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A Promise Made:
Deplete a character in your party and choose a different character in your party: The character you chose is not discarded. Use only when one of your characters would be discarded.
- Card Number: 75
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Boost Type: FOR
- Boost Value: 1
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Alarm Clock:
Non-Unique
Attached character cannot be depleted by your opponent's effects.
- Card Number: 30
- Rarity: Common
- Card Type: Item
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Aramaki - Intoxicated:
Male, Soldier, Soul Reaper
Deplete: Choose a character that your opponent must defend with. Use only when you attack with a Squad 11 character.
- Card Number: 2
- Rarity: Common
- Card Type: Character
- Body: 3
- Spirit: 2
- Boost Type: QCK
- Boost Value: 2
- Stats: For: 4 / Str: 4
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Ashisogijizo:
Attached character gets +1 to all stats. (*) While attached to Mayuri, your opponent discards the top card of his deck when he depletes a character in his party.
- Card Number: 101
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Bat Hollow - In Formation:
Evil, Hollow, Non-Unique
Discard a Hollow that costs 2 energy or less from your hand: Bat Hollow gets +1 to all stats this battle. Limit once per turn.
- Card Number: 3
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 1 / Spp: 1
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Body Energy:
- Card Number: 40
- Rarity: Common
- Card Type: Body Energy
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Byakuya - Impassable:
Cute, Male, Soldier, Soul Reaper
While Byakuya is renewed, your opponent's attacks do -2 power damage.
- Card Number: 80
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 3
- Boost Type: FOR
- Boost Value: 1
- Stats: Str: 5 / Spp: 5
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Cammie - Adorable:
Animal, Cute
Discard Cammie from play: Search your deck for a character with "Karakura" in the title and put it in your hand.
- Card Number: 45
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 2 / Qck: 2
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Cammie - Karakura Sonic Lion:
Animal, Cute, Good, Spirit
(You may play Cammie anytime you may play an event.) If the characters in your party have "Karakura" in the title, your opponent loses 4 power when you defend with Cammie.
- Card Number: 92
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: For: 4 / Spp: 4 / Qck: 4
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Carried Away:
(Remove from the game after use.) Remove your opponent's discard pile from the game.
- Card Number: 36
- Rarity: Common
- Card Type: Event
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
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Chad - Empowered:
Cute, Good, Male, Spirit
Chad gets +1 STR for each other Good character in your party, to a max of +5.
- Card Number: 4
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 2
- Stats: For: 4 / Int: 2 / Str: 2
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Chad - Junior High School Student:
Cute, Good, Human, Male, Student
When Chad enters play, you may put a Student from your discard pile into your hand. If you do, your opponent loses 1 power.
- Card Number: 46
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 4 / Str: 4 / Spp: 4
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Chad - Unyielding:
Cute, Good, Male, Spirit
While Chad is renewed, your opponent's events cost +1 spirit energy.
- Card Number: 81
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 3
- Boost Type: SPP
- Boost Value: 1
- Stats: Str: 3 / Agi: 3 / Qck: 3
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Clash of the Titans:
Discard all characters in play that are not in battle. Use only while you are defending with a character.
- Card Number: 105
- Rarity: Rare
- Card Type: Event
- Mind: 4
- Boost Type: QCK
- Boost Value: 1
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Don Kan'onji - Celebrity:
Good, Human, Male
When Don Kan'onji wins a battle against an Evil character, draw a card.
- Card Number: 47
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: INT
- Boost Value: 1
- Stats: For: 3 / Agi: 3
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Don Kan'onji - Karakura Gold:
Good, Human, Male
Don Kan'onji gets +1 to all stats for each character in your party with "Karakura" in the title. While Don Kan'onji has Super Spirit Javelin attached, he may use his STR to defend as any stat.
- Card Number: 82
- Rarity: Rare
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: SPP
- Boost Value: 1
- Stats: Str: 6 / Agi: 6 / Spp: 4
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Dressing Room:
Deplete a character in your party: Search your deck for a different version of that character and put it in your hand.
