main page of Trade Cards OnlineTrade Cards Online

The safest place to trade collectible cards

Ancient Summoner

Play a new CCG online!
Watch your cards come alive and fight for you!
Play now for free!

Miniature Trading
Let us find for you the miniatures you need MiniatureTrading.com

Trade Cards Online
Facebook badge

communicate randomly with people around the world:
throw a message in a bottle

The Buzz... by jcthundar

latest comments by jcthundar
Showing comments on for
Sky Dragon Lord, Blue Fire Bakunawa In the discussion on the Dream Card "Sky Dragon Lord, Blue Fire Bakunawa" by dark_dragon32 New Zealand send message
jcthundar Premium Member United States
Avatar for jcthundar
Imagine I'm your opponent using this card against you. This card is more effective going second (1 more card in hand, and able to make use of that triple attack) so to handicap myself, i'll go first. The entire deck is built around this card. Its not as hard to call as you think it is. With the current effects, this is how it would play out.

This is the slightly above average scenario.
Turn 1: Charge and draw. 3 gauge, 6 hand, 10 life.
Cast Creation-Pay 2 life draw 2. Cast Makings-pay 2 life search for this size 3 dragon lord. Cast RaF-Pay 2 life gain 4 gauge.
7 gauge, 6 hand, 4 life.
Buddy call this card. Cast Dreams-gain 3 life. I use act skill. Act skill again. Attack.
Me: 4 Gauge, 3 hand, 8 life. Opponent: 2 gauge, 2 hand, 8 life.

In perfect scenario, I don't need to cast Makings to get this, and I cast Legend for more gauge and life. I can also use act skill one more time to leave opponent with no cards in hand.

In slightly below average scenario, I cast Legend, DON'T cast RaF, and Dreams, using act skill only once. This leaves me with no gauge, 7 hand, 8 life. Opponent has 2 gauge, 4 cards, and 8 life.

The point is, I have a wall on the field, and you my opponent, will be dead in a total of 2-4 of my turns. The only way you can win is if the cards left in your hand are the hate cards needed to fight this card, and the cards left in my hand, are all useless monsters.
Back to top
Report content icon
Posted: August 20, 2015 02:49 pm
 
Guardians of the Shining Stars Future Card Buddyfight In the discussion on the Deck "Guardians of the Shining Stars" by acerzam Malaysia send message
jcthundar Premium Member United States
Avatar for jcthundar
Azi and his sword currently can't be played in Darkness Dragon World. You can have them in the deck, but you can't play them. You can't meet their conditions. They're just taking space in the deck.
Back to top
Report content icon
Posted: August 16, 2015 08:47 am
 
Guardians of the Shining Stars Future Card Buddyfight In the discussion on the Deck "Guardians of the Shining Stars" by acerzam Malaysia send message
jcthundar Premium Member United States
Avatar for jcthundar
Azi and his sword currently can't be played in Darkness Dragon World. You can have them in the deck, but you can't play them. You can't meet their conditions. They're just taking space in the deck.
Back to top
Report content icon
Posted: August 16, 2015 08:46 am
 
Team Jet Monsuno In the discussion on the Deck "Team Jet" by vegetasayian2 United States send message
jcthundar Premium Member United States
Avatar for jcthundar
http://www.monsuno.com/media/gameplay/Advanced_Gameplay_Rules_2_1.pdf

Open that up and read the rules. You should start with page 4.

I'd be happy to play you when you have fixed your deck.
Back to top
Report content icon
Posted: October 19, 2013 07:31 pm
 
Tyrannus Imperator Romam Cardfight!! Vanguard In the discussion on the Deck "Tyrannus Imperator Romam" by violinrebel Miembro Premium United States send message
jcthundar Premium Member United States
Avatar for jcthundar
I see what you are going for. Watch out for the minuses. Normally Goyusha would be a better starter but the minuses are too big of a problem. Try
http://www.tradecardsonline.com/im/selectCard/card_id/252523/cards_lang/1
Combined Monster, Bugleed. With your play style, he may help counter some of the minuses. It's a good deck but way too vg centric. Even for DP.
Back to top
Report content icon
Posted: September 28, 2013 02:20 pm
 
