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Heirs of Numenor

Heirs of Numenor: 76 cards
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A Watchful Peace card scan: click to enlarge
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A Watchful Peace:

Response: After a location leaves play as an explored location, return it to the top of the encounter deck.

  • Number: 12
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Spirit
  • Cost: 1
Alcaron`s Scroll card scan: click to enlarge
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Alcaron's Scroll:

Encounter set: Peril in Pelargir
Scroll.
If unattached, return Alcaron's Scroll to the staging area and it gains: "Action: Exhaust a hero to attack Alcaron's Scroll to that hero."
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

  • Number: 19
  • Rarity: F
  • Card Type: Objective
Ambush in Ithilien card scan: click to enlarge
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Ambush in Ithilien:

Encounter set: Into Ithilien
Encounter info: Into Ithilien, Brooding Forest, Creatures of the Forest, Southrons
Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.
Battle. (Characters use [Attack] instead of [Willpower] when questing.)
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).

You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.
Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...

  • Number: 68
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 15
Approaching Cair Andros card scan: click to enlarge
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Approaching Cair Andros:

Encounter set: Into Ithilien
Encounter info: Into Ithilien, Brooding Forest, Creatures of the Forest, Southrons
If any player's threat is 37 or higher, Approaching Cair Andros gains siege.
Forced: At the end of each round, raise each player's threat by 2.
If the players defeat this stage, they have won the game.

The island fortress of Cair Andros rises from the middle of the Anduin. From a distance all is quiet, but as you near the island and night approaches a raucous cry is heard on the wind. The horns of Mordor sound in response. The enemy is moving on Cair Andros, and the assault will soon begin. You must reach it before all hope is lost.

  • Number: 71
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 15
Battering Ram card scan: click to enlarge
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Battering Ram:

Encounter set: The Siege of Cair Andros
Besieger.
Doomed 2.
When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 [Attack].

  • Number: 31
  • Rarity: F
  • Card Type: Event
Behind Strong Walls card scan: click to enlarge
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Behind Strong Walls:

Action: Ready a defending Gondor character. That character gets +1 [Defense] until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. - The Return of the King

  • Number: 8
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 1
Beregond card scan: click to enlarge
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Beregond:

Gondor. Warrior.
Sentinel.
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

"It is over-late to send for aid when you are already besieged." - The Return of the King

  • Number: 1
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 1
  • Defense Strength: 4
  • Cost: 10
  • Willpower / Threat strength: 0
  • Hit / Quest points: 4
Blocking Wargs card scan: click to enlarge
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Blocking Wargs:

Encounter set: Into Ithilien
Surge.
When Revealed: Deal 1 damage to each character committed to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
Shadow: Deal 1 damage to the defending character.

  • Number: 29
  • Rarity: F
  • Card Type: Treachery
Blood of Numenor card scan: click to enlarge
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Blood of Numenor:

Condition.
Attach to a Gondor or Dunedain hero.
Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 [Defense] for each resource in its resource pool until the end of the phase. (Limit once per phase.)

"Believe not that in the land of Gondor the blood of Numenor is spent, nor all its pride and dignity forgotten." - Boromir, The Fellowship of the Ring

  • Number: 13
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Spirit
  • Cost: 0
Boromir card scan: click to enlarge
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Boromir:

Gondor. Warrior. Noble.
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 [Attack].

"By our valour the wild fold of the East are still restrained, and the terror of Morgul kept at bay..." - The Fellowship of the Ring

  • Number: 2
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Leadership
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 11
  • Willpower / Threat strength: 1
  • Hit / Quest points: 5
Breakthrough at the Approach card scan: click to enlarge
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Breakthrough at the Approach:

Encounter set: The Siege of Cair Andros
Encounter info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Battle. (Characters quest using [Attack] instead of [Willpower].)
Forced: After the players quest unsuccessfully, instead of raising threat, each player must choose and discard 1 character he controls.