- Card Number: 34
- Rarity: Common
- Card Type: Battleground
- Mind: 1
- Boost Type: SPP
- Boost Value: 1
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Energy Devouring Eye Patch:
At the start of your Main Step, pay 2 spirit or discard Energy Devouring Eye Patch from play. (*) Discard Energy Devouring Eye Patch from play: Attached character gets +X SPP this battle. X = the number of depleted spirit energy you have.
- Card Number: 68
- Rarity: Uncommon
- Card Type: Item
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
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Flying Trinket:
Discard Flying Trinket from play: Your opponent cannot defend against attached character this turn. (*) Attach only to a character that has an energy cost of 4 or more.
- Card Number: 102
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Frilled Hollow - Moving Along:
Evil, Hollow, Non-Unique
When Frilled Hollow leaves play, you may put in play a Hollow that costs 2 or less from your discard pile, depleted.
- Card Number: 5
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: Int: 2 / Agi: 2 / Spp: 2
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Ganging Up:
(Remove from the game after use.) Put up to 3 Evil Humans from your discard pile into your hand.
- Card Number: 76
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Ganju - Focused:
Good, Male, Spirit
Ganju cannot be depleted by your opponent's effects.
- Card Number: 6
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 3 / Spp: 2 / Qck: 2
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Ganju - Grappling Hook Expert:
Good, Male, Spirit
(When Ganju is discarded from your hand by a card effect, you may put an item from your discard pile into your hand.)
- Card Number: 48
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 3
- Boost Type: FOR
- Boost Value: 1
- Stats: Str: 4 / Agi: 2 / Qck: 2
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Ganju - Snoozing:
Good, Male, Spirit
Renew Ganju when you play an event. Limit once per turn.
- Card Number: 83
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 3 / Qck: 3
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Gin - Smug:
Cute, Male, Soldier, Soul Reaper
Your Squad 3 characters can use any of their stats to defend as any stat.
- Card Number: 84
- Rarity: Rare
- Card Type: Character
- Body: 1
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 2 / Spp: 2
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Ginko Below the Belt:
Non-Unique
Discard Ginko Below the Belt from play: Renew one mind or one spirit energy.
- Card Number: 69
- Rarity: Uncommon
- Card Type: Item
- Body: 1
- Boost Type: AGI
- Boost Value: 1
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Golden Cannonball:
(Limit 1 per deck.) Your character gets +4 FOR this battle. Play only during battle.
- Card Number: 37
- Rarity: Common
- Card Type: Event
- Body: 1
- Boost Type: SPP
- Boost Value: 4
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Hanataro - Energized:
Good, Male, Soldier, Soul Reaper
While one of your other Soul Reapers is depleted, Hanataro gets +1 to all stats.
- Card Number: 85
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 3 / Qck: 3
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Hanataro - Protective:
Good, Male, Soldier, Soul Reaper
While all the characters in your party are Good, Hanataro may use any of his stats to defend as any stat.
- Card Number: 49
- Rarity: Uncommon
- Card Type: Character
- Body: 3
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: For: 3 / Int: 4 / Str: 3
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Hanataro - Scared:
Good, Male, Soldier, Soul Reaper
When Hanataro enters play, you may put a card from your discard pile with "Ganju" in the title into your hand.
- Card Number: 7
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Boost Type: SPP
- Boost Value: 1
- Stats: Int: 1 / Spp: 1 / Qck: 1
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I'm Red!:
Search your deck for a character with "Karakura" in the title and put it in your hand.
- Card Number: 106
- Rarity: Rare
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Ichigo - Junior High School Student:
Cute, Good, Human, Male, Student
(Ichigo costs -1 body energy if you have played at least 2 other Students this turn.)
- Card Number: 10
- Rarity: Common
- Card Type: Character
- Body: 3
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 3 / Str: 3
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Ichigo - Playful Rescuer:
Cute, Good, Male, Soul Reaper
While you have Rukia in your party, Ichigo can attack the turn he enters play.
- Card Number: 52
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: STR
- Boost Value: 1
- Stats: For: 6 / Spp: 7 / Qck: 5
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Ichigo - Renewed Vigor:
Cute, Good, Male, Soul Reaper
When Ichigo enters play, you may put up to 3 characters from your discard pile at the bottom of your deck.
