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Academy Instructor - Teaching:
Male, Non-Unique, Soul Reaper
Discard a Student from your hand: Search your deck for a Soul Reaper with the same name and put it in your hand. Limit once per turn.
- Card Number: 163
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Str: 2
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Airborne Hollow - Flying:
Evil, Hollow, Non-Unique
Airborne Hollow gets +1 to all stats while you have 2 or more other Non-Unique Hollows in your party.
- Card Number: 3
- Rarity: Common
- Card Type: Character
- Body: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: Agi: 2 / Qck: 2
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Aramaki - Maki Maki:
Male, Soldier, Soul Reaper
When Aramaki loses a battle, you may search your discard pile for a Squad 11 character and put it in your hand.
- Card Number: 4
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 1 / Str: 1
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Aramaki - Whiskers:
Male, Soldier, Soul Reaper
Aramaki gains "Aggressive" while you have 2 or more other Squad 11 characters in your party.
- Card Number: 5
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: Agi: 4 / Qck: 4
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Backfire:
Choose and discard an item in play. That item's owner loses power equal to the item's boost value.
- Card Number: 60
- Rarity: Common
- Card Type: Event
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
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Bakudo 61 - Six Bars of Light:
(Remove from the game after use.) Depleted characters in your opponent's party do not renew at the start of your opponent's next turn.
- Card Number: 146
- Rarity: Uncommon
- Card Type: Event
- Spirit: 4
- Boost Type: SPP
- Boost Value: 1
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Bird Bath:
Non-Unique
When an effect from one of your Animals refers to your deck, you may choose for it to refer to your discard pile instead and vice-versa.
- Card Number: 131
- Rarity: Uncommon
- Card Type: Item
- Mind: 1
- Body: 1
- Boost Type: SPP
- Boost Value: 1
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Body Energy:
- Card Number: 80
- Rarity: Common
- Card Type: Body Energy
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Body Energy:
- Card Number: 81
- Rarity: Common
- Card Type: Body Energy
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Broken:
(Remove from the game after use.) Your opponent shuffles his hand into his deck and draws that many cards. Shuffle your hand into your deck and draw that many cards.
- Card Number: 207
- Rarity: Rare
- Card Type: Event
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
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Byakuya - Intolerant:
Cute, Male, Soldier, Soul Reaper
When your opponent plays a character that costs 4 energy or less, you may renew Byakuya.
- Card Number: 6
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Agi: 2
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Byakuya - Nearly Untouchable:
Cute, Male, Soldier, Soul Reaper
When Byakuya enters play, discard him unless you discard a Senbonzakura or Senbonzakura Kageyoshi from your hand.
- Card Number: 164
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 8 / Str: 8 / Spp: 8
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Byakuya - Squad 6 Captain:
Cute, Male, Soldier, Soul Reaper
Soldiers in your party get +2 to all stats.
- Card Number: SSB25
- Rarity: Subset
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: FOR
- Boost Value: 2
- Stats: Str: 4 / Spp: 6 / Qck: 7
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Byakuya - Unstoppable:
Cute, Male, Soldier, Soul Reaper
(Byakuya costs -1 of any energy for each Squad 6 character in your party.) When Byakuya enters play, you may return one energy to your side deck. If you do, deplete an opponent's character, and a character in your party gains "Aggressive." Use while y
- Card Number: 221
- Rarity: Ultra Rare
- Card Type: Character
- Mind: 2
- Body: 4
- Spirit: 4
- Boost Type: AGI
- Boost Value: 2
- Stats: For: 8 / Agi: 8 / Spp: 8
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Careful Planning:
Look at your opponent's hand and discard a card from it. You lose 4 power.
- Card Number: 208
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: FOR
- Boost Value: 1
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Central 46 Inner Chamber:
Discard Central 46 Inner Chamber from play: Renew an opponent's attacking character and remove it from battle.
- Card Number: 203
- Rarity: Rare
- Card Type: Battleground
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Central 46 Outer Chambers:
When Central 46 Outer Chambers enters play, choose "Good" or "Evil." Soul Reapers in your party gain that trait.
- Card Number: 57
- Rarity: Common
- Card Type: Battleground
- Mind: 1
- Boost Type: FOR
- Boost Value: 1
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Chad - Bandaged:
Cute, Good, Male, Spirit
Discard Chad from play: Your Spirit is not discarded. Use when one of your Spirits would be discarded by an opponent's effect.
- Card Number: 7
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 3 / Spp: 3
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Chad - Stoic:
Cute, Good, Male, Spirit
Deplete: Return an opponent's character to its owner's hand. Use only while that character's stat is 2 or more times its base, and you have 1 or more other Spirits in your party, and all characters in your party are Spirits.
- Card Number: 88
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 3 / Qck: 3
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Chojiro - Loyal Follower:
Male, Soldier, Soul Reaper
Defensive 2.] (*) [Deplete: Your Squad 1 character in battle gets +X to all stats this battle. X = that character's Defensive value.
- Card Number: 165
- Rarity: Rare
- Card Type: Character
- Body: 2
- Boost Type: AGI
- Boost Value: 2
- Stats: Str: 1 / Spp: 1
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Chojiro - Squad 1 Lieutenant:
Male, Soldier, Soul Reaper
Defensive 3. (*) When Chojiro leaves play, you may discard a Squad 1 character from your hand. If you do, you may draw a card.
- Card Number: SSB21
- Rarity: Subset
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Agi: 4 / Spp: 2 / Qck: 4
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Daiguren Hyorinmaru:
Bankai
(Toshiro Hitsugaya) Squad 10 characters in your party gain "3 Spirit: Renew this character. This character cannot deplete except to attack this turn. Limit once per turn."
- Card Number: 209
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Daydreaming:
(Remove from the game after use.) You may put any depleted characters in your party on top of your deck.
- Card Number: 61
- Rarity: Common
- Card Type: Event
- Mind: 1
- Boost Type: FOR
- Boost Value: 1
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Dining Room:
Players cannot boost characters that are in a battle.
- Card Number: 140
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Body: 1
- Boost Type: AGI
- Boost Value: 1
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Doll Dress:
Non-Unique
Attached character gets +1 to all stats. (*) Discard Doll Dress from an attached Kon in play: Attached Kon is not discarded. Use only when attached Kon would be discarded. (*) Limit 1 Doll Dress per character.
- Card Number: 132
- Rarity: Uncommon
- Card Type: Item
- Mind: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Don Kan'onji - Back In Action:
Good, Human, Male
Good characters in your party gain "Defensive 1." (*) Evil characters in your opponent's party get -1 to all stats while attacking.
- Card Number: 8
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 3 / Spp: 3
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Don Kan'onji - Karakura Leader:
Good, Human, Male
When Don Kan'onji enters play, search your deck for an item or event with "Karakura" in its text and put it in your hand.
- Card Number: 166
- Rarity: Rare
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: Str: 1 / Spp: 1
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Double Team:
Return 2 characters in your party to their owner's hands: Return a character in your opponent's party to its owner's hand.
- Card Number: 147
- Rarity: Uncommon
- Card Type: Event
- Body: 3
- Boost Type: INT
- Boost Value: 1
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Dress:
Non-Unique
Attached character gains the Cute trait. (*) While attached to a Female, your opponent must pay 2 mind energy to defend against this character.
- Card Number: 54
- Rarity: Common
- Card Type: Item
- Body: 1
- Boost Type: AGI
- Boost Value: 1
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Dummy Hollow - Advancing:
Evil, Hollow
Discard Dummy Hollow from play: Search your deck for up to 2 Hollows that cost 5 energy or more and put them on the top of your deck.
- Card Number: 9
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: Agi: 2 / Qck: 2
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Eat It:
(Remove from the game after use.) Return any number of your body energy to your side deck. Your opponent returns the same number to his side deck. Use only while you have 1 or more Squad 3 character in your party.
- Card Number: 62
- Rarity: Common
- Card Type: Event
- Body: 2
- Boost Type: QCK
- Boost Value: 1
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Evil Presence:
Choose a character in your opponent's party. That character gets -X to all stats this battle. X = the number of Evil characters in your party. Use only when you do not have a character in battle.
- Card Number: 63
- Rarity: Common
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Expired Medicine:
Non-Unique
Deplete: Put 2 cards from your discard pile at the bottom of your deck.
