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Basic Set: Origin

Basic Set: Origin: 453 cards
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... than the sword card scan: click to enlarge
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... than the sword:

If your Spirit is higher than or equal to the opposing character's Spirit, Attack +X where X equals your Spirit +1.

  • Collector Number: 250
  • Rarity: Uncommon
  • Card Type: Spell - Draconic
  • Class: Mage
  • Evolution: 1
...and War. card scan: click to enlarge
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...and War.:

Attack +2.
An additional Attack +1 if your Min Attack equals your Max Attack.

  • Collector Number: 530
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
...canticum card scan: click to enlarge
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...canticum:

If one "Draconis..." is in game, all the "Draconis..." cards attached to your characters are discarded and all the opposing characters suffer X magic damage points where X equals your Spirit +2.

  • Collector Number: 1582
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
...is good offense card scan: click to enlarge
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...is good offense:

You lose 1 to 4 Health points while you gain the same amount in Attack.

Curiosity killed the cat...but satisfaction brought it back.

  • Collector Number: 279
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
...to Face card scan: click to enlarge
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...to Face:

This card is attached to your opponent. Permanent.
Defense -1.

  • Collector Number: 1184
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
...until someone gets hurt! card scan: click to enlarge
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...until someone gets hurt!:

This card is attached to the opposing character. Permanent.
At the end of the fight, the character suffers X direct damage where X equals 5 minus the number of cards in his Hand.

  • Collector Number: 1064
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
...will be your GRAVE! card scan: click to enlarge
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...will be your GRAVE!:

Attack +X where X equals the number of Health points your character has lost this Turn by effects that you control.
The Opposing character has Defense -2.

  • Collector Number: 778
  • Rarity: Rare
  • Card Type: Action
  • Guild: Desert Nomads
  • Cast: Temple Guardian
  • Evolution: 1
A new start card scan: click to enlarge
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A new start:

All the cards from your Discard pile are placed in your Deck.

  • Collector Number: 251
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 1
A new start card scan: click to enlarge
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A new start:

All the cards from your Discard pile are placed in your Deck.

  • Collector Number: 2643
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 1
A Warrior`s Fury card scan: click to enlarge
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A Warrior's Fury:

Attack +2 for each "A Warrior's Fury" in your Discard pile.
Chain.

Fear leads to anger, anger leads to fury, fury leads to slight psychological problems.

  • Collector Number: 1812
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
A Warrior`s Fury card scan: click to enlarge
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A Warrior's Fury:

Attack +2 for each "A Warrior's Fury" in your Discard pile.
Chain.

Fear leads to anger, anger leads to fury, fury leads to slight psychological problems.

  • Collector Number: 605
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Absalon card scan: click to enlarge
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Absalon:

Gain Chain if you play an Armor.
Your Dragon Knights have Defense +1 and if they have are wearing a Weapon or an Armor, they have Attack +2.
At the start of the fight, your allies have Defense +2 and Spirit +2, until the end of the fight.
Turns 2, 4 and 5: Attack +2.

  • Collector Number: 2881
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 1/3/14
Absalon card scan: click to enlarge
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Absalon:

Gain Chain if you play an Armor.
Your Dragon Knights have Attack +1 if they have a Weapon or an Armor attached to them.
Turns 2, 4 and 5: Attack+1.

  • Collector Number: 2888
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 1/3/13
Abyssien the Devourer card scan: click to enlarge
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Abyssien the Devourer:

Turns 2 and 5: Defense +1.

The wind is blowing, time for us to organize a little shadow hunt.

  • Collector Number: 1057
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Race: Human
  • Cast: Circus
  • Evolution: 1
  • Attack: 2/6
  • Spirit/Def/Health: 2/1/10
Abyssien the Devourer card scan: click to enlarge
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Abyssien the Devourer:

At the end of the fight, Heals X Health points where X equals 4 minus the number of cards in the opposing Hand.
Turns 2, 4 and 6: Spirit +1 and Defense +1.

Kill the shadow with shadow.

  • Collector Number: 1058
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Race: Human
  • Cast: Circus
  • Evolution: 2
  • Attack: 2/6
  • Spirit/Def/Health: 2/2/11
Abyssien the Devourer card scan: click to enlarge
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Abyssien the Devourer:

Your Zil allies gain Defense +1.
At the end of the fight, Heals X Health points where X equals 4 minus the number of cards in the opponent Hand.
Turns 2, 4 and 6: Spirit +1 and Defense +1.

  • Collector Number: 1059
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Cast: Circus
  • Evolution: 3
  • Attack: 3/6
  • Spirit/Def/Health: 3/2/12
Acrobatic dodge card scan: click to enlarge
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Acrobatic dodge:

Defense= X where X equals the opposing character's Defense, Defense -3 if your character has more than one class.
Chain.

  • Collector Number: 1376
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Acrobatic fight card scan: click to enlarge
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Acrobatic fight:

Choose one of the Items in your Hand, it is played immediately.
Tracker : you can choose one extra Item.

  • Collector Number: 2144
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Kotoba
  • Evolution: 1
All is fair in love... card scan: click to enlarge
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All is fair in love...:

Min Attack +3
Chain:...and War.

Hard..to believe !

  • Collector Number: 529
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Amaya card scan: click to enlarge
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Amaya:

Attack + 1 against Marauders.
Turns 3 and 5: Defense +1.

Hanging around with the Kotoba does present to be quite useful after all.

  • Collector Number: 130
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tracker
  • Evolution: 2
  • Attack: 7/9
  • Spirit/Def/Health: 1/2/11
Amaya card scan: click to enlarge
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Amaya:

Attack + 1 against Marauders.
Turns 3 and 5: Defense + 1.

These chains that held me back are now my ultimate weapons.

  • Collector Number: 131
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 3
  • Attack: 8/11
  • Spirit/Def/Health: 1/2/12
Amaya card scan: click to enlarge
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Amaya:

Attack + 1 against Marauders.
Turns 3 and 5: Defense + 1.

The student has surpassed the master.

  • Collector Number: 132
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tracker
  • Evolution: 3
  • Attack: 7/10
  • Spirit/Def/Health: 2/2/12
Amaya card scan: click to enlarge
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Amaya:

Attack + 1 against Marauders.
Turns 3 and 5: Defense +1.

I just got out of prison yet I'm still chained, wonderful...

  • Collector Number: 89
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tracker
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/11
Amber Dagger card scan: click to enlarge
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Amber Dagger:

Permanent. This card is attached to your opponent and becomes an Other Item.
At the end of the fight, this character suffers 2 direct damage points.

  • Collector Number: 1278
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Dagger
  • Guild: Sap Heart
  • Evolution: 1
Ambush card scan: click to enlarge
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Ambush:

Attack + 1 to Attack + 2.
Defense + 1 to Defense + 2.

If you wait to do everything until you're sure it's right, you'll probably never do much of anything.

  • Collector Number: 31
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Anathematize card scan: click to enlarge
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Anathematize:

All cards in every discard pile are removed from the game.

The end of a cycle.

  • Collector Number: 2013
  • Rarity: Collector
  • Card Type: Action
  • Evolution: 2
Anathematize card scan: click to enlarge
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Anathematize:

All cards in every discard pile are removed from the game.

The end of a cycle.

  • Collector Number: 618
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Anazra card scan: click to enlarge
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Anazra:

Attack +1 against Marauders.
Your other Witchblades have Attack +1 and gain Chain if they cast a Light Spell.
Turns 1, 4 and 7: Defense +1.

  • Collector Number: 910
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 4
  • Attack: 6/9
  • Spirit/Def/Health: 2/2/14
Anazra card scan: click to enlarge
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Anazra:

Attack +1 against Marauders.
Your other Witchblades gain Chain if they cast a Light Spell.
Turns 1, 4 and 7: Defense +1.

  • Collector Number: 911
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/13
Anazra card scan: click to enlarge
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Anazra:

Attack +1 against Marauders.
Your other Witchblades gain Chain if they cast a Light Spell.
Turns 1, 4 and 7: Defense +1.

  • Collector Number: 912
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/12
Anazra card scan: click to enlarge
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Anazra:

Attack +1 against Marauders.
Your other Witchblades gain Chain if they cast a Light Spell.
Turns 1, 4 and 7: Defense +1.

  • Collector Number: 913
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 1/1/12
Appropriation card scan: click to enlarge
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Appropriation:

Attack +1 and Defense +1 for each Item attached to the opposing character.
Chain Item.

Gold bumpers, aerodynamism, Nut is modern.