- Card Number: 88
- Rarity: Rare
- Card Type: Character
- Body: 1
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: For: 3 / Spp: 3
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Ikkaku - Recovering:
Male, Soldier, Soul Reaper
Deplete: Your Squad 11 character in battle gets +2 to all stats for this battle.
- Card Number: 53
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
- Stats: Str: 2 / Agi: 2 / Spp: 2
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Izuru - Student:
Male, Spirit, Student
When you defend with Izuru, you may put a Student from your discard pile into your hand.
- Card Number: 11
- Rarity: Common
- Card Type: Character
- Mind: 3
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
- Stats: For: 2 / Int: 3 / Spp: 2
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Izuru - Unyielding:
Male, Soldier, Soul Reaper
Your Squad 3 characters get +1 to all stats while defending.
- Card Number: 54
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Str: 3 / Agi: 3 / Qck: 3
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Jinta - Batting Clean Up:
Good, Human, Male
Jinta gets +1 to all stats while he has an item attached.
- Card Number: 12
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: For: 2 / Str: 2 / Agi: 2
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Jinta - Karakura Red:
Good, Human, Male
When Jinta defends, renew a Karin in your party. (*) Jinta gets +1 to all stats while defending for each character in your party that has "Karakura" in the title.
- Card Number: 89
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 3 / Spp: 3 / Qck: 3
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Jushiro - Mildly Annoyed:
Cute, Male, Soldier, Soul Reaper
Discard a Squad 13 character from your hand: Draw a card. Use only on your turn. Limit once per turn.
- Card Number: 55
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: Agi: 3 / Spp: 3
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Jushiro - Remembering The Past:
Cute, Male, Soldier, Soul Reaper
Jushiro gets +2 to all stats while you have 5 or more Squad 13 characters in your discard pile. (*) When Jushiro enters play, you may put a Squad 13 character from your discard pile at the top of your deck.
- Card Number: 90
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 4 / Spp: 4 / Qck: 4
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Kaname - Solemn Obstacle:
Male, Soldier, Soul Reaper
Players cannot attack with a character that has the same energy cost as a character that already attacked this turn.
- Card Number: 91
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: For: 2 / Agi: 2 / Spp: 2
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Karakura Attack Formation:
If you have 3 or more characters in your party with "Karakura" in the title, you may remove from the game any character in play.
- Card Number: 77
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Karin - Karakura Red:
Cute, Female, Good, Human
When Karin defends, renew a Jinta in your party. (*) Karin gets +1 to all stats while defending for each character in your party that has "Karakura" in the title.
- Card Number: 93
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 3 / Str: 3 / Agi: 3
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Karin - Reassuring Sister:
Cute, Female, Good, Human
When Karin enters play, renew a Yuzu in your party. (*) Your opponent cannot defend against Karin while she has Soccer Ball attached.
- Card Number: 13
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 2 / Agi: 3 / Qck: 2
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Kenpachi - Awaiting A Challenge:
Male, Soldier, Soul Reaper
Renew Kenpachi when he wins a battle against a character that has an energy cost of 4 or less.
- Card Number: 94
- Rarity: Rare
- Card Type: Character
- Body: 4
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 3 / Str: 3 / Spp: 3
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Kenpachi - Constant Fighter:
Male, Spirit
Kenpachi is not discarded when he loses a battle. Use only while you have less characters in your party than your opponent.
- Card Number: 56
- Rarity: Uncommon
- Card Type: Character
- Body: 3
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: For: 4 / Str: 4 / Spp: 4
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Kenpachi - Questioning:
Male, Soldier, Soul Reaper
Discard an Unnamed Zanpakuto attached to Kenpachi: Deplete 2 of your opponent's characters.
- Card Number: 14
- Rarity: Common
- Card Type: Character
- Body: 3
- Spirit: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 5 / Str: 4 / Spp: 4
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Kiyone - Attentive:
Female, Soldier, Soul Reaper
When Kiyone enters play, you may search your deck for up to 2 characters and discard them. Gain 1 power for each Squad 13 character discarded with this effect.
- Card Number: 15
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 2 / Spp: 2 / Qck: 2
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Konjiki Ashisogijizo:
Bankai
Attach Konjiki Ashisogijizo to your Mayuri Kurotsuchi guardian. (*) At the start of your turn remove from the game the top 2 cards of your opponent's deck. (*) Limit 1 attached Konjiki Ashisogijizo at a time.
