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Alliance

Alliance: 121 cards
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110% card scan: click to enlarge
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110%:

Before playing, choose X to equal 0, 2, 3, 4. If X = 0, your attacks gain +2000 until your next Draw Step. If X = 2, choose for your attacks to gain either +3000 or +5000 until your next Draw Step. If X = 3, your attacks gain either +4000 or +6000 until your next Draw Step. If X = 4, your attacks gain +9000 until your next Draw Step.

  • Rarity: C
  • Number: 69
  • Card Type: Event
  • Spirit Energy: X
Ambush card scan: click to enlarge
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Ambush:

Play this card when your opponent plays a technique. Discard a technique attached to your fighter to discard the technique just played.

  • Rarity: C
  • Number: 70
  • Card Type: Event
  • Spirit Energy: 1
Armor of Containment card scan: click to enlarge
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Armor of Containment:

This character gains +3500 defense.

  • Rarity: C
  • Number: 87
  • Card Type: Item
  • Spirit Energy: 0
Audience Participation card scan: click to enlarge
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Audience Participation:

If you have the Kurama Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle face-up. Your attacks gain +1000 for each type of Team Symbol on all of your characters in play. All of your characters in play gain +1000 defense for each type of Team Symbol on all of your characters in play. Limit 1 per Deck.

  • Rarity: S
  • Number: 18
  • Card Type: Event
  • Spirit Energy: 0
Blue Seal card scan: click to enlarge
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Blue Seal:

This character gains the Team Symbol of your choice.

  • Rarity: C
  • Number: 88
  • Card Type: Item
  • Spirit Energy: 0
Body Manipulation card scan: click to enlarge
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Body Manipulation:

(2) 8000: Until your next Draw Step, prevent 1 point of damage from your opponent's attacks.

  • Rarity: C
  • Number: 105
  • Card Type: Technique
  • Spirit Energy: 1
Botan, Detective`s Assistant card scan: click to enlarge
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Botan, Detective's Assistant:

(0) 0: Resources: Until your next Draw Step, this attack gains +1000 attack for each card in your hand.
Effect: Attack: Preparations: At the end of your turn, draw a card for each 10 Spirit Energy you have.

  • Rarity: C
  • Number: 46
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5500
Can I Draw On Him card scan: click to enlarge
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Can I Draw On Him:

Before playing choose X to equal 1, 5, or 6. If X = 1, discard an event in play. If X = 5, draw 3 cards. If X = 6, do both.

  • Rarity: R
  • Number: 28
  • Card Type: Event
  • Spirit Energy: X
Chant of Recollection card scan: click to enlarge
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Chant of Recollection:

Before playing, choose X to equal 3, 4, or 7. If X = 3, discard a card from your hand to add the printed Attack Value of any attack in play to your attack(s) until your next Draw Step. If X = 4, your attacks gain the text printed Attack Value of any attack in play to your attack(s) until your next Draw Step. If X = 4, your attacks gain the text “If this attack’s Attack Value is 4 or more times that of your opponent’s character’s Defense Value this attack deals 4 points of damage instead of 2.” If X = 7, do both.

  • Rarity: R
  • Number: 29
  • Card Type: Event
  • Spirit Energy: X
Chu, Rugged Assailant card scan: click to enlarge
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Chu, Rugged Assailant:

(1) 7000: Larrikan
(3) 11000: Rage On: All of your opponent's attacks are considered to have an Attack Cost of 1 for your card effects until your next Draw Step. Effect: Suiken Technique: Chu takes no points of damage from attacks with an Attack Cost of 1 (after modifiers), except for minimum damage.

  • Rarity: S
  • Number: 12
  • Card Type: Hero
  • Team: Kurama
  • Defense: 6500
Darkness Within card scan: click to enlarge
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Darkness Within:

Your first attack this turn deals 1 additional point of damage.

  • Rarity: S
  • Number: 19
  • Card Type: Event
  • Spirit Energy: 2
Death Plant Efflorescence card scan: click to enlarge
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Death Plant Efflorescence:

(2) 5000: Attach this card to your opponent's fighter. Your opponent's cannot use this attack.
Effect: Draw: At the beginning of your Draw Step, discard the top 2 cards of your Deck.

  • Rarity: C
  • Number: 106
  • Card Type: Technique
  • Spirit Energy: 2
Desu Button card scan: click to enlarge
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Desu Button:

Draw: You may discard this item to control your opponent's next turn. If you do, place this card face-up in the Winner's Circle. Limit 1 per Deck.

  • Rarity: C
  • Number: 89
  • Card Type: Item
  • Spirit Energy: 10
Devastating Blow card scan: click to enlarge
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Devastating Blow:

Discard a card from your hand for your attacks to gain +4500 until your next Draw Step.

  • Rarity: C
  • Number: 71
  • Card Type: Event
  • Spirit Energy: 1
Devastation card scan: click to enlarge
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Devastation:

Your attacks now have an Attack Cost of 0 until your next Draw Step.

