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Revelations

TIP Browse your collector binders online! You can see your collection graphically as if you had your binders on the web, and you can sort them in different ways.
Revelations: 182 cards
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Abel Owens
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Abel Owens:

Abel's value cannot be changed in any way.

  • Number: 63
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Drifter
Alexander Whale
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Alexander Whale:

Museum Curator Alexander gains +1 Influence while at the Museum.

  • Number: 64
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Collegium
Alfred Barkum, Jr.
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Alfred Barkum, Jr.:

Noon: Pay 1 ghost rock. Target a Wanted Dude. The Dude becomes non-Wanted. Reaction: When a card with "Judge" or "Courthouse" in the title is taking an action, pay 1 ghost rock. Cancel the action.

  • Number: 65
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Blackjacks
Along the Way Strike
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Along the Way Strike:

Private. Strike.

  • Number: 39
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 6
  • Upkeep: +3
  • Control: 0
Archaeological Dig
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Archaeological Dig:

Out-of-Town. Private. Each player can have any number of Archaeological Digs in play. Card memory does not apply to Archaeological Digs.

  • Number: 40
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 10 Diamonds
  • Cost: 2
  • Upkeep: +1
  • Control: 0
Arizona Jane Exp.
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Arizona Jane Exp.:

Experienced. Jane will not call out an Agency Dude. Noon: Jane boots to move to a location you own that contains one or more Dudes controlled by another player. Jane issues an unrefusable call-out to one of the Dudes.

  • Number: 66
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 5
  • Upkeep: 2
  • Influence: 0
  • Bullet Rating: 3 Draw
  • Outfit: Sweetrock
Audience
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Audience:

Reaction: Immediately after your posse wins a shootout round, your shooter for the round gains +1 Influence until after Nightfall next turn.

  • Number: 1
  • Rarity: C
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 0
Auto-Incendiary Bullets
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Auto-Incendiary Bullets:

Bullet. Gadget Difficulty:5 The Auto-Incendiary Bullets' ghost rock cost cannot be lowered. Shootout: Ace Auto-Incendiary Bullets. Ace an opposing Dude.

  • Number: 135
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 5 Hearts
  • Cost: 5
Autogyro
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Autogyro:

Horse. Gadget Difficulty:6 Noon: Boot the Autogyro to move this Dude to another location. Noon: Boot the Autogyro to move this Dude and another Dude at this Dude's location to another location.

  • Number: 134
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 7 Hearts
  • Cost: 4
Battle for Lord Grimeley`s
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Battle for Lord Grimeley's:

Until after Nightfall, the Deed worth the most Control Points in play gains 2 Control Points. If multiple Deeds are tied for the most Control Points, each Deed's pulls for it; the Deed with the lowest pull gains the Control Points. Ace this card.

  • Number: 118
  • Rarity: R
  • Card Type: Event
  • Poker Value: 5 Hearts
Battle Plan card scan: click to enlarge
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Battle Plan:

The next Dude aced this turn goes Home booted instead. If multiple Dudes are aced simultaneously, each Dude's controller pulls; the Dude with the lowest pull goes Home booted instead. Ace this card.

  • Number: 119
  • Rarity: C
  • Card Type: Event
  • Poker Value: K Hearts
Billy No-Neck Exp.
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Billy No-Neck Exp.:

Experienced. Billy will not attach Weapons. Shootout: Target an opposing Dude with a Weapon attached. Until the shootout ends, the Dude cannot be the shooter if another Dude can, and the Dude's Bullet rating does not contribute to the number of cards you draw or redraw.

  • Number: 67
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 2 Stud
  • Outfit: Drifter
Black Jack Exp.2
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Black Jack Exp.2:

Experienced 2. Jack is always Wanted. Jack cannot be targeted by an action from a card with "Judge" in the title. Reaction: When a Cheatin'! card targets your shootout Draw hand, if Jack is in your posse, cancel the card's action.

  • Number: 68
  • Rarity: F
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 11
  • Upkeep: 3
  • Influence: 4
  • Bullet Rating: 5 Stud
  • Outfit: Blackjacks
Blackjacks- Stoker`s Alliance
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Blackjacks- Stoker's Alliance:

Starting Ghost Rock:19 Each of your Wanted Dudes gains +1 Influence. Reaction: Immediately before the Upkeep Phase, target one of your Dudes from another Outfit. Lower the Dude's Upkeep cost to 0 until after Nightfall.

  • Number: 178
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +3
  • Outfit: Blackjacks
Blood Oath
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Blood Oath:

Reaction Spirit 6: When bringing a Dude from another Outfit into play, boot this Shaman. If this Spirit succeeds, the Dude becomes a member of your Outfit for the rest of the game.

  • Number: 180
  • Rarity: R
  • Card Type: Spirit
  • Poker Value: 5 Hearts
  • Cost: 0
Bloody Face
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Bloody Face:

Noon: Target a Dude in play. Pull. If the pull exceeds the Dude's value, the Dude can be targeted as if he or she were Harrowed, until after Nightfall.

  • Number: 2
  • Rarity: R
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Boardinghouse
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Boardinghouse:

Public. Controller Reaction: Immediately before the Upkeep Phase, boot the Boardinghouse. Target one of your non-Terror Dudes. Lower the Dude's Upkeep cost to 0 until after Nightfall.

  • Number: 41
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 2
  • Upkeep: 1
  • Control: 0
Boat Yard
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Boat Yard:

Private. Controller Noon: One of your Dudes moves from either the Town Square or an out-of-town location to either an out-of-town location or the Town Square.

  • Number: 42
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 6 Diamonds
  • Cost: 3
  • Upkeep: 0
  • Control: 0
Bobo Leveux Exp.
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Bobo Leveux Exp.:

Experienced. Huckster:2 Reaction: Immediately after a Dude unsuccessfully pulls for a Spell, boot Bobo. Ace the Spell.

  • Number: 69
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 1 Stud
  • Outfit: Texas Rangers
Bone-Tipped Bullets
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Bone-Tipped Bullets:

Bullet. Shootout: Discard Bone-Tipped Bullets. Ace an opposing Blessed Dude.

  • Number: 136
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 10 Hearts
  • Cost: 1
Born Under a Strange Star
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Born Under a Strange Star:

Noon: Target a Dude in Boot Hill. For the rest of the game, other copies of the Dude can enter play as if a copy of the Dude were not in Boot Hill.

  • Number: 3
  • Rarity: C
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0
Both Barrels
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Both Barrels:

Shootout: Draw two Draw hands for this shootout, including all card-drawing bonuses. Immediately before hands are revealed, discard one hand. Reveal the other. Ace this card.