With a crashing boom the eastern gate shatters. A ram has broken through, and the pressing host of Orcs pour into the courtyard beyond. Engage them in hand-to-hand combat and secure the gate!

  • Number: 74
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 7
Breakthrough at the Citadel card scan: click to enlarge
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Breakthrough at the Citadel:

Encounter set: The Siege of Cair Andros
Encounter info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Siege (Characters quest using [Defense] instead of [Willpower].)
Breakthrough at the Citadel adds 5 [Threat] to the staging area.

Orc scramblers have infiltrated the island and climbed over the walls. They fought to the western gate, and the gate fell. Now a new host of enemies that were lying in wait are breaching the Citadel itself!

  • Number: 75
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 5
Celador card scan: click to enlarge
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Celador:

Encounter set: Into Ithilien
Gondor. Ranger.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.

  • Number: 25
  • Rarity: F
  • Card Type: Objective
Citadel Custodian card scan: click to enlarge
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Citadel Custodian:

Gondor.
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

  • Number: 4
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 5
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
City Street card scan: click to enlarge
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City Street:

Encounter set: Streets of Gondor
City.
Surge.
While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.
Shadow: Attacking enemy gets +2 [Attack].

  • Number: 38
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Collateral Damage card scan: click to enlarge
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Collateral Damage:

Encounter set: Peril in Pelargir
When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

  • Number: 24
  • Rarity: F
  • Card Type: Treachery
Damrod card scan: click to enlarge
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Damrod:

Gondor. Ranger.
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

"Aye, curse the Southrons!" - The Two Towers

  • Number: 10
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Spirit
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 4
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Defender of Rammas card scan: click to enlarge
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Defender of Rammas:

Gondor. Warrior.


"And the Enemy must pay dearly for the crossing of the River." - Denethor, The Return of the King

  • Number: 7
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 1
  • Defense Strength: 4
  • Cost: 2
  • Willpower / Threat strength: 0
  • Hit / Quest points: 1
Envoy of Pelargir card scan: click to enlarge
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Envoy of Pelargir:

Gondor.
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

  • Number: 18
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Neutral
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 2
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Errand-rider card scan: click to enlarge
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Errand-rider:

Gondor.
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand-riders of their lord. The Return of the King

  • Number: 3
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 0
  • Defense Strength: 0
  • Cost: 1
  • Willpower / Threat strength: 0
  • Hit / Quest points: 2
Escape to the Quays card scan: click to enlarge
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Escape to the Quays:

Encounter set: Peril in Pelargir
Encounter info: Brigands, Streets of Gondor, Peril in Pelargir
When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.
Enemies cannot be optionally engaged.
Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.
The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. If the players defeat this stage, they have won the game.

You've recovered the scroll but are still outnumbered by your determined foes. Lord Alcaron shouts for you to escape and deliver the scroll before he flees to summon the city guard. If you can get to your ship, you can escape the clutches of these desperate thugs...

  • Number: 67
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 15
Fighting in the Streets card scan: click to enlarge
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Fighting in the Streets:

Encounter set: Peril in Pelargir
Encounter info: Brigands, Streets of Gondor, Peril in Pelargir
Battle. (Characters use their [Attack] instead of [Willpower] when questing.)
The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero.
When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able. Otherwise, add Alcaron's Scroll to the staging area.

During the fight in the tavern, one of your adversaries managed to grab Alcaron's Scroll and flee outside. You chase the thief into the street where you are surrounded by a gang of his fellow brigands. You must fight your way through the mob and recover the scroll!

  • Number: 66
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 13
Forest Bat card scan: click to enlarge
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Forest Bat:

Encounter set: Creatures of the Forest
Creature.
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's [Threat]

  • Number: 50
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 18
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Haradrim Elite card scan: click to enlarge
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Haradrim Elite:

Encounter set: Southrons
Harad.
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

  • Number: 53
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 4
  • Defense Strength: 3
  • Cost: 27
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Harbor Storehouse card scan: click to enlarge
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Harbor Storehouse:

Encounter set: Peril in Pelargir
City.
Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.
Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.