  • Rarity: R
  • Number: 30
  • Card Type: Event
  • Spirit Energy: 4
Double-Bladed Knives card scan: click to enlarge
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Double-Bladed Knives:

This character's attacks gain +2000. If this card is attached to a villain, this characters attacks gain +2000.

  • Rarity: C
  • Number: 90
  • Card Type: Item
  • Spirit Energy: 0
Enki, The Champion card scan: click to enlarge
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Enki, The Champion:

[15] 0: Kiai: Deal 3 points of damage to all your characters in play. Deal 3 points of damage to all your opponent's characters in play.
(1) 7000: Shuto Uke: Until your next Draw Step, this attack gains +1000 for each attached event in play.

  • Rarity: C
  • Number: 47
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 7500
Event Ticket card scan: click to enlarge
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Event Ticket:

Draw: Discard this card to gain 3 Spirit Energy.

  • Rarity: C
  • Number: 91
  • Card Type: Item
  • Spirit Energy: 0
Excitement card scan: click to enlarge
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Excitement:

Before playing, choose X to equal 2, 4, or 6. If X = 2, draw a card. If X = 4, draw 2 cards. If X = 6, draw 3 cards.

  • Rarity: R
  • Number: 31
  • Card Type: Event
  • Spirit Energy: X
Extortion card scan: click to enlarge
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Extortion:

Search your opponent's Deck for any 1 card and discard that card.

  • Rarity: C
  • Number: 72
  • Card Type: Event
  • Spirit Energy: 3
Finger Extension card scan: click to enlarge
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Finger Extension:

(2) 12000
Effect: When this card flips face-up when it enters the Arena, discard the top 3 cards of your and your opponent's Decks.

  • Rarity: C
  • Number: 107
  • Card Type: Technique
  • Spirit Energy: 2
Force Field card scan: click to enlarge
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Force Field:

Play this card when your opponent would deal you minimum damage to prevent that damage. If your opponent has the Rokuyukai Team Bonus, your opponent's characters cannot deal minimum damage for the rest of the match.

  • Rarity: C
  • Number: 73
  • Card Type: Event
  • Spirit Energy: 1
Gale Force card scan: click to enlarge
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Gale Force:

Before playing, choose X to equal 3 or 6. Limit once per turn. Limit 1 per deck. If X = 3, choose either for your attacks to gain either the text 'You may use this attack a second time this Attack Step', or 'Up to two times this Attack Step you may attack an opponent's Sidelined character instead of his or her fighter this Attack Step.' If X = 6, do both.

  • Rarity: C
  • Number: 74
  • Card Type: Event
  • Spirit Energy: X
Game Cartridge card scan: click to enlarge
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Game Cartridge:

Draw: Choose an item in play. 'Game Cartridge' copies all effects of the chosen item until your next Draw Step.

  • Rarity: U
  • Number: 10
  • Card Type: Item
  • Spirit Energy: 2
Genkai, Wise Master card scan: click to enlarge
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Genkai, Wise Master:

(2) 9000: Wisdom: Until your next Draw Step, this attack gains +1000 for each technique in play.
Effect: Anticipate: When this character enters the Arena, you may choose a technique in your Discard Pile and attach it to this character without paying its Spirit cost.

  • Rarity: C
  • Number: 48
  • Card Type: Hero/Team Leader
  • Team: Genkai
  • Defense: 6000
Hair Whip card scan: click to enlarge
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Hair Whip:

(1) 5000: Choose 1 of your opponent's Sidelined characters. Switch your opponent's fighter with the chosen character.

  • Rarity: C
  • Number: 108
  • Card Type: Technique
  • Spirit Energy: 2
Heroes United card scan: click to enlarge
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Heroes United:

Gain the Team Bonus of your choice until the end of your next Draw Step. If you have the Kurama Team Bonus, gain that Team Bonus until the end of the match instead.

  • Rarity: R
  • Number: 32
  • Card Type: Event
  • Spirit Energy: 2
Hiei, Fearless Hero card scan: click to enlarge
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Hiei, Fearless Hero:

(2) 10000: Abhorrence: Until your next Draw Step, this attack gains +1000 for each character in play with 'Hero' in the title.
(2) 7000: Echo: You may discard 2 cards from your hand to use this attack again during this Attack Step.

  • Rarity: C
  • Number: 50
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 7000
Hiei, The Demon World`s Protector card scan: click to enlarge
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Hiei, The Demon World's Protector:

(2) 10000: Search: Your opponent chooses and discards a card from his or her hand.
(2) 8000: Rescue: Your opponent discards the top 2 cards of his or her Deck.

  • Rarity: C
  • Number: 49
  • Card Type: Hero
  • Team: Mukuro
  • Defense: 6500
Hope Lost card scan: click to enlarge
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Hope Lost:

Draw a card for each different type of Team Symbol on all characters in play. If your opponent has the Kurama Team Bonus, your opponent loses all Team Bonus(es) and cannot gain any Team Bonuses until the end of the match.