- Card Number: 47
- Rarity: Common
- Card Type: Item
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Fond Farewell:
When a character in your party leaves play this turn, you may remove from the game a card in your opponent's discard pile.
- Card Number: 64
- Rarity: Common
- Card Type: Event
- Body: 1
- Boost Type: AGI
- Boost Value: 2
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Friendly Rivalry:
Chose 2 characters in your party: When one of those characters wins a battle this turn, renew the other character.
- Card Number: 65
- Rarity: Common
- Card Type: Event
- Spirit: 4
- Boost Type: FOR
- Boost Value: 2
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Ganju - Bandaged:
Good, Male, Spirit
Remove Ganju from play: Search your deck for a card with "Ganju" in the title and put it in your hand.
- Card Number: 167
- Rarity: Rare
- Card Type: Character
- Body: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 2 / Qck: 2
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Ganju - Surprised:
Good, Male, Spirit
Discard up to 3 Spirits from your hand: Ganju gets +1 to all stats this battle for each Spirit discarded by this effect. Limit once per turn.
- Card Number: 89
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Spirit: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 3 / Agi: 6 / Qck: 6
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Gegetsuburi:
Attached character gets +2 FOR. (*) While attached to Marechiyo, he gains "Aggressive."
- Card Number: 48
- Rarity: Common
- Card Type: Item
- Body: 1
- Boost Type: INT
- Boost Value: 1
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Get it Right:
Remove a character in your hand: Put a different version of that character from your discard pile into your hand.
- Card Number: 148
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Boost Type: INT
- Boost Value: 2
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Gin - Caring:
Cute, Good, Male, Spirit
(If Gin is discarded from your hand by a card effect, renew 1 energy.)
- Card Number: 168
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 2 / Agi: 2 / Qck: 2
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Gin - Defensive:
Cute, Male, Soldier, Soul Reaper
(You cannot boost Gin..) Defensive X. X = the number of Squad 3 characters in your party.
- Card Number: 10
- Rarity: Common
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 1 / Int: 1 / Spp: 1
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Gin - Pulling Back:
Cute, Male, Soldier, Soul Reaper
Deplete: The next Squad 3 character you play this turn costs -1 mind and -1 body energy.
- Card Number: 90
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 4 / Agi: 2 / Qck: 2
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Gin - Relishing the Fight:
Cute, Male, Soldier, Soul Reaper
When your opponent does not defend against Gin, you may search your deck for a Squad 3 character and put it at the top of your deck.
- Card Number: 169
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 1 / Str: 3 / Spp: 3
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Gin - Squad 5 Lieutenant:
Cute, Male, Soldier, Soul Reaper
Deplete: Your Squad 5 character in battle gets +X to all stats this battle. X = the number of Squad 5 characters in your party. Use only while you are attacking.
- Card Number: 91
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 2
- Stats: Int: 4 / Spp: 2
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Gonryomaru:
Attached character gets +1 to all stats. (*) While attached to Chojiro, Squad 1 characters in your party gain "Defensive 2."
- Card Number: 49
- Rarity: Common
- Card Type: Item
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Grave of Remembrance:
Non-Unique
Remove a non-character card from your discard pile: Put up to 5 characters from your discard pile at the bottom of your deck. Limit once per turn.
- Card Number: 143
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Boost Type: INT
- Boost Value: 1
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Haineko:
Attached Soul Reaper gets +1 to all stats. (*) Renew a Squad 10 character in your party. Use only when Haineko leaves play after being attached to Rangiku.
- Card Number: 50
- Rarity: Common
- Card Type: Item
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Hammered:
Deplete all Squad 3 and all Squad 10 characters in your party: Those characters cannot be discarded or removed by your opponent's effects this turn.
- Card Number: 66
- Rarity: Common
- Card Type: Event
- Body: 3
- Boost Type: QCK
- Boost Value: 2
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Hanataro - Concerned:
Good, Male, Soldier, Soul Reaper
When you deplete Hanataro, gain 3 power.
- Card Number: 11
- Rarity: Common
- Card Type: Character
- Body: 3
- Spirit: 3
- Boost Type: AGI
- Boost Value: 2
- Stats: Int: 5 / Qck: 5
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Hanataro - On The Job:
Good, Male, Soldier, Soul Reaper
Gain 1 power when one of your Defensive characters defends.
- Card Number: 12
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 2 / Spp: 2 / Qck: 2
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Happy Days:
Look at the top 5 cards of your deck. Put each of those cards at the top or bottom of your deck in any order.
- Card Number: 210
- Rarity: Rare
- Card Type: Event
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Helping Out:
Deplete a character in your party: Shuffle X cards from your discard pile into your deck, or search your deck for X cards and discard them. X = your character's energy cost.
- Card Number: 67
- Rarity: Common
- Card Type: Event
- Body: 2
- Boost Type: SPP
- Boost Value: 2
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Hihio Zabimaru:
Bankai
(Renji Abarai) You do not have to discard a card to use your guardian. (*) When one of your Soul Reapers would be discarded from play by an opponent's effect, you may discard a Soul Reaper from your hand to keep that character in play.
- Card Number: 149
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Hogyoku:
Attached character gains the Evil trait. (*) Attached Soul Reaper or Hollow gets +2 to all stats.
- Card Number: 195
- Rarity: Rare
- Card Type: Item
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
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Hollow Aid:
(Remove from the game after use.) Deplete a Hollow in your party: Hollows in your party are not discarded by your opponent's effects this turn. Use only when any of your Hollows would be discarded by an opponent's effect.
- Card Number: 150
- Rarity: Uncommon
- Card Type: Event
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
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Huge Hollow - Gathering:
Evil, Hollow, Non-Unique
Deplete: Your opponent cannot defend against this attack. Use only when you attack with a Hollow that costs 4 energy or less.
- Card Number: 92
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 2 / Spp: 2
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I'm Sorry:
Cancel a triggered effect on the queue. Use only when a character enters play.
- Card Number: 211
- Rarity: Rare
- Card Type: Event
- Mind: 2
- Boost Type: STR
- Boost Value: 2
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Ichigo - Defensive:
Cute, Good, Male, Soul Reaper
Defensive X. X = the number of Ichigo characters of any version in your party.
- Card Number: 13
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 2 / Str: 2 / Spp: 2
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Ichigo - Looking to Spar:
Cute, Good, Male, Soul Reaper
Ichigo gets +1 to all stats while he has an item attached. If that item is Zangetsu, he gets +2 to all stats instead.
- Card Number: 93
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 3 / Agi: 3 / Qck: 3
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Ichigo - to the Rescue:
Cute, Good, Male, Soul Reaper
Discard an Ichigo character of any version from your hand: Ichigo gets +2 to all stats this battle. Limit once per battle.
- Card Number: 170
- Rarity: Rare
- Card Type: Character
- Mind: 3
- Spirit: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 5 / Str: 5 / Spp: 5
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Ikkaku - Ready to Spar:
Male, Soldier, Soul Reaper
When you boost Ikkaku with a Squad 11 character, that boost gets +1.
- Card Number: 94
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: INT
- Boost Value: 1
- Stats: For: 6 / Int: 6 / Spp: 6
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Ikkaku - Zealous:
Male, Soldier, Soul Reaper
Ikkaku gets +1 to all stats while you have an Aggressive character in your party.
- Card Number: 14
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 4
- Boost Type: FOR
- Boost Value: 1
- Stats: For: 5 / Str: 5 / Spp: 5
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Isane - Worried:
Cute, Female, Soldier, Soul Reaper
Discard Isane from play: Gain 2 power. Use only while you have 2 or more other Squad 4 characters in your party.
- Card Number: 15
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 1 / Str: 1 / Qck: 1
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Itegumo:
Attached character gets +1 to all stats. (*) While attached to Isane, gain 1 power when one of your Squad 4 characters enters play.
- Card Number: 51
- Rarity: Common
- Card Type: Item
- Mind: 1
- Boost Type: AGI
- Boost Value: 1
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Izuru - Confident Student:
Male, Spirit, Student
When Izuru leaves play, your opponent loses 1 power.
- Card Number: 16
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 1
- Boost Type: SPP
- Boost Value: 1
- Stats: Int: 3 / Agi: 1
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Izuru - Confined:
Male, Soldier, Soul Reaper
Deplete: The next Squad 3 character you play this turn costs -1 spirit energy.
