main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

The Buzz... by shinobi_phoenix

latest comments by shinobi_phoenix
Showing comments on for
Sandstorm Dragon In the discussion on the Dream Card "Sandstorm Dragon" by taem El Salvador
shinobi_phoenix United States
Avatar for shinobi_phoenix
Sorry, but the card doesn't really need changes, it's not overpowered, the stats aren't too high or too high for the monster you are pulling out, it's fine, it's even a little boring, but that's not a bad thing. It's tame.


I can tell you didn't play test this card or you wouldn't be thinking the stats were too high. This card would not at all be easy to Summon let alone fast, so the stats are acceptable.


If you're wondering, you could play test this card merely by taking a piece of paper with the name and maybe some stats and slide it in a card sleeve with a real card and play it. Yes, make a proxy or 3 proxies so you can get it to your hand easier. You don't need to put all the wording on the card since you just need something to represent its place and you can leave the wording on a separate piece of paper.

Play the deck normally in a real deck, trying to get that card out (do whatever you would to do that) and see if the card is really as "overpowered" as you think it is.
Back to top
Report content icon
Posted: September 20, 2012 09:12 am
 
Number 21: Dark World Dragon In the discussion on the Dream Card "Number 21: Dark World Dragon" by george0x Greece
shinobi_phoenix United States
Avatar for shinobi_phoenix
What does this card have to do with Dark World has a theme?

There's nothing about discarding there at all.
Back to top
Report content icon
Posted: September 18, 2012 06:10 am
 
Pot of Vengeance In the discussion on the Dream Card "Pot of Vengeance" by skittlz100 Miembro Premium United States send message
shinobi_phoenix United States
Avatar for shinobi_phoenix
"Remove from play" as a phrase is now "banish" and any variants of it due to time-sensitive tenses as per the English language (banished, banishing, banishes).

http://www.konami.com/yugioh/articles/?p=2915


It has been this way officially per Konami THEMSELVES since May... of LAST YEAR as in it's been this way for over a solid full year.


I question if people on this site actually play the game and keep up on the rules and changes.
Back to top
Report content icon
Posted: September 18, 2012 05:55 am
 
Purple Fairy Dragon In the discussion on the Dream Card "Purple Fairy Dragon" by nohiro United States send message
shinobi_phoenix United States
Avatar for shinobi_phoenix
Why do you continue to only make rip-offs of existing cards with slight stat differences?


Don't care or think no one would notice or think no one cares?
Back to top
Report content icon
Posted: August 12, 2012 05:22 pm
 
Blue-Eyes Lightness Metal Dragon In the discussion on the Dream Card "Blue-Eyes Lightness Metal Dragon" by swordbaron4 United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
The wording needs a lot of reworking, it's not properly worded. Effect is sort of tame, so it's ok there. Not too much, doesn't need more, but is sort of "just ok". Fix the wording.
Back to top
Report content icon
Posted: July 1, 2012 03:11 pm
 
Earthbound Immortal Red Nova In the discussion on the Dream Card "Earthbound Immortal Red Nova" by pharaohatem Miembro Premium United States send message
shinobi_phoenix United States
Avatar for shinobi_phoenix
All it does is summon 2 Tuners and Red Daemon's Dragon...


Do you guys play even play the real game in any regular or serious way?


A: Just by the effect alone, you'd have to summon ALL 3 of them or nothing at all, that alone makes it impractical and hard to activate. It's not an optional or "choose what you want to summon" sort of effect.

B: Compared to other EBG's, it's actually extremely underpowered. Besides the same effect they all have, it pales compared to Aslla Piscu or Ccapac Apu (the two best EBG's).


C: The card implies you need to have a dead RDD and it DOES NOT ignore Summoning Conditions, which means you have to have legally summoned a RDD before this card can do anything or it does nothing. Combined with the fact that you have to summon all 3 monsters at once (mandatory), you would need to have legally summoned an RDD and had it die AND have two tuners in the Graveyard ALL have a Field Magic for this card and then KILL it.