  • Collector Number: 2488
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Arachnophobia card scan: click to enlarge
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Arachnophobia:

Mage: Attack +3.
The opposing character suffers 2 Direct damage points.
At the end of the fight, this card is placed in your Deck.

  • Collector Number: 1279
  • Rarity: Rare
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Arcanium card scan: click to enlarge
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Arcanium:

Deals X magic damage points to the opposing character where X equals the number of Spells in your Discard Pile, (8 max).

Arcanium will solve all of your "small" problems in a blink of an eye.

  • Collector Number: 622
  • Rarity: Rare
  • Card Type: Spell - Mental
  • Class: Mage
  • Evolution: 1
Archmage Anryena card scan: click to enlarge
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Archmage Anryena:

Your Noz allies have Defense +1.
Turns 3 and 6: Spirit +1.

The pain involving the loss of a loved one. The rage of a wounded mother.

  • Collector Number: 1119
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 2/1/12
Archmage Anryena card scan: click to enlarge
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Archmage Anryena:

Your Noz allies have Defense +1 and your Compendium have -1 to Magic Damage suffered.
Turns 3 and 6: Spirit +1.

  • Collector Number: 1120
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 2
  • Attack: 3/6
  • Spirit/Def/Health: 2/2/12
Archmage Anryena card scan: click to enlarge
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Archmage Anryena:

Starts the game with a "Draconian Scepter" from your Deck.
Your Noz allies have Defense +1 and your Compendium have -1 to magic damage suffered.
Turns 3 and 6 : Spirit +2.

  • Collector Number: 1121
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 3
  • Attack: 4/7
  • Spirit/Def/Health: 2/2/13
Ardrakar card scan: click to enlarge
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Ardrakar:

Gain Chain if you play a One handed weapon.
Turns 2 and 5: Attack +1.

This Dragon Knight made a pact with Nehant to stay alive.

  • Collector Number: 1194
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/12
Ardrakar card scan: click to enlarge
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Ardrakar:

Gain Chain if you play a One handed Weapon.
Turns 2 and 5: Attack +1.

Ardrakar is one of the very few women to have attained the status of Dragon Knight.

  • Collector Number: 1202
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/13
Ardrakar card scan: click to enlarge
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Ardrakar:

Gain Chain if you play a One handed Weapon.
Your Nehantist allies have Defense +1.
Turns 2 and 5: Attack +1.

  • Collector Number: 1210
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/13
Ardrakar card scan: click to enlarge
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Ardrakar:

Gain Chain if you play a One handed Weapon.
Your Nehantist allies have Defense +1.
Turns 2 and 5: Attack +1.

Let the Nehant Knight rise...

  • Collector Number: 1218
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 4
  • Attack: 6/9
  • Spirit/Def/Health: 2/3/13
Artrezil`s Blade card scan: click to enlarge
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Artrezil's Blade:

Permanent. Attack +1.
As this card activates, a non Zil suffers 1 direct damage point.
Dual Wield. Chain.

  • Collector Number: 1417
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Asrow card scan: click to enlarge
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Asrow:

Your characters gain Defense +2 for this turn and Defense +1 for the next.
Elfine or Dais : Chain.

  • Collector Number: 2088
  • Rarity: Common
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
Assassination card scan: click to enlarge
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Assassination:

Attack + 3 to Attack + 4.
Chain: Dagger.

Strike fast, strike strong but always between the scapulae.

  • Collector Number: 1239
  • Rarity: Collector
  • Card Type: Action
  • Class: Marauder
  • Evolution: 2
Assassination card scan: click to enlarge
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Assassination:

Attack + 3 to Attack + 4.
Chain: Dagger.

Strike fast, strike strong but always between the scapulae.

  • Collector Number: 22
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
At Daggers Drawn card scan: click to enlarge
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At Daggers Drawn:

The next Dagger in your Deck is played.
If "Dagger Master" is in your Discard Pile or in your Deck, it will be placed in your Hand.

  • Collector Number: 1416
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Avalonian Shield card scan: click to enlarge
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Avalonian Shield:

Your character gains 1 Level until the end of the game.
Defense +2. Permanent.
Avalonian: Chain.

  • Collector Number: 1667
  • Rarity: Common
  • Card Type: Item - Shield
  • Class: Warrior
  • Race: Human
  • Evolution: 1
Azalys the Five Time Widow card scan: click to enlarge
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Azalys the Five Time Widow:

Initiative +1 for each one of your Marauders. Attack +1 against male characters.
The opposing Male characters have Defense -1.
Turns 2, 4 and 6 : Attack min. +2.

  • Collector Number: 1993
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Pirates
  • Race: Human
  • Evolution: 4
  • Attack: 8/10
  • Spirit/Def/Health: 1/2/15
Azalys the Five Time Widow card scan: click to enlarge
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Azalys the Five Time Widow:

Attack +1 against the Male characters.
The opposing Male characters have Defense -1.
Turns 2, 4 and 6: Attack min. +2.

  • Collector Number: 1996
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 1/2/13
Azalys the Five Time Widow card scan: click to enlarge
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Azalys the Five Time Widow:

Attack +1 against the Male characters.
The opposing Male characters have Defense -1.
Turns 2, 4 and 6: Attack min. +1.

  • Collector Number: 1999
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 1/1/12
Azalys the Five Time Widow card scan: click to enlarge
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Azalys the Five Time Widow:

Initiative +1. Attack +1 against the Male characters.
The opposing male characters have Defense -1.
Turns 2, 4 and 6: Attack min. +2.

  • Collector Number: 2000
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 3
  • Attack: 7/10
  • Spirit/Def/Health: 1/2/14
Azaram card scan: click to enlarge
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Azaram:

Attack +1 against Mages.
Turns 4 : One of your Demons gains Attack +1 until the end of the game.

  • Collector Number: 1803
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
  • Attack: 6/7
  • Spirit/Def/Health: 1/1/12
Azaram card scan: click to enlarge
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Azaram:

Attack +1 against Mages.
Defense +1 if you play a one handed weapon.
Turns 4 : One of your Demons gains Attack +1 until the end of the game.

  • Collector Number: 1804
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 2/2/13
Azaram card scan: click to enlarge
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Azaram:

Dual Wield.
Attack +1 against Mages. Defense +2 if you play a One Handed Weapon.
Turns 2 and 4: one of your Demons has Attack +1 until the end of the game.

  • Collector Number: 1805
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 3
  • Attack: 8/9
  • Spirit/Def/Health: 2/2/13
Back light card scan: click to enlarge
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Back light:

Noz: a card attached to the opponent is discarded.
Zil: the opponent discards a card from his Hand and a card from his Discard pile is removed from the game.
Pirate: +1 to the effects of this card.

  • Collector Number: 2851
  • Rarity: Rare
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Back to the soil card scan: click to enlarge
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Back to the soil:

Attack +X where X equals your Spirit.
Nature Guemelite: an additional Attack +2.
World-Tree: duration 2 fights.

  • Collector Number: 2571
  • Rarity: Uncommon
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Backpack card scan: click to enlarge
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Backpack:

Your character gains Chain if you play an Item.
Chain.

I kept the safety on. I put it in my backpack...

  • Collector Number: 1262
  • Rarity: Common
  • Card Type: Item - Other
  • Evolution: 1
Basking in the Sun card scan: click to enlarge
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Basking in the Sun:

As this card activates and at the start of each fight, your character suffers 1 direct damage point and the opposing character has Attack -3 until the end of the Turn.
Duration: 2 Fights. Chain.

  • Collector Number: 1773
  • Rarity: Common
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Being at one with nature card scan: click to enlarge
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Being at one with nature:

Attack -2 and Defense +2. Permanent.
At the end of the fight, Attack +2/+1 and Heals 1 Health point.
World-Tree: Chain Nature Spell.

  • Collector Number: 2324
  • Rarity: Common
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
Black Chimera card scan: click to enlarge
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Black Chimera:

Activates after the fight. Permanent.
The opposing character suffers 2 Direct damage points and all the opposing characters have Attack -1 and Defense -1.
"Ardrakar": Activates immediately.

  • Collector Number: 1231
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
Blessed Bandage card scan: click to enlarge
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Blessed Bandage:

Heals 1 Health point.
Chain.

Just a flesh wound.

  • Collector Number: 589
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
BloodSword card scan: click to enlarge
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BloodSword:

Attack +1 against Warriors.
Turns 1 and 4: Attack + 1.

Blood gives life to Amber.

