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Hyperspatial Killer Glasses Hole:
* Choose a number. Then, look at your opponent's hand. For each card that has the same cost as the chosen number, draw a card.
* Put up to 2 water psychic creatures with total cost 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
- Collector Number: 13
- Rarity: Common
- Type: Spell
- Cost: 6
- Civilization: Water
- Artist: MATSUMOTO EITO
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