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Binge-Eating Giant:
* When you tap a card in your mana zone, you may have that card's mana number become 2 or 3.
* When you tap a card in your mana zone, put that card into your graveyard. * Double breaker (This creature breaks 2 shields.)
- Collector Number: 10
- Rarity: Rare
- Type: Creature
- Race: Giant/Hunter
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Nature
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Bolshack Dragon, the Temporal Blaze / Bolshack Möbius, Victory Awakened:
* While attacking, this creature gains +1000 power for each fire card in your graveyard.
* Double breaker (This creature breaks 2 shields.) * Awaken - When this creature wins a battle, flip it. * When this creature attacks, you may put one of your shields into your graveyard. If you do, you may destroy one of your opponent's creatures that has power 6000 or less. * Each turn, you may untap this creature the first time it is tapped. * While attacking, this creature gains +1000 power for each fire card in your graveyard. * Triple breaker (This creature breaks 3 shields) * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon
- Power: 6000+/1200
- Cost: 7/14
- Civilization: Fire
- Artist: NINNIN
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Byoito, Holy Cyber Protector:
* (This card is put into your mana zone tapped.)
* Light or water cards with "blocker" added to your hand from your shield zone gain "shield trigger".
- Collector Number: 23
- Rarity: Uncommon
- Type: Creature
- Race: Guardian/Cyber Lord/Unnoise
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Water
- Artist: MATSUMOTO EITO
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened:
Blocker
* This creature can't attack players. * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.)
Awaken - At the start of your turn, flip this card.
Holy Soul
Blocker * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Cyber G Hogan:
* Double breaker (This creature breaks 2 shields.)
* Chain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)
Magic Soul
- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Cyber Command
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Water
- Artist: hideki Ishikawa
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Death Six, Ruthless Prince:
* When you put this creature into the battle zone, destroy all creatures with cost 6 or less.
* Double breaker (This creature breaks 2 shields.)
- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command/Hunter
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: Ishibashi Yosuke
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Falconer, Lightfang Ninja:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Franz the 1st, the Ice Fang:
* You may have your spells cost 1 less to cast. However, they can't cost less than 1.
- Collector Number: 27
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Knight
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Mikio Masuda
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Hanzou, Menacing Phantom:
* Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power. * When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.
- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: EDA
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Huckle Kirin Sawyer, Jungle Governor:
* Mana Evolution - Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities)
Your creatures can't be blocked by creatures with less power.
- Collector Number: 21
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Dreammate
- Power: 5000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Hustle Castle:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Hyperspatial Bolshack Hole:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Hyperspatial Energy Hole:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Hyperspatial Faerie Hole:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Hyperspatial Revive Hole:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
- Collector Number: 29
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Hyperspatial Shiny Hole:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
- Collector Number: 26
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Kiryu Jilves, Gaia's Roar:
* (This creature is put into the mana zone tapped.)
* When you put this creature into the battle zone, all of your creatures gain "slayer" and "speed attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.
- Collector Number: 24
- Rarity: Uncommon
- Type: Creature
- Race: Lost Crusader
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness/Fire/Nature
- Artist: Koji Harada
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Laurier, Ogre Princess:
* When you put this creature into the battle zone, if you don't control 1 shield, search your deck. Choose a (Victory) creature from it and show it to your opponent. If that creature can evolve from this creature, put it onto the creature. Otherwise, add it to your hand. Then shuffle your deck.
- Collector Number: 31
- Rarity: Common
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: YOICHI ITO
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Leaf Storm Trap:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose 1 of your creatures in the battle zone and put it into your mana zone. Then, choose 1 of your opponent's creatures in the battle zone and put into their mana zone.
- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Towa
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Masato, the Marauding Captain:
* Martial Touch (When you put this creature into the battle zone, you may return one of your other creatures in the battle zone to your hand. If you do, activate this creature's ability)
This turn, this creature gets +3000 power and gains "Speed attacker".
Kung Fu Soul
- Collector Number: 32
- Rarity: Common
- Type: Creature
- Race: Human
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire
- Artist: Ittoku
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Moldy Bread Man:
* All other creatures in the battle zone get -1000 power. (A creature with power 0 or less is destroyed.)