  • Collector Number: 151
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Elfine
  • Cast: The Pack
  • Evolution: 2
  • Attack: 7/9
  • Spirit/Def/Health: 1/2/13
BloodSword card scan: click to enlarge
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BloodSword:

Attack +1 against Warriors.
Your Warrior allies have Attack + 1.
Turns 1, 4 and 7: Attack + 1.

  • Collector Number: 152
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Elfine
  • Cast: The Pack
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 1/2/13
BloodSword card scan: click to enlarge
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BloodSword:

Attack + 1 against Warriors.
Your Marauder allies gain Defense + 1.
Turns 1 and 4: Attack + 1.

  • Collector Number: 153
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Elfine
  • Cast: The Pack
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 1/2/14
BloodSword card scan: click to enlarge
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BloodSword:

Attack + 1 against Warriors.
Turns 1 and 4: Attack + 1.

Who are we ? Where do we come from ? All these questions without proper answers.

  • Collector Number: 97
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Elfine
  • Cast: The Pack
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 1/1/12
Borrowing ! card scan: click to enlarge
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Borrowing !:

Choose a Weapon attached to one of your out-of-combat characters.
Your character gains the Weapon's Attack bonus this turn.
Chain.

  • Collector Number: 2147
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Breaker card scan: click to enlarge
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Breaker:

Choose 1 card attached to the opposing character, this card is then discarded.
Non Multi-class Mage: Choose 2 additional cards which are attached to one or several of the opposing characters, these cards are then discarded.

  • Collector Number: 1579
  • Rarity: Rare
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Briscar card scan: click to enlarge
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Briscar:

Attack +1 against Mages.
At the start of the fight, all your characters gain 1 "Powder" token.
Turns 1, 2 and 4: Defense +1.

  • Collector Number: 935
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/1/12
Briscar card scan: click to enlarge
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Briscar:

Attack +1 against Mages.
At the start of the fight, all your characters gain 1 "Powder" token.
Turns 1, 2 and 4: Defense +1.

  • Collector Number: 943
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 0/2/12
Briscar card scan: click to enlarge
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Briscar:

Attack +1 against Mages.
At the start of the fight, all your characters gain 1 "Powder" token.
Turns 1, 2 and 4: Defense +1.

  • Collector Number: 952
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 0/2/13
Brothers in Arms card scan: click to enlarge
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Brothers in Arms:

Attack +1 for each different Race amongst your living characters.

  • Collector Number: 1483
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
Brutal Attack card scan: click to enlarge
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Brutal Attack:

Attack +2.

  • Collector Number: 1097
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Burn in Hell card scan: click to enlarge
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Burn in Hell:

Deals 3 magic damage points to the opposing character +3 for each "Burn In Hell" in all Discard piles.

We must embrace pain and burn it as fuel for our journey.

  • Collector Number: 608
  • Rarity: Uncommon
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Chestnut card scan: click to enlarge
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Chestnut:

Gain Chain if you play a Bow.
"Chestnut" deals an additional Attack equal to her printed Attack min.
Turns 1,3 and 6 : Defense +1.

  • Collector Number: 1839
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 1/1/12
Chestnut card scan: click to enlarge
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Chestnut:

Gain Chain if you play a Bow or a Dagger.
"Chestnut" deals an additional Attack equal to her printed Attack min.
Turns 1, 3 and 6: Defense +1.

  • Collector Number: 1842
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 1/1/13
Chestnut card scan: click to enlarge
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Chestnut:

Gain Chain if you play a Bow or a Dagger.
At the start of the fight, your opponent has Defense -1 until the end of the game.
"Chestnut" deals an additional Attack equal to her printed Attack min.
Turns 1, 3 and 6: Defense +1.

  • Collector Number: 1845
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 3
  • Attack: 5/9
  • Spirit/Def/Health: 2/2/13
Chink in the Armor card scan: click to enlarge
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Chink in the Armor:

Attack -2.
Turns 4 and more: The opposing character with the most Health points suffers 4 direct damage points.

  • Collector Number: 1424
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Ciramor card scan: click to enlarge
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Ciramor:

Turns 2, 4 and 6: A Spell from your Discard Pile is placed in your Deck.

  • Collector Number: 1179
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 2/1/12
Ciramor card scan: click to enlarge
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Ciramor:

Turns 2 and 5: Gain Chain if you cast a Spell.

Books are the guardians of our secrets.

  • Collector Number: 1180
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 1/2/13
Ciramor card scan: click to enlarge
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Ciramor:

-1 to Magic damage points suffered.
Turns 2, 4 and 6: A Spell from your Discard Pile
is placed in your Deck.

  • Collector Number: 1181
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 4/6
  • Spirit/Def/Health: 2/2/12
Ciramor card scan: click to enlarge
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Ciramor:

-1 to Magic damage points suffered.
+1 to Fire Spell damage (non AoE).
Turns 2, 4 and 6: A Spell from your Discard Pile
is placed in your Deck.

  • Collector Number: 1182
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 4/6
  • Spirit/Def/Health: 3/2/13
Ciramor card scan: click to enlarge
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Ciramor:

-1 to Magic damage points suffered.
Turns 2 and 5: Gain Chain if you cast a Spell.

  • Collector Number: 1183
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 5/7
  • Spirit/Def/Health: 2/3/13
Clumsiness card scan: click to enlarge
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Clumsiness:

Choose a non-Weapon card attached to one of the two characters in battle, this card is discarded.
Chain: Action.

  • Collector Number: 1154
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Clumsiness card scan: click to enlarge
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Clumsiness:

Choose a non-Weapon card attached to one of the two characters in battle, this card is discarded.
Chain: Action.

  • Collector Number: 1272
  • Rarity: Artwork
  • Card Type: Action
  • Evolution: 2
Clumsiness
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Clumsiness:

Choose a non-Weapon card attached to one of the two characters in battle, this card is discarded.
Chain: Action.

  • Collector Number: 3546
  • Rarity: Collector
  • Card Type: Action
  • Evolution: 2
Combustion card scan: click to enlarge
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Combustion:

Deals 4 to 7 Magic Damage points to your opponent.

I like it when it's all crusty!

  • Collector Number: 2281
  • Rarity: Common
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Concentration card scan: click to enlarge
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Concentration:

Spirit +1 to Spirit +3.
Chain: Theurgy.

Concentration is the best mystical exercise yet it is also the best solution to get a good night's sleep.

  • Collector Number: 621
  • Rarity: Common
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Conquer or Perish card scan: click to enlarge
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Conquer or Perish:

Attack +1 and Defense +1.
If your opponent plays an Action after this card, you deal him a physical Attack immediately instead of doing it after the cards are activated.
Chain: Item.

  • Collector Number: 1315
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Contagion card scan: click to enlarge
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Contagion:

Attaches to the opposing character. Permanent.
Attack -1 and Defense -1.
At the end of the fight, if this character has his order bonus, one of this player's characters has Attack -1 until the end of the game.

  • Collector Number: 2285
  • Rarity: Uncommon
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Corruption of the Soul card scan: click to enlarge
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Corruption of the Soul:

As this card activates, deals X Magic damage points to the opposing character where X equals your character's Spirit +2 as this card activates.
This card is attached to the opposing character. Permanent.
At the end of the fight, the character suffers 1 direct damage point.

  • Collector Number: 1225
  • Rarity: Common
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Crystocat card scan: click to enlarge
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Crystocat:

Gain Chain if you play a Potion.
Turns 3 and 5: Defense +1.

  • Collector Number: 1094
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Beast
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/13
Crystocat card scan: click to enlarge
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Crystocat:

Gain Chain if you play a Potion
Turns 3 and 5 : Defense +1

  • Collector Number: 1101
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Beast
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/2/12
Crystocat card scan: click to enlarge
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Crystocat:

Gain Chain if you play a Potion
Turns 3 and 5 : Defense +1

  • Collector Number: 1102
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Beast
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/13
Cursed Armor card scan: click to enlarge
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Cursed Armor:

Permanent. Defense +2.
As this card activates, you suffer 3 direct damage points unless you have another Cursed Item attached to yourself.
Chain: Cursed Item.

  • Collector Number: 592
  • Rarity: Common
  • Card Type: Item - Armor
  • Evolution: 1
Cursed Bigblade card scan: click to enlarge
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Cursed Bigblade:

Activates at the end of the fight. Permanent. Attack +5.
As this card activates your character suffers 3 direct damage points unless he wears another Cursed Item.
Chain: Cursed Item.