  • Number: 4
  • Rarity: C
  • Card Type: Action
  • Poker Value: 2 Clubs
  • Cost: 2
Boxin` Match
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Boxin' Match:

Each player may move one of his or her Dudes to the Town Square for a match, ignoring movement restrictions. Each of the Dudes' controllers pulls for the Dude. The Dude (or Dudes) with the highest pull plus Bullet rating gains 5 ghost rock for his or her controller. If more than one Dude is in the match, discard the Dude(s) with the lowest pull.

  • Number: 120
  • Rarity: C
  • Card Type: Event
  • Poker Value: 8 Hearts
Brewery
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Brewery:

Improvement. The Brewery can only be attached to a Saloon. The Brewery's Deed gains +2 production.

  • Number: 159
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: Q Spades
  • Cost: 1
  • Upkeep: +2
Burning of the Whateley Estate
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Burning of the Whateley Estate:

Take any Home for your Outfit and place it on your street like a Deed. The Home becomes your new Home. Remove your old Home from play. This Event does not resolve if a copy of it has resolved this game. Ace this card.

  • Number: 121
  • Rarity: R
  • Card Type: Event
  • Poker Value: 10 Hearts
Buster Madison Exp.
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Buster Madison Exp.:

Experienced. Huckster:1 Noon: If Buster is at a Saloon, target another Dude at the Saloon. Take 1 ghost rock from the Dude's controller.

  • Number: 70
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Buster`s Gambling Hall
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Buster's Gambling Hall:

Public Casino. Saloon.

  • Number: 43
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 5
  • Upkeep: +2
  • Control: 1
Cain Regen
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Cain Regen:

Reaction: When Cain becomes Wanted, boot him. He becomes non-Wanted.

  • Number: 71
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 6
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Drifter
Candy Shop
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Candy Shop:

Public.

  • Number: 44
  • Rarity: C
  • Card Type: Deed
  • Poker Value: A Diamonds
  • Cost: 4
  • Upkeep: +2
  • Control: 0
Chao Li
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Chao Li:

Huckster:0 Chao Li has +2 Influence for determining who draws an extra card for having the most total Influence during Nightfall.

  • Number: 72
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Maze Rats
Charlie Flatbush Exp.
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Charlie Flatbush Exp.:

Experienced. Noon: If Charlie is at an in-town Deed, raise his Influence to equal the Influence of another Dude at the Deed, until after Nightfall.

  • Number: 73
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: Law Dogs
Chinese Ogre
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Chinese Ogre:

Abomination. While opposing one or more Dudes with higher values in a shootout, the Chinese Ogre has a -2 Bullet penalty.

  • Number: 74
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 3 Stud
  • Outfit: Drifter
Christopher Hill
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Christopher Hill:

Huckster:2 Christopher can attach Miracles. Each Miracle attached to Christopher is considered a Hex.

  • Number: 75
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Clock Strikes Thirteen
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Clock Strikes Thirteen:

Until Nightfall, Draw Dudes become Studs and Studs become Draws. Until Nightfall, card effects that make Dudes become Studs instead make the Dudes become Draws, and vice versa. Ace this card.

  • Number: 130
  • Rarity: R
  • Card Type: Event
  • Poker Value: 6 Hearts
Cobbler Shop
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Cobbler Shop:

Public. When any player moves a Dude to the Cobbler Shop, the player may pay 1 ghost rock to unboot the Dude.

  • Number: 45
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 5
  • Upkeep: +2
  • Control: 1
Cold-Iron Bullets
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Cold-Iron Bullets:

Bullet Shootout: Discard Cold-Iron Bullets. Ace an opposing Huckster.

  • Number: 137
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 6 Hearts
  • Cost: 1
Con Game Gone Bad
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Con Game Gone Bad:

Cheatin'! Reaction: When another player with a maximum hand size over four reveals an illegal Draw hand, permanently lower the player's maximum hand size by one. Only one Cheatin'! card can be played against a player per draw.

  • Number: 5
  • Rarity: C
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Cover Fire
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Cover Fire:

Reaction: When a Shootout action targets one of your Dudes, boot one of your other Dudes in the same posse. Cancel the action.

  • Number: 6
  • Rarity: C
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Deer-Stalkin` Hat
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Deer-Stalkin' Hat:

Noon: This Dude moves to a location that contains a Wanted Dude.

  • Number: 138
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 10 Hearts
  • Cost: 0
Denton Filmore
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Denton Filmore:

Noon: Boot Denton. Take 2 ghost rock from a Sweetrock player.

  • Number: 76
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Maze Rats
Double or Nothin`
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Double or Nothin':

Reaction: immediately after another player becomes the Winner of Gambling Phase lowball, all players must ante again and play another round of lowball to determine a new Winner. No Events resolve from the new Draw hands. Only one copy of this card can be played per turn.

  • Number: 7
  • Rarity: R
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 0
Dr. Lawrence
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Dr. Lawrence:

Mad Scientist:0 Lower Dr. Lawrence's Upkeep cost by 1 (minimum 0) for each Archaeological Dig in play. While Dr. Lawrence is in play, lower by 3 the Difficulty of each Gadget being brought into play if a copy is already in play.

  • Number: 77
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 4
  • Upkeep: 2
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Collegium
Dr. Reginald Branson Exp.
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Dr. Reginald Branson Exp.:

Experienced. Reaction Pull: When a non-Terror Dude is aced in a shootout, boot Dr. Branson. If the Dude's value exceeds the pull, the Dude is no longer aced and goes to your Home booted.

  • Number: 78
  • Rarity: R
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 6
  • Upkeep: 3
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Sweetrock
Dread Wolf Pack
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Dread Wolf Pack:

Non-Unique. Abomination. The Dread Wolf Pack cannot attach goods. Shootout: If only one Dude is in the opposing posse, the Dread Wolf Pack gains a +3 Bullet bonus until the shootout ends.

  • Number: 79
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 2
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 0 Stud
  • Outfit: Drifter
Dud Round
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Dud Round:

Reaction: When an action on a card with the Bullet trait is being taken, cancel the action and ace the card.

  • Number: 8
  • Rarity: C
  • Card Type: Action
  • Poker Value: K Clubs
  • Cost: 0
Eagle Rock Exp.
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Eagle Rock Exp.:

Experienced.

  • Number: 80
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 3 Stud
  • Outfit: Sioux Union
Embezzlement
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Embezzlement:

Noon: Until after Nightfall, give control of one of your unbooted Dudes to another player. Take ghost rock from the player equal to the Dude's Influence.

