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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Ocean Cardfight!! Vanguard In the discussion on the Deck "Ocean" by yukino Myanmar
erelle Israel
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its a good deck but if u want a little help with it I will b happy to help ya XD
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Posted: November 13, 2014 03:49 am
 
Rouge Armada Cardfight!! Vanguard In the discussion on the Deck "Rouge Armada" by eternalnation United States send message
deathgun India
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I think that the skills justify the number of grade 3s... but it would be better if you reduce the number of grade 1s and add some grade 2s replacing them. And G-units as a last resort if you get grade-locked anyhow. If you can break-ride successfully you will be able to get your critical to 3 and even a single grade 3 in your drive check will let you retire 2 guardians at the cost of counter blast 1. Hence i conclude that this is a good deck.
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Posted: November 11, 2014 07:37 am
 
Revenger, Phantom Blaster "Abyss" Cardfight!! Vanguard In the discussion on the Card Review for "Revenger, Phantom Blaster "Abyss"" by kaichisendou Miembro Premium India send message
kaichisendou Premium Member India
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quote from enzodino:

did you use dark cloak revenger tartu in here? she would be very useful
and in my own opinion unflippers would be useful too since shadow paladins really use up cb

maybe
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Posted: November 11, 2014 06:14 am
 
The Unity of Generations Cardfight!! Vanguard In the discussion on the Deck "The Unity of Generations" by avalon49 United States send message
kirito5ao Premium Member United States
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Lizard Solider Conroe is banned as starting vanguard you need to switch starters
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Posted: November 10, 2014 10:53 am
 
Ultra Battleraizer In the discussion on the Dream Card "Ultra Battleraizer" by rks_blitzer United States send message
rks_blitzer United States
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quote from ironhart:

So looking at this thing, it seems a leetle crazy. 21k first attack, 26k+ second, 46k+ third... it just gets crazier from there. If we're running a 12-stand build, assuming that you get this thing out turn 3, you haven't drawn any Stands, you went first, your starter was Battleraizer and it's still there and you've taken one damage so far...

Slightly screwy maths ahead


quote:
First attack - 21000+, 100% of the time. Plus a twin drive, in which you have a 50.5% chance of getting at least one Stand which guarantees you a third attack. (Calculation based on finding the probability of missing twice in a row and deducting it from 1.)
Second attack - 26000+, 100% of the time. Plus a twin drive, which if you didn't get a stand in your first twin drive is going to be at a 55% chance of clocking a stand. Let's average the two possibilities out at 53%.
Third attack - 46000+, 53% of the time (As you have to have pulled a Stand to get this, you will have likely pumped it on the trigger.) We have a twin drive, which if you have pulled 1 stand is going to be 49% chance to hit a stand and if you've drive checked four 33%, which is going to be 41% chance of a stand on average.
Fourth attack - 61000+, 41% of the time. We have a twin drive, which if you have pulled two stands so far is going to be around 50% and if you have pulled six is going to be around 32%, which averages out at 41% again...
Fifth attack - 76000+, ~41% of the time.


So all in all that's a little obscene in my extremely wooly sleep-deprived maths! It maybe needs to be knocked down a peg.

Personally, I would add an additional cost of maybe a counterblast or two to the skill. It's basically a spiral of massively increased firepower as long as you drive check Stands, after all, so some limit to how much the skill can be used in a turn (especially with the +10k each time) would be nice. You could even keep it as it is, but make it lose Twin Drive, for potential shenanigans that require you to keep diminishing your hand to do so.


Unintended functionality. I misremembered and thought Battleraizer returned itself to the deck at the end of the battle in which it boosted, not at the end of the turn. In any case, Ultra Battleraizer should NOT be able to attack multiple times per turn by standing the Battleraizer with stand triggers. I'm going to throw in "This ability cannot be used for the rest of the turn." However... a restander based on stand triggers is something I might do later.