  • Rarity: R
  • Number: 33
  • Card Type: Event
  • Spirit Energy: 4
Influence card scan: click to enlarge
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Influence:

Before playing, choose X to equal 1, 2, or 3. If X = 1, discard up to 2 cards attached to your opponent's fighter. If X = 2 and you have the Raizen's Alliance Team Bonus, search your Deck for an event and put it in your hand. If X = 3, discard up to 2 cards attached to your opponent’s fighter, and if you have the Raizen’s Alliance Team Bonus, search your deck for an event and put it in your hand.

  • Rarity: R
  • Number: 34
  • Card Type: Event
  • Spirit Energy: X
Innocence card scan: click to enlarge
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Innocence:

Before playing, choose X to equal 1, 3, or 4. If X = 1, draw a card. If X = 3, discard all attached cards in the Arena. If X = 4, do both.

  • Rarity: R
  • Number: 35
  • Card Type: Event
  • Spirit Energy: X
Interrogation card scan: click to enlarge
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Interrogation:

Discard a face-up event in the Winner's Circle.

  • Rarity: R
  • Number: 36
  • Card Type: Event
  • Spirit Energy: 10
Jin, Carefree Spirit card scan: click to enlarge
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Jin, Carefree Spirit:

[4] 8000: Double Strike: You may pay 4 Spirit Energy to use this attack again during this Attack Step.
(3) 12000: Strafe: You may choose to attack 2 of your opponent's characters in play. If you do, this attacks value is 4000 instead.

  • Rarity: C
  • Number: 51
  • Card Type: Hero
  • Team: Kurama
  • Defense: 6500
Jorge, The Narrator card scan: click to enlarge
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Jorge, The Narrator:

(1) 5000: Action Mode
Sideline Effect: Draw: Intelligence: At the beginning of your turn, look at the top 4 cards of your Deck and put them back in any order.

  • Rarity: C
  • Number: 52
  • Card Type: Hero
  • Team: Koenma
  • Defense: 7000
Joystick card scan: click to enlarge
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Joystick:

Draw: Search your Deck for 1 copy of 'Sensui's TV', 'Gaming System', or 'Game Cartridge' and attach it to this character without paying its Spirit Cost.

  • Rarity: S
  • Number: 22
  • Card Type: Item
  • Spirit Energy: 0
Juri, The Impartial card scan: click to enlarge
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Juri, The Impartial:

(1) 6000: Referee: If the bottom card of your Discard Pile is an event, you may put it at the bottom of your Deck.
Sideline Effect: Reaction: If all of your characters in play do not have a Team Symbol, you may play events during your opponent's Main Step.

  • Rarity: R
  • Number: 23
  • Card Type: Neutral
  • Team: Ronin
  • Defense: 4500
Kaitou`s Rules card scan: click to enlarge
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Kaitou's Rules:

Your card effects cannot be stopped by your opponent's card effects.

  • Rarity: S
  • Number: 20
  • Card Type: Item
  • Spirit Energy: 3
Kayko, The Independent card scan: click to enlarge
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Kayko, The Independent:

(1) 3000: Excel: Draw the bottom 2 cards of your Deck.
(1) 5000: Support: Gain 2 Spirit Energy.
Sideline Effect: Unconditional Love: If Kayko is in play or in the Winner's Circle, your attacks from Yusuke gain +3000.

  • Rarity: C
  • Number: 53
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 5000
Kekkai Barrier card scan: click to enlarge
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Kekkai Barrier:

This character gains +4000 defense.

  • Rarity: C
  • Number: 92
  • Card Type: Item
  • Spirit Energy: 2
Koenma`s Protection card scan: click to enlarge
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Koenma's Protection:

Before playing, choose X to equal 2, 3, or 5. If X = 2, heal 1 point of damage on 1 of your characters in play. If X = 3, your opponent cannot heal points of damage until the next match. If X = 5, do both.

  • Rarity: R
  • Number: 37
  • Card Type: Event
  • Spirit Energy: X
Koenmatron 5000 card scan: click to enlarge
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Koenmatron 5000:

This character gains +2500 defense. If this card is attached to a hero, this character's attacks gain +2000.

  • Rarity: C
  • Number: 93
  • Card Type: Item
  • Spirit Energy: 0
Kokuo, The Broken Hearted card scan: click to enlarge
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Kokuo, The Broken Hearted:

(2) 8000: Tutor: Search your Deck for an event with X Spirit in its cost and put in your hand.
(4) 12000: Palm Heel Strike

  • Rarity: C
  • Number: 54
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 6001
Kujoo card scan: click to enlarge
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Kujoo:

(2) 4000: Riken Uchi: Until your next Draw Step, this attack gains +200 Attack for each event in your Discard Pile.
(3) 12000: Yoko Geri

  • Rarity: C
  • Number: 55
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 6500
Kurama, Devoted Hero card scan: click to enlarge
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Kurama, Devoted Hero:

(1) 6000: Trust: Until your next Draw Step, this attack gains +1000 for each character in play with 'Hero' in the title.
(3) 16000: Double Whip
Sideline Effect: Cover: Your characters in play with 'Hero' in the title gain +500 defense for each character in play with 'Here' in the title.