  • Number: 9
  • Rarity: R
  • Card Type: Action
  • Poker Value: A Clubs
  • Cost: 0
End of Time Lode
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End of Time Lode:

Private. Strike. Reaction: When another player passes as a Noon action, boot the End of Time Lode. The player is not considered to have passed, and play continues with the player to his or her left.

  • Number: 46
  • Rarity: C
  • Card Type: Deed
  • Poker Value: A Diamonds
  • Cost: 10
  • Upkeep: +6
  • Control: 2
Eye of the Storm card scan: click to enlarge
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Eye of the Storm:

No other Events resolve this turn; discard or ace them as usual. You gain 1 ghost rock for each two Events canceled this way. Ace this card.

  • Number: 122
  • Rarity: F
  • Card Type: Event
  • Poker Value: K Hearts
Faminite
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Faminite:

Abomination. The Faminite cannot move to a location that contains a Blessed.

  • Number: 81
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 1
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 2 Stud
  • Outfit: Drifter
Far Away Strike
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Far Away Strike:

Private. Strike. Dudes at in-town locations cannot move to the Far Away Strike. Dudes moving from the Far Away Strike cannot move to in-town locations.

  • Number: 47
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 4 Diamonds
  • Cost: 10
  • Upkeep: +6
  • Control: 1
Faro Table
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Faro Table:

Improvement. The Faro Table can only be attached to a Casino or Saloon. The Faro Table's Deed gains +1 Control Points.

  • Number: 160
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 8 Spades
  • Cost: 1
  • Upkeep: 0
  • Control: +1
Father Terrance
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Father Terrance:

Blessed:1 Father Terrance's Influence equals the Fear level minus 6 (minimum 0).

  • Number: 82
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: *
  • Bullet Rating: 1 Stud
  • Outfit: Texas Rangers
Feedin` Time
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Feedin' Time:

Reaction: Immediately before you bring an Abomination into play, ace one of your Dudes in play.Lower the Abomination's ghost rock cost by the Dude's printed ghost rock cost.

  • Number: 10
  • Rarity: R
  • Card Type: Action
  • Poker Value: A Clubs
  • Cost: 0
Fifth Bowl
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Fifth Bowl:

Noon Miracle 7: If this Blessed is at a Deed, boot this Blessed. If this Miracle succeeds, no non-Blessed Dudes can move to the Deed until after Nightfall.

  • Number: 168
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: 4 Hearts
  • Cost: 0
First Bowl
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First Bowl:

Noon Miracle 4: If this Miracle succeeds, target a Wanted Dude in play. Until after Nightfall, lower the Dude's Influence to 0.

  • Number: 169
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: 10 Hearts
  • Cost: 0
Flamin` Barrels
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Flamin' Barrels:

Shootout: Target a Dude with a ready Weapon in your posse. Until the shootout ends, the Dude gains a +2 Bullet bonus.

  • Number: 11
  • Rarity: C
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 0
Foreclosed Folly Strike
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Foreclosed Folly Strike:

Private. Strike. Controller Noon: Discard the Foreclosed Folly Strike. Gain 2 ghost rock.

  • Number: 48
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 1
  • Upkeep: +1
  • Control: 0
Fourth Bowl
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Fourth Bowl:

Unique. Shootout Miracle 11: If this Miracle succeeds, ace an opposing Dude, then discard this card.

  • Number: 170
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: 7 Hearts
  • Cost: 0
Francis Whateley
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Francis Whateley:

Huckster:2 Reaction: Immediately before a Huckster casts a Spell at Francis's or an adjacent location, Francis adds his Huckster rating to the Huckster's.

  • Number: 83
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: Whateley
Fresh Horses
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Fresh Horses:

Noon: Unboot all Horse cards in one location. Any actions on the cards that have been used this turn can be used an extra time.

  • Number: 12
  • Rarity: R
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 1
Front Porch
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Front Porch:

Non-Unique. Improvement. Dudes at this location who can move to the Town Square can call out Dudes at adjacent locations who can move to the Town Square. If such a call-out is accepted, both Dudes move to the Town Square before posses form. The shootout takes place at the Town Square.

  • Number: 161
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 2 Spades
  • Cost: 1
  • Upkeep: 0
Funeral Procession
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Funeral Procession:

Noon: Target one of your Dudes in Boot Hill. Add the Dude's Influence to your total during Nightfall.

  • Number: 13
  • Rarity: R
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Gadget Warehouse
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Gadget Warehouse:

Private. Controller Noon Pull: Target a Gadget in your hand and pay the Gadget's ghost rock cost. If the pull exceeds the Gadget's Difficulty, attach the Gadget to one of your Dudes at the Gadget Warehouse. Otherwise, discard the Gadget.

  • Number: 49
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 6 Diamonds
  • Cost: 2
  • Upkeep: 1
  • Control: 0
Gas Lamp
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Gas Lamp:

Improvement. The Gas Lamp can only be attached to the Town Square. Each player can have any number of Gas Lamps in play. Card memory does not apply to Gas Lamps. Each Abomination in the Town Square has a -1 Bullet penalty.

  • Number: 162
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: 6 Spades
  • Cost: 1
  • Upkeep: 0
Ghost Rock Fever
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Ghost Rock Fever:

Until Nightfall, lower by 2 (minimum 0) the Control Points of each Strike with a value under 5, and lower by 1 (minimum 0) the Control Points of each Strike with a value over 4.

  • Number: 123
  • Rarity: R
  • Card Type: Event
  • Poker Value: J Hearts
Glassmaker
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Glassmaker:

Private. Controller Noon: Boot the Glassmaker and pay 2 ghost rock. A Brothel, Casino, or Saloon permanently gains +1 Production. A Deed can only have its Production raised this way once.

  • Number: 50
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 2
  • Upkeep: 1
  • Control: 0
Grendel`s Eye Strike
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Grendel's Eye Strike:

Private. Strike. Card effects cannot change the Control Points or Production of the Grendel's Eye Strike.

  • Number: 51
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 7
  • Upkeep: +3
  • Control: 2
Guide
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Guide:

Reaction Miracle 4: When one of your Dudes is aced in this Blessed's or an adjacent location, perform this Miracle. If this Miracle succeeds, remove any number of Goods attached to the Dude and attach them to this Blessed.

  • Number: 171
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: K Hearts
  • Cost: 0
Gus Gallagher Exp.
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Gus Gallagher Exp.:

Experienced. Gus can boot to join a posse from any location as if he were adjacent to the shootout's location.