- Card Number: 95
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: For: 4 / Spp: 4 / Qck: 4
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Izuru - Looking For Support:
Male, Soldier, Soul Reaper
Discard a Squad 3 character from your hand: Izuru gains "Defensive 4" this turn. Limit once per turn.
- Card Number: 17
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 4
- Boost Type: STR
- Boost Value: 1
- Stats: For: 3 / Int: 3 / Spp: 3
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Izuru - Trapped:
Male, Soldier, Soul Reaper
Deplete, remove Izuru from the game: Your opponent puts X energy back into his side deck. X = the number of Squad 3 characters in your party, to a max of 4.
- Card Number: 96
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 6 / Agi: 6 / Qck: 6
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Jinta - Determined:
Good, Human, Male
Your opponent cannot defend against Jinta while you have 3 or more items in play.
- Card Number: 18
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 5 / Qck: 5
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Jushiro - Perplexed:
Cute, Male, Soldier, Soul Reaper
While Jushiro is renewed, other Squad 13 characters in your party cannot be discarded by your opponent's effects.
- Card Number: 171
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 4 / Agi: 4 / Qck: 4
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Jushiro - Popular:
Cute, Male, Spirit, Student
When Jushiro enters play, search your deck for 2 Students and put them on top of your deck.
- Card Number: 97
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Body: 4
- Boost Type: STR
- Boost Value: 1
- Stats: For: 4 / Int: 7 / Spp: 4
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Jushiro - Squad 13 Captain:
Cute, Male, Soldier, Soul Reaper
When Jushiro enters play, you may discard a Squad 13 character from your hand. If you do, Jushiro gains "Aggressive."
- Card Number: SSB32
- Rarity: Subset
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 7 / Str: 7 / Spp: 7
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Jushiro Ukitake and Shunsui Kyoraku:
Guardian's Power: 40
When any number of cards in your discard pile would be removed from the game, you may put that number of Squad 8 and/or 13 characters from your discard pile at the bottom of your deck instead. (*) Your Squad 8 characters also belong to Squad 13 and vice-versa.
- Card Number: 161
- Rarity: Rare
- Card Type: Guardian
- Mind: 7
- Body: 6
- Spirit: 7
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Jushiro Ukitake and Shunsui Kyoraku:
Guardian's Power: 40
When any number of cards in your discard pile would be removed from the game, you may put that number of Squad 8 and/or 13 characters from your discard pile at the bottom of your deck instead. (*) Your Squad 8 characters also belong to Squad 13 and vice-versa.
- Card Number: HT17
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 7
- Body: 6
- Spirit: 7
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Kaien - Caring Husband:
Cute, Male, Soldier, Soul Reaper
While you have 1 or more Squad 13 Female characters in your discard pile, Kaien gains "Defensive 3."
- Card Number: 19
- Rarity: Common
- Card Type: Character
- Mind: 2
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 3 / Agi: 3 / Qck: 3
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Kaien - Fighting for Honor:
Cute, Male, Soldier, Soul Reaper
While you have 1 or more Squad 13 Female characters in your discard pile, Kaien gains "Aggressive."
- Card Number: 98
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Str: 3 / Spp: 3
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Kaien - Merged:
Evil, Hollow, Male, Soldier, Soul Reaper
Deplete, remove Kaien from play: Discard a Soul Reaper in play. That character's controller loses power equal to that character's boost value. Use only while all characters in your party are Hollows.
- Card Number: 99
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 5 / Str: 5 / Spp: 5
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Kaien - Squad 13 Lieutenant:
Cute, Male, Soldier, Soul Reaper
When Kaien enters play, you may search your deck for up to 5 Squad 13 characters and discard them. (*) When Kaien leaves play, you may shuffle up to 5 cards from your discard pile into your deck.
- Card Number: 172
- Rarity: Rare
- Card Type: Character
- Mind: 3
- Spirit: 3
- Boost Type: FOR
- Boost Value: 2
- Stats: For: 5 / Spp: 5
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Kaname - Accomplice:
Evil, Male, Soldier, Soul Reaper
When Kaname enters play while you have more cards in your hand than your opponent, he gains "Aggressive." Use while you have only Squad 9 characters in your party.
- Card Number: 100
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 5 / Str: 5 / Agi: 5
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Kaname - Young Student:
Male, Spirit, Student
When Kaname leaves play, your opponent loses 1 power.
- Card Number: 20
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Str: 2 / Agi: 2
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Kaname Tosen and Sajin Komamura:
Guardian's Power: 39
At the start of each turn, your opponent loses 1 power if he has 3 or less cards in his hand. (*) Your Squad 7 characters also belong to Squad 9 and vice-versa.
- Card Number: 1
- Rarity: Common
- Card Type: Guardian
- Mind: 5
- Body: 8
- Spirit: 7
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Kaname Tosen and Sajin Komamura:
Guardian's Power: 39
At the start of each turn, your opponent loses 1 power if he has 3 or less cards in his hand. (*) Your Squad 7 characters also belong to Squad 9 and vice-versa.
- Card Number: HT18
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 5
- Body: 8
- Spirit: 7
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Kanisawa - Assistant Trainer:
Cute, Female, Spirit, Student
Deplete: Your opponent loses power equal to the number of Students in your party. Limit once per turn.
- Card Number: 173
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: STR
- Boost Value: 1
- Stats: For: 3 / Int: 3 / Spp: 2
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Katenkyokotsu:
Attached character gets +1 to all stats. (*) While attached to Shunsui, he cannot be depleted by your opponent's effects and you count as having 10 Squad 8 characters in your discard pile for your effects.
- Card Number: 196
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Body: 1
- Boost Type: FOR
- Boost Value: 1
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Kenpachi - Recovering:
Male, Soldier, Soul Reaper
You do not lose power from your opponent's effects while you have 1 or more other Squad 11 characters in your party.
- Card Number: 174
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 4
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: For: 7 / Spp: 7
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Kenpachi - Taking All Challengers:
Male, Soldier, Soul Reaper
Aggressive. (*) When you attack with Kenpachi, you may search your deck for a Squad 11 character and put it on top of your deck.
- Card Number: 101
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 2
- Stats: For: 2 / Str: 2 / Agi: 2
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Kisuke - Chatting:
Good, Human, Male
Discard Kisuke from play: Search your deck for an Animal and put it in your hand.
- Card Number: 175
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 1 / Spp: 1
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Kisuke - Playful:
Good, Human, Male
When Kisuke enters play, search your deck for 2 items and put them in play attached to one or more characters in your party.
- Card Number: 102
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 7 / Agi: 6 / Qck: 6
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Kisuke - Sick:
Good, Human, Male
Discard an item from your hand: Search your deck for an item and put it in your hand. Limit once per turn.
- Card Number: 103
- Rarity: Uncommon
- Card Type: Character
- Body: 3
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Str: 2
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Kiyone - 3rd Seat of Squad 13:
Female, Soldier, Soul Reaper
When Kiyone leaves play, you may put a Jushiro or Sentaro from your discard pile into your hand.
- Card Number: SSB30
- Rarity: Subset
- Card Type: Character
- Body: 3
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: Agi: 2 / Spp: 2 / Qck: 2
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Kokujo Tengen Myo-oh:
Bankai
(Sajin Komamura) When your guardian causes your opponent to lose power, increase that amount by +2.
- Card Number: 68
- Rarity: Common
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
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Kon - Geared for Battle:
Animal, Cute, Good
When Kon enters play, you may discard a non-character card from your hand. If you do, put in play a Kon of any version from your discard pile that has an energy coat equal to or less than that card.
- Card Number: 176
- Rarity: Rare
- Card Type: Character
- Mind: 4
- Body: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 4 / Str: 4
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Kon - Karakura King:
Animal, Cute, Good
Characters in your party with "Karakura" in title cannot be depleted by your opponent's effects. (*) Kon gains "Aggressive" while you have at least one other Kon character of any version or a character with "Karakura" in the title in your party.
- Card Number: 177
- Rarity: Rare
- Card Type: Character
- Body: 4
- Spirit: 6
- Boost Type: FOR
- Boost Value: 1
- Stats: Agi: 8 / Qck: 8
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Kukaku - Flamboyant:
Cute, Female, Good, Spirit
Kukaku gets +1 to all stats for each unique Spirit in your party.