- Card Number: 107
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Last Words:
Non-Unique
Deplete, remove from the game any number of Soul Reapers from your discard pile: Put the same number of cards from your discard pile at the bottom of your deck in any order.
- Card Number: 31
- Rarity: Common
- Card Type: Item
- Mind: 1
- Boost Type: INT
- Boost Value: 1
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Marechiyo - Squad 2 Lieutenant:
Male, Soldier, Soul Reaper
Deplete: Renew a Squad 2 character with a different name in your party.
- Card Number: SSB11
- Rarity: Subset
- Card Type: Character
- Mind: 2
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 2 / Spp: 2
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Martial Arts Training:
Your opponent discards a random card from his hand. If you have only Wholes in your party, your opponent discards 2 random cards instead.
- Card Number: 38
- Rarity: Common
- Card Type: Event
- Mind: 1
- Spirit: 2
- Boost Type: INT
- Boost Value: 2
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Mayuri - Escape Artist:
Male, Soldier, Soul Reaper
When Mayuri enters play, discard the top 2 cards of your opponent's deck. (*) When Mayuri leaves play, discard the top 2 cards of your opponent's deck.
- Card Number: 57
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: Int: 3 / Agi: 3 / Qck: 3
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Mayuri - Squad 12 Captain:
Male, Soldier, Soul Reaper
When Mayuri deals power damage, you lose the game instead. (*) When your effects would discard any cards from the top of your opponent's deck, discard that amount +1 instead.
- Card Number: SSB18
- Rarity: Subset
- Card Type: Character
- Mind: 5
- Spirit: 2
- Boost Type: AGI
- Boost Value: 2
- Stats: Int: 9 / Spp: 4
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Mayuri - Trigger Happy:
Male, Soldier, Soul Reaper
Discard a Squad 12 character in your party: Discard the top X cards of your opponent's deck. X = the discarded character's energy cost. Limit once per turn.
- Card Number: 16
- Rarity: Common
- Card Type: Character
- Mind: 4
- Spirit: 2
- Boost Type: QCK
- Boost Value: 2
- Stats: Int: 5 / Str: 3 / Spp: 4
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Mayuri Kurotsuchi:
Guardian's Power: 34
When one of your characters deals power damage, discard cards from the top of your opponent's deck equal to that power damage instead. (*) Your Squad 12 characters gain the Non-Unique trait.
- Card Number: 1
- Rarity: Common
- Card Type: Guardian
- Mind: 8
- Body: 5
- Spirit: 7
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Mayuri Kurotsuchi:
Guardian's Power: 34
When one of your characters deals power damage, discard cards from the top of your opponent's deck equal to that power damage instead. (*) Your Squad 12 characters gain the Non-Unique trait.
- Card Number: HT13
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 8
- Body: 5
- Spirit: 7
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Mind Energy:
- Card Number: 41
- Rarity: Common
- Card Type: Mind Energy
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Momo - In Training:
Cute, Female, Spirit, Student
Return a Student in your party that costs 4 energy or less to your hand: Your opponent loses 1 power. Limit once per turn.
- Card Number: 17
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 2 / Spp: 2
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Nanao - Unemotional Assistant:
Cute, Female, Soldier, Soul Reaper
Deplete: Your opponent's attacking character gets -1 to all stats this battle for each Squad 8 character in your discard pile. Use only while you do not have a defending character and while you have only Squad 8 characters in your party..
- Card Number: 18
- Rarity: Common
- Card Type: Character
- Body: 3
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 3 / Spp: 3
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Nanao - Unforgiving:
Cute, Female, Soldier, Soul Reaper
Deplete, remove Nanao from the game: Remove from the game a character in play with an energy cost less than the number of Squad 8 characters in your discard pile.
- Card Number: 58
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Body: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 4 / Str: 4
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Nemu - Sacrificed:
Cute, Female, Soldier, Soul Reaper
Remove Nemu from the game: Discard the top 3 cards of your opponent's deck. If you have Mayuri in your party, discard the top 6 cards instead.