  • Number: 84
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: The Agency
Ham-Handed Play
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Ham-Handed Play:

Reaction: Immediately before you reveal a legal Draw hand, raise the hand by two ranks. The hand is considered the worst possible hand of its rank and becomes illegal.

  • Number: 14
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Harold Longfellow Exp.
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Harold Longfellow Exp.:

Experienced. You can bring Maze Rats Dudes into play at Harold's location instead of at your Home.

  • Number: 85
  • Rarity: F
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Maze Rats
Headless Horseman
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Headless Horseman:

Abomination. Noon: The Headless Horseman moves to the Town Square.

  • Number: 86
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 3 Draw
  • Outfit: Drifter
Here Comes the Cavalry
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Here Comes the Cavalry:

Shootout: Target any of your Dudes with Horses attached. All of the Dudes move to the shootout's location and join your posse.

  • Number: 15
  • Rarity: C
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 0
Holy Bullets
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Holy Bullets:

Bullet. Shootout: Discard Holy Bullets. Ace an opposing Harrowed Dude. The Dude's controller does not make the Harrowed pull.

  • Number: 139
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 8 Hearts
  • Cost: 2
Homeless Joe
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Homeless Joe:

Improvement. Controller Noon: If you have less than four cards in your hand, draw a card.

  • Number: 163
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: 3 Spades
  • Cost: 1
  • Upkeep: 0
Hoodoo
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Hoodoo:

Abomination. While at a Strike, Hoodoo gains a +2 Bullet bonus and +2 Influence.

  • Number: 87
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Drifter
Horned Owl`s Fury
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Horned Owl's Fury:

Shootout Spirit 5: Target one of your Dudes with a ready Weapon in the shootout. If this Spirit succeeds, the Weapon gains a +2 Bullet bonus for the shootout.

  • Number: 181
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: 4 Hearts
  • Cost: 0
Horse Racetrack
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Horse Racetrack:

Public.

  • Number: 52
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 3 Diamonds
  • Cost: 7
  • Upkeep: +3
  • Control: 1
Hot-loaded Rounds
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Hot-loaded Rounds:

Shootout: Target a Weapon card. Until this shootout round ends, the card gains a +3 Bullet bonus. Immediately after Draw hands are revealed this round, ace the card.

  • Number: 16
  • Rarity: C
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 0
Humphrey Walters Exp.
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Humphrey Walters Exp.:

Experienced. Lycanthrope. Town Founder. Noon: Boot Humphrey. Target another Dude at Humphrey's location. Raise the Dude's Influence by Humphrey's Influence, then lower Humphrey's Influence to 0 until after Nightfall. Shootout Pull: You can take this action once per shootout. If the pull is red or if a Full Moon resolved this turn, bring the Werewolf into play unbooted from your Play hand in place of Humphrey and add Humphrey to your Play hand, discarding attached cards.

  • Number: 88
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 6
  • Upkeep: 2
  • Influence: 3
  • Bullet Rating: 0 Draw
  • Outfit: Blackjacks
Idleness Exp.
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Idleness Exp.:

Experienced. Blessed:1 Noon: Boot Idleness. Boot another Dude at Idleness's location.

  • Number: 89
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 2
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: The Flock
Infared Spectacles
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Infared Spectacles:

Gadget Difficulty:6 Reaction: Immediately after this Dude moves to a location to call out a Dude at the location, boot the Infrared Spectacles. The target cannot refuse the call-out.

  • Number: 140
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 10 Hearts
  • Cost: 2
Intimidation
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Intimidation:

Shootout: Boot one of your Dudes in this shootout. Target an opposing Dude. Until the shootout ends, lower the target Dude's Bullet rating by your Dude's Influence (minimum 0). If the target Dude ever has a Bullet rating of 0 during the rest of the shootout, the Dude becomes a Draw until the shootout ends.

  • Number: 17
  • Rarity: R
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 0
Investment Broker
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Investment Broker:

Private. Controller Noon: Pay 10 ghost rock. The Investment Broker permanently gains 1 Control Point.

  • Number: 53
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 3 Diamonds
  • Cost: 6
  • Upkeep: +1
  • Control: 1
It`s Just You and Me
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It's Just You and Me:

Shootout: For this shootout round, Bullet ratings of Dudes other than the shooters do not contribute to the number of cards drawn or redrawn. Such Dudes cannot be aced due to Draw hand resolution this round.

  • Number: 18
  • Rarity: C
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 0
Jenny Cooper
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Jenny Cooper:

Shootout: Move Jenny from her posse to an in-town location. One of your Law Dogs can move from any location to the shootout's location and join the posse.

  • Number: 90
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Law Dogs
Joseph Eyes-Like-Rain Exp.
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Joseph Eyes-Like-Rain Exp.:

Experienced. Shaman:5 While Joseph is in play, no other player may draw an extra card for having the most total Influence during Nightfall. Noon: Boot Joseph and discard a Spirit attached to him. Until after Nightfall, lower the value of each Abomination in play by the Fear level (minimum A).

  • Number: 91
  • Rarity: F
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 9
  • Upkeep: 2
  • Influence: 4
  • Bullet Rating: 1 Stud
  • Outfit: Sioux Union
Joseph`s Return
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Joseph's Return:

Each Terror in play has -1 Influence (minimum 0) until after Nightfall. Ace this card.

  • Number: 124
  • Rarity: C
  • Card Type: Event
  • Poker Value: 4 Hearts
Killer Kerry
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Killer Kerry:

Reaction: When one or more Dudes in a posse are chickening out between shootout rounds, boot Kerry. All Dudes in the posse must stay for another round.

  • Number: 92
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Sweetrock
Last Rites
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Last Rites:

Miracle Reaction 5: Immediately before a Harrowed Dude is aced, perform this Miracle. If the Miracle succeeds, the Dude goes to Boot Hill without the Harrowed pull.

  • Number: 172
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: J Hearts
  • Cost: 0
Lemat Pistol
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Lemat Pistol:

Weapon. Shotgun. Shootout: Discard the Lemat Pistol. Ace an opposing Dude with a value less than or equal to this Dude's Bullet rating.

  • Number: 141
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 4 Hearts
  • Cost: 1
Looking Glass card scan: click to enlarge
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Looking Glass:

Noon Hex 6: If this Huckster is at an in-town Deed and this Hex succeeds, then until after Nightfall your Dudes are adjacent to all other in-town Deeds while at the Deed.

  • Number: 153
  • Rarity: C
  • Card Type: Hex
  • Poker Value: 7 Hearts
  • Cost: 0
Lost in the Badlands
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Lost in the Badlands:

Reaction: When a Dude is moving to an out-of-town Deed, move the Dude to another out-of-town Deed of your choice.