- Card Number: 104
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 1
- Stats: Int: 2 / Agi: 2 / Spp: 2
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Kukaku - Helping Out:
Cute, Female, Good, Spirit
When Kukaku enters play, you may search your deck for a Spirit and put it on top of your deck.
- Card Number: 105
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 2 / Qck: 2
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Kyokasuigetsu:
Attached character gets +1 INT. (*) While attached to Sosuke, he gains +2 to all stats instead and your opponent's events cost +1 mind energy.
- Card Number: 133
- Rarity: Uncommon
- Card Type: Item
- Mind: 2
- Boost Type: SPP
- Boost Value: 1
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Leaping to Conclusions:
Squad 5 characters in your party gain "Aggressive" this turn.
- Card Number: 69
- Rarity: Common
- Card Type: Event
- Mind: 1
- Boost Type: FOR
- Boost Value: 1
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Learn About the Central 46:
(Remove from the game after use.) Discard a card from your hand: Search your deck for a card from the Soul Society Expansion and put it into your hand.
- Card Number: 151
- Rarity: Uncommon
- Card Type: Event
- Mind: 2
- Boost Type: SPP
- Boost Value: 1
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Learn From the Best:
Squad 6 characters in your party get +1 to all stats while attacking this turn.
- Card Number: 70
- Rarity: Common
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Marechiyo - Eating on the Job:
Male, Soldier, Soul Reaper
When Marechiyo enters play, you may deplete a character in your opponent's party. Use only while you have 2 or more other Squad 2 characters in your party.
- Card Number: 21
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 4 / Str: 2 / Spp: 2
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Marechiyo - Snacking:
Male, Soldier, Soul Reaper
Marechiyo gets +1 to all stats for each depleted character in your opponent's party.
- Card Number: 22
- Rarity: Common
- Card Type: Character
- Mind: 3
- Body: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 4 / Int: 4 / Str: 4
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Minazuki:
Attached character gets +2 INT. (*) While attached to Retsu, other Squad 4 characters in your party are not discarded by your opponent's effects.
- Card Number: 134
- Rarity: Uncommon
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Mind Energy:
- Card Number: 82
- Rarity: Common
- Card Type: Mind Energy
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Mind Energy:
- Card Number: 83
- Rarity: Common
- Card Type: Mind Energy
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Miyako - 3rd Seat of Squad 13:
Cute, Female, Soldier, Soul Reaper
Your opponent cannot defend against Miyako while you have 3 or more Squad 13 characters in your discard pile.
- Card Number: 178
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 2 / Spp: 2 / Qck: 2
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Miyako - Passed Out:
Cute, Female, Soldier, Soul Reaper
When Miyako leaves play, you may search your deck for up to 2 Squad 13 characters and discard them.
- Card Number: 23
- Rarity: Common
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 2
- Stats: For: 1 / Spp: 1
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Momo - Blinded by Revenge:
Cute, Female, Soldier, Soul Reaper
While you have Sosuke in your party, Momo gains "Aggressive."
- Card Number: 107
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Spirit: 4
- Boost Type: QCK
- Boost Value: 2
- Stats: Agi: 6 / Spp: 6 / Qck: 6
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Momo - Deceived:
Cute, Female, Soldier, Soul Reaper
Deplete: Renew a Squad 5 character in your party. That character cannot attack this turn.
- Card Number: 24
- Rarity: Common
- Card Type: Character
- Body: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 1 / Agi: 1 / Qck: 1
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Momo - Emotional:
Cute, Female, Soldier, Soul Reaper
Momo gets +3 to all stats while you have Sosuke in your party.
- Card Number: 25
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: For: 3 / Str: 3
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Nanao - Concerned:
Cute, Female, Soldier, Soul Reaper
Deplete, remove Nanao from the game: Renew a Squad 8 character in your party that has an energy cost less than the number of Squad 8 characters in your discard pile.
- Card Number: 26
- Rarity: Common
- Card Type: Character
- Mind: 3
- Boost Type: STR
- Boost Value: 1
- Stats: For: 2 / Spp: 2
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Nanao - Squad 8 Lieutenant:
Cute, Female, Soldier, Soul Reaper
When you attack with Nanao, you may discard the top 3 cards of your deck. If you do, you may put 3 non-character cards from your discard pile at the bottom of your deck. Use only while you have 1 or more other Squad 8 character in your party.
- Card Number: SSB27
- Rarity: Subset
- Card Type: Character
- Mind: 1
- Body: 4
- Boost Type: AGI
- Boost Value: 2
- Stats: Int: 4 / Spp: 4
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Network Headquarters:
Non-Unique
Discard Network Headquarters from play: Renew a character in your party with "Karakura" in the title. That character can only deplete to defend this turn.
- Card Number: 204
- Rarity: Rare
- Card Type: Battleground
- Mind: 1
- Boost Type: QCK
- Boost Value: 1
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Nightmares:
If you have at least 1 Evil character in your party with an energy cost of 5 or more, draw 2 cards.
- Card Number: 71
- Rarity: Common
- Card Type: Event
- Body: 2
- Boost Type: SPP
- Boost Value: 1
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Obsessed Hollow - Affectionate:
Evil, Hollow
When Obsessed Hollow enters play from your hand, you may discard a Hollow from your hand. If you do, set your power to your opponent's power. Use only if you have dealt power damage to your opponent this game
- Card Number: 179
- Rarity: Rare
- Card Type: Character
- Mind: 1
- Body: 4
- Spirit: 5
- Boost Type: SPP
- Boost Value: 1
- Stats: Agi: 8 / Qck: 8
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Official Senkaimon:
Soul Reapers and Spirits in your party gain the Human trait.
- Card Number: 59
- Rarity: Common
- Card Type: Battleground
- Mind: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Old Friends:
Search your deck for an item and attach it to a Squad 2 or Squad 12 character in your party for no energy cost.
- Card Number: 152
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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On the Move:
Choose up to 4 characters in play that cost 4 energy or less. Those characters cannot attack this turn.
- Card Number: 153
- Rarity: Uncommon
- Card Type: Event
- Mind: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 1
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Orihime - Apologetic:
Cute, Female, Good, Spirit
When Orihime enters play, you may search your deck for a different version of Orihime and put her in your hand.
- Card Number: 180
- Rarity: Rare
- Card Type: Character
- Body: 1
- Spirit: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: Int: 2 / Agi: 2
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Orihime - Fashionable:
Cute, Female, Good, Spirit
When Orihime enters play because she was overlaid, Orihime gains "Aggressive" and then is renewed if she entered play depleted. Use only while you have 1 or more other Good Spirits in your party.
- Card Number: 27
- Rarity: Common
- Card Type: Character
- Mind: 3
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 3 / Int: 5 / Spp: 3
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Outclassed:
Deplete a Squad 6 character in your party: Deplete all characters in your opponent's party that have a lower cost than your Squad 6 character. Use only on your opponent's turn.
- Card Number: 212
- Rarity: Rare
- Card Type: Event
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
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Outnumbered:
If you have 6 or more Hollows in your party, you may remove a character in your opponent's party from the game. If your guardian is Grand Fisher, you need only 2 or more Hollows instead.
- Card Number: 213
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Parasitic Hollow - Wounded:
Evil, Hollow
When Parasitic Hollow enters play, discard up to 2 items in play.
- Card Number: 106
- Rarity: Uncommon
- Card Type: Character
- Body: 3
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 5 / Qck: 5
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Path up the Hill:
Players cannot use activated effects on characters in their party.
- Card Number: 141
- Rarity: Uncommon
- Card Type: Battleground
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Peace at Last:
(Remove from the game after use.) Both you and your opponent cannot attack during the next 2 turns of the game. (*) Both you and your opponent cannot lose power during the next 2 turns of the game.
- Card Number: 223
- Rarity: Ultra Rare
- Card Type: Event
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 2
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Photo of the Past:
Non-Unique
Remove Photo Of The Past from the game: Put a character from your discard pile at the top of your deck.
- Card Number: 197
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Powering Up:
(Remove from the game after use.) Your boosts this battle gain +1. Limit 1 Powering Up per battle.