- Card Number: 59
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 2 / Spp: 2
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Nemu - Squad 12 Lieutenant:
Cute, Female, Soldier, Soul Reaper
X Mind: Discard the top X cards of your opponent's deck. Use only while you have 1 or more other Squad 12 characters in your party. Limit once per turn.
- Card Number: SSB17
- Rarity: Subset
- Card Type: Character
- Mind: 3
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 2 / Spp: 2 / Qck: 2
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Nemu - Wounded:
Cute, Female, Soldier, Soul Reaper
If Nemu deals power damage, discard Nemu at the end of battle.
- Card Number: 19
- Rarity: Common
- Card Type: Character
- Mind: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 3 / Agi: 3 / Qck: 3
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Orihime - Disguised:
Cute, Female, Good, Spirit
Orihime gains the Soldier trait while all other characters in your party have that trait. (*) Orihime gains the Soul Reaper trait while all other characters in your party have that trait.
- Card Number: 95
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 4 / Spp: 3 / Qck: 3
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Overreacting:
Your opponent's attacking character gets -5 to all stats this battle. Use only while you do not have a defender.
- Card Number: 78
- Rarity: Uncommon
- Card Type: Event
- Body: 1
- Boost Type: AGI
- Boost Value: 1
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Party Time:
(Remove from the game after use.) Deplete any number of characters in your party: Gain power equal to the number of characters you depleted with this effect.
- Card Number: SSB20
- Rarity: Subset
- Card Type: Event
- Mind: 2
- Boost Type: SPP
- Boost Value: 1
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Protective Shield:
You take -2 power damage from each attack this turn.
- Card Number: 39
- Rarity: Common
- Card Type: Event
- Body: 1
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
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Put Me Down!:
Deplete a character in your party: This attack deals no power damage. Use only during battle.
- Card Number: 110
- Rarity: Ultra Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 2
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Rangiku - Letter Deliverer:
Cute, Female, Soldier, Soul Reaper
When Rangiku enters play, you may renew a Squad 10 character in your party. If you do, discard that character at the end of your turn.
- Card Number: 60
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 3 / Int: 3 / Str: 2
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Renji - Sparring:
Cute, Male, Spirit, Student
When you attack with Renji, you may put a Student from your discard pile into your hand.
- Card Number: 20
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 1
- Boost Type: SPP
- Boost Value: 2
- Stats: For: 1 / Agi: 2 / Qck: 2
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Repentance Cell Guards - On the Job:
Male, Non-Unique, Soldier, Soul Reaper
Discard Repentance Cell Guards from play: Name a Squad. Search your deck for a Soul Reaper from that Squad and put it in your hand.
- Card Number: 21
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 2
- Stats: For: 1 / Str: 1 / Spp: 1
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Research Laboratory:
1 Mind: Search your deck for a Squad 12 character and put it in your hand. Use only if you have discarded 3 or more cards from the top of your opponent's deck this turn. Limit once per turn.
- Card Number: 73
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 2
- Boost Type: INT
- Boost Value: 1
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Roofs of the Seireitei:
Non-Unique
When your opponent uses an activated effect, he discards the top card of his deck.
- Card Number: 35
- Rarity: Common
- Card Type: Battleground
- Mind: 1
- Boost Type: STR
- Boost Value: 1
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Rukia - Freed:
Cute, Female, Good, Soldier, Soul Reaper
When Rukia enters play, you may search your deck for 3 Squad 13 character cards. Your opponent looks at those 3 cards and discards 2 of them. Put the remaining character in your hand.
- Card Number: 22
- Rarity: Common
- Card Type: Character
- Mind: 3
- Boost Type: AGI
- Boost Value: 2
- Stats: For: 2 / Int: 2 / Spp: 2
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Sajin - Squad 7 Captain:
Male, Soldier, Soul Reaper
Squad 7 characters in your party get +2 to all stats while you have more cards in your hand than your opponent.
- Card Number: SSB15
- Rarity: Subset
- Card Type: Character
- Mind: 1
- Body: 3
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: For: 6 / Str: 6 / Spp: 5
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Sanreishuto:
Attach Sanreishuto to your Uryu Ishida guardian. (*) Remove Sanreishuto from the game: Use the effect of your Uryu Ishida guardian. This does not count towards the once per game limit.