So... realistically, think about something before you call it overpowered just because a few words scare you. This card isn't even remotely powerful at all. It doesn't need any negative changes.
Back to top
Report content icon
Posted: January 18, 2012 01:34 pm
 
Malefic Brionac, Dragon of the Ice Barrier In the discussion on the Dream Card "Malefic Brionac, Dragon of the Ice Barrier" by jazzraym Japan
shinobi_phoenix United States
Avatar for shinobi_phoenix
A: This is a Sea-Serpent, not a Dragon-Type.

B: This is no different or special then Sin Blue-Eyes or Sin Red-Eyes or Sin Rainbow Dragon. In fact, you might as well just use Sin Stardust or Sin Cyber End like everyone else. At least add a REAL effect on to it to make it worthwhile.
Back to top
Report content icon
Posted: August 6, 2011 11:02 am
 
Ancient Red Dragon In the discussion on the Dream Card "Ancient Red Dragon" by masterofdark United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
This isn't even possible.


Scar-Red Nova Dragon is a Level 12. The maximum level. You don't even have room to use a Level 1 Tuner with it, let alone 3 Tuners.



A card has to be usable at the BASE stats and Levels of its materials. Mandatory. Even if you used 3 Tuner-1's, that's Level 15. No such thing as Level 15.
Back to top
Report content icon
Posted: September 25, 2010 10:33 am
 
Block Exodia In the discussion on the Dream Card "Block Exodia" by gabe United States
shinobi_phoenix United States
Avatar for shinobi_phoenix

quote from kingabovekingz:

exually i read the yugioh rule book and it said if a card effect is says something that breaks the rules of the game you do what the card said so i am sure there are lots of cards out there that are like that.



That's Magic the Gathering, I can promise, KSS says OTHERWISE. Many cards say something and don't do them with the ruling will say what they want it to do instead. A lot in YGO tends to 'lie."




As far as this card, it doesn't work for numerous reasons.

A: Exodia is not an effect.
B: It doesn't have a chain moment for someone to play a Counter Trap against.
C: Unless they are getting Exodia through a card effect in the middle of resolving and they get killed, Exodia is not possible to interrupt or stop and the game is purposely DESIGNED that way.
Back to top
Report content icon
Posted: September 25, 2010 10:30 am
 
SUPREME BLUE-EYES HYDRA In the discussion on the Dream Card "SUPREME BLUE-EYES HYDRA" by evra_von United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
It's not impossible, but it's boring and ridiculous to expect that much "standard" work just to get a beatstick.


Sure, there are lots of shortcuts and your suggestion is a crazy lot of work more than the real shortcuts.





Also, the name-copier card he is referring to is Phantom of Chaos. There is also Hundred Eyes Dragon, but that takes more work to get out just to use it for something like this.



IF this card was real and like this (bad design and all), I'd personally, rather dump 3 BEUD's using Fusion Guard or Gale Dogra (or just 2 of I will use a Fusion Sub) then use Dragon Mirror. Not hard, but not getting much out of this at all.

Plus, there's a reason ATK power hits the ceiling at 5000 base, it's so they don't start getting ridiculous with attack power. There's only 3 monsters with 5000 ATK in the whole game and the game is 11 going on 12 years old now.
Back to top
Report content icon
Posted: July 27, 2010 03:27 am
 
Koa'ki Meiru Meteor In the discussion on the Dream Card "Koa'ki Meiru Meteor" by kayneargand United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
That last part doesn't work at all.


The "Destroy themselves" part of KM are MAINTENANCE COSTS not effects.

You can't negate them at all. You can prevent from having to do them or have some effect that just prevents their destruction, but they aren't effects you can just negate away. Think of it like the "Chess" Archfiend or Skull Archfiend of Lightning. You can't negate that LP loss, but you CAN stop it with Pandemonium because it's specifically made for that, but it never actually negates or stop the effects themselves just their effect on you.


If you could negate them, a simple thing like Skill Drain would work in real life or any of those effect negators, but they don't.


