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The Hunt for Gollum

The Hunt for Gollum: 24 cards
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A New Terror Abroad card scan: click to enlarge
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A New Terror Abroad:

Encounter set: The Hunt for Gollum
Encounter info: Journey Down the Anduin, Sauron's Reach, The Hunt for Gollum
Forced: At the beginning of the quest phase, the first player looks at the top 2 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other.

The wood was full of the rumor of him, dreadful tales even among beasts and birds. The Woodmen said that there was some new terror abroad, a ghost that drank blood. - The Fellowship of the Ring
Rumors have led you to the eaves of Mirkwood Forest, where the Woodmen whisper of a new terror in the night...

  • Number: 12
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 10
Bilbo Baggins card scan: click to enlarge
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Bilbo Baggins:

Hobbit.
The first player draws 1 additional card in the resource phase.

"Well, my dear fellow," said bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent." - The Fellowship of the Ring

  • Number: 1
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Lore
  • Attack Strength: 1
  • Defense Strength: 2
  • Cost: 9
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Campfire Tales card scan: click to enlarge
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Campfire Tales:

Action: Each player draws 1 card.

"It is a fair tale, though it is sad, as are all the tales of Middle-earth, and yet it may lift up your hearts." - Strider, The Fellowship of the Ring

  • Number: 3
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 1
Dunedain Mark card scan: click to enlarge
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Dunedain Mark:

Signal.
Attach to a hero.
Attached hero gains +1 ATK.
Action: Pay 1 resource from attached hero's pool to attach Dunedain Mark to another hero.

  • Number: 2
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Leadership
  • Cost: 1
False Lead card scan: click to enlarge
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False Lead:

Encounter set: The Hunt for Gollum
When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck. If there are no Clue cards in play, False Lead gains surge.

"There we had rumor of him, and we guess that he dwelt there long in the dark hills; but we never found him and at last I despaired." - Gandalf, The Fellowship of the Ring.

  • Number: 22
  • Rarity: F
  • Card Type: Treachery
Flooding card scan: click to enlarge
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Flooding:

Encounter set: The Hunt for Gollum
Disaster.
Doomed 1. Surge.
When Revealed: Remove all progress tokens from all Riverland locations.
Shadow: Resolve the "when revealed" effect of this card.

  • Number: 23
  • Rarity: F
  • Card Type: Treachery
Goblintown Scavengers card scan: click to enlarge
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Goblintown Scavengers:

Encounter set: The Hunt for Gollum
Goblin. Orc.
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's Threat by the total printed cost of all cards discarded in this way.

  • Number: 20
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 12
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Hunters from Mordor card scan: click to enlarge
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Hunters from Mordor:

Encounter set: The Hunt for Gollum
Mordor.
Hunters from Mordor get +2 ATK and +2 Threat for each Clue card in play.
Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)

  • Number: 21
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 34
  • Willpower / Threat strength: 2
  • Hit / Quest points: 6
Mustering the Rohirrim card scan: click to enlarge
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Mustering the Rohirrim:

Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Then, shuffle the other cars back into your deck.

"More speed we cannot make, if the strength of Rohan is to be gathered." - Eomer, The Return of the King

  • Number: 7
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Spirit
  • Cost: 1
Old Wives` Tales card scan: click to enlarge
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Old Wives' Tales:

Encounter set: The Hunt for Gollum
Gossip.
When Revealed: Discard 1 resource from each hero's resource pool, if able. Exhaust any hero that could not discard a resource from its pool.

It climbed trees to find nests; it crept into holes to find the young; it slipped through windows to find cradles. - The Fellowship of the Ring

  • Number: 24
  • Rarity: F
  • Card Type: Treachery
On the Trail card scan: click to enlarge
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On the Trail:

Encounter set: The Hunt for Gollum
Encounter info: Journey Down the Anduin, Sauron's Reach, The Hunt for Gollum
Any player who does not control a hero with at least 1 Clue objective attached cannot commit characters to this quest. If there are ever no heroes with Clue objectives attached in play, reset the quest deck to stage 2B.
If the players defeat this stage, the players have once again found a true sign of Gollum's passing, and won the game.