  • Rarity: C
  • Number: 56
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 7000
Kurama, The Uniting card scan: click to enlarge
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Kurama, The Uniting:

(2) 8000: Whip Snap: Until your next Draw Step, this attack gains +2000 for each Team Bonus you have.
Sideline Effect: Attack: Strength of Unity: Draw a card for each type of Team Symbol on your opponent's characters in play.

  • Rarity: C
  • Number: 57
  • Card Type: Hero/Team Leader
  • Team: Kurama
  • Defense: 6500
Kuwabara, Honarable Hero card scan: click to enlarge
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Kuwabara, Honarable Hero:

(1) 7000: Determination: Until your next Draw Step, this attack gains +1000 for each character in play with 'Hero' in the title.
(4) 0: Hero's Sacrifice: Deal this character 4 points of damage to deal your opponent's fighter 3 points of damage.

  • Rarity: C
  • Number: 58
  • Card Type: Hero
  • Team: Urameshi
  • Defense: 6500
Left Pivot Kick card scan: click to enlarge
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Left Pivot Kick:

(0) 6000

  • Rarity: C
  • Number: 109
  • Card Type: Technique
  • Spirit Energy: 0
Manacles card scan: click to enlarge
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Manacles:

When this card is played into the Arena face-up, or if it flips face-up in the Arena, discard all items in play after this card's Spirit Cost is paid.

  • Rarity: C
  • Number: 94
  • Card Type: Item
  • Spirit Energy: 2
Manipulate card scan: click to enlarge
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Manipulate:

Before playing, choose X to equal 1 or 2. If X = 1, Choose either for your attacks to either gain +3000 until your next Draw Step, or choose for your characters in play to gain +3000 defense until your next Draw Step. If X = 2, do both.

  • Rarity: C
  • Number: 75
  • Card Type: Event
  • Spirit Energy: X
Mask of Restriction card scan: click to enlarge
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Mask of Restriction:

This character gains +2000 defense. Draw: Discard this card for your fighter's attacks to gain +3000 for the rest of the match.

  • Rarity: C
  • Number: 95
  • Card Type: Item
  • Spirit Energy: 1
Miyuki, of the Triad card scan: click to enlarge
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Miyuki, of the Triad:

(3) 6000: Limit: Until your next Draw Step, all of your opponent's cards gain the text 'Limit once per turn'.
Effect: Head Games: When this character enters the Arena, name a card. Search your opponent's deck for all copies of the named card and discard them.

  • Rarity: R
  • Number: 24
  • Card Type: Villain
  • Team: Ronin
  • Defense: 4500
Molotov Cocktail card scan: click to enlarge
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Molotov Cocktail:

Draw: Discard this card to deal 1 point of damage to any character in play.

  • Rarity: C
  • Number: 96
  • Card Type: Item
  • Spirit Energy: 3
Morbid Beauty card scan: click to enlarge
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Morbid Beauty:

Your opponent's fighter gains -2000 defense until your next Draw Step. If your opponent does not have a Team Bonus, all of your opponent's characters in play gain -3000 defense for the rest of the match.

  • Rarity: C
  • Number: 76
  • Card Type: Event
  • Spirit Energy: 2
Mourning card scan: click to enlarge
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Mourning:

Your opponent skips his or her next Draw Step. Skip your next Draw Step. Limit once per match.

  • Rarity: S
  • Number: 21
  • Card Type: Event
  • Spirit Energy: 3
Mukuro, Fugitive Thrall card scan: click to enlarge
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Mukuro, Fugitive Thrall:

(1) 7000: Ensnare: Until the end of the match, if your opponent's fighter switches with a character on the Sideline, your opponent's fighter is dealt 1 point of damage.
(4) 12000: Inveigle: CHoose 1 of your opponent's Sidelined characters. At the end of this turn, switch your opponent's fighter with the chosen character.

  • Rarity: C
  • Number: 59
  • Card Type: Hero/Villain/Team Leader
  • Team: Mukuro
  • Defense: 7000
Murota`s Territory card scan: click to enlarge
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Murota's Territory:

(0) 4000
Effect: When this card flips face-up when it enters the Arena, you may look at the top 10 cards of your Deck and put them back in any order.

  • Rarity: C
  • Number: 110
  • Card Type: Technique
  • Spirit Energy: 1
Murugu, The Cunning card scan: click to enlarge
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Murugu, The Cunning:

(1) 0: Disorienting Rush: Deal your opponent's fighter 1 point of damage. Switch control of this character with your opponent's non-King fighter at the end of this turn.
Sideline Effect: Draw: Tactical Dive: You may discard a card from your hand to prevent all players from gaining Spirit Energy from card effects until your next Draw Step.

  • Rarity: S
  • Number: 13
  • Card Type: Villain
  • Team: Saint Beasts
  • Defense: 3000
Natsume, The Fearless card scan: click to enlarge
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Natsume, The Fearless:

(1) 0: Koko Uchi: Until your next Draw Step, this attack gains +1000 for each event you played this turn.
(3) 12000: Age Uke
Effect: Main: Resilience: If the bottom 5 cards of your Discard Pile are events, draw a card.

  • Rarity: C
  • Number: 60
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 6500
Nightmare card scan: click to enlarge
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Nightmare:

Your opponent discards 2 cards at random from his or her hand.