You need to reword that and better understand how some cards work.
Back to top
Report content icon
Posted: July 27, 2010 02:40 am
 
Koa'ki Meiru Meteor In the discussion on the Dream Card "Koa'ki Meiru Meteor" by kayneargand United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
That last part doesn't work at all.


The "Destroy themselves" part of KM are MAINTENANCE COSTS not effects.

You can't negate them at all. You can prevent from having to do them or have some effect that just prevents their destruction, but they aren't effects you can just negate away. Think of it like the "Chess" Archfiend or Skull Archfiend of Lightning. You can't negate that LP loss, but you CAN stop it with Pandemonium because it's specifically made for that, but it never actually negates or stop the effects themselves just their effect on you.


If you could negate them, a simple thing like Skill Drain would work in real life or any of those effect negators, but they don't.


You need to reword that and better understand how some cards work.
Back to top
Report content icon
Posted: July 27, 2010 02:14 am
 
Ultimate Paladin In the discussion on the Dream Card "Ultimate Paladin" by kaiba_1 United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
You removed the REAL effect of Black Paladin which is to negate things at activation. Your card can only destroy ALREADY activated and active cards. Which means it can only destroy Continuous Magic and Field Magics or cards that Set face-down (so you have to look at it and if it's a Trap, you just wasted a card).


And since it doesn't go after activations, it isn't even Speed 2, it's only Speed 1. Which means you can only use it during your Main Phase.




Is it broken because it's 5000 and gains for each Dragon. Of course, Black Paladin gains for every Dragon on the whole field and both Graveyards. If you dropped it to only your Dragons out of fairness, I understand, but this isn't even close to a broken card.


If you just don't know how to word the card to do what you THINK you want it to do, you need to learn and change it. Otherwise, it's not as broken as you think. In fact, it's not broken at all. It's just a beater that hates on random Magic.
Back to top
Report content icon
Posted: December 7, 2009 01:52 pm
 
Essense Of The Tigers In the discussion on the Dream Card "Essense Of The Tigers" by prosaic Mauritius
shinobi_phoenix United States
Avatar for shinobi_phoenix
Forget it, I don't care enough anyway.
Back to top
Report content icon
Posted: August 27, 2008 02:27 pm
Modified on August 27, 2008 02:27 pm
 
Essense Of The Tigers In the discussion on the Dream Card "Essense Of The Tigers" by prosaic Mauritius
shinobi_phoenix United States
Avatar for shinobi_phoenix
You seem to think I called your card broken or something. It's not, at least not in the sense of being overpowered. It's still mechanically broken, not "broken" as in the slang term people coined to mean "overpowered" because a card "makes and breaks" a game for someone too easily. Your card isn't broken because it doesn't do much of anything except copy Kunai with Chain and its text and another Destiny Draw clone from you (again), but your comments on it make it clear you don't understand how people will use it. That's what I'm touching on.


quote from prosaic:


quote from shinobi_phoenix:
And you're still be wrong because there's still several Tigers in this game that see use, not to mention this is still a CAC, so someone including yourself can just make a bunch of new Tigers.


I dont see anything wroong with someone else making other tigers, but the point is Upperdeck/Konami did not.


You said Slave Tiger (TCG: Test Tiger, ) was the only Tiger that sees use. Not only wrong unless you're only looking at tournaments since they are mostly all using Gladiator Beast, but you changed your argument now. Either way, there's more than necessary that you're ignoring, but the fact remains tigers aren't a archetype to be built on, it's just a name. That's like complaining there aren't enough bears and dolphins. One should be so lucky they made as many tigers as they have by now. There's still plenty that exist and see use when you care to look. V-Tiger Jet for XYZ users can use your card. Amazoness Tiger, Topaz Tiger, Tiger Dragon from CSOC, and the most used combo builder Tiger is still King Tiger Wanghu (Slave Tiger is used only because of Gladiator Beast). Wanghu has crazy recurrence combos (they already KSS'ed the combo with Black Garden in Japan to kill that very much broken combo with Wanghu) and "shrinking" combos using cards that reduce stats as a continuous effect, such as Burden of the Mighty (which is mean). It kills all "weenies" instantly including Tree-bored Frog, and it was also be abused with Disc Guy and Undead World. There's 11 Tigers that can be used with your card and that's not even including every card that has Tiger is their names. It's still not Konami's fault for not building on a archetype that doesn't exist, doesn't mean you shouldn't take responsibility for being fair and proper with your design.


quote from prosaic:


quote from shinobi_phoenix:
Discard is nothing, or did you forgot that Graceful Charity is banned for a reason?