(Also, on further inspection, I'm going to knock down the restand's power boost from 10000 to 5000.)
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Posted: November 9, 2014 08:44 pm
Modified on November 9, 2014 08:51 pm
 
Ultra Battleraizer In the discussion on the Dream Card "Ultra Battleraizer" by rks_blitzer United States send message
ironhart United Kingdom
Avatar for ironhart
So looking at this thing, it seems a leetle crazy. 21k first attack, 26k+ second, 46k+ third... it just gets crazier from there. If we're running a 12-stand build, assuming that you get this thing out turn 3, you haven't drawn any Stands, you went first, your starter was Battleraizer and it's still there and you've taken one damage so far...

Slightly screwy maths ahead


quote:
First attack - 21000+, 100% of the time. Plus a twin drive, in which you have a 50.5% chance of getting at least one Stand which guarantees you a third attack. (Calculation based on finding the probability of missing twice in a row and deducting it from 1.)
Second attack - 26000+, 100% of the time. Plus a twin drive, which if you didn't get a stand in your first twin drive is going to be at a 55% chance of clocking a stand. Let's average the two possibilities out at 53%.
Third attack - 46000+, 53% of the time (As you have to have pulled a Stand to get this, you will have likely pumped it on the trigger.) We have a twin drive, which if you have pulled 1 stand is going to be 49% chance to hit a stand and if you've drive checked four 33%, which is going to be 41% chance of a stand on average.
Fourth attack - 61000+, 41% of the time. We have a twin drive, which if you have pulled two stands so far is going to be around 50% and if you have pulled six is going to be around 32%, which averages out at 41% again...
Fifth attack - 76000+, ~41% of the time.


So all in all that's a little obscene in my extremely wooly sleep-deprived maths! It maybe needs to be knocked down a peg.

Personally, I would add an additional cost of maybe a counterblast or two to the skill. It's basically a spiral of massively increased firepower as long as you drive check Stands, after all, so some limit to how much the skill can be used in a turn (especially with the +10k each time) would be nice. You could even keep it as it is, but make it lose Twin Drive, for potential shenanigans that require you to keep diminishing your hand to do so.
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Posted: November 9, 2014 05:48 pm
 
Reaper of Time, Kronos"THE Titan" In the discussion on the Dream Card "Reaper of Time, Kronos"THE Titan"" by drakehunter India send message
rks_blitzer United States
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quote from battleblaze50:

You really name this after a Greek Titan? Kronos, the lord of the Titans, was cruel enough to eat his own kids.


I don't see how Kronos being a jerk in mythology has any relevance here.
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Posted: November 9, 2014 11:17 am
 
eradicator Cardfight!! Vanguard In the discussion on the Deck "eradicator" by gaozar Romania send message
kirito5ao Premium Member United States
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The version of Eradicator, Thunder boom Dragon (F C 0 1) is NOT out in the TCG format if you want this to be a TCG formatted deck you need to switch to the Trial deck version of Thunder boom. if now Switch the deck format to OCG
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Posted: November 9, 2014 11:03 am
 
The Four Legends!!! Cardfight!! Vanguard In the discussion on the Deck "The Four Legends!!!" by youshallnotpass Philippines
youshallnotpass Philippines
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Thanks!! Are you from the Philippines??
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Posted: November 9, 2014 06:48 am
 
Bandwagonist, Annoying Fish In the discussion on the Dream Card "Bandwagonist, Annoying Fish" by dragonic43 Miembro Premium United States send message
rks_blitzer United States
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The joke is everyone believes that are not the bandwagoner, when in truth, they might be and they don't know it.