  • Number: 19
  • Rarity: C
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Low Profile
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Low Profile:

Noon Pull: Target a Wanted Dude. If the pull exceeds the Dude's value, the Dude and all attached cards go into their owners' hands.

  • Number: 20
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Mad Dog Campbell
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Mad Dog Campbell:

You must pay Mad Dog 1 ghost rock whenever he joins a posse; if you do not, discard him.

  • Number: 93
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 3 Stud
  • Outfit: Drifter
Magic Bus
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Magic Bus:

Horse. Gadget Difficulty:7 Shootout: Boot the Magic Bus to move this Dude and any of your other Dudes at this Dude's location to the shootout's location. They join your posse.

  • Number: 142
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 8 Hearts
  • Cost: 2
Magnum Bullets
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Magnum Bullets:

Bullet. Shootout: Discard Magnum Bullets. Until the shootout ends, negate card effects that prevent opposing Dudes from being aced.

  • Number: 143
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 9 Hearts
  • Cost: 1
Mark of Death
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Mark of Death:

Unique. Shootout Hex 12: If this Hex succeeds, ace an opposing Dude. Discard this card.

  • Number: 154
  • Rarity: R
  • Card Type: Hex
  • Poker Value: A Hearts
  • Cost: 0
Mark of Famine
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Mark of Famine:

Noon Hex 6: Boot this Huckster. Target a Deed in play. If this Hex succeeds, lower the Deed's Production to 0 until the next High Noon.

  • Number: 155
  • Rarity: C
  • Card Type: Hex
  • Poker Value: 4 Hearts
  • Cost: 0
Mark of Man
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Mark of Man:

Noon: Target a Dude in play. Lower the Dude's value by 3 (minimum A), until after Nightfall.

  • Number: 21
  • Rarity: C
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Mark of Pestilence
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Mark of Pestilence:

Noon Hex X: Target a Dude at this Huckster's or an adjacent location. X is the Dude's value. If this Hex succeeds, lower the Dude's value by 1 at the end of each High Noon for the rest of the game. If the Dude's value drops below A, ace the Dude, who goes to Boot Hill and cannot return to play in any way. Discard this card.

  • Number: 156
  • Rarity: C
  • Card Type: Hex
  • Poker Value: 2 Hearts
  • Cost: 0
Mark of War
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Mark of War:

Noon Hex 10: If this Hex succeeds, Dudes cannot refuse call-outs until after Nightfall. Discard this card.

  • Number: 157
  • Rarity: R
  • Card Type: Hex
  • Poker Value: 3 Hearts
  • Cost: 0
Mark Preston
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Mark Preston:

No Dude with a value less than Mark's can call him out without a card effect.

  • Number: 94
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 3 Stud
  • Outfit: Texas Rangers
Mask
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Mask:

This Dude does not become Wanted for joining a posse in a shootout at another player's Private location.

  • Number: 144
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 9 Hearts
  • Cost: 2
Maze Rats- Landed Rats
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Maze Rats- Landed Rats:

Starting Ghost Rock:19 Each of your Deeds owned by another player and worth at least 1 Control Point is worth +1 Control Points. During the Upkeep Phase, you may collect Production for Deeds you control but do not own.

  • Number: 177
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +4
  • Outfit: Maze Rats
Misdirection
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Misdirection:

Cheatin'! Reaction: When another player reveals an illegal Draw hand, boot a number of Dudes controlled by the player, up to his or her hand rank. Only one Cheatin'! card can be played against a player per draw.

  • Number: 22
  • Rarity: C
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 0
Monopoly
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Monopoly:

Noon: Select one of these traits: Brothel, Saloon, or Government. When Nightfall begins this turn, any player who controls all Deeds with the trait in play gains 1 Control Point until Nightfall ends.

  • Number: 23
  • Rarity: R
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 0
Museum
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Museum:

Public. The Museum's Control Points equal the number of Archaeological Digs in play.

  • Number: 54
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 3
  • Upkeep: 0
  • Control: *
Nate Hunter Exp.2
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Nate Hunter Exp.2:

Experienced 2 Reaction: When your opponent in a shootout reveals an illegal Draw hand, get a Cheatin'! card from your deck or discard pile and immediately play it. Shuffle the deck if the card came from it.

  • Number: 95
  • Rarity: R
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 11
  • Upkeep: 3
  • Influence: 5
  • Bullet Rating: 4 Stud
  • Outfit: Law Dogs
Nature`s Wrath
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Nature's Wrath:

Noon Spirit 4: If this Spirit succeeds, target an unbooted Dude in play. Until after Nightfall, while the Dude is at his or her Home, lower the Dude's Influence to 0.

  • Number: 182
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: 8 Hearts
  • Cost: 0
Nebuchadnezzar
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Nebuchadnezzar:

Abomination. Shootout: Boot one of your Hucksters. Raise Nebuchadnezzar's Bullet rating by the Huckster's Huckster rating.

  • Number: 96
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 1
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Whateley
Nelson Roberts Exp.
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Nelson Roberts Exp.:

Experienced. Reaction: Immediately after a Dude boots to join a posse, lower Nelson's Bullet rating to 0 until the shootout ends and boot a card attached to Nelson with "Rifle" in the title. The Dude still boots but does not move or join the posse.

  • Number: 97
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 6
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 2 Stud
  • Outfit: The Agency
Nick`s Never Closes
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Nick's Never Closes:

Public. Saloon. The controller of Nick's Never Closes has -1 total Influence during Nightfall.

  • Number: 55
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 5
  • Upkeep: +2
  • Control: 2
No Mint Juleps Here
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No Mint Juleps Here:

Noon: Target a location you own or control. Boot the Dude(s) with the highest Influence at the location.

  • Number: 24
  • Rarity: R
  • Card Type: Action
  • Poker Value: A Clubs
  • Cost: 0
Panic Attack
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Panic Attack:

Noon Pull: If the Fear level is over 7, target a Dude in play and boot one of your Terrors at the Dude's location. If the pull plus the number of Terrors at the location exceeds the Dude's value, discard the Dude.

  • Number: 25
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Papa`s Lode Strike
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Papa's Lode Strike:

Private. Strike. Papa's Lode Strike has 0 Production until the next Strike enters play. When the next Strike enters play, permanently raise the Production of Papa's Lode Strike to equal the Strike's Production.