- Card Number: 70
- Rarity: Uncommon
- Card Type: Item
- Mind: 2
- Boost Type: FOR
- Boost Value: 1
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Secret Training Grounds:
Non-Unique
While you have less power than your opponent, choose the stat on your defending character that has the highest base. That stat can defend as any stat for this attack. Use only when your opponent attacks.
- Card Number: 104
- Rarity: Rare
- Card Type: Battleground
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 2
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Sentaro - Following Orders:
Male, Soldier, Soul Reaper
Discard the top 5 cards of your deck: Sentaro is not discarded. Use only when Sentaro would be discarded while you have only Squad 13 characters in your party.
- Card Number: 23
- Rarity: Common
- Card Type: Character
- Mind: 3
- Spirit: 2
- Boost Type: QCK
- Boost Value: 2
- Stats: Str: 4 / Spp: 3
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Shinten:
Discard Shinten from play: Deplete a character in your opponent's party. Use only on your turn.
- Card Number: 71
- Rarity: Uncommon
- Card Type: Item
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Shuhei - On the Lookout:
Cute, Male, Soldier, Soul Reaper
Deplete, discard a Squad 9 character from your hand: Your opponent may discard a character from his hand. If he does not, he discards 2 random cards from his hand.
- Card Number: 61
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 2 / Str: 1 / Qck: 2
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Shunsui - Polite Drinker:
Male, Soldier, Soul Reaper
Put 3 Squad 8 characters from your discard pile at the bottom of your deck: Shunsui can attack this turn. Use only when Shunsui enters play.
- Card Number: 62
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 3 / Int: 3 / Spp: 3
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Shunsui - Showered By Petals:
Male, Soldier, Soul Reaper
Shunsui gets +3 to all stats while you have 10 or more cards in your discard pile. If you have 10 or more Squad 8 characters in your discard pile, Shunsui gets +6 to all stats instead.
- Card Number: 96
- Rarity: Rare
- Card Type: Character
- Mind: 4
- Body: 3
- Boost Type: INT
- Boost Value: 2
- Stats: Str: 4 / Spp: 4
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Snake Hollow - Slithering:
Evil, Hollow, Non-Unique
When Snake Hollow enters play, choose a character in your opponent's party. While you have only Hollows in your party, that character cannot use activated effects.
- Card Number: 24
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: Str: 2 / Spp: 2
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Soi Fon - Squad 2 Captain:
Cute, Female, Soldier, Soul Reaper
Deplete: Choose a depleted character in play and discard it. Use while you have only Squad 2 characters in your party.
- Card Number: SSB12
- Rarity: Subset
- Card Type: Character
- Mind: 2
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
- Stats: Agi: 2 / Qck: 2
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Sokyoku Hill:
When an opponent's character in play would be discarded, remove that character from the game instead.
- Card Number: 74
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Sosuke - Out For A Walk:
Male, Soldier, Soul Reaper
Deplete, discard a Soul Reaper from your hand: Look at your opponent's hand and discard a card from it.
- Card Number: 63
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: Str: 1 / Agi: 1 / Qck: 1
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Sosuke - Patient Listener:
Male, Soldier, Soul Reaper
(If your guardian is Sosuke Aizen, you may pay Sosuke's energy cost with any 5 energy instead.)
- Card Number: 97
- Rarity: Rare
- Card Type: Character
- Mind: 3
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 4 / Spp: 4
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Sosuke Aizen:
Guardian's Power: 37
At the start of the game, you may put in play 1 mind energy.
- Card Number: 43
- Rarity: Uncommon
- Card Type: Guardian
- Mind: 8
- Body: 4
- Spirit: 8
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Sosuke Aizen:
Guardian's Power: 37
At the start of the game, you may put in play 1 mind energy.
- Card Number: HT14
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 8
- Body: 4
- Spirit: 8
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Spare Key:
Non-Unique
Discard Spare Key from play: Discard an opponent's battleground in play and draw a card.