  • Rarity: C
  • Number: 77
  • Card Type: Event
  • Spirit Energy: 3
NO! card scan: click to enlarge
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NO!:

Play this card when your opponent plays an event, item, or technique. Discard a card from your hand to keep your opponent from using any effects of that card and then discard that card.

  • Rarity: G
  • Number: 2
  • Card Type: Event
  • Spirit Energy: 3
Paintbrush card scan: click to enlarge
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Paintbrush:

Your opponent's attacks gain +1 Attack Cost.

  • Rarity: C
  • Number: 97
  • Card Type: Item
  • Spirit Energy: 2
Pairing Dice card scan: click to enlarge
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Pairing Dice:

Sideline characters you control cannot be dealt damage by your opponent's attacks or card effects.

  • Rarity: R
  • Number: 44
  • Card Type: Item
  • Spirit Energy: 1
Pinkie String of Love card scan: click to enlarge
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Pinkie String of Love:

(2) 8000: Until your next Draw Step, your Sidelined characters cannot be dealt points of damage from your opponent's attacks or card effects.
Effect: When this card flips face-up when it enters the Arena, you may heal 1 point of damage on your fighter.

  • Rarity: C
  • Number: 111
  • Card Type: Technique
  • Spirit Energy: 2
Pit Trap card scan: click to enlarge
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Pit Trap:

Each time your opponent's fighter attacks this character and before damage is dealt, deal your opponent's fighter 1 point of damage. Only 1 copy of 'Pit Trap' may be attached to a character.

  • Rarity: C
  • Number: 98
  • Card Type: Item
  • Spirit Energy: 4
Psychic Scapel card scan: click to enlarge
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Psychic Scapel:

Your fighter's attacks gain the text 'You may discard X cards from your hand to use this attack again during this Attack Step. X = the printed Attack Cost of this attack.'

  • Rarity: R
  • Number: 45
  • Card Type: Technique
  • Spirit Energy: 3
Quick Freeze card scan: click to enlarge
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Quick Freeze:

You cannot play events for the rest of the turn. Until your next Draw Step, your opponent cannot play events. If your opponent has the Raizen's Alliance Team Bonus, then until the end of the match your opponent loses 1 Spirit Energy right before he or she plays any event. Limit 1 per Deck.

  • Rarity: R
  • Number: 38
  • Card Type: Event
  • Spirit Energy: 4
Raizen, Fasting Devourer card scan: click to enlarge
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Raizen, Fasting Devourer:

(3) 8000: Flank: Choose 1 of your opponent's Sidelined characters and switch the chosen character with your opponent's fighter.
(3) 10000: Unrelenting Assault: Until the end of the match, damage from your characters' attacks cannot be reduced or prevented.

  • Rarity: C
  • Number: 61
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
  • Defense: 7000
Raizen, Thunder God (Bottom Left) card scan: click to enlarge
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Raizen, Thunder God (Bottom Left):

[4] 10,000: Spinning Claw: You may pay 4 Spirit to use this attack again during this Attack Step.

  • Rarity: U
  • Number: 6
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
Raizen, Thunder God (Bottom Right) card scan: click to enlarge
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Raizen, Thunder God (Bottom Right):

(2) 8000: Seize: Choose 1 of your opponent's Sidelined characters and switch the chosen character with your opponent's fighter.

  • Rarity: S
  • Number: 14
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
Raizen, Thunder God (Top Left) card scan: click to enlarge
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Raizen, Thunder God (Top Left):

Effect: Draw: Barrage: You may discard 3 cards attached to this character to deal 1 point of damage to your opponent's fighter.

  • Rarity: G
  • Number: 1
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
  • Defense: 8000
Raizen, Thunder God (Top Right) card scan: click to enlarge
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Raizen, Thunder God (Top Right):

(5) 22,000: Fateful Lunge: For the rest of the game, damage from your attacks cannot be reduced or prevented.

  • Rarity: U
  • Number: 5
  • Card Type: Hero/Villain/Team Leader
  • Team: Raizen
Recruit card scan: click to enlarge
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Recruit:

Attach this card to one of your characters in play. Draw: Choose a character in play. The chosen character gains the Team Symbol of your choice until your next Draw Step.

  • Rarity: C
  • Number: 78
  • Card Type: Event
  • Spirit Energy: 2
Red Seal card scan: click to enlarge
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Red Seal:

This character's attacks gain +2000. If you have at least 10 Spirit Energy, this character's attacks gain +3000. If you have at least 20 Spirit Energy, this character gains +4000 defense. If you have at least 30 Spirit Energy, this charcter's attacks deal 1 additional point of damage.

  • Rarity: C
  • Number: 99
  • Card Type: Item
  • Spirit Energy: 1
Regression card scan: click to enlarge
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Regression:

Your opponent's fighter's printed Defense value is reduced by half (rounded up) until your next Draw Step.

  • Rarity: R
  • Number: 39
  • Card Type: Event
  • Spirit Energy: 1
Replay card scan: click to enlarge
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Replay:

Take an extra turn after this one. Limit once per game. Limit 1 per deck.