  • Number: 23
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 4
Harbor Thug card scan: click to enlarge
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Harbor Thug:

Encounter set: Peril in Pelargir
Thug.
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.

  • Number: 20
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 25
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Hunter of Lamedon card scan: click to enlarge
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Hunter of Lamedon:

Gondor. Outlands.
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. - The Return of the King

  • Number: 14
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 2
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Ithilien Guardian card scan: click to enlarge
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Ithilien Guardian:

Encounter set: Into Ithilien
Gondor. Ranger.
While Ithilien Guardian is in the staging area, he is committed to the current quest.
When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.
Shadow: Deal 2 damage to the attacking enemy.

  • Number: 26
  • Rarity: F
  • Card Type: Objective
Ithilien Road card scan: click to enlarge
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Ithilien Road:

Encounter set: Into Ithilien
Forest. Road.
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.

  • Number: 28
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 4
  • Hit / Quest points: 4
Ithilien Tracker card scan: click to enlarge
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Ithilien Tracker:

Gondor. Ranger.
Action: Exhaust Ithilien Tracker to lower the [Threat] of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. - The Two Towers

  • Number: 15
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 2
  • Willpower / Threat strength: 0
  • Hit / Quest points: 3
Lieutenant of Mordor card scan: click to enlarge
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Lieutenant of Mordor:

Encounter set: Mordor Elite
Mordor.
Allies cannot defend against Lieutenant of Mordor.
When Revealed: Resolove the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.
Victory 3.

  • Number: 56
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 33
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Light the Beacons card scan: click to enlarge
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Light the Beacons:

Action: All characters get +2 [Defense] and do not exhaust to defend until the end of the round.

"The beacons of Gondor are alight, calling for aid." - Gandalf, The Return of the King

  • Number: 11
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Spirit
  • Cost: 5
Local Trouble card scan: click to enlarge
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Local Trouble:

Encounter set: Streets of Gondor
When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: "When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.")

...they all got an uncomfortable feeling that they were being watched with disapproval, deepening to dislike and even enmity. - The Fellowship of the Ring

  • Number: 41
  • Rarity: F
  • Card Type: Treachery
Lossarnach Bandit card scan: click to enlarge
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Lossarnach Bandit:

Encounter set: Brigands
Brigand.
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes' resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)

  • Number: 43
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 3
  • Cost: 24
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Lost Companion card scan: click to enlarge
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Lost Companion:

Encounter set: Creatures of the Forest
When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.

"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." - Frodo Baggins, The Two Towers

  • Number: 48
  • Rarity: F
  • Card Type: Treachery
Lost in the City card scan: click to enlarge
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Lost in the City:

Encounter set: Streets of Gondor
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.
Shadow: Defending player discards his hand.

  • Number: 40
  • Rarity: F
  • Card Type: Treachery
Lurking in Shadows card scan: click to enlarge
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Lurking in Shadows:

Encounter set: Brigands
When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains surge.
Shadow: Return attacking enemy to the staging area after it attacks.

  • Number: 45
  • Rarity: F
  • Card Type: Treachery
Market Square card scan: click to enlarge
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Market Square:

Encounter set: Streets of Gondor
City.
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.

  • Number: 39
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 1
Master of Lore card scan: click to enlarge
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Master of Lore:

Gondor.
Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play [Lore] cards of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." - Faramir, The Two Towers

  • Number: 16
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Lore
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Morgul Spider card scan: click to enlarge
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Morgul Spider:

Encounter set: Creatures of the Forest
Creature. Spider.
When Revealed: Until the end of the round, Morgul Spider gets +1 [Attack] for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... - The Two Towers

  • Number: 49
  • Rarity: F
  • Card Type: Event
Mumak card scan: click to enlarge
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Mumak:

Encounter set: Southrons
Harad. Creature.
No attachments can be attached to Mumak.
Mumak cannot take more than 3 damage each round.

