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The Long Dark

The Long Dark: 25 cards
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Abandoned Mine card scan: click to enlarge
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Abandoned Mine:

Encounter set: The Long Dark
Underground. Dark.
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
PASS

"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant." - Gandalf, The Fellowship of the Ring

  • Number: 89
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Cave Spider card scan: click to enlarge
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Cave Spider:

Encounter set: The Long Dark
Spider. Creature.
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

  • Number: 97
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 31
  • Willpower / Threat strength: 3
  • Hit / Quest points: 4
Continuing Eastward card scan: click to enlarge
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Continuing Eastward:

Encounter set: The Long Dark
Encounter info: The Long Dark
When Revealed: The first player makes a locate test. If this test is failed, reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. Then, trigger all "Lost:" effects in play.
If the players quest unsuccessfully, trigger all "Lost:" effects in play.
If the players defeat this stage, they have won the game.

Time carries no weight in the darkness, and the hours creep by with no end in sight. The number of Orcs in the mines increase as you head toward the East-gate, but there appears to be little real organization within their ranks. You press onward!

  • Number: 87
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 17
Durin`s Greaves card scan: click to enlarge
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Durin's Greaves:

Encounter set: The Long Dark
Artifact. Armour.
When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment.
Attached hero gains +1 [Defense]

  • Number: 88
  • Rarity: F
  • Card Type: Objective
Dwarven Forge card scan: click to enlarge
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Dwarven Forge:

Encounter set: The Long Dark
Underground. Dark.
Lost: Each player must choose and discard 1 card from his hand.
PASS

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt...
- The Fellowship of the Ring

  • Number: 90
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Erebor Battle Master card scan: click to enlarge
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Erebor Battle Master:

Dwarf. Warrior.
Erebor Battle Master gets +1 [Attack] for each other Dwarf character you control.

  • Number: 79
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 0
  • Hit / Quest points: 2
Erestor card scan: click to enlarge
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Erestor:

Noldor.
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Beside Glorfindel there were several other conusellors of Elrond's household, of whom Erestor was the chief... - The Fellowship of the Ring

  • Number: 77
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 4
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Ever My Heart Rises card scan: click to enlarge
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Ever My Heart Rises:

Condition.
Attach to a Dwarf character.
Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1.

"This is more to my liking," said the dwarf, stamping on the stones. "Ever my heart rises as we draw near the mountains." - The Two Towers

  • Number: 82
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Spirit
  • Cost: 0
Fatigue card scan: click to enlarge
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Fatigue:

Encounter set: The Long Dark
When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge.
Shadow: The defending player must exhaust 1 character he controls, if able.

  • Number: 93
  • Rarity: F
  • Card Type: Treachery
Foul Air card scan: click to enlarge
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Foul Air:

Encounter set: The Long Dark
When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.

"... I do not like the smell of the left-hand way: there is foul air down there, or I am no guide." - Gandalf, The Fellowship of the Ring
PASS

  • Number: 94
  • Rarity: F
  • Card Type: Treachery
Fresh Tracks card scan: click to enlarge
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Fresh Tracks:

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

  • Number: 78
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 1
Gathering Ground card scan: click to enlarge
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Gathering Ground:

Encounter set: The Long Dark
When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. (Counts as a Condition attachment with the text: "Each enemy revealed from the encounter deck gains surge.")
PASS

  • Number: 95
  • Rarity: F
  • Card Type: Treachery
Goblin Sneak card scan: click to enlarge
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Goblin Sneak:

Encounter set: The Long Dark
Goblin. Orc.
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.
Shadow: Add Goblin Sneak to the staging area.

  • Number: 98
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 15
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Goblin Warlord card scan: click to enlarge
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Goblin Warlord:

Encounter set: The Long Dark
Goblin. Orc.
Lost: Each player must choose and discard 1 ally he controls from play, if able.
Shadow: Trigger all "Lost:" effects in play.

  • Number: 99
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 3
  • Cost: 39
  • Willpower / Threat strength: 4
  • Hit / Quest points: 5
Hama card scan: click to enlarge
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Hama:

Rohan. Warrior.
Response: After Hama is declared as an attacker, return a [Tactics] event from your discard pile to your hand. Then, choose and discard 1 card from your hand.

"Yet in doubt a man of worth will trust to his own wisdom." - The Two Towers

  • Number: 76
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 9
  • Willpower / Threat strength: 1
  • Hit / Quest points: 4
Journey in the Black Pit card scan: click to enlarge
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Journey in the Black Pit:

Encounter set: The Long Dark
Encounter info: The Long Dark
Setup: The first player attaches Cave Torch to a hero of his choice.
When Revealed: Discard cards from the top of the encounter deck until you discard X locations, where X is one less than the number of players in the game (minimum of 1). Add those locations to the staging area, and shuffle the other discarded cards back into the encounter deck.
Each location gets +1 [Threat]. If the players quest unsuccessfully, trigger all "Lost:" effects in play.

Your party is scouting the Mines of Moria, searching for signs of Orcs. Dark tunnels and twisting passages spread out in all directions, a labyrinthine maze that you could wander in forever if you take the wrong path.

  • Number: 86
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 13
Love of Tales card scan: click to enlarge
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Love of Tales:

Condition.
Attach to a [Lore] hero. Limit 1 per hero.
Response: After a Song card is played, add 1 resource to attached hero's resource pool.

"I listened because I couldn't help myself, if you know what I mean. Lor bless me, sir, but I do love the tales of that sort." - Sam Gamgee, The Fellowship of the Ring

  • Number: 85
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Lore
  • Cost: 0
Out of Sight card scan: click to enlarge
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Out of Sight:

Secrecy 3.
Action: Enemies engaged with you cannot attack this phase.

  • Number: 81
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Spirit
  • Cost: 5
Ring Mail card scan: click to enlarge
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Ring Mail:

Item. Armor.
Attach to a Dwarf or Hobbit character.
Restricted.
Attached character gets +1 hit point and +1 [Defense].

"And all the arrows of all the hunters in the world would be in vain..." - Gimli, The Fellowship of the Ring

  • Number: 80
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 2
Rock Adder card scan: click to enlarge
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Rock Adder:

Encounter set: The Long Dark
Creature.
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.
Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

  • Number: 100
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 0
  • Cost: 20
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Silent Caverns card scan: click to enlarge
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Silent Caverns:

Encounter set: The Long Dark
Underground.
Lost: Exhaust all characters.
PASS

  • Number: 91
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Twisting Passage card scan: click to enlarge
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Twisting Passage:

Encounter set: The Long Dark
Underground. Dark.
Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.
PASS

  • Number: 92
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 5
Vast and Intricate card scan: click to enlarge
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Vast and Intricate:

Encounter set: The Long Dark
When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.

The Mines of Moria were vast and intricate beyond the imagination of Gimli, Gloin's sun, dwarf of the mountain-race though he was. - The Fellowship of the Ring

  • Number: 96
  • Rarity: F
  • Card Type: Treachery
Warden of Healing card scan: click to enlarge
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Warden of Healing:

Gondor. Healer.
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 [Lore] resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." - Return of the King

  • Number: 83
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 2
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Word of Command card scan: click to enlarge
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Word of Command:

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." - The Fellowship of the Ring

  • Number: 84
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Lore
  • Cost: 1


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