Dark Dimensional Robo, "Reverse" Daiyusha [SP] Cardfight!! Vanguard In the discussion on the Card Review for "Dark Dimensional Robo, "Reverse" Daiyusha [SP]" by tdshogun United States send message
jcthundar Premium Member United States
Avatar for jcthundar
Combos with Dimensional Robo, Gocannon
Gocannon has an ability that ads itself and 1 other Robo into the soul to give a Daiyusha vanguard an extra critical. Not only can this be used to add classic Daiyusha into the soul for the crossride bonus if u were unable to ride it earlier, but it also gives Reverse Daiyusha an extra crit for added pressure. An opponent at 3 or 4 damages may be willing to take the risk of taking damage from a 1 crit vg but not a 2 crit vg.

Counters
1) Guard early and smart. Guard when u can early and mid-game. When his LB activates, your damage may be low enough to take 1 or 2 hits. Save your sentinels.
2) Annihilate the rears. The LB requires locking 2 Robos. The less reas the opponent has, the weaker his offense will be. If he replaces them, his defense will be weakened for your counter attack.
3) Damage control. This can be done 1 of 2 ways. Keep your opponent at 3 damage to keep him from activating the LB until u are ready. This is risky as classic Daiyusha does not need LB to activate its skill. If this is not an option, rush your opponent. Deal heavy damage early on. This works well with the guard strategy.
4) Pray for a heal or two.
Back to top
Report content icon
Posted: September 17, 2013 12:28 pm
 
monmon Monsuno In the discussion on the Deck "monmon" by tenma Brazil
jcthundar Premium Member United States
Avatar for jcthundar
http://www.monsuno.com/media/gameplay/Advanced_Gameplay_Rules_2_1.pdf


Open that up and read the rules. You should start with page 4.

I'd be happy to play you when you have fixed your deck.
Back to top
Report content icon
Posted: September 13, 2013 09:48 am
Modified on September 13, 2013 12:37 pm
 
Red Fulmine Monsuno In the discussion on the Deck "Red Fulmine" by antonio8s Italy
jcthundar Premium Member United States
Avatar for jcthundar
http://www.monsuno.com/media/gameplay/Advanced_Gameplay_Rules_2_1.pdf

Open that up and read the rules. You should start with page 4.
Back to top
Report content icon
Posted: June 24, 2013 09:41 am
 
master of disaster Kaijudo TCG In the discussion on the Deck "master of disaster" by victorious1 United States
jcthundar Premium Member United States
Avatar for jcthundar
This is Kaijudo not Duel Masters. The rules are different. Learn them and remake your deck.
Back to top
Report content icon
Posted: April 27, 2013 05:22 pm
 
Super Dimensional Robo DaiGurren In the discussion on the Dream Card "Super Dimensional Robo DaiGurren" by jcthundar Miembro Premium United States send message
jcthundar Premium Member United States
Avatar for jcthundar
[AUTO](VC): when your Dimensional Police units attack, randomly select 2 cards in your opponent's hand and bind them until the close step of that unit's battle.

Each time 1 of your DP units attack, u select 2 cards in your opponents hand (without turning them over to see what they are) and bind them for the duration of the attack. The bind is temporary, lasting only for that attack, but can provide some advantage. Though it does not say so as part of the effect, your opponent can't move the position of cards in their hand during your turn.
Scenario: Opponent has 6 cards in their hand. 2 perfects, 2 5k guards, and 2 10k guards.
Normaly the 1st rear would attack and get stopped by a 10k. perfect guard vg, 15k or perfect the last attack.
With this, u get a chance to bind the 2 10k's forcing a hit or opponent using more cards to guard than necessary. If u kept an eye on where your opponent places their cards after drive checks, u can use it to bind specific cards u don't want them to guard with. Even if u don't bind the correct cards, odds are your opponent will need 5 cards to stop your attacks. When that last attack comes, they will have 3 cards in hand and need at least 2. Bind 2 and they will be 1 card short.