"His upturned hornlike tusks were bound with bands of gold and dripped with blood." - The Two Towers

  • Number: 54
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 7
  • Defense Strength: 3
  • Cost: 38
  • Willpower / Threat strength: 4
  • Hit / Quest points: 12
Mutual Accord card scan: click to enlarge
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Mutual Accord:

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." - Faramir, The Two Towers

  • Number: 5
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 0
Orc Arbalesters card scan: click to enlarge
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Orc Arbalesters:

Encounter set: Mordor Elite
Mordor. Orc.
Archery X.
X is the number of different resource icons ([Leadership], [Tactics], [Spirit], or [Lore]) on heroes in play.
Shadow: Attacking enemy gets +2 [Attack].

  • Number: 57
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 2
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Orc Arsonist card scan: click to enlarge
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Orc Arsonist:

Encounter set: Ravaging Orcs
Mordor. Orc.
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 [Attack]. Deal it another shadow card.

  • Number: 63
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 30
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Orc Assault card scan: click to enlarge
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Orc Assault:

Encounter set: The Siege of Cair Andros
When Revealed: Each character gets -2 [Attack] and -2 [Defense] until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.

  • Number: 36
  • Rarity: F
  • Card Type: Treachery
Orc Rabble card scan: click to enlarge
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Orc Rabble:

Encounter set: Ravaging Orcs
Mordor. Orc.
Forced: When Orc Rabble is dealt a shadow card, it gets +2 [Attack] until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

  • Number: 62
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 28
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Orc Scramblers card scan: click to enlarge
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Orc Scramblers:

Encounter set: The Siege of Cair Andros
Orc. Besieger.
Surge.
When Revealed: Deal 1 damage to each Battleground location in play, if able.
Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 [Attack].

  • Number: 30
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 15
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Orc Vanguard card scan: click to enlarge
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Orc Vanguard:

Encounter set: Mordor Elite
Mordor. Orc.
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a [Leadership], [Spirit], or [Lore] resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.

  • Number: 58
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 8
  • Defense Strength: 3
  • Cost: 40
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Orc War Camp card scan: click to enlarge
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Orc War Camp:

Encounter set: Mordor Elite
Mordor.
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: Attacking enemy gets +1 [Attack] for each shadow card dealt to it.

  • Number: 59
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 5
  • Hit / Quest points: 2
Overgrown Trail card scan: click to enlarge
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Overgrown Trail:

Encounter set: Brooding Forest
Forest.
Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's [Threat].

  • Number: 46
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 4
  • Hit / Quest points: 6
Pelargir Docks card scan: click to enlarge
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Pelargir Docks:

Encounter set: Peril in Pelargir
City. River.
While Pelargir Docks is the active location, enemies get +1 [Attack] and +1 [Defense].

...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. - The Return of the King

  • Number: 22
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 4
  • Hit / Quest points: 3
Pickpocket card scan: click to enlarge
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Pickpocket:

Encounter set: Streets of Gondor
Brigand.
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

  • Number: 37
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 28
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Ranger Spikes card scan: click to enlarge
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Ranger Spikes:

Trap.
Play Ranger Spikes into the staging area unattached.
If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.
Players do not make engagement checks against attached enemy. Attached enemy gets -2 [Threat]

  • Number: 17
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Lore
  • Cost: 2
Reinforcing the Banks card scan: click to enlarge
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Reinforcing the Banks:

Encounter set: The Siege of Cair Andros
Encounter info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

As smoke and rending cries fill the air, rafts of Orcs beach their crafts all along the northern banks. You must reach the shore and drive them back into the river before a solid foothold can be established.

  • Number: 73
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 9
Scourge of Mordor card scan: click to enlarge
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Scourge of Mordor:

Encounter set: Ravaging Orcs
When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total [Threat] in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: Attacking enemy gets +1 [Attack]. Deal it another shadow card.