- Card Number: 72
- Rarity: Common
- Card Type: Event
- Mind: 1
- Spirit: 2
- Boost Type: FOR
- Boost Value: 2
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Raging Hollow - Dangerous:
Evil, Hollow
When Raging Hollow enters play, you may pay -2 body energy for the next Hollow you play this turn that has an energy cost of 4 or more.
- Card Number: 108
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
- Stats: Str: 4 / Agi: 4 / Qck: 4
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Rangiku - Solemn:
Cute, Female, Soldier, Soul Reaper
When this Rangiku leaves play because of an overlay, the new Rangiku gains "Aggressive" and then is renewed if she entered play depleted.
- Card Number: 28
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 1 / Spp: 1
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Rangiku - Starved:
Cute, Female, Spirit
(When Rangiku is discarded from your hand by a card effect, your opponent depletes 1 energy.)
- Card Number: 181
- Rarity: Rare
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: For: 1 / Str: 1 / Spp: 1
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Rangiku - Thinking:
Cute, Female, Soldier, Soul Reaper
When Rangiku leaves play, your opponent loses 1 power and you gain 1 power.
- Card Number: 29
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 3 / Spp: 3
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Relaxing Hot Springs:
Non-Unique
Discard a card from your hand or deplete a Spirit in your party: Gain 1 power. Limit once per turn.
- Card Number: 205
- Rarity: Rare
- Card Type: Battleground
- Body: 2
- Boost Type: SPP
- Boost Value: 1
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Relentless Assault:
Choose a character in your party. That character does not deplete the first time it attacks this turn.
- Card Number: 154
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 2
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Renji - Bankai Training:
Cute, Male, Soldier, Soul Reaper
When Renji enters play, search your deck for a Bankai that can attach to your Renji Abarai guardian and attach it for no cost.
- Card Number: 109
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Str: 3 / Agi: 3 / Spp: 3
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Renji - Freed:
Cute, Male, Soldier, Soul Reaper
When Renji enters play, you may discard a Squad 6 character from your hand. If you do, search your deck for a battleground and put it on top of your deck.
- Card Number: 110
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 1 / Spp: 1 / Qck: 1
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Renji - Protector:
Cute, Good, Male, Soldier, Soul Reaper
When Renji enters play, discard all characters in play that cost 2 energy or less. Use only while you have 1 or more other Squad 6 characters in your party.
- Card Number: 182
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 4
- Boost Type: AGI
- Boost Value: 2
- Stats: For: 6 / Spp: 6 / Qck: 6
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Renji - Proving Himself:
Cute, Male, Spirit, Student
When Renji enters play you may discard a card from your hand. If you do, return all of your opponent's characters in play that have an energy cost of 2 or less to their owner's hands, and your opponent loses power equal to the number of characters retur
- Card Number: 111
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Body: 4
- Boost Type: AGI
- Boost Value: 2
- Stats: Int: 5 / Str: 7 / Spp: 7
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Renji - Squad 6 Lieutenant:
Cute, Male, Soldier, Soul Reaper
When Renji enters play, search your deck for a copy of Zabimaru and put it in your hand.
- Card Number: SSB24
- Rarity: Subset
- Card Type: Character
- Mind: 3
- Body: 2
- Spirit: 1
- Boost Type: QCK
- Boost Value: 2
- Stats: Agi: 4 / Spp: 3 / Qck: 4
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Reporting for Duty:
The next Soldier you play this turn may be played anytime you could play an event.
- Card Number: 73
- Rarity: Common
- Card Type: Event
- Spirit: 2
- Boost Type: QCK
- Boost Value: 2
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Residential Rukongai:
Non-Unique
Spirits in your party gain "Defensive 1" while defending.
- Card Number: 58
- Rarity: Common
- Card Type: Battleground
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
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Restrained:
Evil characters in your opponent's party get -3 to all stats this turn.
- Card Number: 74
- Rarity: Common
- Card Type: Event
- Spirit: 1
- Boost Type: SPP
- Boost Value: 2
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Retsu - Pondering:
Female, Soldier, Soul Reaper
When you renew Retsu, you may search your deck for a Squad 4 character and put it on top of your deck.
- Card Number: 183
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Agi: 2
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Retsu Unohana:
Guardian's Power: 37
Your Non-Unique Soul Reapers that don't belong to a Squad now belong to Squad 4. (*) Your Squad 4 characters gain "Defensive 2."
- Card Number: 86
- Rarity: Uncommon
- Card Type: Guardian
- Mind: 8
- Body: 4
- Spirit: 8
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Retsu Unohana:
Guardian's Power: 37
Your Non-Unique Soul Reapers that don't belong to a Squad now belong to Squad 4. (*) Your Squad 4 characters gain "Defensive 2."
- Card Number: HT19
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 8
- Body: 4
- Spirit: 8
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Returning Home:
(Remove from the game after use.) Shuffle up to 4 Humans from your discard pile into your deck. If you have Chad, Ichigo, Orihime, or Uryu in your party, shuffle up to 8 Humans instead.
- Card Number: 75
- Rarity: Common
- Card Type: Event
- Body: 2
- Boost Type: STR
- Boost Value: 2
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Reunited:
Put a character from your discard pile into your hand. Deplete a character in play that has the same energy cost.
- Card Number: 155
- Rarity: Uncommon
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Rikichi - Admirer:
Cute, Male, Soldier, Soul Reaper
When Rikichi enters play, you may search your deck for a Renji character and put him in your hand.
- Card Number: 112
- Rarity: Uncommon
- Card Type: Character
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 1 / Spp: 1
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Rock, Paper, Scissors:
Both you and your opponent may discard a card from your hands. The player who discarded the card with the highest mind energy cost draws 2 cards. If there is a tie, no cards are drawn by this effect.
- Card Number: 156
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Rukia - Bored:
Cute, Female, Spirit, Student
Deplete: Put a Student from your discard pile on top of your deck.
- Card Number: 114
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 2 / Int: 4 / Str: 2
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Rukia - Caring Sister:
Cute, Female, Good, Soldier, Soul Reaper
Other Squad 13 characters in your party get +1 to all stats.
- Card Number: 113
- Rarity: Uncommon
- Card Type: Character
- Body: 3
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 5 / Agi: 5 / Qck: 5
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Rukia - Nearing the End:
Cute, Female, Good, Soldier, Soul Reaper
When Rukia leaves play, Good characters in your party gain "Aggressive" for this turn.
- Card Number: 30
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Spp: 2
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Rukia - New Recruit:
Cute, Female, Soldier, Soul Reaper
Rukia gains "Defensive 2" while you have 2 or more Squad 13 characters in your discard pile.
- Card Number: 31
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 2 / Spp: 2
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Rukia - Taking a Break:
Cute, Female, Soldier, Soul Reaper
Deplete: Your Squad 13 character in battle gets +X to all stats for this battle. X = the number of Squad 13 characters in your discard pile, to a max of 3. Use only during battle.
- Card Number: 115
- Rarity: Uncommon
- Card Type: Character
- Mind: 4
- Boost Type: SPP
- Boost Value: 1
- Stats: Agi: 2 / Spp: 2 / Qck: 2
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Sajin - Enraged:
Male, Soldier, Soul Reaper
Your opponent discards a card from his hand when he does not defend against one of your Squad 7 characters. Limit once per turn.
- Card Number: 184
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: Str: 3 / Spp: 3
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Sajin - Ready For Battle:
Male, Soldier, Soul Reaper
If Sajin leaves play from an opponent's effect, your opponent discards a card from his hand.
- Card Number: 32
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
- Stats: For: 2 / Spp: 2
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Sajin - Unmasked:
Male, Soldier, Soul Reaper
When Sajin enters play from your hand, your opponent discards a character in his party for each card in your hand more than his. Use only while all the characters in your party belong to Squad 7.
- Card Number: 185
- Rarity: Rare
- Card Type: Character
- Mind: 3
- Body: 3
- Spirit: 3
- Boost Type: QCK
- Boost Value: 2
- Stats: For: 7 / Str: 7 / Spp: 7
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Sake:
Non-Unique
While attached character is attacking with a non-INT stat, he gets +X to all stats. X = his base INT. (*) Limit 1 Sake per character.
- Card Number: 198
- Rarity: Rare
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Scythe Hollow - Threatening:
Evil, Hollow
When Scythe Hollow leaves play, search your deck for a Hollow that costs 5 energy or more and put it in your hand.