2.Graceful Charity was banned because it mills through 3 cards, and my dream card does not. And it's a trap card, so please do not compare opposide poles.


No it wasn't. Every draw card inherently mills. Even Destiny Hero Defend Guy and Chainsaw Insect are milling cards and used as such in mill decks. Milling still just means digging it. It was banned for the same reason as all other Draw Engines that give you more than 1 card per turn without much trouble. Overuse and versatility same as a lot of cards (also see: Tsukiyomi, Sinister Serpent, Makyura and Disc Guy). You can take advantage of the discard in many ways, which is why Graceful is seen as so much better than Pot of Greed. You get 3 and use the discard to build your strategy using recurrance, resurrection or RFG. Zombies and Dark World LOVE Graceful Charity, that's why they made a reduced version for Dark World to use that helps your opponent too.


quote from prosaic:


quote from shinobi_phoenix:

You said: "As for drawing 2 cards, you'll have to wait a turn."
-- No you don't, you don't have to wait. You said nothing that would imply or make someone do that.


It is a trap card. If you cant use it in your turn like Allure Of Darkness, you wouldn't benefit IMMEDIATELY after drawing it.

And Traps mean nothing with a lot of cards.

So according to you, a draw engine isn't good unless you can get your cards and use them immediately, even though you can't even always use the cards immediately depending on what you drew anyway. Not to mention still wrong as they're still plenty of decks that can and will use cards from hand during their opponent's turn. Not only cards with effects that activate out of turn (like Kuriboh, the Herald cards like Herald of Orange Light, and Hana Watapon/Hanawata), there's also cards that just care for you to have cards in hand to use for other reasons, just as Dark World, or cards with discard cost like Heraklinos or Dark Paladin. Reckless Greed and Good Goblin Housekeeping were both restricted for a time until they were shown not to be as bad or at least not as capable of abuse and they were dropped from restriction. Hell, Allure of Darkness isn't even limited (check the ban list, Konami cancelled UDE's restriction on it when they agreed to ban Dimension Fusion). Still it's your problem for not playing or understanding how to play to full potential fairly. The rest of us are still using Jar of Greed, Corpse of Yatagarasu or Call of the Haunted-on-Disc Guy or Sacred Crane during their opponent's turns (until September 1st anyway). That is only counter to your underestimation of Traps, not your card. Think what you want, but the real cards out there say otherwise.



quote from prosaic:


quote from shinobi_phoenix:

You said: "For the special sumon effect, this csard MUST be destroyed, not sent to the graveyard..."
-- You make it sound like that makes it harder? It makes it easier. First off, this makes it works even when a "Banisher type" card (like Macro Cosmos) is around. Second, the basic thing someone would do is use a card to destroy their own card to trigger it.


I again disagree with you on this one. Sent to the graveyardd would just make things easier. Oh and in the card effect, said this face up card ...


You do know that activated cards (all of them) are face-up on the field and remain on the field until they resolve, right? Including Normal Magic, Rituals, and Normal Traps. That's why one of the most common tactics is to Chain Emergency Provisions to a Normal Magic cards, especially ones that have Life Point cost. It sends them to the Graveyard and you still get their effects as well as you gaining 1000+. Similarly, you can chain Magical Arrow to your opponent's Magic, regardless of what kind it is, even Normal, and destroy it to inflict 500 damage to your opponent. It won't negate the card unless it's static (like Revealing Swords) or Continuous, but it will deal the damage.