  • Number: 64
  • Rarity: F
  • Card Type: Treachery
Secluded Glade card scan: click to enlarge
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Secluded Glade:

Encounter set: Brooding Forest
Forest.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's [Threat].

"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." - The Two Towers

  • Number: 47
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 3
Siege Raft card scan: click to enlarge
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Siege Raft:

Encounter set: The Siege of Cair Andros
Besieger.
When Revealed: Deal 2 damage to the lowest [Threat] Battleground location in play, if able.
Shadow: Deal 2 damage to The Banks if it is in play, Otherwise, attacking enemy gets +2 [Attack].

  • Number: 32
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 4
  • Defense Strength: 1
  • Cost: 30
  • Willpower / Threat strength: 3
  • Hit / Quest points: 6
Southron Company card scan: click to enlarge
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Southron Company:

Encounter set: Into Ithilien
Harad.
Southron Company gets +2 [Threat] and +2 [Attack] while the current quest card has the battle or siege keyword.
Shadow: Attacking enemy gets +1 [Attack]. (+2 [Attack] instead if the current quest card has a keyword.)

  • Number: 27
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 34
  • Willpower / Threat strength: 1
  • Hit / Quest points: 5
Southron Counter-attack card scan: click to enlarge
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Southron Counter-attack:

Encounter set: Into Ithilien
Encounter info: Into Ithilien, Brooding Forest, Creatures of the Forest, Southrons
Siege. (Characters use [Defense] instead of [Willpower] when questing.)
Archery X.
X is the number of players in the game.
After this stage is completed advance to stage 4A (bypassing stage 3).

The Southron army was larger and better prepared than the rangers anticipated, and now your dwindling company is painfully overmatched. Your only option is a disciplined withdrawl to Cair Andros, before being overwhelmed by the enemy reinforcements hurrying up the road to join the fight.

  • Number: 69
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 9
Southron Mercenaries card scan: click to enlarge
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Southron Mercenaries:

Encounter set: Southrons
Harad.
Archery X.
X is the number of players in the game.
Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if it has the Harad trait.)

  • Number: 52
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Southron Support card scan: click to enlarge
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Southron Support:

Encounter set: Southrons
Doomed 3.
When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. - The Return of the King

  • Number: 55
  • Rarity: F
  • Card Type: Treachery
Spear of the Citadel card scan: click to enlarge
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Spear of the Citadel:

Item. Weapon.
Attach to a [Tactics] character. Restricted.
Limit 1 per character.
Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

  • Number: 9
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 2
The Approach card scan: click to enlarge
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The Approach:

Encounter set: The Siege of Cair Andros
Cair Andros. Battleground.
If the Approach has 7 or more damage, remove it from the game (do not collect its victory points).
Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.
Victory 2.

  • Number: 34
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 7
The Banks card scan: click to enlarge
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The Banks:

Encounter set: The Siege of Cair Andros
Cair Andros. Battleground.
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).
Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.
Victory 1.

  • Number: 35
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
The Citadel card scan: click to enlarge
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The Citadel:

Encounter set: The Siege of Cair Andros
Cair Andros. Battleground.
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).
Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.
Victory 3.

  • Number: 33
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 11
The Defense card scan: click to enlarge
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The Defense:

Encounter set: The Siege of Cair Andros
Encounter info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Setup: Add The Approach, The Citadel, and The Banks to the staging area. Shuffle the encounter deck.
Siege (Characters quest using [Defense] instead of [Willpower].)
Players must deal damage from undefended attacks to the lowest [Threat] Battleground location in play. If there are no Battleground locations in play, immediately advance to the next stage.

The island fortress of Cair Andros, which guards Gondor's northernmost causeways over the river Anduin, is under siege! Battering rams rumble up the eastern causeway and rafts filled with Orcs float across the river toward the lightly defended northern banks.
The assault is relentless, and the defenders grow weary. The tide is slowly but surely turning against you...

