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In the discussion on the
Deck "Eternal Apocalypse"
by
wereborg
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wereborg
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yep , but remember after, for now, it's still restricted |
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In the discussion on the
Deck "Eternal Apocalypse"
by
wereborg
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wereborg
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yep, and that was rea right? |
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In the discussion on the
Deck "Eternal Apocalypse"
by
wereborg
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wereborg
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it will be disaster |
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In the discussion on the
Card "The TenSwordsSaint Cobraja"
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wereborg
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the second eff also appied on LV 1 | ||||
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In the discussion on the
Deck "My Ultimate Deck 1"
by
cabooseawesome
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wereborg
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in case if you didn't know, yamato is restricted to 1 | ||||
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In the discussion on the
Deck "Eternal Apocalypse"
by
wereborg
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wereborg
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actually bellicosity s on EB01 and it's not yet released and i hate the whole "i can use DOTE/tsuku/MLB fully because i play englsh" since what we play here isn't just english version, it's japanese version |
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In the discussion on the
Deck "Dan Bushin+Burst wall"
by
jamejunj
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wereborg
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actualy, it's not banned, neither restricted http://www.battlespirits.com/rule/limited.html |
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In the discussion on the
Deck "Armed Machine"
by
lover13
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wereborg
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btw, you cant use lunatech draw and moonlight cloak | ||||
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In the discussion on the
Deck "Project Rush"
by
wereborg
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wereborg
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for temporary, now this deck is re-built | ||||
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In the discussion on the
Card "Demon of the Evening, Kreps"
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wereborg
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Btw, for anyone that use this card, remember that the cost is 6 and the power is 7500. this image is misprint | ||||
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In the discussion on the
Deck "clan emergence"
by
ratchet
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wereborg
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you can only use 4 same card in a deck | ||||
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In the discussion on the
Dream Card "Admiral of the Fleet, Tempest"
by
wereborg
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wereborg
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Oops forgot that benedict is once-per-turn | ||||
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In the discussion on the
Dream Card "Admiral of the Fleet, Tempest"
by
wereborg
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wereborg
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@vayu, when i made the card, i didn't include that part, but after some thinking, this card can be abused with benedict and make eternal attack |
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In the discussion on the
Card "Magical Draw"
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wereborg
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(Main) Draw 1 card from your deck. After that, reveal 5 cards from the top of your deck. From the revealed cards, add all spirit cards with "Charge" into your hand. Return the remaining cards to the top of your deck in any order. | ||||
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In the discussion on the
Card "The HeavyJavelinGiant Lance"
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wereborg
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the lv2 of this card got mistake [LV2] All your blue nexuses can't be destroyed by opposing spirit, brave, nexus and magic effects. |
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In the discussion on the
Deck "Sacred Dragon"
by
yudhis
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wereborg
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ust a few, k? first, you can only bring 1 yamato. maybe you can change 1 with susano second, try to change meteorwurm with rising-apollo-dragon, since your deck have many astral dragon. third, maybe you can try starblade-dragon, he have a great synergy with red charge. fourth, seems check spelling is kinda bad when i try to use indonesian language. for now, only that |
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In the discussion on the
Deck "Furious Forest"
by
darkoverlord
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wereborg
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thats good, using invaded castle as help for high speed (and also spirits removal). since your white spirits rush will be activated easily (you have many green symbol) and green spirits rush also activated because demonic insect, and seems you wont use greens rush as your main eff, maybe reducing 1 of midnight sun will help. and magic boost part, though it give +2k to brave spirit, it only refresh one. maybe reboot code will help, though most likely you have walhalance-leo as perfect defense. this part is up to you. 1 or 2 double blaster will help, since you wont have any trouble with core, and it gives 2 draw, also destroy 1 brave/nexus, especially something that really locks this deck. it also give you broader requirement of burst, if opponent knows your deck only contain 1 burst or 1 type of burst, its easy to be guessed. hmm, for now thats all |
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In the discussion on the
Card "Infinite Phantom Invader, Death Army Cosmo Lord"
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wereborg
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do you understand original cosmo lord skill? this cosmo lord basically rest 2 for +5k instead of rest 1 for 3k. and ou can use this skill multiple times as prelude to LIMIT BREAK!!. you can also use death army pawn to rest the fifth rear-guard. For LIMIT BREAK part, you stand all of your rear-guard, if 4 or more standed this way, this unit get +1 critical. how to get that, using the usual skill, rest rear, get power and then stand them get critical. |
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In the discussion on the
Deck "Eternal Apocalypse"
by
wereborg
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wereborg
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thanks, i already swap the names |
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In the discussion on the
Card "Ougi-Enshou"
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wereborg
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this card eff missing lv1-lv2-lv (When Summoned) | ||||
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In the discussion on the
In the discussion on the
In the discussion on the