  • Collector Number: 591
  • Rarity: Rare
  • Card Type: Item - Weapon - Two handed
  • Evolution: 1
Cursed Black Crown card scan: click to enlarge
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Cursed Black Crown:

Permanent. Attack +1 each time one of your characters suffers damage points.
As this card activates, your character suffers 3 direct damage points unless he has other Cursed Item attached to himself.
Permanent. Chain Cursed Item.

  • Collector Number: 2035
  • Rarity: Uncommon
  • Card Type: Item - Jewel
  • Guild: Nehantists
  • Evolution: 1
Cursed Blade of Yses card scan: click to enlarge
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Cursed Blade of Yses:

Permanent. Attack +2.
As this card activates, your character suffers 3 direct damage points unless he wears another Cursed Item.
Chain: Cursed Item.

  • Collector Number: 595
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Sword
  • Evolution: 1
Cutlass card scan: click to enlarge
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Cutlass:

Attack +1. Dual Wield. Permanent.
As this card activates and at the start of each fight, the opposing character has Defense -1 until the end of the fight.

  • Collector Number: 1250
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Warrior
  • Guild: Pirates
  • Evolution: 1
Dagger Master card scan: click to enlarge
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Dagger Master:

If you wear two active Daggers, they are discarded, you have Attack= 0 and your opponent suffers 5 direct damage points.

  • Collector Number: 599
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Dagger Master card scan: click to enlarge
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Dagger Master:

If you wear two active Daggers, they are discarded, you have Attack= 0 and your opponent as well as one of his allies suffers 5 direct damage.

  • Collector Number: 601
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 2
Dagger Master card scan: click to enlarge
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Dagger Master:

If you wear two active Daggers, they are discarded, you have Attack= 0 and all the opposing characters suffer 5 direct damage points.

  • Collector Number: 602
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 3
Dais Intervention card scan: click to enlarge
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Dais Intervention:

Defense +X where X equals the number of different races represented amongst your living characters + 1.
Heals 1 Health point if one of your characters is Dais.

  • Collector Number: 1377
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
Dance of the Thunder Snakes card scan: click to enlarge
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Dance of the Thunder Snakes:

Deal X magic damage points to the opposing character where X equals your character's Spirit +1.
If the opposing character deals physical damage towards you this turn, he will suffer 2 direct damage points at the end of the fight.

  • Collector Number: 1046
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
Dark Fury card scan: click to enlarge
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Dark Fury:

Attack +2.
An additional Attack +3 if your character's Health points are below or equal to 5 as this card activates.
Chain.

  • Collector Number: 1219
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Nehantists
  • Evolution: 1
Dark light card scan: click to enlarge
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Dark light:

Attack +1.
Discard X card(s) from your Hand.
An additional Attack +X.

oh, it's dark in here...

  • Collector Number: 65
  • Rarity: Uncommon
  • Card Type: Spell - Shadow
  • Class: Mage
  • Evolution: 1
Demonic Cloud card scan: click to enlarge
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Demonic Cloud:

This card becomes a Demonic Servant Pet (a character can only wear one pet).
Attack +1 and Spirit +1.
Permanent. Chain.

  • Collector Number: 1609
  • Rarity: Common
  • Card Type: Action
  • Guild: Nehantists
  • Evolution: 1
Demonic Portal card scan: click to enlarge
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Demonic Portal:

Choose a living Demon.
Your character and the chosen character exchange their Attack score until the end of the Turn.

  • Collector Number: 1327
  • Rarity: Common
  • Card Type: Spell - Nehantic
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Desert`s children card scan: click to enlarge
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Desert's children:

You suffer 2 direct damage points. Choose another Nomad character, he has Attack +2 until the end of the game.
Temple Guardian: Attack +2 if the chosen character is a Temple Guardian.
Chain.

  • Collector Number: 2941
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Desert Nomads
  • Evolution: 1
Desolation of the Heart card scan: click to enlarge
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Desolation of the Heart:

This card is attached to the opposing character.
If this character dies, all the Corruptions that were attached to himself and their permanent effects are placed on another character owned by the same player, then this card is discarded.
Permanent.

  • Collector Number: 1226
  • Rarity: Uncommon
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Desperate Attack card scan: click to enlarge
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Desperate Attack:

Attack +1 to Attack +2.

  • Collector Number: 1099
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Devouring Swarm card scan: click to enlarge
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Devouring Swarm:

Choose an Item attached to a character, this Item is then discarded.

These little creatures love devouring clothes...
and especially woman clothing for some strange reason.

  • Collector Number: 879
  • Rarity: Uncommon
  • Card Type: Spell - Nature
  • Class: Mage
  • Evolution: 1
Dexterity Test card scan: click to enlarge
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Dexterity Test:

If you have more cards in your discard pile than your opponent, your character gains Attack +1, Defense +1 and heals 2 Health points.

  • Collector Number: 526
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Dimizar card scan: click to enlarge
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Dimizar:

"Dimizar" cannot be wounded by the effects of your cards.
Turns 2 and 5: Your Nehantist allies gain 1 Health point.

A broken heart is peculiar to man, a flaw in his will gives birth to corruption...

  • Collector Number: 1197
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Human
  • Evolution: 1
  • Attack: 2/4
  • Spirit/Def/Health: 2/2/12
Dimizar card scan: click to enlarge
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Dimizar:

"Dimizar" cannot be wounded by the effects of your cards.
Turns 2 and 5: Your Nehantist allies heal 2 Health points.

The Stone Hearts are no secret for the Corruptor.

  • Collector Number: 1205
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Human
  • Evolution: 2
  • Attack: 3/5
  • Spirit/Def/Health: 2/2/13
Dimizar card scan: click to enlarge
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Dimizar:

"Dimizar" cannot be wounded by the effects of your cards.
Your allies have Attack +1.
Turns 2 and 5: Your Nehantist allies heal 2 Health points.

  • Collector Number: 1213
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Human
  • Evolution: 3
  • Attack: 3/5
  • Spirit/Def/Health: 3/2/14
Disappearance card scan: click to enlarge
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Disappearance:

Permanent. One copy of this card per character only.
Attack -2 and -2 to damage points suffered.

  • Collector Number: 1061
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Disarmament card scan: click to enlarge
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Disarmament:

If the opposing character carries a Weapon, he has Attack -1 and his weapons are discarded immediately.

  • Collector Number: 1334
  • Rarity: Common
  • Card Type: Action
  • Guild: Kotoba
  • Cast: Tsoutaï
  • Evolution: 1
Discretion card scan: click to enlarge
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Discretion:

Defense + 1 to Defense + 3.

Now you see me, now you don't.

  • Collector Number: 30
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Disembodiment card scan: click to enlarge
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Disembodiment:

Your character suffers 3 direct damage points.
Choose one of your characters, he heals 5 Health points.
Temple Guardian: Chain.

  • Collector Number: 1291
  • Rarity: Rare
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Dismemberment card scan: click to enlarge
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Dismemberment:

Each character suffers X direct damage points where X equals the amount of Classes he possesses.

You're a choir boy compared to me! A CHOIR BOY!

  • Collector Number: 1430
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Dispossess card scan: click to enlarge
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Dispossess:

Attack +1 and Spirit +1.
Chose a card attached to the opposing character playable by your character. This card is removed and played.

  • Collector Number: 1974
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Diversion card scan: click to enlarge
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Diversion:

The opposing character has Spirit= 0.
Chain : "Assassination".

Oye ! Yes ? Naaa, nothing.

  • Collector Number: 33
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Divine Light card scan: click to enlarge
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Divine Light:

All your characters heal X Health points where X equals your character's Spirit +2.

Pray to me and I will place the seal flesh of benediction on your soul.

  • Collector Number: 256
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 3
Double or quit card scan: click to enlarge
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Double or quit:

Your character has Defense -3 and Spirit +3 or he has Defense +3 and Spirit -3.
Chain.

But there ain't no cylinder on your gat!
Oh!? Missed that!

  • Collector Number: 2277
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Downward Spiral card scan: click to enlarge
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Downward Spiral:

Attack +X, where X equals the number of Daggers you are wearing.
Chain (you can play a second card after this one).

This isn't a standoff. I've got the moves...

  • Collector Number: 1423
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Draconian Scepter card scan: click to enlarge
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Draconian Scepter:

Permanent. Spirit +1.
Chain (you can play a second card after this one).