"But at the western edge of Mirkwood the trail turned away. It wandered off southwards and passed out of the Wood-elves' ken, and was lost." - Gandalf, The Fellowship of the Ring

  • Number: 13
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 8
Rivendell Minstrel card scan: click to enlarge
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Rivendell Minstrel:

Noldor.
Response: After you play Rivendell Minstrell from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

As Elrond entered and went towards the seat prepared for him, Elvish minstrels began to make sweet music. - The Fellowship of the Ring

  • Number: 8
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 0
  • Defense Strength: 0
  • Cost: 3
  • Willpower / Threat strength: 2
  • Hit / Quest points: 1
River Ninglor card scan: click to enlarge
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River Ninglor:

Encounter set: The Hunt for Gollum
Riverland.
While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.
Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)

  • Number: 17
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Signs of Gollum card scan: click to enlarge
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Signs of Gollum:

Encounter set: The Hunt for Gollum
Clue.
Guarded.
Response: After the players quest successfully, the players may claim Signs of Gollum if it has no attached encounters. When claimed, attach Signs of Gollum to any hero committed to the quest. (Counts as a Condition attachment with: "Forced: After attached hero is damaged or leaves play, return this card to the top of the encounter deck.")

  • Number: 14
  • Rarity: F
  • Card Type: Objective
Song of Kings card scan: click to enlarge
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Song of Kings:

Song.
Attach to a hero.
Attached hero gains a Leadership resource icon.

From the ashes a fire shall be woken,
A light from the shadows shall spring:
Renewed shall be blade that was broken,
The crownless again shall be king.
- The Fellowship of the Ring

  • Number: 10
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Neutral
  • Cost: 1
Strider`s Path card scan: click to enlarge
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Strider's Path:

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

"My cuts, short or long, don't go wrong." - Strider, The Fellowship of the Ring

  • Number: 9
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Lore
  • Cost: 1
The Eagles Are Coming! card scan: click to enlarge
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The Eagles Are Coming!:

Eagle.
Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

"The Eagles! The Eagles!" - Bilbo Baggins, The Hobbit

  • Number: 5
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 0
The East Bank card scan: click to enlarge
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The East Bank:

Encounter set: The Hunt for Gollum
Riverland.
While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand.
Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves.

  • Number: 18
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
The Eaves of Mirkwood card scan: click to enlarge
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The Eaves of Mirkwood:

Encounter set: The Hunt for Gollum
Forest.
While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.

By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees. - The Hobbit

  • Number: 16
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
The Hunt Begins card scan: click to enlarge
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The Hunt Begins:

Encounter set: The Hunt for Gollum
Encounter info: Journey Down the Anduin, Sauron's Reach, The Hunt for Gollum
Setup: Reveal 1 card per player from the encounter deck, and add it to the staging area.
Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck. Reveal and add 1 of those cards to the staging area, and discard the other 2 cards.

Gandalf has requested your assistance in the search for the elusive creature known as Gollum. Your search begins in the Anduin Valley between Mirkwood Forest and the Misty Mountains.
You make your way along the banks of the Anduin River, a likely place for Gollum to find food.

  • Number: 11
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 8
The Old Ford card scan: click to enlarge
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The Old Ford:

Encounter set: The Hunt for Gollum
Riverland.
X is the number of ally cards in play.
Shadow: Discard from play all allies with a printed cost lower than the number of Riverland locations in play.

  • Number: 15
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: X
  • Hit / Quest points: 2
The West Bank card scan: click to enlarge
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The West Bank:

Encounter set: The Hunt for Gollum
Riverland.
While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.
Shadow: if you do not control at least 1 hero with a Clue card attached, double this enemy's base ATK for this attack.

  • Number: 19
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Westfold Horse-Breaker card scan: click to enlarge
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Westfold Horse-Breaker:

Rohan.
Action: Discard Westfold Horse-Breaker to choose and ready a hero.

"Your own valour has done more, and the stout legs of the Westfold-men marching through the night." -Gandalf, The Two Towers

  • Number: 6
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Spirit
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 2
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Winged Guardian card scan: click to enlarge
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Winged Guardian:

Creature. Eagle.
Sentinel. Winged Guardian cannot have restricted attachments.
Forced: After an attack in which Winged Guardian defends resolves, Pay 1 [Tactics] resource or discard Winged Guardian from play.

  • Number: 4
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 0
  • Defense Strength: 4
  • Cost: 2
  • Willpower / Threat strength: 0
  • Hit / Quest points: 1


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