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Drill Bunker!! Future Card Buddyfight In the discussion on the Deck "Drill Bunker!!" by wereborg Miembro Premium Indonesia send message
wereborg Premium Member Indonesia
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of course this deck deserves 3 or 2






and thanks to you guys, people starts thinks this is a deck that deserves 3 or 2, really, thanks
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Posted: March 5, 2014 04:17 am
Modified on March 5, 2014 04:18 am
 
hell and heaven Battle Spirits TCG In the discussion on the Deck "hell and heaven" by jurassickaiser Miembro Premium Israel send message
wereborg Premium Member Indonesia
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quote from jurassickaiser:

he actually isn't just check the page in the battle spirits wiki about the card


actually, amaterasu is worse than banned, its not even a legal card to use.

try to search it here :http://www.battlespirits.com/mydeck/deckapp.html
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Posted: May 31, 2013 09:21 am
 
Eternal Apocalypse Cardfight!! Vanguard In the discussion on the Deck "Eternal Apocalypse" by wereborg Miembro Premium Indonesia send message
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quote from jyuasnteisn:

THE END and Conroe are no longer restricted, after May 11th


yep , but remember after, for now, it's still restricted
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Posted: May 4, 2013 12:17 am
 
Eternal Apocalypse Cardfight!! Vanguard In the discussion on the Deck "Eternal Apocalypse" by wereborg Miembro Premium Indonesia send message
wereborg Premium Member Indonesia
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quote from pokefreaker:


quote from maddog98:

that combo will be strong but far from overpowered


I thought so,3 twin drive rarely happen anyway.Although he still dominate the PB ladder.

Wereborg@ Is that shana?


yep, and that was rea right?
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Posted: April 5, 2013 03:33 am
 
Eternal Apocalypse Cardfight!! Vanguard In the discussion on the Deck "Eternal Apocalypse" by wereborg Miembro Premium Indonesia send message
wereborg Premium Member Indonesia
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quote from pokefreaker:

Because there is a tournaments held here since December 2011,list of tournament held in tco

The winner and the runner up gain premium membership status.

way back before the new generation cross ride exist,this site too,overflowed with dote build.And they always got to the top 3 in the tourney.It doesn't affect bushiroad's sales but it does annoy some player here.You could say that people want to apply the restriction rule here due to stop them from monopolize the tourney(premium status is really precious~especially to people who don't have credit card).

Then again,i don't have problem letting the restrict rule nullified.

Off topic: Don't you think if with Dauntless coming to this site,4 dote is a bit OP?I mean,i have to LoL with the new crossrides,they got so~so ability compare to dote.


it will be disaster
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Posted: April 4, 2013 06:06 am
 
The TenSwordsSaint Cobraja Battle Spirits TCG In the discussion on the Card "The TenSwordsSaint Cobraja"
wereborg Premium Member Indonesia
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the second eff also appied on LV 1
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Posted: March 25, 2013 11:28 pm
 
My Ultimate Deck 1 Battle Spirits TCG In the discussion on the Deck "My Ultimate Deck 1" by cabooseawesome Indonesia send message
wereborg Premium Member Indonesia
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in case if you didn't know, yamato is restricted to 1
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Posted: March 23, 2013 02:58 am
 
Eternal Apocalypse Cardfight!! Vanguard In the discussion on the Deck "Eternal Apocalypse" by wereborg Miembro Premium Indonesia send message
wereborg Premium Member Indonesia
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quote from gokan:

The only thing on the banned/restricted list is barcgal genius! go 2 cf-vanguard.com/en/ click on rules/q&a scroll to the bottom and click 4 the list!

actually bellicosity s on EB01 and it's not yet released
and i hate the whole "i can use DOTE/tsuku/MLB fully because i play englsh" since what we play here isn't just english version, it's japanese version
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Posted: March 17, 2013 05:59 am
 
Dan Bushin+Burst wall Battle Spirits TCG In the discussion on the Deck "Dan Bushin+Burst wall" by jamejunj Thailand send message
wereborg Premium Member Indonesia
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quote from pisekrocks:

The MasterDragonRider Dark-Crimson is banned


actualy, it's not banned, neither restricted
http://www.battlespirits.com/rule/limited.html
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Posted: March 8, 2013 12:08 am
 
Armed Machine Battle Spirits TCG In the discussion on the Deck "Armed Machine" by lover13 United States
wereborg Premium Member Indonesia
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btw, you cant use lunatech draw and moonlight cloak
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Posted: February 20, 2013 09:34 pm
 
