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Rising Dawn

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Rising Dawn: 20 cards
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Blessed Enchantress card scan: click to enlarge
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Blessed Enchantress:

Order only.
Forced: When another card effect puts at least 1 resource token on a quest in this zone, put 1 additional resource token on that quest.

  • Card Number: 16
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Enchantress.
  • Unique: Yes
Boon of Tzeentch card scan: click to enlarge
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Boon of Tzeentch:

Action: Discard the top card of your deck. Gain resources equal to the printed cost of the discarded card.

  • Card Number: 13
  • Rarity: F
  • Card Type: Tactic
  • Race: Chaos
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Calling the Council card scan: click to enlarge
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Calling the Council:

Limited.
Action: Search the top 5 cards of your deck for a [Dwarf] unit or legend, reveal it, and add it to your hand. Shuffle your deck.

Sometimes the council starts early.

  • Card Number: 4
  • Rarity: F
  • Card Type: Tactic
  • Race: Dwarf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Dawnstar Sword card scan: click to enlarge
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Dawnstar Sword:

Attach to a target Hero or legend you control. This card cannot be targeted by card effects.
Attached Hero or legend gains [Power][Power][Power][Power][Power] while in combat and takes 2 damage if it survives combat.

  • Card Number: 1
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Artefact. Weapon.
  • Unique: Yes
Eltharion the Grim card scan: click to enlarge
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Eltharion the Grim:

Action: Put 1 resource token on target [High Elf] card you control. (Limit once per turn.)
Action: Remove 3 resource tokens from [High Elf] cards you control to (choose 1): deal 5 indirect damage to target opponent, gain 3 resources, or cancel an Action that targets a [High Elf] unit you control.

  • Card Number: 2
  • Rarity: F
  • Card Type: Legend
  • Race: High Elf
  • Cost: 6
  • Hit Points: 4
  • Loyalty Icons: 4
  • Power Icons: 6
  • Unique: Yes
Emperor`s Chosen card scan: click to enlarge
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Emperor's Chosen:

Action: When this unit enters a zone, it gains [Power] and Counterstrike 3 until the end of the turn.

Duty to the Empire, even unto death.

  • Card Number: 7
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Warrior. Knight.
  • Unique: No
Enslave the World card scan: click to enlarge
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Enslave the World:

Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here.
Quest. Action: Remove resource tokens from this card equal to the number of units in target opponent's discard pile. If you do, put all units in that opponentu2019s discard pile into play in any of your zones (you may split them up), corrupted. Then, sacrifice this card.

  • Card Number: 19
  • Rarity: F
  • Card Type: Quest
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Epic.
  • Unique: No
Gathering the Winds card scan: click to enlarge
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Gathering the Winds:

Forced: When you play a Spell card, put 1 resource token on this card.
Action: Remove resource tokens from this card equal to the printed cost of a target Spell card in your discard pile to play it at no cost. Then, sacrifice this card.

  • Card Number: 10
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Condition.
  • Unique: No
Helm of Fortune card scan: click to enlarge
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Helm of Fortune:

Attach to a target [High Elf] unit.
Attached unit gets +1 hit point.
Attached unit cannot be targeted by opponents' card effects while questing.

  • Card Number: 11
  • Rarity: F
  • Card Type: Support
  • Race: High Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Attachment. Armour.
  • Unique: Yes
Heroic Task card scan: click to enlarge
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Heroic Task:

Limit 1 per deck. Start the game with this card in play and 1 card attached to it facedown. You cannot take a mulligan.
Quest. Action: When you draw 1 or more cards, put 1 resource token on this card if a unit is questing here.
Quest. Action: Remove 3 resource tokens from this card and sacrifice it to take the card attached to it into hand. If that card is an Artefact support card, you may attach it to a Hero or legend instead.

  • Card Number: 20
  • Rarity: F
  • Card Type: Quest
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 0
  • Traits: Epic.
  • Unique: Yes
Hidden Sorceress card scan: click to enlarge
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Hidden Sorceress:

Destruction only.
Forced: When an opponent puts at least 1 resource token on a quest in any corresponding zone, remove 1 resource token from that quest.

  • Card Number: 17
  • Rarity: F
  • Card Type: Unit
  • Race: Neutral
  • Cost: 3
  • Hit Points: 1
  • Loyalty Icons: 0
  • Power Icons: 2
  • Traits: Sorceress.
  • Unique: Yes
Lothern Sea Master card scan: click to enlarge
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Lothern Sea Master:

Battlefield. This unit enters play with 3 resource tokens on it.
Action: Deal X indirect damage to target opponent. X is the number of resource tokens on this unit. Then, remove 1 resource token from this card. (Limit once per turn).

  • Card Number: 9
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Warrior. Elite.
  • Unique: No
Maranith card scan: click to enlarge
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Maranith:

Action: Remove 1 resource token from a Black Ark card support card you control to discard the top card of an opponent's deck. If the discarded card is a unit, gain 2 resources.

That's 'Commander Maranith' to you, slave.

  • Card Number: 14
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Commander. Raider.
  • Unique: Yes
Mounted Marauders card scan: click to enlarge
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Mounted Marauders:

Forced: When this unit attacks and survives combat, defending player must sacrifice a quest or support card he controls in the attacked zone, if able.

  • Card Number: 12
  • Rarity: F
  • Card Type: Unit
  • Race: Chaos
  • Cost: 4
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Warrior. Calvary.
  • Unique: No
New Trade Route card scan: click to enlarge
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New Trade Route:

Quest. The unit questing on this card adds its power to your kingdom zone as well.

  • Card Number: 18
  • Rarity: F
  • Card Type: Quest
  • Race: Dwarf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Orc Bully card scan: click to enlarge
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Orc Bully:

Forced: When this unit enters play, deal 1 damage to each Goblin unit you control.

A little whip goes a long way.

  • Card Number: 5
  • Rarity: F
  • Card Type: Unit
  • Race: Orc
  • Cost: 3
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 2
  • Traits: Elite.
  • Unique: No
Rage of the Bear card scan: click to enlarge
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Rage of the Bear:

Action: Heal 1 damage on target Mage unit. It deals +2 damage in combat until the end of the turn.

Some forces cannot be chained.

  • Card Number: 8
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Stone Vengeance card scan: click to enlarge
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Stone Vengeance:

When your capital is dealt combat damage, you may put this card into play from your hand (in any zone).
Each [Dwarf] unit in this zone gains Toughness 1.

  • Card Number: 3
  • Rarity: F
  • Card Type: Support
  • Race: Dwarf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Traits: Grudge.
  • Unique: No
The Unending Horde card scan: click to enlarge
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The Unending Horde:

If your [Orc] unit would leave play, you can attach it to this card instead (it is not considered to be in play).
Action: Spend X resources to put all [Orc] units attached to this card into play in your battlefield. X is the total printed cost of attached cards. (Limit once per turn.)

  • Card Number: 6
  • Rarity: F
  • Card Type: Support
  • Race: Orc
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Condition.
  • Unique: No
Tower of Oblivion card scan: click to enlarge
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Tower of Oblivion:

Quest. Action: Discard the top card of your deck to have target unit lose [Power] until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn).

  • Card Number: 15
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Black Ark.
  • Unique: Yes


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