- Card Number: 32
- Rarity: Common
- Card Type: Item
- Body: 2
- Boost Type: FOR
- Boost Value: 1
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Spirit Energy:
- Card Number: 42
- Rarity: Common
- Card Type: Spirit Energy
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Squad 12 R&D Team:
Discard the top X cards of your opponent's deck. X = the number of characters in your party. Use only while you have a Squad 12 character in your party.
- Card Number: SSB19
- Rarity: Subset
- Card Type: Event
- Mind: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Squad 2 Awaiting Orders:
(Remove from the game after use.) Discard a character in play with an energy cost equal to or less than the number of Squad 2 characters you have in your party.
- Card Number: SSB13
- Rarity: Subset
- Card Type: Event
- Mind: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Squad 7 Ready to Fight:
Your opponent discards a random card from his hand. Search your deck for a card of the same type and put it in your hand. Use while you have only Squad 7 characters in your party.
- Card Number: SSB16
- Rarity: Subset
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
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Super Nutrition Tablet:
Non-Unique
Remove Super Nutrition Tablet from the game: Put an event from your discard pile at the top of your deck.
- Card Number: 33
- Rarity: Common
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Super Spirit Javelin:
Attached character gets +1 to all stats. (*) Discard a card from your hand: Renew attached character. Use only when an opponent's character attacks and while attached to a character with "Karakura" in the title.
- Card Number: 72
- Rarity: Uncommon
- Card Type: Item
- Spirit: 2
- Boost Type: SPP
- Boost Value: 1
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Tatsufusa - Third Seat of Squad 8:
Male, Soldier, Soul Reaper
Deplete, remove Tatsufusa from the game: Put a card from your discard pile into your hand. Use while you have only Squad 8 characters in your party.
- Card Number: 25
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 1 / Str: 3
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Tetsuzaemon - Squad 7 Lieutenant:
Male, Soldier, Soul Reaper
When Tetsuzaemon leaves play, your opponent discards a random card from his hand.
- Card Number: SSB14
- Rarity: Subset
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 4 / Str: 4 / Spp: 4
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Thug - Angry:
Evil, Human, Male, Non-Unique, Student
Discard an Evil Human from your hand: Evil Humans in your party get +1 to all stats this turn. Limit once per turn.
- Card Number: 50
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Body: 4
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 5 / Int: 2 / Agi: 5
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Thug - Confused:
Evil, Human, Male, Non-Unique, Student
(While Thug is in your discard pile, you may deplete an Evil Human in your party to return Thug to your hand.)
- Card Number: 8
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 1 / Str: 1
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Thug - Glaring:
Evil, Human, Male, Non-Unique, Student
Evil Humans in your discard pile cannot be removed from the game.
- Card Number: 9
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: INT
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Qck: 2
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Thug - Grungy:
Evil, Human, Male, Non-Unique, Student
Discard an Evil Human from your hand: Discard an item in play.
- Card Number: 51
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Body: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: Int: 2 / Agi: 3 / Qck: 3
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Thug - Looming:
Evil, Human, Male, Non-Unique, Student
When Thug enters play, you may put an Evil Human from your discard pile into your hand.
- Card Number: 86
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 3
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 4 / Str: 4 / Agi: 4
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Tobiume:
Attached character gets +1 to all stats. (*) While attached to Momo, your events cost -1 spirit energy.
- Card Number: 103
- Rarity: Rare
- Card Type: Item
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
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Toshiro - Breaking it Up:
Cute, Male, Soldier, Soul Reaper
You may discard a Squad 10 character in your party to renew Toshiro. Limit once per turn.
- Card Number: 98
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Str: 3 / Agi: 3 / Spp: 3
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Toshiro - Keeping the Peace:
Cute, Male, Soldier, Soul Reaper
1 Spirit: If your opponent attacked with 2 or more characters in his last turn, Toshiro does not deplete the first time he attacks this turn.
- Card Number: 64
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 2
- Stats: Int: 3 / Spp: 3 / Qck: 3
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Toshiro Hitsugaya:
Guardian's Power: 36
Any character in your party that has attacked 1 or more times this turn gets +1 to all stats during battle. (*) When you attack with a character that has attacked 1 or more times this turn, gain 1 power.