* When another creature is destroyed, choose one of your opponent's creatures in the battle zone. This turn, that creature gets -1000 power.
- Collector Number: 17
- Rarity: Uncommon
- Type: Creature
- Race: Hedrian
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: TUBAKI HALSAME
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Murmur, Apostle of the Formation:
Blocker
* This creature can't attack players. * All of your other creatures with "Blocker" get +3000 power.
- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Initiate
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: â– Naoki Saito (
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Mystic Treasure Chest:
* Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck.
- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Norikatsu Miyoshi
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Ogre Kaiser "Destruction":
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, destroy one of your opponent's psychic creatures. * Double breaker (This creature breaks 2 shields.)
- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Hisashi Murakami
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Olzekia, General of Decapitation:
* When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
* Double breaker (This creature breaks 2 shields.)
- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Peace Lupia:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature is destroyed, you may choose 1 of your opponent's creatures in the battle zone and tap it.
- Collector Number: 15
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird
- Power: 4000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: 500siki
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Perfect Madonna, Light Weapon:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.
- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: boyaking
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Ponkichi, the Patched Pulverizer:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* Martial Touch (When you put this creature into the battle zone, you may return one of your other creatures in the battle zone to your hand. If you do, activate this creature's ability)
Destroy 1 of your opponent's creatures with 2000 power or less.
Kung Fu Soul
- Collector Number: 30
- Rarity: Common
- Type: Creature
- Race: Dreammate
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: hideki ishikawa
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Rose Castle:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* All of your opponent's creatures get -1000 power.
- Collector Number: 18
- Rarity: Uncommon
- Type: Fortress
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Akira actagawa
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Sanctuary of the Mother:
* Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature with a cost less than or equal to the number of cards in your mana zone from your mana zone into the battle zone.
- Collector Number: 12
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Toshiaki Takayama
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Shrine of Rebirth:
* Put 2 cards in your graveyard into your mana zone.
- Collector Number: 22
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Straight, Fighting Ogre:
* (This card is put into your mana zone tapped.)
* You may have your Human evolution creatures cost up to 2 less to summon. However, they can't cost less than 1.
- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness/Fire
- Artist: hippo
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Streaming Shooter:
* Reveal the top 5 cards of your deck. Put all fire and nature cards into your hand and the rest into your graveyard.
- Collector Number: 7
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Atsushu Kawasaki
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Super Explosive Duel Fire:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy all creatures with "Blocker".
- Collector Number: 20
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: hippo
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Tailspin Slash:
* This turn, all of your creatures get "Speed Attacker".
- Collector Number: 34
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Fire
- Artist: somen
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The Door of Miracle and Mystery:
* (This spell is put into the mana zone tapped.)
Shield trigger
* Reveal the top 4 cards of your deck. Your opponent chooses a non-evolution creature from these and puts it in your battle zone. Put the remaining cards on the bottom of your deck in any order.
- Collector Number: 36
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water/Nature
- Artist: Iron Pot
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Tiger Boy, the Ogre Beast:
* When one of your creatures attacks, when you win Gachinko Judge during the first turn, you may untap that creature.
- Collector Number: 19
- Rarity: Uncommon
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Tornado Shiva Double Cross, Blastdragon:
* Whenever your opponent chooses this creature, search your deck. You may take a creature that has Double Cross in its name from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. (Attacking or blocking doesn't activate this effect.)
* When this creature attacks, you may choose 2 creatures in the battle zone. Those creatures battle. (They don't tap to battle.) * Double breaker (This creature breaks 2 shields.)
- Collector Number: 4
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Mikio Musuta
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Trap Commune:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose a race. Destroy any number of your creatures with that race. Then, destroy a number of your opponent's creatures equal to or less than number of your creatures destroyed this way.
- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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World War Zenith:
* For each of your creatures with both Unknown and Zenith races in your battle zone, you may have this spell cost 2 less to cast. However, it can't cost less than 1.
* Destroy all creatures other than Unknowns.
- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 11
- Civilization: Darkness
- Artist: Katsuya
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Zerokage, Lightfang Lord:
Blocker
* Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.) * This creature can't attack players.
- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Initiate/Shinobi
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: kurokurokuro
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