- Card Number: 116
- Rarity: Uncommon
- Card Type: Character
- Body: 2
- Spirit: 3
- Boost Type: FOR
- Boost Value: 1
- Stats: Str: 3 / Agi: 5 / Qck: 5
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Seireitei Ruins:
Non-Unique
Deplete a Soul Reaper in your party: Your opponent depletes a Soul Reaper in his party. Limit once per Seireitei Ruins. Use only on your turn.
- Card Number: 142
- Rarity: Uncommon
- Card Type: Battleground
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Senbonzakura:
Attached character gets +2 SPP. (*) While attached to Byakuya, put a Squad 6 character from your discard pile into your hand. Use only when you attack with Byakuya.
- Card Number: 199
- Rarity: Rare
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Senbonzakura Kageyoshi:
Bankai
(Byakuya Kuchiki) Return one of your spirit energy to your side deck and choose a character in your party: That character gains "Aggressive" this turn and is discarded at the end of the turn. Limit once per turn.
- Card Number: 214
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Sentaro - 3rd Seat of Squad 13:
Male, Soldier, Soul Reaper
When Sentaro leaves play, you may put a Jushiro or Kiyone from your discard pile into your hand.
- Card Number: SSB31
- Rarity: Subset
- Card Type: Character
- Body: 1
- Spirit: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 2 / Int: 2 / Str: 2
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Shigekuni - Bathing:
Male, Soldier, Soul Reaper
Discard a card from your hand: Choose a Squad 1 character in your party. That character gains "Defensive 1" this battle. Limit once per turn.
- Card Number: 33
- Rarity: Common
- Card Type: Character
- Mind: 1
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 1 / Agi: 1 / Qck: 1
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Shigekuni - Quiet Commander:
Male, Soldier, Soul Reaper
Discard a Squad 1 character from your hand: Shigekuni gets +X this battle. X = the discarded character's Defensive value. Limit once per turn.
- Card Number: 117
- Rarity: Uncommon
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 3 / Spp: 3
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Shigekuni - Squad 1 Captain:
Male, Soldier, Soul Reaper
Defensive 1. (*) You do not take power damage when one of your defending Squad 1 characters loses a battle.
- Card Number: SSB22
- Rarity: Subset
- Card Type: Character
- Mind: 3
- Body: 3
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
- Stats: For: 6 / Int: 7 / Spp: 8
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Shigekuni - Watching:
Male, Soldier, Soul Reaper
Defensive 1.
- Card Number: 34
- Rarity: Common
- Card Type: Character
- Spirit: 3
- Boost Type: SPP
- Boost Value: 1
- Stats: Int: 2 / Str: 2
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Shigekuni Genryusai Yamamoto:
Guardian's Power: 35
At the start of the game, choose Squad 3, 5, 6, or 11. Your Squad 1 characters also belong to that Squad and vice-versa. (*) Squad 1 characters in your party gain "Defensive 3."
- Card Number: 162
- Rarity: Rare
- Card Type: Guardian
- Mind: 5
- Body: 9
- Spirit: 6
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Shigekuni Genryusai Yamamoto:
Guardian's Power: 35
At the start of the game, choose Squad 3, 5, 6, or 11. Your Squad 1 characters also belong to that Squad and vice-versa. (*) Squad 1 characters in your party gain "Defensive 3."
- Card Number: HT20
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 5
- Body: 9
- Spirit: 6
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Shihoin Special Shield:
Deplete: Put an item in play on the top of its owner's deck.
- Card Number: 52
- Rarity: Common
- Card Type: Item
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 2
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Shinso:
Attached character gets +2 FOR. (*) While attached to Gin, he gains "Deplete: Your opponent depletes 2 energy."
- Card Number: 200
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Shuhei - Remorseful:
Cute, Male, Soldier, Soul Reaper
When Shuhei enters play, your opponent discards a card from his hand and you draw a card. Use only while you have 1 or more other Squad 9 characters in your party.
- Card Number: 186
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 3
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 3 / Int: 6 / Str: 3
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Shuhei - Team Leader:
Cute, Male, Spirit, Student
Deplete, remove Shuhei from play: Students in your party cannot be discarded from play this turn. Your opponent loses 4 power.
- Card Number: 187
- Rarity: Rare
- Card Type: Character
- Mind: 3
- Body: 2
- Boost Type: QCK
- Boost Value: 1
- Stats: Int: 3 / Str: 5 / Agi: 3
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Shunko:
Attach Shunko to your Soi Fon or Yoruichi Shihoin guardian. (*) At the start of your turn, you may search your deck for a Battleground and put it in play at no cost. (*) Limit 1 attached Shunko at a time.
- Card Number: 215
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Shunsui - Squad 8 Captain:
Male, Soldier, Soul Reaper
Put up to 3 Squad 8 characters from your discard pile at the bottom of your deck: Shunsui gets +X to all stats this battle. X = the total boost value of those characters. Limit once per battle.
- Card Number: SSB28
- Rarity: Subset
- Card Type: Character
- Mind: 5
- Body: 4
- Boost Type: STR
- Boost Value: 1
- Stats: For: 7 / Int: 7 / Spp: 7
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Sisterly Love:
Discard a Female character from your hand: Female characters in your party get +X to all stats this turn. X = the discarded character's boost value.
- Card Number: 76
- Rarity: Common
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Skirt Chasing:
If you have a Male character or a Kon in your party, deplete all Females in your opponent's party.
- Card Number: 157
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: QCK
- Boost Value: 1
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Sogyonokotowari:
Attached character gets +2 INT. (*) While attached to Jushiro, he cannot be discarded from play by your opponent's effects and you count as having 5 Squad 13 characters in your discard pile for your effects.
- Card Number: 201
- Rarity: Rare
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Soi Fon:
Guardian's Power: 36
When one of your effects would discard any of your opponent's characters from play, remove them from the game instead. (*) When you attack with a Squad 2 character, you may remove 2 cards in your opponent's discard pile from the game.
- Card Number: 2
- Rarity: Common
- Card Type: Guardian
- Mind: 7
- Body: 5
- Spirit: 8
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Soi Fon:
Guardian's Power: 36
When one of your effects would discard any of your opponent's characters from play, remove them from the game instead. (*) When you attack with a Squad 2 character, you may remove 2 cards in your opponent's discard pile from the game.
- Card Number: HT21
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 7
- Body: 5
- Spirit: 8
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Soi Fon - Determined:
Cute, Female, Soldier, Soul Reaper
When Soi Fon leaves play, deplete a character in your opponent's party.
- Card Number: 35
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
- Stats: Str: 3 / Spp: 3
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Soi Fon - Emotional:
Cute, Female, Soldier, Soul Reaper
When a Squad 2 character in your party becomes depleted, you may remove from the game a character in your opponent's discard pile.
- Card Number: 188
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 1
- Spirit: 2
- Boost Type: QCK
- Boost Value: 2
- Stats: Int: 4 / Str: 4 / Agi: 5
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Soi Fon - Furious:
Cute, Female, Soldier, Soul Reaper
Characters that cost less than the number of cards in your opponent's removed pile cannot defend against Soi Fon.
- Card Number: 118
- Rarity: Uncommon
- Card Type: Character
- Mind: 4
- Body: 4
- Boost Type: SPP
- Boost Value: 1
- Stats: Int: 5 / Agi: 7 / Spp: 7
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Soi Fon - Shaorin:
Cute, Female, Soldier, Soul Reaper
(Soi Fon belongs to Squad 2.) Remove Soi Fon from the game: Remove a character in play that costs 2 energy or less. Use only while you have 1 or more other Squad 2 characters in play.
- Card Number: 119
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: Agi: 1 / Qck: 1
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Soi Fon - Shunko Empowered:
Cute, Female, Soldier, Soul Reaper
When Soi Fon enters play, discard a renewed character in play. Use only when you overlay Soi Fon.
- Card Number: 189
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 1
- Spirit: 4
- Boost Type: INT
- Boost Value: 2
- Stats: Agi: 7 / Spp: 5 / Qck: 7
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Sosuke - Master of Deception:
Evil, Male, Soldier, Soul Reaper
(You may discard any number of Evil characters from your hand. Sosuke costs -1 of any energy for each card discarded by this effect.) Other Evil characters in your party get +2 to all stats and gain "Aggressive." (*) Discard Sosuke when you have a cha
- Card Number: 222
- Rarity: Ultra Rare
- Card Type: Character
- Mind: 4
- Body: 4
- Spirit: 4
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 9 / Str: 9 / Spp: 9
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Sosuke - Past Memory:
Male, Soldier, Soul Reaper
Deplete, discard Sosuke from play: Search your deck for an Evil character and put it on top of your deck.
