 am
 
(Zalekz) hot girls Cardfight!! Vanguard In the discussion on the Deck "(Zalekz) hot girls" by zalekz United Kingdom
zalekz United Kingdom
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like emi i choose the cutest cards i don't know whether it is effective or not
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Posted: August 29, 2014 04:22 am
 
Perdition Dragon Knight, Goku "Z" In the discussion on the Dream Card "Perdition Dragon Knight, Goku "Z"" by electricpurse Miembro Premium Philippines send message
electricpurse Premium Member Philippines
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Here is it's mate card. Its really cool right?
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Posted: August 29, 2014 03:12 am
 
The Third Eye Cardfight!! Vanguard In the discussion on the Deck "The Third Eye" by dops Miembro Premium United Kingdom send message
kirito5ao Premium Member United States
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Goddess of the Treasure Mirror, Oohirume is not out in the TCG format
You need to switch to the OCG format
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Posted: August 28, 2014 09:28 pm
 
Sanctuary of Light, Cosmic Swan Knight In the discussion on the Dream Card "Sanctuary of Light, Cosmic Swan Knight" by blackwinddragon United States send message
lexeion Premium Member Bahamas
Avatar for lexeion
I gave you a five because the card follows the rules of power-ability balanc every well with the card having the ability to draw a card and as such, getting downgraded in power. Theres a small problem with it however, the part of the effect where your opponent cannot call gr0 units to Gc is missing a time period phrase, such as "until end of turn" or "until the end of that battle". As it is, this means that if this unit's ability is played, your opponent will have completely lost the ability to call grade 0's to the field until the end of the game, even as a superior call as the ability says "call" instead of "normal call" which is calling from the hand. If that was the true intent of the ability, then this cards power should be lowered much more than it is at the moment, possibly to 5,000 or even 4,000-3,000 power because taking away the ability to call most of your 10k guards for the entire game is really really really really really really really really really really REALLY Overpowered.
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Posted: August 28, 2014 09:24 pm
 
Demonic Capturer Dragon In the discussion on the Dream Card "Demonic Capturer Dragon" by dops Miembro Premium United Kingdom send message
lexeion Premium Member Bahamas
Avatar for lexeion
At first it may not seem as Overpowered to you as it does to me, but think about it, For 1 counterblast you'd be essentially doing what many other clans did, Link Joker only copied one clan at best, but with this, you'd be superior calling from outside of your hand, as well as reducing defensive ability, and you'd still get a massive amount of power to boot. Most clans that call from somewhere other than soul don't get a huge power bonus, the exclusion probably being Gold Paladins, with Pale Moons and Granblue not getting massive amounts of power boosts commonly with such ease. I'm not saying the card isn't good, its a nice new effect that would be fun to play with, but if you wanted to use it, you would need to add some sort of restriction on almost any card that did this, either high counterblast costs, or make it so that you would need to retire units, or something.
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Posted: August 28, 2014 09:13 pm
 
Barrier Troop Revenger, Dorint Cardfight!! Vanguard In the discussion on the Card "Barrier Troop Revenger, Dorint"
phantomrr Philippines
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wanna trade for my nightmare doll chelsea?
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Posted: August 28, 2014 09:09 pm
 
Nova Grappler (Legion) Cardfight!! Vanguard In the discussion on the Deck "Nova Grappler (Legion)" by aoyh Malaysia send message
kirito5ao Premium Member United States
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Catbutler is limited to 2 you need to take 1 out
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Posted: August 28, 2014 09:07 pm
 
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