  • Number: 56
  • Rarity: R
  • Card Type: Deed
  • Poker Value: K Diamonds
  • Cost: 4
  • Upkeep: *
  • Control: 0
Peace Pipe
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Peace Pipe:

Mystical. Only a Shaman can attach the Peace Pipe. Reaction: Immediately before this Shaman pulls for a Spirit, discard the Peace Pipe. Double the Shaman's Shaman rating for the pull.

  • Number: 145
  • Rarity: R
  • Card Type: Goods
  • Poker Value: K Hearts
  • Cost: 1
Pennsylvania Kid
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Pennsylvania Kid:

The Pennsylvania Kid cannot be aced in a shootout if another Dude in his posse can be aced instead.

  • Number: 98
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 1 Stud
  • Outfit: The Agency
Piano Player
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Piano Player:

Improvement. The Piano Player can only be attached to a Brothel. The Piano Player's Deed gains +2 Production.

  • Number: 164
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 9 Spades
  • Cost: 1
  • Upkeep: +2
Pipe
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Pipe:

Noon: Boot this Dude at an in-town Deed. Until after Nightfall, each Dude at the Deed has -1 Influence.

  • Number: 146
  • Rarity: C
  • Card Type: Goods
  • Poker Value: Q Hearts
  • Cost: 1
Postal Fine
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Postal Fine:

Noon: Target a player with over than five cards in his or her hand. For each card over five, the player must either pay 1 ghost rock or send one of the cards to Boot Hill.

  • Number: 26
  • Rarity: C
  • Card Type: Action
  • Poker Value: K Clubs
  • Cost: 0
Pride Exp.
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Pride Exp.:

Experienced. Reaction: Immediately before a card effect removes Pride from a shootout, negate the effect.

  • Number: 99
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 8
  • Upkeep: 1
  • Influence: 3
  • Bullet Rating: 2 Stud
  • Outfit: The Flock
Prof. Susan Franklin Exp.
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Prof. Susan Franklin Exp.:

Experienced. Mad Scientist:1 Noon: If Prof. Franklin is at her Home, boot her. Target a player. Look at the player's hand.

  • Number: 100
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Collegium
Psychic Projector
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Psychic Projector:

Gadget Difficulty:4 Noon: Boot this Dude. Target another Dude in play. Until after Nightfall, the target Dude gains Influence equal to this Dude's Influence. Until after nightfall, lower this Dude's Influence to 0.

  • Number: 147
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 4 Hearts
  • Cost: 2
Pump
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Pump:

Improvement. The Pump can only be attached to a Strike worth at least 1 Control Point. Raise the Control Points of the Pump's Deed by 1.

  • Number: 165
  • Rarity: R
  • Card Type: Improvement
  • Poker Value: 5 Spades
  • Cost: 1
  • Upkeep: 0
  • Control: +1
Purging of the Golden Mare
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Purging of the Golden Mare:

Each player may remove any copies of Dudes or Deeds in play or in any Boot Hill from his or her deck, Play hand, and discard pile. Such cards go to their owners' Boot Hill.

  • Number: 125
  • Rarity: C
  • Card Type: Event
  • Poker Value: 9 Hearts
Rats In Gomorra
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Rats In Gomorra:

Noon: Any number of your Dudes moves from one location to another.

  • Number: 27
  • Rarity: C
  • Card Type: Action
  • Poker Value: 2 Clubs
  • Cost: 3
Reckoner`s Bullet
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Reckoner's Bullet:

Unique. Bullet. Only a Terror with a ready Weapon attached can attach the Reckoner's Bullet. The ghost rock cost of the Reckoner's Bullet cannot be lowered. Shootout: Ace the Reckoner's Bullet. Ace an opposing Dude.

  • Number: 148
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 2 Hearts
  • Cost: 8
Reggie Cornell
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Reggie Cornell:

Non-Unique. Reggie's Influence cannot be lowered in any way. Events cannot ace or discard Reggie; cancel any Event that would do so.

  • Number: 101
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 2
  • Upkeep: 2
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Richard Boothe Exp.
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Richard Boothe Exp.:

Experienced. Noon: If Richard is at a Strike, boot him. Gain ghost rock equal to the Strike's Production, then lower the Production to 0 until the next High Noon.

  • Number: 102
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 3 Draw
  • Outfit: Maze Rats
Roll of Dimes
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Roll of Dimes:

Bullet. Reaction: Immediately before this Dude takes an action on one of his or her attached cards with "Shotgun" in the title or with the Shotgun trait, ace the Roll o' Dimes. This Dude gains a +5 Bullet bonus until the action ends.

  • Number: 149
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 7 Hearts
  • Cost: 2
Run, You Coward!
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Run, You Coward!:

Reaction: When a Dude leaves a shootout by chickening out or by a card effect from the Dude's controller, play this card. For the rest of the game, while one or more of your Dudes oppose the Dude in a shootout, lower the Dude's Influence to 0, the Dude has a -1 Bullet penalty (minimum 0), and the Dude becomes a Draw.

  • Number: 28
  • Rarity: R
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Saloon`s on Fire
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Saloon's on Fire:

Target one of your Saloons. That Saloon catches fire; ace it. Permanently raise by 1 the Control Points of each other Saloon in play. Ace this card.

  • Number: 126
  • Rarity: C
  • Card Type: Event
  • Poker Value: Q Hearts
Sam Horowitz Exp.
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Sam Horowitz Exp.:

Experienced. Noon: If Sam is at a Deed you control or own, boot him and he becomes Wanted. Ace the Deed.

  • Number: 103
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 2
  • Influence: 0
  • Bullet Rating: 2 Draw
  • Outfit: Blackjacks
Scared Stiff Saloon
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Scared Stiff Saloon:

Public. Saloon. Controller Shootout: Until after Nightfall, lower to 0 the Bullet rating of each Dude with a value less than the Fear level at the Scared Stiff Saloon.

  • Number: 57
  • Rarity: R
  • Card Type: Deed
  • Poker Value: Q Diamonds
  • Cost: 4
  • Upkeep: +1
  • Control: 1
Second Bowl
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Second Bowl:

Noon Miracle 6: If this Miracle succeeds, target a Strike in play. Until the next High Noon, lower the Strike's Control Points and Production to 0.

  • Number: 173
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: 9 Hearts
  • Cost: 0
Seldon Harrison
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Seldon Harrison:

An Agency player cannot control Seldon. Seldon will not call out a Texas Ranger.

  • Number: 104
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Drifter
Seventh Bowl
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Seventh Bowl:

Unique. Noon Miracle 16: Ace this Blessed. If this Miracle succeeds, target all Dudes in play. Each of the Dudes' controllers pulls for the Dude. If a Dude's pull equals or exceeds the Dude's value, ace the Dude.