  • Collector Number: 1128
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Staff
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 1
Draconis... card scan: click to enlarge
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Draconis...:

Duration: 3 turns.
As this card activates, it deals X magic damage points to your opponent where X equals your character's Spirit +2.

  • Collector Number: 1583
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Dragon Skin card scan: click to enlarge
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Dragon Skin:

The Attack bonuses of the next opposing cards are divided by two (rounded up).
Chain if one of your characters is dead.

  • Collector Number: 2873
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Drowning card scan: click to enlarge
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Drowning:

If you are a Non Multi-class Mage, choose an opposing character, he suffers 6 magic damage points.
If not, your opponent suffers 6 magic damage points.

  • Collector Number: 1580
  • Rarity: Uncommon
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Eglantyne and Moira card scan: click to enlarge
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Eglantyne and Moira:

Attack + 1 against Warriors.
Turns 2, 3, 5 and 6 : Attack + 1 and Defense + 1.

Witchblades are amongst the best fighters in the world..

  • Collector Number: 112
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 3
  • Attack: 4/9
  • Spirit/Def/Health: 2/2/13
Eglantyne the Witchblade card scan: click to enlarge
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Eglantyne the Witchblade:

Attack +1 against Warriors.
Defense + 2 if "Moira the Witchblade" is one of your characters and alive.
Turns 2 and 6 : Defense + 1.

  • Collector Number: 110
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/12
Eglantyne the Witchblade card scan: click to enlarge
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Eglantyne the Witchblade:

Attack + 1 against Warriors.
Defense + 1 if "Moira the Witchblade" is one of your characters and alive.
Turns 2 and 6: Defense + 1.

  • Collector Number: 82
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/1/12
Electroshock card scan: click to enlarge
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Electroshock:

Deals 4 to 7 magic damage points to the opposing character.
At the end of the fight, if your character has less than one Health point, he gains 2 Health points per Lightning Spell in game (maximum 6).

  • Collector Number: 1987
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
Exaltation card scan: click to enlarge
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Exaltation:

All your characters gain X Health points where X equals your character's Spirit.

Get up,
Walk,
And dance!

  • Collector Number: 244
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Exhort Faith card scan: click to enlarge
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Exhort Faith:

All your characters heal X Health points where X equals your character's Spirit +1.

Give us a little gold coin will ya? You'll feel much better.

  • Collector Number: 282
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 2
Exorcism card scan: click to enlarge
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Exorcism:

Deals 3 to 7 magic damage points to the opposing character if his race isn't Human or Unknown.

  • Collector Number: 258
  • Rarity: Common
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Evolution: 1
Face... card scan: click to enlarge
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Face...:

Permanent. Attack +1.
At the end of the figh, if "...to Face" is attached to your opponent, he suffers 2 direct damage.
Chain: "...to Face"

  • Collector Number: 1185
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Fallback card scan: click to enlarge
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Fallback:

Spirit - 1, Attack - 1 and Defense + 4.

Be brave! Let's get the hell out of here!

  • Collector Number: 2660
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Fallback card scan: click to enlarge
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Fallback:

Spirit - 1, Attack - 1 and Defense + 4.

Be brave! Let's get the hell out of here!

  • Collector Number: 272
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Favor of the Dawn card scan: click to enlarge
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Favor of the Dawn:

Defense +2 if the opposing character plays an Action after this card.
Spirit +2 if the opposing character casts a Spell after this card.
Attack +2 if the opposing character plays an Item after this card.
Chain.

  • Collector Number: 1186
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Favor of the Dawn
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Favor of the Dawn:

Defense +2 if the opposing character plays an Action after this card.
Spirit +2 if the opposing character casts a Spell after this card.
Attack +2 if the opposing character plays an Item after this card.
Chain.

  • Collector Number: 551
  • Rarity: Artwork
  • Card Type: Action
  • Evolution: 2
Favor of the night card scan: click to enlarge
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Favor of the night:

Duration 3 turns. Your Shadow Guemelites have Defense +2.
Shadow Guemelite: a Shadow Spell from your Discard pile is placed in your Hand.

  • Collector Number: 2915
  • Rarity: Uncommon
  • Card Type: Spell - Shadow
  • Class: Mage
  • Evolution: 1
Fight! card scan: click to enlarge
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Fight!:

Min Attack +1.
Chain.

  • Collector Number: 2665
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Fight! card scan: click to enlarge
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Fight!:

Min Attack +1.
Chain.

  • Collector Number: 276
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Fireball card scan: click to enlarge
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Fireball:

Deals X magic damage points to your opponent, where X equals your Spirit +3 to 5..

There are times when running is the only option...

  • Collector Number: 2661
  • Rarity: Uncommon
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Fireball card scan: click to enlarge
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Fireball:

Deals X magic damage points to your opponent, where X equals your Spirit +3 to 5..

There are times when running is the only option...

  • Collector Number: 58
  • Rarity: Uncommon
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Firon card scan: click to enlarge
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Firon:

Permanent.
Attack +X where X equals the number of Items you are wearing (including this card).

Made in Xzia

  • Collector Number: 14
  • Rarity: Uncommon
  • Card Type: Item - Jewel
  • Guild: Kotoba
  • Evolution: 1
Fist Blade card scan: click to enlarge
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Fist Blade:

Permanent. Attack +1.
Marauder: An additional Attack +1.
Chain: Dagger.

  • Collector Number: 515
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Guild: Zil Warriors
  • Evolution: 1
Flowering card scan: click to enlarge
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Flowering:

Your opponent has Spirit -2, then suffers 3 magic damage points, +2 if his Min Attack is above 12.
World-Tree : +2 additional magic damage points.

  • Collector Number: 1639
  • Rarity: Common
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Fog card scan: click to enlarge
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Fog:

All your characters gain Defense + 1 for this turn and the next.

Oye! guys ? I have mist on my glasses, I can't see anything, erm, you still here?

  • Collector Number: 60
  • Rarity: Common
  • Card Type: Spell - Water
  • Class: Mage
  • Evolution: 1
Furagu card scan: click to enlarge
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Furagu:

Gain Chain if you play a One Handed Sword.
Turns 1 and 2: Defense +1 and Spirit +1.

An invincible determination can accomplish almost anything and in this lies the great distinction between great men and little men.

  • Collector Number: 1352
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 1
  • Attack: 5/6
  • Spirit/Def/Health: 0/3/11
Furagu card scan: click to enlarge
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Furagu:

Gain Chain if you play a One Handed Sword.
Heals 1 Health point each time you suffer magic damage points.
Turns 1 and 2: Defense +1 and Spirit +1.

  • Collector Number: 1355
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 2
  • Attack: 5/6
  • Spirit/Def/Health: 1/3/12
Furagu card scan: click to enlarge
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Furagu:

Gain Chain if you play a One Handed Sword.
All your Kotoba Warriors heal 1 Health point each time one of them suffers magic damage.
Turns 1 and 2: Defense +1 and Spirit +1.

  • Collector Number: 1358
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 3
  • Attack: 6/8
  • Spirit/Def/Health: 1/4/12
Furious Attack card scan: click to enlarge
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Furious Attack:

Attack +1 and Defense +1.

  • Collector Number: 1098
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Gakyusha the Imperial Lord card scan: click to enlarge
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Gakyusha the Imperial Lord:

Gain Chain if you play a One handed Sword.
Turns 1 and 5: Attack + 1.

A long time ago, Gakyusha lead armies to battle in the name of the Emperor.

  • Collector Number: 148
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 1/3/13
Gakyusha the Imperial Lord card scan: click to enlarge
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Gakyusha the Imperial Lord:

Gain Chain if you play a One handed Sword.
Turns 1 and 5: Attack + 1.

For his loyal service to the empire, Gakyusha ascended the glorious title of the Imperial Lord, making him the proud leader of the Kotoba.

  • Collector Number: 149
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 1/4/13
Gakyusha the Imperial Lord card scan: click to enlarge
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Gakyusha the Imperial Lord:

Gain Chain if you play a One handed Sword.
Your Kotoba allies gain Attack +1.
Turns 1 and 5: Attack + 1.

  • Collector Number: 150
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 4
  • Attack: 6/10
  • Spirit/Def/Health: 1/4/13
Gakyusha the Imperial Lord card scan: click to enlarge
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Gakyusha the Imperial Lord:

Gain Chain if you play a One handed Sword.
Turns 1 and 5 : Attack + 1.

An iron fist in an iron glove.

  • Collector Number: 96
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 1/3/13
Gravitron card scan: click to enlarge
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Gravitron:

Your opponent suffers 4 magic damage points; +1 for each card attached to himself.
Non Multi-class Mage: One card attached to your opponent is discarded.