My original idea was to permanently bind but perma-binding for each attack is a bit OP if luck is on your side with stand triggers. Doing it with VG only, not only ruins the synergy with stands, but doesn't work with Zeal. This powers up the VG for it's DP special and gives it the chance to land that powerful strike while allowing Zeal and his rears to finish off a weakened enemy VG.
Back to top
Report content icon
Posted: April 20, 2013 11:00 pm
 
Swordy Arty Onliney Weiss Schwarz CCG In the discussion on the Deck "Swordy Arty Onliney" by gerloche United States
jcthundar Premium Member United States
Avatar for jcthundar
WS uses a 50 card deck. No more, no less.
Back to top
Report content icon
Posted: April 16, 2013 05:01 pm
 
Sword Art Online Weiss Schwarz CCG In the discussion on the Deck "Sword Art Online" by mattievangaurd Philippines
jcthundar Premium Member United States
Avatar for jcthundar
WS uses a 50 card deck. No more, no less.
Back to top
Report content icon
Posted: April 16, 2013 05:01 pm
 
SAO Lisbeth + Silica Weiss Schwarz CCG In the discussion on the Deck "SAO Lisbeth + Silica" by heromapling Malaysia
jcthundar Premium Member United States
Avatar for jcthundar
WS uses a 50 card deck. No more, no less.
Back to top
Report content icon
Posted: April 16, 2013 04:59 pm
 
Kirito x Asuna Weiss Schwarz CCG In the discussion on the Deck "Kirito x Asuna" by rainlyl Malaysia
jcthundar Premium Member United States
Avatar for jcthundar
WS uses a 50 card deck. No more, no less.
Back to top
Report content icon
Posted: April 16, 2013 04:58 pm
 
Flames Kaijudo TCG In the discussion on the Deck "Flames" by j3ways United States
jcthundar Premium Member United States
Avatar for jcthundar
How do u plan on using those light and water cards? U have 3 light and at least 1 needs o be in the mana zone. If your game plan relies entirely (or at the least heavily) on luck, u need another game plan.
Back to top
Report content icon
Posted: March 23, 2013 08:16 pm
 
Terra Force Battle Spirits TCG In the discussion on the Deck "Terra Force" by cbox United States send message
jcthundar Premium Member United States
Avatar for jcthundar
Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry!
did not see the do not rate. I usually read these things. My mind was not working right. If I could take it back I would. It is a great deck though. Again,
Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry! Sorry!
Back to top
Report content icon
Posted: March 22, 2013 05:09 pm
 
burst the bursters Battle Spirits TCG In the discussion on the Deck "burst the bursters" by rony98j Canada
jcthundar Premium Member United States
Avatar for jcthundar
Here at TCO if u build a deck using illegal cards, u should warn the other players b4 u challenge them. TCO has monthly tournaments and illegal cards are not allowed in tournaments. If your opponent is fine with it, then it's fine.
Back to top
Report content icon
Posted: February 7, 2013 07:13 pm
 
Final Dragon Battle Spirits TCG In the discussion on the Deck "Final Dragon" by dragon7 Italy
jcthundar Premium Member United States
Avatar for jcthundar
The SuperStarDragon Yamatowurm-Nova is useless in this deck. 2 of the effects need bursts.There r spirits with rage that are a better fit.
Back to top
Report content icon
Posted: February 4, 2013 07:34 pm
 
Eradicators Cardfight!! Vanguard In the discussion on the Deck "Eradicators" by sharaizzy Pakistan
jcthundar Premium Member United States
Avatar for jcthundar
I'll rate when the deck is legal.
Go here http://www.tradecardsonline.com/media/rules/VG_playbook_6_5.pdf
Back to top
Report content icon
Posted: February 2, 2013 10:31 am
 
Royal Stuff Cardfight!! Vanguard In the discussion on the Deck "Royal Stuff" by celtin United States
jcthundar Premium Member United States
Avatar for jcthundar
when your deck is legal, I might rate then.

http://www.tradecardsonline.com/media/rules/VG_playbook_6_5.pdf
Back to top
Report content icon
Posted: January 30, 2013 02:58 pm
 
Page 1 of 6 Pages: [1]  2  3  4  5  6   Next


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help