  • Rarity: G
  • Number: 3
  • Card Type: Event
  • Spirit Energy: 10
Resurrection card scan: click to enlarge
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Resurrection:

Switch your fighter with 1 of your characters in the Winner's Circle. Limit 1 per Deck.

  • Rarity: R
  • Number: 40
  • Card Type: Event
  • Spirit Energy: 4
Rinku, Acrobatic Fighter card scan: click to enlarge
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Rinku, Acrobatic Fighter:

(1) 6000: Concussion Punch: Your opponent discards a card at random from his or her hand.
(4) 10000: Cure: Heal 1 point of damage on this character.

  • Rarity: C
  • Number: 62
  • Card Type: Hero
  • Team: Kurama
  • Defense: 5500
Ruka, The Captivating card scan: click to enlarge
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Ruka, The Captivating:

(1) 1000: Hoodwink: Until your next Draw Step, reduce your opponent's printed Attack Value by half (rounded down).
Effect: Psychic Restraint: If none of your characters in play have a Team Symbol, your opponent must discard a card from his or her hand to play an event.

  • Rarity: S
  • Number: 15
  • Card Type: Villain
  • Team: Ronin
  • Defense: 4001
Saizou card scan: click to enlarge
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Saizou:

(0) 4000: Atemi Waza: Reveal your hand to your opponent. Until your next Draw Step, this attack gains +1000 for each event revealed in this way.
(4) 14000: Yoko Geri

  • Rarity: C
  • Number: 63
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 6500
Scythe card scan: click to enlarge
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Scythe:

This character's attacks gain +500 for each item in play.

  • Rarity: C
  • Number: 100
  • Card Type: Item
  • Spirit Energy: 2
Self-Preservation card scan: click to enlarge
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Self-Preservation:

Attach this card to 1 of your characters in play. While attached, prevent 1 point of damage when this character is dealt damage. This character can only attach 1 copy of 'Self Preservation'. Discard this card if a card with 'Tainted Glare' in the title is attached to this character.

  • Rarity: R
  • Number: 41
  • Card Type: Event
  • Spirit Energy: 5
Sensui`s TV card scan: click to enlarge
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Sensui's TV:

Draw: Discard this item to choose a card in your Discard Pile that isn't Sensui's TV and put that card into your hand. Limit 1 per Deck.

  • Rarity: U
  • Number: 11
  • Card Type: Item
  • Spirit Energy: 2
Shadow Control card scan: click to enlarge
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Shadow Control:

(2) 0: Attach this card to your opponent's fighter. This attack cannot deal minimum damage. Effect: When attacking, this character must use this attack.

  • Rarity: C
  • Number: 112
  • Card Type: Technique
  • Spirit Energy: 0
Shishi Wakamaru, Summoner of a Thousand Souls card scan: click to enlarge
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Shishi Wakamaru, Summoner of a Thousand Souls:

(1) 9000: Chorus
(3) 9000: Morph: If your opponent has 5 or more cards in hand, your opponent discards cards from his or her hand until there are 4 cards left. Effect: Mirror: When your opponent uses a card effect to draw any number of cards, you may draw the same number of cards.

  • Rarity: U
  • Number: 7
  • Card Type: Hero
  • Team: Kurama
  • Defense: 5500
Shrouded Evil card scan: click to enlarge
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Shrouded Evil:

You may shuffle any number of cards from your hand into your Deck to draw the same number of cards.

  • Rarity: C
  • Number: 79
  • Card Type: Event
  • Spirit Energy: 1
Shu card scan: click to enlarge
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Shu:

(2) 6000: Bankai: Discard the top 5 cards of your Deck. Until your next Draw Step, this attack gains +1000 for each event discarded in this way. Shuffle the bottom 5 cards of your Discard Pile into your Deck.
(3) 15000: Oi Tsuki:

  • Rarity: C
  • Number: 64
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 6500
Smelly Foot card scan: click to enlarge
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Smelly Foot:

(1) 12000: You must have 'Shoe' in play to use this attack.

  • Rarity: C
  • Number: 113
  • Card Type: Technique
  • Spirit Energy: 1
Snatch card scan: click to enlarge
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Snatch:

Choose a face-down non-character card in the Winner's Circle and put it in your hand.

  • Rarity: C
  • Number: 80
  • Card Type: Event
  • Spirit Energy: 2
Solitaire card scan: click to enlarge
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Solitaire:

Play after your opponent plays a card. If your opponent has played at least 4 cards already this turn, discard a card from your hand to end your opponent's turn.

  • Rarity: G
  • Number: 4
  • Card Type: Event
  • Spirit Energy: 0
Souketsu card scan: click to enlarge
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Souketsu:

(2) 6000: Kumite: Until your next Draw Step, this attack gains +1000 for each point of damage on all characters in play.
(3) 10000: Empi: You may choose to attack 2 of your opponent's characters in play. If you do this attacks value is 4000 instead.

  • Rarity: C
  • Number: 65
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 7000
Soul Extraction card scan: click to enlarge
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Soul Extraction:

Before playing, choose X to equal 1, 2, or 3. If X = 1, discard an attached card in play. If X = 2, attach any card in play to your fighter without paying its Spirit Cost. If X = 3, do both.

