Environment. Playable only on a company that is moving this turn. Once character (attacker's choice) in that company suffers -1 to his prowess until the end of the turn. Alternatively, if Doors of Night is in play, treat one Border-land [b] as a Wilderness [w] or one Border-hold [B] as a Ruins & Lairs [R] until the end of the turn. Cannot be duplicated.