- Card Number: 120
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 1 / Spp: 1
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Sosuke - Revealed:
Evil, Male, Soldier, Soul Reaper
All Good characters in play get -2 to all stats.
- Card Number: 36
- Rarity: Common
- Card Type: Character
- Body: 2
- Spirit: 2
- Boost Type: FOR
- Boost Value: 2
- Stats: For: 3 / Int: 3 / Spp: 3
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Sosuke - Villainous:
Evil, Male, Soldier, Soul Reaper
Discard a Squad 5 character in your party: Sosuke gets +1 to all stats this battle.
- Card Number: 121
- Rarity: Uncommon
- Card Type: Character
- Mind: 5
- Spirit: 4
- Boost Type: INT
- Boost Value: 2
- Stats: Int: 7 / Str: 6 / Spp: 8
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Soul Reaper Assistants - Onlookers:
Female, Male, Non-Unique, Soldier, Soul Reaper
Deplete: Your character in battle gets +1 to all stats this battle. If that character is a Soul Reaper, he gets +2 instead.
- Card Number: 37
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 2 / Qck: 2
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Soul Reaper Uniform:
Non-Unique
Attached character gains the Soul Reaper trait. (*) While attached to a Student, attached character gains "Deplete: Your opponent loses 1 power."
- Card Number: 53
- Rarity: Common
- Card Type: Item
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
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Special Device:
Remove Special Device from the game: Search your deck for an item and put it in your hand.
- Card Number: 135
- Rarity: Uncommon
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Spirit Energy:
- Card Number: 84
- Rarity: Common
- Card Type: Spirit Energy
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Spirit Energy:
- Card Number: 85
- Rarity: Common
- Card Type: Spirit Energy
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Squad 1 in Command:
(Remove from the game after use.) Renew a Squad 1 character in your party. That character can only deplete to defend this turn.
- Card Number: SSB23
- Rarity: Subset
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: FOR
- Boost Value: 1
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Squad 13 Stepping Up:
You may pay the energy cost of the next Squad 13 character you play this turn with any type of energy instead.
- Card Number: SSB33
- Rarity: Subset
- Card Type: Event
- Mind: 1
- Boost Type: STR
- Boost Value: 1
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Squad 6 Always Ready:
Squad 6 characters in your party may only be defended by characters that have a higher energy cost this turn.
- Card Number: SSB26
- Rarity: Subset
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Squad 7 Headquarters:
Squad 7 characters in your party gain, "Deplete, discard a card from your hand: Your opponent discards a card from his hand."
- Card Number: 206
- Rarity: Rare
- Card Type: Battleground
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Squad 8 Standing Their Ground:
Discard the top 5 cards of your deck. You may put any non-character cards discarded by this effect at the top of your deck in any order. Use while you have only Squad 8 characters in your party.
- Card Number: SSB29
- Rarity: Subset
- Card Type: Event
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Stealth Force Members - Guards:
Non-Unique, Soldier, Soul Reaper
Discard a Squad 2 character from your hand: Stealth Force Members gain +X to all stats this battle. X = the number of cards in your opponent's removed pile, to a max of +4. Limit once per battle.
- Card Number: 38
- Rarity: Common
- Card Type: Character
- Mind: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 2 / Qck: 2
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Stealth Force Members - Showing Respect:
Non-Unique, Soldier, Soul Reaper
(Stealth Force Members belong to Squad 2.) Deplete: Remove from the game a card in your opponent's discard pile. Search your discard pile for a card of the same type and put it on top of your deck. Use only while all the characters in your party belon
- Card Number: 122
- Rarity: Uncommon
- Card Type: Character
- Body: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: Int: 2 / Agi: 2
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Stealth Force Training Ground:
Players cannot attack with more than 2 different characters in their party per turn.
- Card Number: 144
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Subordinate Soul Reapers - Watching:
Male, Non-Unique, Soldier, Soul Reaper
Subordinate Soul Reapers gains "Defensive 2" while you have a character in your party that has an energy cost of 5 or more.
- Card Number: 39
- Rarity: Common
- Card Type: Character
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: Str: 2 / Agi: 2
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Substitute Soul Reaper Permit:
Non-Unique
Attached character gains the Soul Reaper trait. (*) Attached character gains "Deplete: Discard a Hollow in play that costs 3 energy or less."
- Card Number: 202
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Body: 1
- Boost Type: INT
- Boost Value: 1
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Superhero Suit:
Attached character gains the Good trait. (*) While attached character has "Karakura" in the title, he gains "Defensive 3" and cannot be discarded or removed from play by an opponent's effect.
- Card Number: 136
- Rarity: Uncommon
- Card Type: Item
- Body: 2
- Boost Type: QCK
- Boost Value: 1
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Surprise Visitors:
When one of your Squad 13 characters enters play this turn, your opponent chooses a character in his party. That character cannot attack during your opponent's next turn.
- Card Number: 77
- Rarity: Common
- Card Type: Event
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Suzumebachi:
Attached character gets +2 AGI. (*) While attached to Soi Fon, the first character your opponent plays each turn enters play depleted.
- Card Number: 137
- Rarity: Uncommon
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Suzumushi:
Attached character gets +2 AGI. (*) While attached to Kaname, he gains +2 to all stats instead and you count as having more cards in your hand than your opponent for your effects.
- Card Number: 55
- Rarity: Common
- Card Type: Item
- Mind: 1
- Body: 1
- Boost Type: QCK
- Boost Value: 1
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Suzumushi Tsuishiki Enmakorogi:
Bankai
(Kaname Tosen) Your opponent reveals the first card he would draw each turn before putting it in his hand. You may have him put that card at the bottom of his deck and draw another card instead.
- Card Number: 216
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Teleportation:
Remove any number of characters from your hand. For each one removed by this effect, you may shuffle 3 characters from your discard pile into your deck.
- Card Number: 78
- Rarity: Common
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Television Studio:
Non-Unique
Your opponent loses 1 power when you defend with a character that has "Karakura" in the title.
- Card Number: 145
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Body: 1
- Boost Type: STR
- Boost Value: 1
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Tending Your Own:
(Remove from the game after use.) Search your discard pile for a character and put it into play. Lose power equal to its energy cost.
- Card Number: 224
- Rarity: Ultra Rare
- Card Type: Event
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
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Tenken:
Attached character gets +1 SPP. (*) While attached to Sajin, he gets +2 SPP instead and you may use his SPP to attack as any stat.
- Card Number: 56
- Rarity: Common
- Card Type: Item
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Tensa Zangetsu:
Bankai
(Ichigo Kurosaki) Return one of your body energy to your side deck: Search your discard pile for an event that costs 2 energy or more and put it in your hand. Use only during your turn. Limit once per turn. (*) Other events you play are removed from the
- Card Number: 217
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Tenshintai:
Non-Unique
Deplete, remove Tenshitai from the game: Search your deck for a Bankai and put it in your hand.
- Card Number: 138
- Rarity: Uncommon
- Card Type: Item
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
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Tessai - Patiently Waiting:
Good, Human, Male
Tessai gains "Defensive 1" for each attached item in your party.
- Card Number: 40
- Rarity: Common
- Card Type: Character
- Mind: 3
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 3 / Int: 4
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Tetsuzaemon - Duelist:
Male, Soldier, Soul Reaper
Your opponent cannot defend against Tetsuzaemon with characters that have a cost of X or less. X = the number of cards in your hand more than your opponent.
- Card Number: 41
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 2
- Spirit: 3
- Boost Type: AGI
- Boost Value: 2
- Stats: For: 6 / Str: 6
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Tetsuzaemon - Quiet:
Male, Soldier, Soul Reaper
When Tetsuzaemon enters and leaves play, your opponent discards 2 cards from his hand. Use only while you have 1 or more other Squad 7 characters in your party.