  • Number: 174
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: A Hearts
  • Cost: 0
Seventh-Sign Strike
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Seventh-Sign Strike:

Private. Strike. Each non-Terror, non-Blessed Dude at the Seventh-Sign Strike has a -2 Bullet penalty (minimum 0) and has his or her value lowered by 3. If a Dude's value drops under A at the Seventh-Sign Strike, ace the Dude.

  • Number: 58
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 5 Diamonds
  • Cost: 13
  • Upkeep: +8
  • Control: 3
Shallow Grave
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Shallow Grave:

Noon: Target a Dude in Boot Hill. Shuffle all copies of the Dude in Boot Hill back into their owners' decks.

  • Number: 29
  • Rarity: R
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 0
Sheila Mirabella Exp.
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Sheila Mirabella Exp.:

Experienced. Noon: Attach a Goods card to Sheila without ghost rock cost. When Nightfall ends, discard the Goods.

  • Number: 105
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 6
  • Upkeep: +1
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Shigetoshi Hohiro
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Shigetoshi Hohiro:

Blessed:1 Reaction Pull: Immediately after a Huckster at Shigetoshi's location pulls for a hex, boot Shigetoshi. If your pull exceeds the Huckster's skill rating plus pull, the Huckster goes Home booted.

  • Number: 106
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Maze Rats
Shotgun Wedding
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Shotgun Wedding:

Noon: Boot one of your cards with "Chapel," "Church," or "Courthouse" in the title. Target a Dude in town. Give the Dude's controller ghost rock equal to the Dude's Influence. The Dude cannot call out your Dudes for the rest of the game. The Dude's controller can boot a card he or she controls with "Church" or "Courthouse" in the title as a Noon action to lift the restriction. Ace this card.

  • Number: 30
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Sidewalk
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Sidewalk:

Non-Unique. Improvement. Dudes can move to an adjacent location from this one without booting, but must boot if they move back to this location the same turn.

  • Number: 166
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: A Spades
  • Cost: 1
  • Upkeep: 0
Silas Peacock Exp.
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Silas Peacock Exp.:

Experienced. Whenever a Dude goes to Boot Hill, boot Silas.

  • Number: 107
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: Whateley
Silver Bullets
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Silver Bullets:

Bullet. Shootout: Discard Silver Bullets. Ace an opposing Abomination.

  • Number: 150
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 5 Hearts
  • Cost: 1
Sioux Union- War Party
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Sioux Union- War Party:

Starting Ghost Rock:19 Shootout: Boot one of your Shamans. Target one of your Sioux Dudes in this shootout. Until the shootout ends, the Dude gains a Bullet bonus equal to the Shaman's Shaman rating. Cancel the bonus if either Dude has a Weapon ready that non-Sioux could attach.

  • Number: 179
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +3
  • Outfit: Sioux Union
Sixth Bowl
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Sixth Bowl:

Noon Miracle X: Boot this Blessed. Target a Terror in your Play hand. Reveal the Terror to the other players. X is the Terror's ghost rock cost. If this Miracle succeeds, bring the Terror into play at this Blessed's location without ghost rock cost.

  • Number: 175
  • Rarity: R
  • Card Type: Miracle
  • Poker Value: 2 Hearts
  • Cost: 0
Skunky Swade Exp.
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Skunky Swade Exp.:

Experienced. Skunky's Influence does not contribute to your total during Nightfall. While Skunky is at one of your Deeds, you collect the Deed's Production as if you were the owner.

  • Number: 108
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 4
  • Upkeep: 2
  • Influence: 3
  • Bullet Rating: 1 Draw
  • Outfit: Blackjacks
Sleep o` the Dead
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Sleep o' the Dead:

Noon Harrowed Power: Target one of your unbooted Harrowed Dudes. For the rest of the game, the Dude gains the ability "Noon: Boot a Dude with a lower value at this Dude's location." Ace this card.

  • Number: 31
  • Rarity: R
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 0
Spare Chamber
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Spare Chamber:

Reaction: Immediately after a Bullet card attached to this Dude is discarded or aced, discard the Spare Chamber. Reattach the Bullet card to this dude.

  • Number: 151
  • Rarity: R
  • Card Type: Goods
  • Poker Value: J Hearts
  • Cost: 1
Spirit`s Eyes
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Spirit's Eyes:

While Spirit's Eyes is in a posse, your Shamans outside of the posse can call Spirits as if they were in the posse.

  • Number: 109
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 2 Stud
  • Outfit: Sioux Union
Spurs
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Spurs:

No Dude may attach more than one Spurs. This Dude gains +1 Influence while at an in-town location. Noon: Unboot a non-Gadget Horse attached to this Dude. You may take each action on the Horse an extra time this turn, if you already took it this turn.

  • Number: 152
  • Rarity: C
  • Card Type: Goods
  • Poker Value: J Hearts
  • Cost: 3
Stained-Glass Windows
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Stained-Glass Windows:

Improvement. Stained-Glass Windows can only be attached to an in-town Deed.During a shootout at this location, any player with a Dude in the shootout may, as a Shootout action, throw the fight through the window into the Town Square: discard Stained-Glass Windows and move both posses to the Town Square, ignoring movement restrictions; any Dudes at the Town Square can immediately join a posse.

  • Number: 167
  • Rarity: C
  • Card Type: Improvement
  • Poker Value: 10 Spades
  • Cost: 1
  • Upkeep: 0
Stand Alone, Die Alone
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Stand Alone, Die Alone:

Raise each Wanted Dude's Upkeep cost by 1 until Nightfall. Ace this card.

  • Number: 127
  • Rarity: R
  • Card Type: Event
  • Poker Value: 4 Hearts
Statute 32 of the Penal Code
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Statute 32 of the Penal Code:

Unready all Weapons in play. Weapons cannot be made ready until after Nightfall. Weapons attached this turn are unready. Immediately after Nightfall, each Dude can ready one of his or her Weapons.

  • Number: 128
  • Rarity: R
  • Card Type: Event
  • Poker Value: 7 Hearts
Stayin` Put
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Stayin' Put:

Reaction Hex 4: When one of your Dudes joins a posse, cast this Hex. If this Hex succeeds, another player's card effects cannot remove the Dude from the shootout.

  • Number: 158
  • Rarity: C
  • Card Type: Hex
  • Poker Value: J Hearts
  • Cost: 0
Stoker versus Knicknevin
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Stoker versus Knicknevin:

Noon: If your highest-value Dude is at the Town Square and the highest-value Dude controlled by another player is at the Town Square or an adjacent location, your Dude issues an unrefusable call-out to the other Dude. The other Dude moves to the Town Square for the shootout, ignoring movement restrictions. No other Dudes can join.