With your card, I can activate it and let it resolve for the first effect, then use Mystical Space Typhoon on it to Special Summon. The only reason it won't work in chain is because your "you can" wording. Normally that would get a Missed the Timing unless they KSS it. It could work, or it couldn't (Missed Timing), but since your card will never be ruled on, it's a moot point.

Also, I hope you understand the differences between the various removal phrases.

"Destroyed, and sent to the Graveyard" on your card would make someone can destroy it but if Macro Cosmos is active, you can't use the effect.

"Destroyed" alone, like your card says makes it that all it has to be is a "destroy" effect and it'll work. Regardless of where it ends up after it's destroyed. RFG with Macro Cosmos or recycling cards like Grave Protector (or the ones that work for all cards in OCG). Neither will stop it.

"Send to the Graveyard" would be like Emergency Provisions or Dark End Dragon. If you had put that, this card would be so much harder to activate unless you worded it right.

"Sent to the Graveyard" would be most everything as long as it goes to the Graveyard, but again, Macro Cosmos / Banishers would negate the effects of it.

"Destroyed" alone has fewer weaknesses than "Destroyed and sent to the Graveyard" while "sent to the Graveyard" alone is just has more cards you can do it with but bigger weaknesses. I just think you should use "destroyed and sent to the Graveyard" so there can be some balance in it.



quote from prosaic:


quote from shinobi_phoenix:

I'm just glad you put "you can" there because maybe that way it would miss the timing, but I doubt that you put "you can" there because you knew that.


That's a good joke worth laughing at.

You know what missed the timing is right? That would be the only balance I saw. Your opponent could destroy your card in chain (including with a negation effect) and you wouldn't get your Special Summon because it would miss its timing of the activation condition (because the last thing that happened would be drawing cards or gaining 700 ATK). Only if the card was already active using the first effect (not just activated and chained against) would be how you would get to Special Summon, because you used "you can Special Summon" in the text, instead of just "Special Summon" That's optional vs mandatory. I saw that as intentional balance, because I don't think you meant to put "you can" on your card for that reason. (Also see: Pinch Hopper). Yes, with that attitude you're giving, it is funny.


quote from prosaic:


quote from shinobi_phoenix:

My point is a lot of what you thought about the card isn't really true and it needs some balancing re-writes.


I am glad to learn of your opinions about my card.

quote from shinobi_phoenix:

No sense of balance or mechanic. 2 free cards and a Special Summoned Tiger and I didn't lose much. Do you see what I mean?


The only thing I see is that you misread the effect and got angry because you didnt see it as it was. You cannot discard and special sumon the same tiger.


The only anger I see if coming from you. Your reaction makes it all too obvious. I could care less. Some people can learn easily and others pretend they want to (even on my forum) and I don't care for someone who can't take advice they don't want to see anyone's way but their own. Other people like my advice just fine since I study rulings and help them against bad judges (Example: a judge who won't let you call "Psychic" when using DNA Surgery, even though you're using Psychics and it's a established Sub-Type to call; Judges are morons), and that helps my card creations and my friends. I was advising to improve it so it would work the way you think it does now. If you choose to be a certain way, that's your decision and it's your card. Peace and love.
Back to top
Report content icon
Posted: August 27, 2008 02:26 pm
 
Essense Of The Tigers In the discussion on the Dream Card "Essense Of The Tigers" by prosaic Mauritius
shinobi_phoenix United States
Avatar for shinobi_phoenix
Just because the only Tiger you personally think is in play is Test/Slave Tiger doesn't mean you should slap an effect on something without a counterbalance.

And you're still be wrong because there's still several Tigers in this game that see use, not to mention this is still a CAC, so someone including yourself can just make a bunch of new Tigers.

Also you misspelled "essence"


Since no one else will do it, someone has to give some actual critique:

You're essentially getting 3 good effects for nothing and a player can always take advantage of how a card works. Discard is nothing, or did you forgot that Graceful Charity is banned for a reason?