  • Collector Number: 1587
  • Rarity: Uncommon
  • Card Type: Spell - Earth
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Hakim card scan: click to enlarge
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Hakim:

Gain Chain if you play a Two Handed Weapon.
Turns 2 and 5: you can play Theurgies.

  • Collector Number: 1779
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 0/2/13
Hakim card scan: click to enlarge
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Hakim:

Gain Chain if you play a Two Handed Weapon.
Turns 2 and 5: you can play Theurgies.

  • Collector Number: 1782
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 0/2/14
Hakim card scan: click to enlarge
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Hakim:

Gain chain if you play a Two Handed Weapon.
At the start of the fight, Attack min. +X where X equals the number of times one of your Nomad Priests suffered damage points since "Hakim"'s last fight.
Turns: 2 and 5: you can play Theurgies.

  • Collector Number: 1785
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 3
  • Attack: 6/8
  • Spirit/Def/Health: 0/2/15
Half-light card scan: click to enlarge
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Half-light:

Duration 2 fights. Your Defense and Spirit cannot be modified by the opposing cards.
As this card activates, if your Spirit is superior to 4, choose a card attached to a character, it is discarded.

  • Collector Number: 2733
  • Rarity: Uncommon
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
Hand of Death card scan: click to enlarge
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Hand of Death:

Doubles the current characteristic penalties on the opposing character.

The man who strikes first admits that his ideas have given out.

  • Collector Number: 1220
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
Hand of the Empire card scan: click to enlarge
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Hand of the Empire:

Warrior: Defense +2.
If the opposing character isn't Kotoba, he suffers X direct damage points where X equals your character's Defense divided by 2 (rounded down).

  • Collector Number: 2615
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Hares the Brute card scan: click to enlarge
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Hares the Brute:

Gain Chain if you play an Armor.
Turns 3 and 6: Attack +2 and Defense -1.

Many years had passed, the boy was now a man.

  • Collector Number: 202
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/2/14
Hares the Brute card scan: click to enlarge
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Hares the Brute:

Gain Chain if you play an Armor.
Turns 3 and 6 : Attack + 2 and Defense - 1.

Hares then decided to fulfill his destiny.

  • Collector Number: 203
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 0/3/14
Hares the Brute card scan: click to enlarge
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Hares the Brute:

Gain Chain if you play an Armor.
Turns 3 and 6 : Attack + 2 and Defense - 1.

The power of the runes is far superior to anything you may know of, my friend.

  • Collector Number: 204
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 6/11
  • Spirit/Def/Health: 0/3/14
Head Start card scan: click to enlarge
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Head Start:

Duration: 2 Fights.
+1 to damage dealt.

I tell you, we are here on Earth to fart around, and don't let anybody tell you different.

  • Collector Number: 1418
  • Rarity: Common
  • Card Type: Action
  • Guild: Zil Warriors
  • Evolution: 1
Hidden blades card scan: click to enlarge
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Hidden blades:

An opposing character suffers 2 direct damage points. If you are wearing a Dagger, you can choose which one does.
A Dagger from your Discard pile is placed in your Deck.
A playable Dagger from your Hand is played.

  • Collector Number: 2523
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Hime card scan: click to enlarge
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Hime:

Attack +1 against Priests.
Turns 1 and 2: Attack +2.

Hime is a very promising pupil for master Tsuro.

  • Collector Number: 689
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 1/2/11
Hime card scan: click to enlarge
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Hime:

Attack +1 against Priests.
Turns 1 and 2: Attack +2.

A spirit seems to be attracted by Hime. What is this spirit's agenda?

  • Collector Number: 690
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 2/2/12
Hime card scan: click to enlarge
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Hime:

Attack +1 against Priests.
Turns 1 and 2: Attack +2.

It is said that ancestors sometimes reincarnate in their descendants.

  • Collector Number: 691
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 3
  • Attack: 6/10
  • Spirit/Def/Health: 2/2/13
Hit for Hit card scan: click to enlarge
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Hit for Hit:

Each time your character suffers damage points he has +1 to damage points dealt.
Warrior: Defense +2 and Chain.

  • Collector Number: 1849
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Hit the Road card scan: click to enlarge
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Hit the Road:

Choose an out of combat untapped living character, this character is then tapped.
Chain.

Hit the road... and don't you come back no more, no more , no more!

  • Collector Number: 1306
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Hit the Road card scan: click to enlarge
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Hit the Road:

Choose an out of combat untapped living character, this character is then tapped.
Chain.

Hit the road... and don't you come back no more, no more , no more!

  • Collector Number: 1917
  • Rarity: Collector
  • Card Type: Action
  • Evolution: 2
Hook card scan: click to enlarge
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Hook:

Attack +1 against Mages.
After having played his cards, if your opponent has played Shadow Spells, they are ignored.
Immunity Theurgy Heals.
Turns 1 and 5: Defense +1.

  • Collector Number: 1050
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 3
  • Attack: 7/10
  • Spirit/Def/Health: 2/2/13
Hook card scan: click to enlarge
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Hook:

Attack +1 against Priests.
Turns 1 and 5: Defense +1.

Lucky! well...until the next betrayal happens.

  • Collector Number: 1051
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/12
Hook card scan: click to enlarge
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Hook:

Attack +1 against Priests.
Turns 1 and 5: Defense +1.

Abandonned on a desert island, me? T' great Hook! This be outrageous!

  • Collector Number: 1052
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/12
Hook card scan: click to enlarge
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Hook:

Attack +1 against Priests. Attack +1 if you are wearing a Powder Weapon at the start of the fight.
Turns 1 and 5: Defense +1.

  • Collector Number: 1053
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Human
  • Evolution: 3
  • Attack: 7/10
  • Spirit/Def/Health: 2/2/13
Hypnotic Melody card scan: click to enlarge
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Hypnotic Melody:

Attack -2.
You opponent has Defense -3.
Elfine: Chain.

You are a victim of my victory.

  • Collector Number: 806
  • Rarity: Common
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
I hate Mystics card scan: click to enlarge
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I hate Mystics:

Spirit +1 and Attack +2.
Chain if the opposing character is a Mage or a Priest.

Suspicion towards the practitioners of mystic arts is quite massive in some parts of the world...

  • Collector Number: 634
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Ice Shield card scan: click to enlarge
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Ice Shield:

Permanent.
Each time that an Opposing character deals you physical damage points, he suffers 2 direct damage points.
Chain.

  • Collector Number: 908
  • Rarity: Common
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: WitchBlade
  • Evolution: 1
Illusory Reflection card scan: click to enlarge
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Illusory Reflection:

Defense +X where X equals your character's Spirit.

This spell was created by a person who loves himself to excess.

  • Collector Number: 68
  • Rarity: Common
  • Card Type: Spell - Water
  • Class: Mage
  • Evolution: 1
Imperial Armor card scan: click to enlarge
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Imperial Armor:

Activates after the fight. Permanent.
Defense +3.

Forged by Masamune, approved by Gakyusha.

  • Collector Number: 1175
  • Rarity: Uncommon
  • Card Type: Item - Armor
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Implosion card scan: click to enlarge
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Implosion:

Deal X Magic damage points to the opposing character where X equals his Defense +1.

The Art of shoving a Kotoba in a trunk

  • Collector Number: 909
  • Rarity: Common
  • Card Type: Spell - Air
  • Class: Mage
  • Evolution: 1
In the nick of time card scan: click to enlarge
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In the nick of time:

The Armor or a One handed Weapon played as a Chain will activate immediately.
Chain Item.

  • Collector Number: 269
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
In your face! card scan: click to enlarge
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In your face!:

Max Attack + 3.

Don't mess with an Elfine on a full moon.

  • Collector Number: 277
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Incarnation card scan: click to enlarge
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Incarnation:

The opposing character gains 3 Health points.
Choose an opposing character, he suffers 5 Magic Damage points.
Eclipse:
Chain.

  • Collector Number: 1766
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Desert Nomads
  • Evolution: 1
Infernal Cricket card scan: click to enlarge
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Infernal Cricket:

Deals 3 direct damage points to your opponent as this card activates, this card discards at the end of the fight.
Dual Wield. Chain.

  • Collector Number: 1244
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Powder
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Invisibility card scan: click to enlarge
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Invisibility:

Choose one of your characters and attach this card.
At the start of the fight, this card is discarded and the character has Attack -4 and Defense +4.