  • Number: 32
  • Rarity: C
  • Card Type: Action
  • Poker Value: 2 Clubs
  • Cost: 0
Storage Shed
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Storage Shed:

Private. If ownership of the Storage Shed changes, cards under it go to their owners' discard piles. Owner Noon: If the Storage Shed has fewer than five cards under it, boot it. Place a card under it from your Play hand. Owner Noon: Boot the Storage Shed and discard your Play hand. Take the cards under the Storage Shed for your Play hand.

  • Number: 59
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 5 Diamonds
  • Cost: 3
  • Upkeep: 0
  • Control: 0
Sun In His Eyes
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Sun In His Eyes:

Shaman:0

  • Number: 110
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 2 Draw
  • Outfit: Sweetrock
Supernatural Smarts
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Supernatural Smarts:

Noon Harrowed Power: Target one of your unbooted Harrowed Dudes. For the rest of the game, the Dude gains +1 Influence. Ace this card.

  • Number: 33
  • Rarity: C
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0
Supernatural Speed
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Supernatural Speed:

Noon Harrowed Power: Target one of your unbooted Harrowed Dudes. For the rest of the game, the Dude gains a +1 Bullet bonus. Ace this card.

  • Number: 34
  • Rarity: C
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Tailoring Shop
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Tailoring Shop:

Private. Controller Noon: Pay 1 ghost rock. Until after Nightfall, a Dude at the Tailoring Shop gains +1 Influence. You can take this action any number of times per turn, but only once per Dude per turn.

  • Number: 60
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 4 Diamonds
  • Cost: 5
  • Upkeep: 0
  • Control: 1
Tax Season
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Tax Season:

Each player must discard a third of his or her ghost rock, rounding down any fractions. Ace this card.

  • Number: 129
  • Rarity: C
  • Card Type: Event
  • Poker Value: 3 Hearts
Termite Infestation
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Termite Infestation:

Noon: Target an in-town Deed worth at least one Control Point. Boot the Deed. Until a player boots one of his or her Dudes at the Deed as a Noon action, the Deed cannot be unbooted, is considered to have a blank text box, and is worth 0 Control Points. The Deed's Production or Upkeep cost remains the same.

  • Number: 35
  • Rarity: C
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 2
The Drifter
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The Drifter:

The Drifter's Upkeep cost cannot be reduced.

  • Number: 111
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 1
  • Upkeep: 7
  • Influence: 3
  • Bullet Rating: 3 Stud
  • Outfit: Drifter
The End is Nigh
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The End is Nigh:

If the Fear Level is over 7, gain 1 Control Point until after Nightfall.

  • Number: 131
  • Rarity: C
  • Card Type: Event
  • Poker Value: A Hearts
The House Always Wins
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The House Always Wins:

Until after the Gambling Phase next turn, players cannot play Cheatin'! cards, but each illegal hand revealed is considered the worst possible hand: for lowball, a Dead Man's Hand, and for any other Draw, a non-Flush A,2,3,4,6.

  • Number: 132
  • Rarity: C
  • Card Type: Event
  • Poker Value: 2 Hearts
The Missionary
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The Missionary:

Blessed:2 Reaction: Immediateley before a Dude pulls for a Hex or Spirit, raise the Spell's Difficulty by The Missionary's Blessed rating.

  • Number: 112
  • Rarity: R
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Stud
  • Outfit: The Flock
Third Bowl
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Third Bowl:

Noon Miracle 9: If this Blessed is at a Deed and this Miracle succeeds, ace this card. Discard the Deed.

  • Number: 176
  • Rarity: C
  • Card Type: Miracle
  • Poker Value: 8 Hearts
  • Cost: 0
Thunderbird
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Thunderbird:

Shaman:3 Only a Sioux player can bring the Thunderbird into play.

  • Number: 113
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 0 Stud
  • Outfit: Sioux Union
Tinker
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Tinker:

Reaction: Immediately before a Mad Scientist pulls to create a Weapon Gadget, raise the Gadget Difficulty by 2. If the pull succeeds, the Gadget gains a permanent +1 Bullet bonus.

  • Number: 36
  • Rarity: C
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0
Together at Last
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Together at Last:

Shootout: When you select your shooter for this shootout round, select another Dude in your posse. The Dude's Bullet rating adds to the number of cards you draw or redraw for this shootout round.

  • Number: 37
  • Rarity: R
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 0
Tomb Guardian
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Tomb Guardian:

Abomination. While the Tomb Guardian is at a location you own, if it has not moved this turn, it gains a +3 Bullet bonus and becomes a Stud.

  • Number: 114
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Trackin` Teeth
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Trackin' Teeth:

Noon Harrowed Power: Target one of your unbooted Harrowed Dudes. For the rest of the game, the Dude gains the ability "Noon: Target a Dude at this Dude's location. Immediately after the target Dude moves, this Dude can move to the same location as a Reaction. If a different Dude is already this action's target, the Dude is no longer targeted." Ace this card.

  • Number: 38
  • Rarity: R
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 0
Trading Post
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Trading Post:

Public. The Trading Post's controller can attach Goods to booted Dudes.

  • Number: 61
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 4 Diamonds
  • Cost: 3
  • Upkeep: +1
  • Control: 0
Two Birds Chirping
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Two Birds Chirping:

Shaman:1 Two Birds cannot call Spirits with values over 9.

  • Number: 115
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 0 Stud
  • Outfit: Drifter
Wendigo Garrison
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Wendigo Garrison:

If you reveal an illegal shootout Draw hand while Wendigo is in your posse, raise your hand rank by one rank to the worst possible hand of that rank.

  • Number: 116
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Blackjacks
Western Union Offices
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Western Union Offices:

Public. Controller Noon: Pay 1 ghost rock to move a Goods attached to one of your Dudes to another of your booted or unbooted Dudes in play, even if the Dude attaching the Goods is at a location you do not control.

  • Number: 62
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 6
  • Upkeep: +2
  • Control: 1
White Horse
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White Horse:

Reaction: Immediately before Nightfall, White Horse boots to move to a location containing another Dude.

  • Number: 117
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 3
  • Upkeep: 2
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Sioux Union
Wrath O` God
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Wrath O' God:

Discard the Deed worth the most Control Points in play. If more than one Deed has the most Control Points, each Deed's controller pulls for it. Discard the Deed with the highest pull. Ace this card.

  • Number: 133
  • Rarity: R
  • Card Type: Event
  • Poker Value: 9 Hearts


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