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Return to Mirkwood

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Return to Mirkwood: 24 cards
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Ambush card scan: click to enlarge
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Ambush:

Encounter set: Return to Mirkwood
Encounter info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
Forced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.
Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.

As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.

  • Number: 129
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 2
Astonishing Speed card scan: click to enlarge
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Astonishing Speed:

Action: Until the end of the phase, all Rohan characters get +2 [Willpower]

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. - The Two Towers

  • Number: 122
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Spirit
  • Cost: 3
Attercop, Attercop card scan: click to enlarge
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Attercop, Attercop:

Encounter set: Return to Mirkwood
Creature. Spider.
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

"Attercop! Attercop! Won't you stop..." - Bilbo Baggins, The Hobbit

  • Number: 139
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 8
  • Defense Strength: 4
  • Cost: 44
  • Willpower / Threat strength: 2
  • Hit / Quest points: 6
Dain Ironfoot card scan: click to enlarge
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Dain Ironfoot:

Dwarf.
While Dain Ironfoot is ready, Dwarf characters get +1 [ATK] and +1 [Willpower].

"You have not heard of Dain and the dwarves of the Iron Hills?" - Bilbo Baggins, The Hobbit

  • Number: 116
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 3
  • Cost: 11
  • Willpower / Threat strength: 1
  • Hit / Quest points: 5
Dawn Take You All card scan: click to enlarge
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Dawn Take You All:

Play after shadow cards have been dealt, before any attacks have resloved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

"Dawn take you all, and be stone to you!" - Gandalf, The Hobbit

  • Number: 118
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 2
Dry Watercourse card scan: click to enlarge
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Dry Watercourse:

Encounter set: Return to Mirkwood
Forest.
While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.

  • Number: 132
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Dunedain Signal card scan: click to enlarge
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Dunedain Signal:

Signal.
Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dunedain Signal to another hero.

  • Number: 117
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Leadership
  • Cost: 1
Eagles of the Misty Mountains card scan: click to enlarge
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Eagles of the Misty Mountains:

Creature. Eagle.
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 [Attack] and +1 [Defense] for each facedown attachment it has.
Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

  • Number: 119
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 4
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Escape Attempt card scan: click to enlarge
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Escape Attempt:

Encounter set: Return to Mirkwood
Encounter info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
The player guarding Gollum cannot commit characters to this quest (unless he is the only player remaining in the game).
If the players quest unsuccessfully, Gollum escapes and the players have lost the game.

As soon as he thinks that no one is watching, Gollum attempts to slip his bonds and escape.

  • Number: 127
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 3
Gollum card scan: click to enlarge
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Gollum:

Encounter set: Return to Mirkwood
Creature.
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.

  • Number: 130
  • Rarity: F
  • Card Type: Objective
Gollum`s Anguish card scan: click to enlarge
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Gollum's Anguish:

Encounter set: Return to Mirkwood
Tantrum.
When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4

  • Number: 135
  • Rarity: F
  • Card Type: Treachery
Gollum`s Bite card scan: click to enlarge
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Gollum's Bite:

Encounter set: Return to Mirkwood
Tantrum.
When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.
Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.

  • Number: 136
  • Rarity: F
  • Card Type: Treachery
Mirkwood Bats card scan: click to enlarge
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Mirkwood Bats:

Encounter set: Return to Mirkwood
Creature.
Surge.
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

  • Number: 138
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 22
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Mirkwood Runner card scan: click to enlarge
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Mirkwood Runner:

Silvan. Scout.
While Mirkwood Runner is attacking alone, the defending enemy doesn not count its [Defense]

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf." - Legolas, The Fellowship of the Ring

  • Number: 123
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 3
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Rumour from the Earth card scan: click to enlarge
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Rumour from the Earth:

Action: Look at the top card of the encounter deck. Then, you may pay 1 [Lore] resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' - The Two Towers

  • Number: 124
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Lore
  • Cost: 0
Shadow of the Past card scan: click to enlarge
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Shadow of the Past:

Action: Move the top card of the encounter discard pile to the top of the encounter deck.

The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' - The Fellowship of the Ring

  • Number: 125
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Neutral
  • Cost: 2
Support of the Eagles card scan: click to enlarge
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Support of the Eagles:

Boon.
Attach to a [Tactics] hero.
Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's [Attack] or [Defense] (choose 1) to its own.

"I would bear you, whither you will, even were you made of stone." - Gwaihir, The Return of the King

  • Number: 120
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 3
The Spider`s Ring card scan: click to enlarge
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The Spider's Ring:

Encounter set: Return to Mirkwood
Forest.
While The Spider's Ring is the active location, the player guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current active location to the staging area. The Spider's Ring becomes the active locaiton.

  • Number: 131
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Through the Forest card scan: click to enlarge
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Through the Forest:

Encounter set: Return to Mirkwood
Encounter info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
Setup: Search the encounter deck for Gollum. Choose a player to guard Gollum at the start of the game, and place Gollum in front of that player. Then shuffle the encounter deck. Reveal 1 card per player from the encounter deck, and add it to the staging area.

Having captured Gollum, you must now escort him through Mirkwood Forest for interrogation at Thranduil's Palace.
Mirkwood is always a dangerous place, but it is even worse with Gollum. Between the outbursts, tantrums, and the flying provisions, you are not afforded a moment's peace

  • Number: 126
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 12
To the Elvin King`s Halls card scan: click to enlarge
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To the Elvin King's Halls:

Encounter set: Return to Mirkwood
Encounter info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
The player guarding Gollum cannot play cards from his hand.

Having thwarted Gollum's escape attempt, you tighten his rope and push on through Mirkwood, to Thranduil's palace.

  • Number: 128
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 7
Wasted Provisions card scan: click to enlarge
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Wasted Provisions:

Encounter set: Return to Mirkwood
Tantrum.
When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. That player must choose a new player to guard Gollum, if able.
Shadow: Discard the top 5 cards from the deck of the player guarding Gollum.

  • Number: 137
  • Rarity: F
  • Card Type: Treachery
West Road Traveller card scan: click to enlarge
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West Road Traveller:

Rohan.
Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The dark world was rushing by, and the wind sang loudly in his ears. - The Return of the King

  • Number: 30
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Spirit
  • Attack Strength: 0
  • Defense Strength: 0
  • Cost: 2
  • Willpower / Threat strength: 2
  • Hit / Quest points: 1
Wood Elf Path card scan: click to enlarge
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Wood Elf Path:

Encounter set: Return to Mirkwood
Forest.
Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.

  • Number: 134
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Woodman`s Glade card scan: click to enlarge
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Woodman's Glade:

Encounter set: Return to Mirkwood
Forest.
Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade.
Response: After exploring Woodman's Glade, reduce the threat of each player not guarding Gollum by 2

  • Number: 133
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2


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