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In the discussion on the
Deck "bigbang"
by
bigbanger
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krang65
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you need to focus your deck. 3 of each card if possible. Find a central "theme" or combo, usually 2 are better so you don't get your "key" cards destroyed early. Once you have your combo's picked out, work around them to ensure they go off, and that they cause enough damage to hand,deck, or creatures to make it a viable combo. | |
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In the discussion on the
Deck "WDN SS late game"
by
sanjeev
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krang65
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Find a central "theme" or combo, usually 2 are better so you don't get your "key" cards destroyed early. Once you have your combo's picked out, work around them to ensure they go off, and that they cause enough damage to hand,deck, or creatures to make it a viable combo. Your use of KC is good, using king bullfang in combo to once again return creatures, AND double break next turn better. Spells like Logos scan are not that great you spent time and effort to cast them and they only reduce your deck by one card. One card you ask, 3 cards in your deck are effected, the one you drew, the spell, which draws you 2, so your really only drawing one spare. |
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In the discussion on the
Deck "kaijudo deck"
by
hollowichigo
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krang65
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Even with 5 color decks, and they are possible in kaijudo, you need to focus your deck. 3 of each card if possible. Find a central "theme" or combo, usually 2 are better so you don't get your "key" cards destroyed early. Once you have your combo's picked out, work around them to ensure they go off, and that they cause enough damage to hand,deck, or creatures to make it a viable combo. | |
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In the discussion on the
Deck "Yeppppp"
by
lights_shadow09
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krang65
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Maxing out as many cards as you can to 3, while concentrating your deck to 14 or 15 different cards. Blue can handle a bit over limit with it's draw power. King Coral will be a savor card in this deck. | |
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In the discussion on the