  • Collector Number: 880
  • Rarity: Uncommon
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Iron Mask card scan: click to enlarge
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Iron Mask:

Turns 1, 3 and 5: Defense +1.

Iron Mask lead the Zil warriors to a dead end and contributed the Nehantists' return.

  • Collector Number: 1200
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Human
  • Evolution: 1
  • Attack: 4/6
  • Spirit/Def/Health: 1/2/12
Iron Mask card scan: click to enlarge
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Iron Mask:

Turns 1, 3 and 5: Defense +1 and Spirit +1.

Dimizar's cursed soul who seems to be following his master's foosteps.

  • Collector Number: 1208
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Human
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 2/2/12
Iron Mask card scan: click to enlarge
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Iron Mask:

At the start of the game, one copy of "Reveal the Secret" from your Deck is attached to the opposing character.
Turns 1, 3 and 5: Defense +1 and Spirit +1.

  • Collector Number: 1215
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Nehantists
  • Race: Human
  • Evolution: 3
  • Attack: 3/5
  • Spirit/Def/Health: 2/2/13
It`s all fun and games... card scan: click to enlarge
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It's all fun and games...:

The opposing player draws one card less during the next two Draw phases.
Chain: "... until someone gets hurt!"

Temptation is too great...

  • Collector Number: 1063
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Ivory Bow card scan: click to enlarge
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Ivory Bow:

Attack +2 if a "Magic Poison" is attached to the opposing character.
If not, Attack -2 and a "Magic Poison" is created and is attached to him.
Permanent.

  • Collector Number: 1855
  • Rarity: Rare
  • Card Type: Item - Weapon - Two handed - Bow
  • Guild: Sap Heart
  • Race: Dais
  • Evolution: 1
Johan, Lord Protector of Avalonia card scan: click to enlarge
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Johan, Lord Protector of Avalonia:

Gain Chain if you play a One Handed sword.
Turns 2, 3 and 4: The next Quest in your Deck is attached to one of your allies.

  • Collector Number: 1672
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 1/2/13
Johan, Lord Protector of Avalonia card scan: click to enlarge
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Johan, Lord Protector of Avalonia:

Gain Chain if you play a One Handed sword.
Attack +1 if your opponent plays 2 cards.
Turns 2, 3 and 4: The next Quest in your Deck is attached to one of your allies.

  • Collector Number: 1675
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/13
Johan, Lord Protector of Avalonia card scan: click to enlarge
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Johan, Lord Protector of Avalonia:

Gain Chain if you play a One Handed sword.
Attack +1 and Defense +1 your opponent plays 2 cards.
Turns 2, 3 and 4: The next Quest in your Deck is attached to one of your allies.

  • Collector Number: 1678
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 3
  • Attack: 6/8
  • Spirit/Def/Health: 1/3/14
Jolly Roger card scan: click to enlarge
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Jolly Roger:

All your Pirates gain Attack +1.
Permanent.

Tremble and fear the Al Killicrew pirates!

  • Collector Number: 966
  • Rarity: Common
  • Card Type: Item - Other
  • Guild: Pirates
  • Evolution: 1
Jon the Filibuster card scan: click to enlarge
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Jon the Filibuster:

Spirit +1 against Mages.
Turns 1, 3 and 5: Attack +1.

If you can't get rid of the skeleton in your closet, you'd best teach it to dance.

  • Collector Number: 1498
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Undead
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/1/13
Jon the Filibuster card scan: click to enlarge
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Jon the Filibuster:

Spirit +2 against Mages.
Turns 1, 3 and 5: Attack +1.

Yet... he is every other inch a gentleman.

  • Collector Number: 1499
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Undead
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 0/2/13
Jon the Filibuster card scan: click to enlarge
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Jon the Filibuster:

Spirit +2 against Mages.
Your Marauder Pirate allies have Attack +1.
Turns 1, 3 and 5: Attack +1.

  • Collector Number: 1500
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Pirates
  • Race: Undead
  • Evolution: 3
  • Attack: 6/10
  • Spirit/Def/Health: 1/2/13
Kaiken card scan: click to enlarge
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Kaiken:

Permanent.
Attack +2 and Defense +2 until the end of the fight, then Attack +1.
Dual Wield. (you can wear a second One Handed Weapon).

  • Collector Number: 2156
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Kararine card scan: click to enlarge
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Kararine:

Attack +1 against Mages.
Your other Desert Nomad characters have Min Attack +1 until the game ends.
Turns 2 and 5: Spirit +1.

  • Collector Number: 459
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Solarian
  • Cast: Eclipse
  • Evolution: 1
  • Attack: 6/10
  • Spirit/Def/Health: 1/0/15
Kararine card scan: click to enlarge
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Kararine:

Attack +1 against Mages.
Attack +1 until the game ends if you have a Desert Nomad Priest as one of your characters.
Your other Desert Nomads have Min Attack +1 until the game ends.
Turns 2 and 5: Spirit +1

  • Collector Number: 460
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Solarian
  • Cast: Eclipse
  • Evolution: 2
  • Attack: 6/11
  • Spirit/Def/Health: 1/0/16
Kararine card scan: click to enlarge
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Kararine:

Attack +1 against Mages.
Attack +1 until the game ends if you have a Desert Nomad Priest as one of your characters..
Your other Desert Nomads have Min Attack +1 until the game ends.
Turns 2 and 5: Spirit +2

  • Collector Number: 461
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Solarian
  • Cast: Eclipse
  • Evolution: 3
  • Attack: 7/11
  • Spirit/Def/Health: 2/0/16
Kararine card scan: click to enlarge
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Kararine:

Attack +1 against Mages.
The Spirit of Kararine and her opposing character cannot be enhanced or reduced more than 3 points.
Your other Desert Nomads gain Attack +1/+0 until the game ends.
Turns 2 and 5: Spirit +2.

  • Collector Number: 462
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Solarian
  • Evolution: 3
  • Attack: 5/9
  • Spirit/Def/Health: 1/0/15
Katana card scan: click to enlarge
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Katana:

Activates after the fight. Permanent.
Attack +2 and Defense +1.
Chain : "Wakizashi".

Perfect blade, perfect balance, kills perfectly.

  • Collector Number: 10
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Keizan card scan: click to enlarge
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Keizan:

Turns 2, 4 and 6: Defense +1.

Every loss for the Dais people is another step towards complete extinction.

  • Collector Number: 872
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 2/1/12
Keizan card scan: click to enlarge
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Keizan:

Turns 2, 4 and 6: Defense +1.

The Dais are magical and powerful beings, they are the masters of the moving Forest.

  • Collector Number: 873
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 2
  • Attack: 3/7
  • Spirit/Def/Health: 2/2/13
Keizan card scan: click to enlarge
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Keizan:

Your other Sap Heart allies gain Spirit +1.
Turns 2, 4 and 6: Defense +2.

  • Collector Number: 874
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 3
  • Attack: 3/7
  • Spirit/Def/Health: 3/2/14
Keizan card scan: click to enlarge
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Keizan:

Gain chain if you play a Weapon.
At the start of each turn, if the Defense of a character is superior or equal to 4, the latter has Defense -1.
Turns 2, 4 and 6 : Attack +1 and Spirit +1.

  • Collector Number: 875
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 3
  • Attack: 7/10
  • Spirit/Def/Health: 1/3/14
Know your enemy card scan: click to enlarge
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Know your enemy:

Attack +1 for each opposing Warrior.
Defense +1 for each opposing Marauder.
Spirit +1 for each opposing Mage.

  • Collector Number: 2275
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Kunaï card scan: click to enlarge
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Kunaï:

Permanent.. This card activates after the fight. Dual Wield.
Choose a character at the start of the fight, he suffers 2 direct damage points and one of his worn cards is discarded.

  • Collector Number: 1333
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Dagger
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 1
Lady Jane card scan: click to enlarge
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Lady Jane:

Turns 3 and 6 : All your characters gain 1 Health point.

Is this where it hurts? Oh yes, it certainly looks like it haha.

  • Collector Number: 209
  • Rarity: Common
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 1
  • Attack: 3/7
  • Spirit/Def/Health: 2/1/12
Lady Jane card scan: click to enlarge
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Lady Jane:

Turns 3, 6 and 9 : All your characters gain 1 Health point.

Lady Jane was head of a mission at the Temple of Precades.

  • Collector Number: 210
  • Rarity: Common
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 3/7
  • Spirit/Def/Health: 2/1/13
Lady Jane card scan: click to enlarge
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Lady Jane:

Turns 3, 6 and 9 : All your characters gain 1 Health point.