- Card Number: 190
- Rarity: Rare
- Card Type: Character
- Mind: 3
- Body: 3
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 6 / Str: 4 / Spp: 4
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Tetsuzaemon - Resting:
Male, Soldier, Soul Reaper
Discard Tetsuzaemon from play: Your opponent discards a card from his hand. Use only while you have 1 or more other Squad 7 characters in your party.
- Card Number: 123
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: For: 1 / Int: 1 / Spp: 1
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Toshiro - Little Shiro:
Cute, Male, Spirit
When Toshiro enters play choose a Spirit in your party. That Spirit gains "Aggressive" for this turn.
- Card Number: 124
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
- Stats: For: 1 / Int: 1
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Toshiro - Ready for Action:
Cute, Male, Soldier, Soul Reaper
When Toshiro enters play, name a trait. Toshiro renews when he wins a battle against a character with that trait.
- Card Number: 125
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 8 / Spp: 8 / Qck: 8
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Toshiro - Researching:
Cute, Male, Soldier, Soul Reaper
Deplete, remove Toshiro from play: Search your deck for a Squad 10 character or a card with "Squad 10" in the title and put it in your hand.
- Card Number: 126
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Body: 2
- Boost Type: AGI
- Boost Value: 2
- Stats: Int: 2 / Spp: 2
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Traitorous Trio:
If an Evil character was discarded from your hand by one of your effects this turn, your opponent cannot boost this turn.
- Card Number: 158
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Uh-Oh!:
Put a Spirit in your party on top of your deck: Characters in your party with the same name get +2 to all stats this turn.
- Card Number: 79
- Rarity: Common
- Card Type: Event
- Mind: 1
- Body: 1
- Boost Type: FOR
- Boost Value: 1
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Unrequited Love:
Deplete a Kon in your party and discard a Kon character from your hand: Put a character in your opponent's party on top of its owner's deck. If that character was a Hollow, draw a card.
- Card Number: 218
- Rarity: Rare
- Card Type: Event
- Body: 2
- Boost Type: INT
- Boost Value: 1
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Upgrade Complete:
Search your deck for a different version of a Human in your party and put it in your hand.
- Card Number: 159
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Uryu - Embarrassed:
Cute, Good, Male, Quincy, Spirit
When Uryu enters play, search your deck for an item with "Uryu" in the text and put it in your hand.
- Card Number: 42
- Rarity: Common
- Card Type: Character
- Body: 1
- Spirit: 2
- Boost Type: SPP
- Boost Value: 2
- Stats: For: 3 / Int: 3
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Wabisuke:
Attached character gets +1 to all stats. (*) While attached to Izuru, at the start of your opponent's Main Step you may deplete Izuru. If you do, your opponent may pay the energy cost of any items in his party. Your opponent discards each item that he
- Card Number: 139
- Rarity: Uncommon
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Working Out:
(Remove from the game after use.) Search your deck for a Squad 7 or 9 character and remove it from the game: Shuffle a character in play with a cost less than the card you removed into its owner's deck.
- Card Number: 219
- Rarity: Rare
- Card Type: Event
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Wrong Again:
Deplete a Squad 11 character in your party: Discard 2 characters in play with an equal or lower energy cost.
- Card Number: 220
- Rarity: Rare
- Card Type: Event
- Body: 2
- Spirit: 2
- Boost Type: STR
- Boost Value: 1
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Yachiru - Biting:
Cute, Female, Soldier, Soul Reaper
(Yachiru costs -1 body energy for each body energy you played this turn if you have a Squad 11 character in your party)
- Card Number: 127
- Rarity: Uncommon
- Card Type: Character
- Body: 5
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
- Stats: For: 5 / Agi: 5 / Qck: 5
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Yachiru - Happy to See You:
Cute, Female, Soldier, Soul Reaper
When your opponent plays a character, you may renew Yachiru. Use while you have only Squad 11 characters in your party.
- Card Number: 191
- Rarity: Rare
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: INT
- Boost Value: 1
- Stats: Int: 2 / Agi: 2 / Qck: 2
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Yachiru - Joyful:
Cute, Female, Soldier, Soul Reaper
While you have 1 or more other Squad 11 characters in your party, Yachiru gets +2 to all stats.
- Card Number: 43
- Rarity: Common
- Card Type: Character
- Body: 1
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 1 / Str: 1 / Spp: 1
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Yasochika - 3rd Seat of Squad 4:
Male, Soldier, Soul Reaper
Discard a Squad 4 character from your hand: Gain 1 power.
- Card Number: 44
- Rarity: Common
- Card Type: Character
- Mind: 3
- Body: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 5 / Int: 5 / Spp: 4
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Yoruichi - Dressed for Combat:
Cute, Female, Good, Spirit
Defensive X. X = the number of Spirits in your party.
- Card Number: 128
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 3
- Boost Type: FOR
- Boost Value: 1
- Stats: Str: 3 / Agi: 3 / Qck: 3
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Yoruichi - Flash Master:
Cute, Female, Good, Spirit
(You may play Yoruichi anytime you could play an event.) When Yoruichi enters play, you may search your deck for 5 Spirits and discard them.
- Card Number: 129
- Rarity: Uncommon
- Card Type: Character
- Mind: 3
- Spirit: 3
- Boost Type: INT
- Boost Value: 1
- Stats: Agi: 6 / Spp: 4 / Qck: 6
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Yoruichi - Former Stealth Force Leader:
Cute, Female, Soldier, Soul Reaper
(Yoruichi belongs to Squad 2.) Yoruichi gets +X to all stats. X = the number of characters in your opponent's removed pile, to a max of +3.
- Card Number: 192
- Rarity: Rare
- Card Type: Character
- Mind: 4
- Body: 2
- Spirit: 2
- Boost Type: SPP
- Boost Value: 2
- Stats: Agi: 6 / Spp: 6 / Qck: 6
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Yoruichi - Patient Mentor:
Cute, Female, Good, Spirit
When Yoruichi leaves play, search your deck for a Good Human and put it in your hand.
- Card Number: 45
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 2 / Agi: 2
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Yoruichi - Thoughtful:
Cute, Female, Good, Spirit
Discard a Spirit from your hand: Search your deck for an event that costs less than the discarded Spirit and put it in your hand. Use only on your turn. Limit once per turn.
- Card Number: 193
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 3
- Boost Type: QCK
- Boost Value: 1
- Stats: Int: 5 / Str: 3 / Spp: 4
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You Should Have Listened:
(Remove from the game after use.) Renew all characters in your party. Use only when one of your opponent's Soul Reapers enters play.
- Card Number: 160
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Yumichika - Roughed Up:
Cute, Male, Soldier, Soul Reaper
When Yumichika enters play, you may discard a Squad 11 character from your hand. If you do, Yumichika gains "Aggressive."
- Card Number: 46
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 2
- Boost Type: SPP
- Boost Value: 1
- Stats: For: 3 / Qck: 3
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Yumichika - Stubborn:
Cute, Male, Soldier, Soul Reaper
While Yumichika is renewed, your Squad 11 characters cannot be depleted by your opponent's effects.
- Card Number: 130
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Body: 2
- Spirit: 1
- Boost Type: FOR
- Boost Value: 2
- Stats: Str: 3 / Spp: 3
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Yuzu - Karakura Yellow:
Cute, Female, Good, Human
When Yuzu leaves play, you may renew a character in your party with "Karakura" in the title.
- Card Number: 194
- Rarity: Rare
- Card Type: Character
- Body: 2
- Spirit: 3
- Boost Type: AGI
- Boost Value: 1
- Stats: Int: 4 / Agi: 4 / Qck: 4
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Zangetsu:
Guardian's Power: 38
You may have multiple versions of Ichigo in play, but only 1 copy of each. (*) Your Zangetsu item cards gain "Non-Unique." (*) Ichigo Kurosaki's Bankai can attach to Zangetsu.
- Card Number: 87
- Rarity: Uncommon
- Card Type: Guardian
- Mind: 4
- Body: 8
- Spirit: 8
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Zangetsu:
Guardian's Power: 38
You may have multiple versions of Ichigo in play, but only 1 copy of each. (*) Your Zangetsu item cards gain "Non-Unique." (*) Ichigo Kurosaki's Bankai can attach to Zangetsu.
- Card Number: HT22
- Rarity: Hi-Tech
- Card Type: Guardian
- Mind: 4
- Body: 8
- Spirit: 8
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