Unless, of course, you're mocking one specific person.
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Posted: November 8, 2014 07:24 pm
Modified on November 8, 2014 07:25 pm
 
World's End Cardfight!! Vanguard In the discussion on the Deck "World's End" by volteccer United States
yuri34 Argentina
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hi. i think its focus in setting, zodiac and omega ride chain is useful. but still, i think there arfe some problems. first, this deck is too counterblast heavy, for you mantaining the 5 omega locked cards. second, you must not undrerstimate your opponent as he can put only 4 rgs instead of 5. this is why i recommend you to add cold breath dragon, to force your opponent have all his rgs locked and greedy deletor jewiru. also you could replace setting with infinite as it does not change how many locks you have because with zodiac and robin you have 4 locks assured.
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Posted: November 8, 2014 06:49 pm
 
Liberator, Monarch Sanctuary Alfred Cardfight!! Vanguard In the discussion on the Card "Liberator, Monarch Sanctuary Alfred"
toshiki_kai19 Philippines
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it was the best card.the skill was incredible.
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Posted: November 8, 2014 05:07 pm
 
Dragonic Descendant, "The A" In the discussion on the Dream Card "Dragonic Descendant, "The A"" by kaichisendou Miembro Premium India send message
enzodino Philippines
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I just think that a persona blast for a legion unit is too much of a cost why not just cb3 with eradicator in their cardname because you have unflipping skill or choose a unit from your hand that has the same name as a unit in your vc and discard it?
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Posted: November 8, 2014 02:59 pm
 
Revenger, Phantom Blaster "Abyss" Cardfight!! Vanguard In the discussion on the Card Review for "Revenger, Phantom Blaster "Abyss"" by kaichisendou Miembro Premium India send message
enzodino Philippines
Avatar for enzodino
did you use dark cloak revenger tartu in here? she would be very useful
and in my own opinion unflippers would be useful too since shadow paladins really use up cb
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Posted: November 8, 2014 02:53 pm
 
Demon Conquering Dragon, Dungaree "Unlimited" Cardfight!! Vanguard In the discussion on the Card Review for "Demon Conquering Dragon, Dungaree "Unlimited"" by leonsouryuu India
enzodino Philippines
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Too bad dungaree didn't have much support but still he is an effective unit when certain conditions are met
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Posted: November 8, 2014 02:45 pm
 
I just "Cat" stand it Cardfight!! Vanguard In the discussion on the Deck "I just "Cat" stand it" by prince69 Canada
damionlai97 Malaysia
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This deck sure is one of a kind. Saw it when I finished my other deck. Having no G3, this deck uses Jack's 11k base power(or King of Sword's 10k base power) and Cat butler's restanding abilities to counter Legion, and maintain a base 11k power vg. This allows more support to be put in. However, if Jack is used as a VG, there is a need for a continuous supply of CB for it to use. The 16 crics could be changed to 12 crics and 4 heal, and some more support towards Jack can be added, such as CB unflippers etc. Of course, having no G3s can also give you a sight disadvantage against the new decks, but against decks season 4 or older, this deck should be able to put up a fair fight.
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Posted: November 8, 2014 09:46 am
Modified on November 8, 2014 09:48 am
 
dark begins here Cardfight!! Vanguard In the discussion on the Deck "dark begins here" by zwartkiller4 United States
kirito5ao Premium Member United States
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This deck is illegal. You can not multi clan unless you are using a Link joker deck (Reverse units only) or a Majesty Lord Blaster build (4 Blaster Dark's only)
YOU NEED TO CHOOSE ONE CLAN FOR THIS DECK AND STICK WITH IT
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Posted: November 8, 2014 06:52 am
 
The Ending That Never Ends Cardfight!! Vanguard In the discussion on the Deck "The Ending That Never Ends" by shinryu94 Philippines send message
enzodino Philippines
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really good short novel
from your deck name i really thought it was a dragonic overlord the end deck
please visit me and vote on my decks too
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Posted: November 8, 2014 05:14 am
 
The Four Legends!!! Cardfight!! Vanguard In the discussion on the Deck "The Four Legends!!!" by youshallnotpass Philippines
enzodino Philippines
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really love lightning man!
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Posted: November 8, 2014 05:04 am
 
Brothers Unite!! Cardfight!! Vanguard In the discussion on the Deck "Brothers Unite!!" by akiralee Malaysia
kirito5ao Premium Member United States
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This is NOT a T C G formatted deck. You are using cards that are only out in the OCG format.
YOU NEED TO SWITCH TO THE OCG FORMAT
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Posted: November 7, 2014 08:38 pm
 
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