  • Number: 72
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 9
The Hidden Way card scan: click to enlarge
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The Hidden Way:

Encounter set: Into Ithilien
Encounter info: Into Ithilien, Brooding Forest, Creatures of the Forest, Southrons
When Revealed: The first player takes control of all Ranger objectives in the staging area.
Enemies do not make engagement checks and cannot be optionally engaged.

Having helped his rangers scatter the first wave of Haradrim invaders, Celador leads you north along a hidden trail that runs through Itailien. But more Southrons are marching up the forest road. Not it is a foot race to reach Cair Andros before the enemy.

  • Number: 70
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 12
The Last Battle card scan: click to enlarge
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The Last Battle:

Encounter set: The Siege of Cair Andros
Encounter info: Ravaging Orcs, Mordor Elite, The Siege of Cair Andros, Southrons
Siege. (Characters quest using [Defense] instead of [Willpower].)
When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.
If the players have collected 4 or more victory points, The Last Battle gains battle and loses siege.
If the players defeat this stage, they have won the game.

The defenders of Cair Andros have survived brunt upon brunt of the enemie's assault, but the coutcome of the battle hangs on the edge of a knife. One last heroic effort is required to save the fortress and win the victory...

  • Number: 76
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 15
The Leaping Fish card scan: click to enlarge
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The Leaping Fish:

Encounter set: Peril in Pelargir
City.
If Alcaron's Scroll is attached to a hero, The Leaping Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area."
Victory 3.

  • Number: 21
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 6
The Leaping Fish card scan: click to enlarge
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The Leaping Fish:

Encounter set: Peril in Pelargir
Encounter info: Brigands, Streets of Gondor, Peril in Pelargir
Setup: Search the encounter deck for The Leaping Fish and Alcaron's Scroll. Make The Leaping Fish the active location and attach Alcaron's Scroll to a hero.
Battle. (Characters use their [Attack] instead of [Willpower] when questing.)
When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area. Shuffle the encounter deck.

The White Council has sent you by ship to Gondor to help fight the threat of Mordor. Upon arrival in the port city of Pelargir, you are greeted by Lord Alcaron who takes you to The Leaping Fish where you can speak privately.
Inside the tavern, Lord Alcaron looks nervously toward the door as he hands you a scroll bearing the seal of Gondor. He asks that you deliver it to Faramir in Ithilen, but the brigands who just entered look intent on taking it from you.

  • Number: 65
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 6
The Master`s Malice card scan: click to enlarge
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The Master's Malice:

Encounter set: Mordor Elite
When Revealed: Each player chooses 1 sphere of influence ([Leadership], [Tactics], [Spirit], or [Lore]). Each character a player controls that does not belong to his chosen sphere takes 3 damage.

"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." - Damrod, The Two Towers

  • Number: 60
  • Rarity: F
  • Card Type: Treachery
The Power of Mordor card scan: click to enlarge
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The Power of Mordor:

Encounter set: Mordor Elite
Doomed 3.
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Then, reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.

  • Number: 61
  • Rarity: F
  • Card Type: Treachery
Umbar Assassin card scan: click to enlarge
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Umbar Assassin:

Encounter set: Brigands
Brigand.
Archery 2.
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)

  • Number: 44
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 1
  • Cost: 40
  • Willpower / Threat strength: 4
  • Hit / Quest points: 5
Watcher in the Wood card scan: click to enlarge
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Watcher in the Wood:

Encounter set: Creatures of the Forest
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains surge.)
Shadow: Each player raises his threat by the number of enemies engaged with him.

  • Number: 51
  • Rarity: F
  • Card Type: Treachery
Wealth of Gondor card scan: click to enlarge
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Wealth of Gondor:

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. - The Two Towers

  • Number: 6
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 0
Zealous Traitor card scan: click to enlarge
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Zealous Traitor:

Encounter set: Brigands
Brigand.
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)

  • Number: 42
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 17
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2


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