Project Rush Battle Spirits TCG In the discussion on the Deck "Project Rush" by wereborg Miembro Premium Indonesia send message
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for temporary, now this deck is re-built
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Posted: February 18, 2013 12:28 am
 
Demon of the Evening, Kreps Z/X - Zillions of Enemy X In the discussion on the Card "Demon of the Evening, Kreps"
wereborg Premium Member Indonesia
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Btw, for anyone that use this card, remember that the cost is 6 and the power is 7500. this image is misprint
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Posted: February 12, 2013 05:39 am
 
clan emergence Cardfight!! Vanguard In the discussion on the Deck "clan emergence" by ratchet United States
wereborg Premium Member Indonesia
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you can only use 4 same card in a deck
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Posted: December 29, 2012 06:47 pm
 
Admiral of the Fleet, Tempest In the discussion on the Dream Card "Admiral of the Fleet, Tempest" by wereborg Miembro Premium Indonesia send message
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Oops forgot that benedict is once-per-turn
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Posted: December 24, 2012 11:18 pm
 
Admiral of the Fleet, Tempest In the discussion on the Dream Card "Admiral of the Fleet, Tempest" by wereborg Miembro Premium Indonesia send message
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@vayu, when i made the card, i didn't include that part, but after some thinking, this card can be abused with benedict and make eternal attack . So, i need to nerf it down for benedict
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Posted: December 21, 2012 05:27 pm
 
Magical Draw Battle Spirits TCG In the discussion on the Card "Magical Draw"
wereborg Premium Member Indonesia
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(Main) Draw 1 card from your deck. After that, reveal 5 cards from the top of your deck. From the revealed cards, add all spirit cards with "Charge" into your hand. Return the remaining cards to the top of your deck in any order.
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Posted: December 18, 2012 03:01 pm
 
The HeavyJavelinGiant Lance Battle Spirits TCG In the discussion on the Card "The HeavyJavelinGiant Lance"
wereborg Premium Member Indonesia
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the lv2 of this card got mistake
[LV2] All your blue nexuses can't be destroyed by opposing spirit, brave, nexus and magic effects.
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Posted: November 22, 2012 02:36 am
 
<Red Light> Battle Spirits TCG In the discussion on the Deck "<Red Light>" by yudhis Indonesia
wereborg Premium Member Indonesia
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ust a few, k?
first, you can only bring 1 yamato. maybe you can change 1 with susano
second, try to change meteorwurm with rising-apollo-dragon, since your deck have many astral dragon.
third, maybe you can try starblade-dragon, he have a great synergy with red charge.
fourth, seems check spelling is kinda bad when i try to use indonesian language.

for now, only that
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Posted: November 19, 2012 07:54 am
 
Furious Forest Battle Spirits TCG In the discussion on the Deck "Furious Forest" by darkoverlord Bulgary send message
wereborg Premium Member Indonesia
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thats good, using invaded castle as help for high speed (and also spirits removal).
since your white spirits rush will be activated easily (you have many green symbol) and green spirits rush also activated because demonic insect, and seems you wont use greens rush as your main eff, maybe reducing 1 of midnight sun will help.
and magic boost part, though it give +2k to brave spirit, it only refresh one. maybe reboot code will help, though most likely you have walhalance-leo as perfect defense. this part is up to you.
1 or 2 double blaster will help, since you wont have any trouble with core, and it gives 2 draw, also destroy 1 brave/nexus, especially something that really locks this deck. it also give you broader requirement of burst, if opponent knows your deck only contain 1 burst or 1 type of burst, its easy to be guessed.

hmm, for now thats all
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Posted: November 18, 2012 05:39 am
 
Infinite Corrosion Form, Death Army Cosmo Lord Cardfight!! Vanguard In the discussion on the Card "Infinite Corrosion Form, Death Army Cosmo Lord"
wereborg Premium Member Indonesia
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do you understand original cosmo lord skill? this cosmo lord basically rest 2 for +5k instead of rest 1 for 3k. and ou can use this skill multiple times as prelude to LIMIT BREAK!!. you can also use death army pawn to rest the fifth rear-guard.
For LIMIT BREAK part, you stand all of your rear-guard, if 4 or more standed this way, this unit get +1 critical. how to get that, using the usual skill, rest rear, get power and then stand them get critical.
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Posted: November 16, 2012 09:02 pm
 
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