On top of that, you purposely made the last effect to work with the second, so you discard and destroy this card to Summon the Tiger you discarded right back. So what was the point to even putting a price on it? In fact, the last effect itself can just Special Summon back the very Tiger you discarded for that too. Basically the card itself renders its own costs of it moot and pointless.

Let me explain it a little better:

You said: "As for drawing 2 cards, you'll have to wait a turn."
-- No you don't, you don't have to wait. You said nothing that would imply or make someone do that. I could understand if you said "During your Main Phase, Discard one card with Tiger in its name and draw two cards." That would be waiting a turn. However, with your card as it is, a person will just set it and end their turn and activate it immediately during your Draw Phase. There's also card that would speed up the process like cards similar to Jetroid or Cathedral of Nobles.

You said: "For the special sumon effect, this csard MUST be destroyed, not sent to the graveyard..."
-- You make it sound like that makes it harder? It makes it easier. First off, this makes it works even when a "Banisher type" card (like Macro Cosmos) is around. Second, the basic thing someone would do is use a card to destroy their own card to trigger it.

I set Essence and Mystical Space Typhoon, then end my Turn. I activate Essence on your turn, discard a Tiger for the cost, I chain MST to it to destroy my own card (which you can do), which triggers the 3rd effect after the chain has resolved and I can pull back my Tiger after I discard again. I'm just glad you put "you can" there because maybe that way it would miss the timing, but I doubt that you put "you can" there because you knew that. My point is a lot of what you thought about the card isn't really true and it needs some balancing re-writes.

No sense of balance or mechanic. 2 free cards and a Special Summoned Tiger and I didn't lose much. Do you see what I mean? You can't just slap costs on a card and expect it automatically justifies what you want to put on it.
Back to top
Report content icon
Posted: August 26, 2008 03:36 pm
Modified on August 26, 2008 04:00 pm
 
King Of The Brutes In the discussion on the Dream Card "King Of The Brutes" by crazyfitz United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
You do realize how Skill Drain (or effect monsters for that matter) work right?


This thing would have lost the effect to become Normal in the first place, let alone that second effect.


And come on? Normal Monsters with effects? Even Dual/Gemini Monsters become Effect Monsters when you Second Summon them.

Speaking of: You might want to check the rulings on Skill Drain vs Dual/Gemini Monsters. It's pretty clear. They lose the effect of BEING Normal and the power to re-summon and with it any effects they would have gained from it.


Basically, if you've been using this card (as a proxy) in Duels, you've been cheating.
Back to top
Report content icon
Posted: August 3, 2008 12:31 pm
 
Cloudian - Cyclone Spinner In the discussion on the Dream Card "Cloudian - Cyclone Spinner" by zyhello Singapore
shinobi_phoenix United States
Avatar for shinobi_phoenix
You mean two Fog Counters, right?

Two (nameless) Counters wouldn't do anything for Cloudians and you do have to use Fog Counters to get the Cloudian's effects.
Back to top
Report content icon
Posted: August 3, 2008 10:39 am
 
dark paladin ultima In the discussion on the Dream Card "dark paladin ultima" by nightwolf162 United States
shinobi_phoenix United States
Avatar for shinobi_phoenix
Why did you turn Dark Paladin into a beatstick?


I could understand if this was Buster Blader and Blue-Eyes, but Dark Paladin's Magic Negation is completely left off. Makes it pointless to even use this, since Dark Paladin alone is worth it more than this.
Back to top
Report content icon
Posted: July 11, 2008 04:50 am
 
emergency draw In the discussion on the Dream Card "emergency draw" by viruskid United States
shinobi_phoenix United States
Avatar for shinobi_phoenix

quote from Spell Economics:
You do not have to pay any Life Points to activate a Spell Card.


It states very clearly, Spell Economics only works on CARD ACTIVATION costs, not effect activation costs or maintenance costs.
Back to top
Report content icon
Posted: February 1, 2008 11:18 pm
 
Page 1 of 6 Pages: [1]  2  3  4  5  6   Next


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help