- Card Number: 79
- Rarity: Rare
- Card Type: Guardian
- Mind: 4
- Body: 6
- Spirit: 10
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Toshiro Hitsugaya:
Guardian's Power: 36
Any character in your party that has attacked 1 or more times this turn gets +1 to all stats during battle. (*) When you attack with a character that has attacked 1 or more times this turn, gain 1 power.
- Card Number: HT15
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 4
- Body: 6
- Spirit: 10
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Ururu - Blaster:
Cute, Female, Good, Human
Ururu gets +1 to all stats while your opponent has one or more Hollows in his party.
- Card Number: 26
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 3
- Boost Type: FOR
- Boost Value: 1
- Stats: Str: 3 / Agi: 3
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Ururu - Karakura Pink:
Cute, Female, Good, Human
When you defend with a character with "Karakura" in the title, your opponent loses 3 power.
- Card Number: 99
- Rarity: Rare
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 2 / Int: 2
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Uryu - Pinnacle of Power:
Cute, Good, Male, Quincy, Spirit
Choose and return any amount of your energy in play to your side deck: Uryu gets +2 to all stats this battle for each energy returned with this effect. Use only if your guardian is Uryu Ishida and if you've used his effect more than once this game.
- Card Number: 109
- Rarity: Ultra Rare
- Card Type: Character
- Mind: 6
- Body: 1
- Boost Type: SPP
- Boost Value: 2
- Stats: Agi: 6 / Spp: 6 / Qck: 6
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Uryu - Unleashed:
Cute, Good, Male, Quincy, Spirit
When Uryu leaves play, you may search your deck for an item that attaches only to a Quincy and put it in your hand.
- Card Number: 65
- Rarity: Uncommon
- Card Type: Character
- Mind: 4
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: Int: 3 / Str: 3 / Spp: 4
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What Did You Say?:
Cancel an activated effect on the queue.
- Card Number: 108
- Rarity: Rare
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Yachiru - Calmly Watching:
Cute, Female, Soldier, Soul Reaper
When Yachiru enters play, you may put a Kenpachi from your discard pile into your hand.
- Card Number: 27
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: Agi: 3 / Spp: 3 / Qck: 3
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Yachiru - Innocent Child:
Cute, Female, Spirit
- Card Number: 66
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 2 / Int: 1
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Yokochin - Thug Leader:
Evil, Human, Male
When Yokochin enters play from your hand, you may put in play up to 4 Evil Humans with different names from your discard pile.
- Card Number: 87
- Rarity: Rare
- Card Type: Character
- Mind: 4
- Body: 6
- Boost Type: STR
- Boost Value: 1
- Stats: For: 5 / Int: 1 / Str: 5
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Yoruichi - Trainer:
Cute, Female, Good, Spirit
2 Body, deplete: Renew a Good, Male character in your party. That character gains +3 to all stats this turn. Limit once per turn.
- Card Number: 28
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 2
- Stats: Int: 2 / Agi: 2 / Qck: 2
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Yoruichi - True Form:
Cute, Female, Good, Spirit
If you overlaid Yoruichi, renew 2 body energy.
- Card Number: 100
- Rarity: Rare
- Card Type: Character
- Body: 5
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 4 / Str: 4
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Yoruichi Shihoin:
Guardian's Power: 35
Lose 1 power: Put a renewed energy from your energy pile into your side deck. If you do, put an energy from your side deck into your energy pile.
- Card Number: 44
- Rarity: Uncommon
- Card Type: Guardian
- Mind: 7
- Body: 7
- Spirit: 6
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Yoruichi Shihoin:
Guardian's Power: 35
Lose 1 power: Put a renewed energy from your energy pile into your side deck. If you do, put an energy from your side deck into your energy pile.
- Card Number: HT16
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 7
- Body: 7
- Spirit: 6
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Yuzu - Helping Animals:
Cute, Female, Good, Human
Yuzu gets +1 to all stats for each Animal you have in your party, to a max of +3.
- Card Number: 29
- Rarity: Common
- Card Type: Character
- Body: 1
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Agi: 2 / Qck: 2
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Yuzu - Running Away:
Cute, Female, Good, Human
(You may discard Yuzu from your hand to renew a Karin in your party. Use only on your opponent's turn.)
- Card Number: 67
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Agi: 3 / Qck: 3
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