  • Rarity: C
  • Number: 81
  • Card Type: Event
  • Spirit Energy: X
Spirit Orb card scan: click to enlarge
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Spirit Orb:

(0) 0: Pay 15 Spirit Energy to deal 4 points of damage to your opponent's fighter. Damage from this attack cannot be reduced or prevented. This attack cannot deal minimum damage.

  • Rarity: C
  • Number: 114
  • Card Type: Technique
  • Spirit Energy: 0
Spirit Wave Orb card scan: click to enlarge
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Spirit Wave Orb:

(6) 30000

  • Rarity: C
  • Number: 115
  • Card Type: Technique
  • Spirit Energy: 4
Squash card scan: click to enlarge
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Squash:

Discard up to 2 attached cards in play.

  • Rarity: C
  • Number: 82
  • Card Type: Event
  • Spirit Energy: 3
Stomp card scan: click to enlarge
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Stomp:

(2) 8000
Effect: When this card flips face-up when it enters the Arena, you may search your Deck for a technique and put it in your hand.

  • Rarity: C
  • Number: 116
  • Card Type: Technique
  • Spirit Energy: 0
Submission card scan: click to enlarge
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Submission:

Choose an attack on 1 of your opponent's characters in play. Your opponent cannot use the chosen attack until your next Draw Step. You may pay 2 Spirit Energy for the effect to last until the end of the match instead.

  • Rarity: C
  • Number: 83
  • Card Type: Event
  • Spirit Energy: 2
Suzuka card scan: click to enlarge
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Suzuka:

(1) 5000: Prance
(3) 9000: Outfit: You may choose an item in your Discard Pile and put it in your hand.
Effect: Arm: When this character enters the Arena, Search your Deck for an item and put it in your hand.

  • Rarity: C
  • Number: 66
  • Card Type: Hero
  • Team: Kurama
  • Defense: 5500
Sword Extension card scan: click to enlarge
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Sword Extension:

(2) 10000
Effect: When this card flips face-up when it enters the Arena, your opponent discards 1 card at random from his or her hand.

  • Rarity: C
  • Number: 117
  • Card Type: Technique
  • Spirit Energy: 0
Tanker Truck card scan: click to enlarge
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Tanker Truck:

This character's attacks gain +4000.

  • Rarity: C
  • Number: 101
  • Card Type: Item
  • Spirit Energy: 2
Tasty Beverages card scan: click to enlarge
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Tasty Beverages:

Draw: Discard this card to heal 1 point of damage on this character.

  • Rarity: C
  • Number: 102
  • Card Type: Item
  • Spirit Energy: 0
Tetsuzam card scan: click to enlarge
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Tetsuzam:

(1) 5000: Unhallowed Dive: Until your next Draw Step, this attack gains +500 for each event with a cost of X Spirit in your Discard Pile.
(2) 9000: Lacerate

  • Rarity: C
  • Number: 67
  • Card Type: Hero
  • Team: Raizen's Alliance
  • Defense: 6000
The Game is Afoot! card scan: click to enlarge
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The Game is Afoot!:

Before playing, choose X to equal 0, 2, 3, or 5. You must have at least 1 Team Bonus to play this card. If X = 0, all players lose their current Team Bonus(es) until your next Draw Step. If X = 2, your opponent loses his or her current Team Bonus(es) until your next Draw Step. If X = 3, you lose your current Team Bonus(es) and gain 1 Team Bonus of your choice until your next Draw Step. If X = 5, until your next Draw Step, both players lose their Team Bonuses and you gain the Team Bonus of your choice.

  • Rarity: R
  • Number: 42
  • Card Type: Event
  • Spirit Energy: X
The Legacy of One card scan: click to enlarge
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The Legacy of One:

If you have the Raizen's Alliance Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle face-up. Once per turn, if this card is face-up in the Winner's Circle, you may pay 2 Spirit Energy to put the bottom event in your Discard Pile into your hand. Limit 1 per Deck.

  • Rarity: U
  • Number: 8
  • Card Type: Event
  • Spirit Energy: 0
Thumb Block card scan: click to enlarge
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Thumb Block:

(1) 6000
Effect: This character gains +3500 defense.

  • Rarity: C
  • Number: 118
  • Card Type: Technique
  • Spirit Energy: 0
Tiger Breath card scan: click to enlarge
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Tiger Breath:

(2) 6000: Discard a face-up attached card in play. This attack gains +1000 for each attached card in play.

  • Rarity: C
  • Number: 119
  • Card Type: Technique
  • Spirit Energy: 0
Tombstone card scan: click to enlarge
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Tombstone:

Main: Pay 1 Spirit Energy for your attacks to gain -3000 until your next Draw Step.

  • Rarity: C
  • Number: 103
  • Card Type: Item
  • Spirit Energy: 0
Touya card scan: click to enlarge
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Touya:

(2) 9000: Permafrost: Draw 2 cards.
Effect: Cover of Darkness: When this character enter the Arena, flip your opponent's Sidleline characters face-down. When this character leaves the Arena, flip your opponent's Sideline characters face-up.

  • Rarity: R
  • Number: 25
  • Card Type: Hero
  • Team: Kurama
  • Defense: 6000
Truce card scan: click to enlarge
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Truce:

Until the end of the match, all of your opponent's characters in play are neither heroes nor villains. If none of your characters in play are heroes or villains, your attacks gain -1 attack cost for the rest of the match.

  • Rarity: C
  • Number: 84
  • Card Type: Event
  • Spirit Energy: 1
Twin Energy Punch card scan: click to enlarge
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Twin Energy Punch:

(2) 9000: Draw 2 cards. Your opponent draws 2 cards.

  • Rarity: C
  • Number: 120
  • Card Type: Technique
  • Spirit Energy: 1
Two-Fingered Poke card scan: click to enlarge
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Two-Fingered Poke:

(1) 7000
Effect: When this card flips face-up when it enters the Arena, you may draw a card.

  • Rarity: C
  • Number: 121
  • Card Type: Technique
  • Spirit Energy: 0
Upsurge card scan: click to enlarge
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Upsurge:

Your attacks gain +4000 until your next Draw Step.

  • Rarity: C
  • Number: 85
  • Card Type: Event
  • Spirit Energy: 0
Vulnerable card scan: click to enlarge
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Vulnerable:

Play this card when your opponent's fighter deals 1 of your characters minimum damage to deal your opponent's fighter 1 point of damage.

  • Rarity: C
  • Number: 86
  • Card Type: Event
  • Spirit Energy: 2
Wait! card scan: click to enlarge
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Wait!:

Play this card when your opponent plays an event. Reveal the top 2 cards of your deck. You may put any copies of 'Halt!' and/or 'No!' revealed in this way into your hand. Put any remaining cards revealed in this way at the bottom of your Deck in any order. You may now play 'Halt' or 'No!'

  • Rarity: R
  • Number: 43
  • Card Type: Event
  • Spirit Energy: 0
Winner card scan: click to enlarge
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Winner:

Attach this card face-up to 1 of your characters in play. At the beginning of your Draw Step, if you have 'Sensui's TV', 'Gaming System', 'Game Cartridge', and 'Joystick' attached to your fighter, you win the game. Limit 1 per Deck.

  • Rarity: U
  • Number: 9
  • Card Type: Event
  • Spirit Energy: 5
Yellow Seal card scan: click to enlarge
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Yellow Seal:

Main: You may pay 10 Spirit Energy to deal 1 point of damage to any character in play. You may use this item again during this Main Step.

  • Rarity: C
  • Number: 104
  • Card Type: Item
  • Spirit Energy: 0
Yomi, the Reformed card scan: click to enlarge
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Yomi, the Reformed:

(1) 8000: Spinning Elbow Smash
(3) 15000: Borrow: Until the end of your next turn, any of your opponent's events that you play are discarded to your opponent's Discard Pile instead of shuffled into his or her Deck.
Effect: Balance: When your opponent plays an event, you may draw a card.

  • Rarity: S
  • Number: 16
  • Card Type: Hero/Villain/Team Leader
  • Team: Yomi
  • Defense: 7000
Younger Toguro, Soul Taker card scan: click to enlarge
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Younger Toguro, Soul Taker:

(2) 10000: Trample: If this attack deals 2 or more points of damage to your opponent's fighter, you may choose to deal 1 of those points of damage to 1 of your opponent's Sideline characters instead of your opponent's fighter.

  • Rarity: C
  • Number: 68
  • Card Type: Villain/Team Leader
  • Team: Toguro
  • Defense: 6500
Yukina, Ice Apparition card scan: click to enlarge
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Yukina, Ice Apparition:

(0) 0: Laughter: Draw 2 cards. This attack cannot deal minimum damage.
Effect: Attrition: If all of your characters in play do not have a Team Symbol, events your opponent plays cost +1 Spirit Energy.

  • Rarity: R
  • Number: 26
  • Card Type: Hero
  • Team: Ronin
  • Defense: 4500
Yusuke, Champion of the People card scan: click to enlarge
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Yusuke, Champion of the People:

(0) 6000: Effortless Punch
(1) 9000: Knee Drop
Effect: Signature Moves Once per turn, you may play an event directly from your Discard Pile. When you play any cards directly from your Discard Pile, they are put face-down in the Winner's Circle when they are discarded.

  • Rarity: S
  • Number: 17
  • Card Type: Hero/Team Leader
  • Team: Raizen's Alliance
  • Defense: 7000
Yusuke, Human World`s Hero card scan: click to enlarge
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Yusuke, Human World's Hero:

(1) 8000: Demon Blast
(3) 15000: Spirit Blast
Sideline Effect: Attack: Forfeiture of Life: If you have the Urameshi Team Bonus, then you may discard 2 times the Attack Cost from your deck to pay for the Attack Cost instead of discarding cards from your hand.

  • Rarity: R
  • Number: 27
  • Card Type: Hero/Team Leader
  • Team: Urameshi
  • Defense: 7000


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