Rumor has it that lady Jane was blessed by Mera herself.

  • Collector Number: 211
  • Rarity: Common
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 3/7
  • Spirit/Def/Health: 3/2/13
Lady Jane card scan: click to enlarge
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Lady Jane:

Turns 3 and 6 : All your characters gain 1 Health point.

Lady Jane does have a heart of gold, but she can also punch someone in the face if needed.

  • Collector Number: 212
  • Rarity: Common
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 3/7
  • Spirit/Def/Health: 2/2/13
Lady Jane card scan: click to enlarge
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Lady Jane:

Turns 3 and 6 : All your characters gain 1 Health point.

An angry Nun is worth more than several, speaking of Lady Jane , that is a certainty.

  • Collector Number: 213
  • Rarity: Common
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 4/7
  • Spirit/Def/Health: 2/3/13
Lamentation of Sol`ra card scan: click to enlarge
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Lamentation of Sol'ra:

Until the end of the game, one of your living characters gains Attack +2 and all your Nomad Warriors gain Attack +1.
Temple Guardian: Chain Action.

  • Collector Number: 1949
  • Rarity: Uncommon
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 1
Life Devourer card scan: click to enlarge
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Life Devourer:

Permanent. Activates at the end of the fight. Dual Wield.
Attack + 3.
At the end of the fight, if your character has dealt more damage than the opposing character this turn, he heals 2 Health points.

  • Collector Number: 247
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 3
Life Devourer card scan: click to enlarge
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Life Devourer:

Permanent. Activates at the end of the fight. Dual Wield.
Attack + 3.
At the end of the fight, if your character has dealt more damage than the opposing character this turn, he heals 2 Health points.

  • Collector Number: 2658
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 3
Light blow card scan: click to enlarge
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Light blow:

Your Attack equals the average of your Min. and Max. Attack (rounded up).
WitchBlade: the opposing character has Attack -4/-0.

  • Collector Number: 2395
  • Rarity: Uncommon
  • Card Type: Spell - Light
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Lightning Chain card scan: click to enlarge
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Lightning Chain:

Deals 4 Magic damage points to the opposing character.
Deals 3 Magic damage points to another opposing character determined at random.
Deals 2 Magic damage points to the last opposing character.

  • Collector Number: 1125
  • Rarity: Common
  • Card Type: Spell - Lightning
  • Class: Mage
  • Evolution: 1
Lightning rod card scan: click to enlarge
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Lightning rod:

All your Pirate Mages gain +1 to Lightning Spell damage when they are activated.
Permanent. Chain.

DANGER OF INSTANT DEATH.

  • Collector Number: 1041
  • Rarity: Common
  • Card Type: Item - Other
  • Guild: Pirates
  • Evolution: 1
Lightning-Blade card scan: click to enlarge
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Lightning-Blade:

Deals X magic damage points to the opposing character where X is equal to the Spirit of your character +2 to 5.
Mage: +1 to 2 for each other Lightning Spell in game.

  • Collector Number: 1988
  • Rarity: Rare
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
Living Dagger card scan: click to enlarge
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Living Dagger:

Activates after the fight. Permanent. Dual Wield.
Attack + 2 and Heals 2 Health points.

Isn't it a good situation, Living Dagger?

  • Collector Number: 245
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 1
Living Dagger card scan: click to enlarge
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Living Dagger:

Activates after the fight. Permanent. Dual Wield.
Attack + 2 and Heals 2 Health points.

Isn't it a good situation, Living Dagger?

  • Collector Number: 2656
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 1
Lord Galmara card scan: click to enlarge
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Lord Galmara:

Gain Chain if you play some Armor.
Turns 5 and more: Defense +1.

  • Collector Number: 733
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Courtier
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/14
Lord Galmara card scan: click to enlarge
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Lord Galmara:

Gain Chain if you play a Dagger.
Turns 5 and more: Spirit +1.

  • Collector Number: 734
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Cast: Courtier
  • Evolution: 3
  • Attack: 8/9
  • Spirit/Def/Health: 0/4/13
Lord Galmara card scan: click to enlarge
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Lord Galmara:

Gain Chain if you play a Dagger.
Turns 5 and more: Spirit +1.

  • Collector Number: 735
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Cast: Courtier
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 0/3/12
Lord Galmara card scan: click to enlarge
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Lord Galmara:

Gain Chain if you play some Armor.
Turns 5 and more: Defense +1.

  • Collector Number: 736
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Courtier
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/13
Lord Galmara card scan: click to enlarge
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Lord Galmara:

Gain Chain if you play some Armor.
Turns 5 and more: Defense +1.

  • Collector Number: 737
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: Courtier
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/2/12
Lucyan card scan: click to enlarge
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Lucyan:

Gain Chain if you play a One handed Weapon.
Turns 1 and 4: Attack +1.

  • Collector Number: 1103
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 0/3/12
Lucyan card scan: click to enlarge
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Lucyan:

Gain Chain if you play a One handed Weapon.
Turns 1 and 4: Attack +1.

  • Collector Number: 1104
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 0/3/13
Lucyan card scan: click to enlarge
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Lucyan:

Gain Chain if you play a One handed Weapon.
Turns 1 and 4: Attack +1 and Defense +1.

  • Collector Number: 1105
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 6/8
  • Spirit/Def/Health: 1/3/14
Lucyan card scan: click to enlarge
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Lucyan:

Attack +1 against Warriors.
Turns 1 and 4: Attack +1.

  • Collector Number: 1130
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 0/2/12
Lucyan card scan: click to enlarge
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Lucyan:

Turns 1 and 4: Spirit +1.

  • Collector Number: 1131
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 1/2/13
Lucyan card scan: click to enlarge
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Lucyan:

Turns 1 and 4: Spirit +1.

  • Collector Number: 1132
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 5/7
  • Spirit/Def/Health: 1/3/12
Lucyan card scan: click to enlarge
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Lucyan:

Attack +1 against Warriors.
Turns 1 and 4: Attack +1.

  • Collector Number: 1133
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 6/10
  • Spirit/Def/Health: 1/2/13
Lucyan card scan: click to enlarge
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Lucyan:

At the start of the fight, Attack +1 if you are wearing a Weapon.
Turns 1 and 4: Spirit +1.

  • Collector Number: 1134
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 4/8
  • Spirit/Def/Health: 2/2/14
Lucyan card scan: click to enlarge
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Lucyan:

Attack +1 if you play a Theurgy.
Turns 1 and 4: Spirit +1.

  • Collector Number: 1135
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 5/8
  • Spirit/Def/Health: 2/3/13
Mage`s Grand Staff card scan: click to enlarge
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Mage's Grand Staff:

Activates after the fight. Permanent.
Spirit +1 and Defense +2 and + 2 to Spell damage (Non AoE) played by your character.

Do you really think this stick is a crutch? Think again...

  • Collector Number: 4
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Staff
  • Class: Mage
  • Evolution: 2
Magic Attack card scan: click to enlarge
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Magic Attack:

The opposing character has Defense= 0.

The ancestral Art of the Dragoken.

  • Collector Number: 280
  • Rarity: Uncommon
  • Card Type: Spell - Draconic
  • Class: Mage
  • Evolution: 1
Magic Poison card scan: click to enlarge
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Magic Poison:

This card is attached to the your opponent. Duration: 3 Fights.
At the end of the fight, he suffers 5 magic damage.

  • Collector Number: 2648
  • Rarity: Rare
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Magic Poison card scan: click to enlarge
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Magic Poison:

This card is attached to the your opponent. Duration: 3 Fights.
At the end of the fight, he suffers 5 magic damage.

  • Collector Number: 757
  • Rarity: Rare
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Magic study card scan: click to enlarge
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Magic study:

Deals 4 magic damage points to the opposing character.
Non Multi-class Mage: at the end of the fight, deals X magic damage points to the opposing character, where X equals your character's Spirit +2.
Duration: 2 fights.

  • Collector Number: 2280
  • Rarity: Uncommon
  • Card Type: Spell - Draconic
  • Class: Mage
  • Evolution: 1
Mano e Mano card scan: click to enlarge
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Mano e Mano:

Max Attack + 1.
Chain.

When the 1,102.31131 pound war guemelite speaks, the one and only 440,924524 pound talking panda listens.

  • Collector Number: 305
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Master-Mage robe card scan: click to enlarge
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Master-Mage robe:

Permanent. Spirit +2.
At the start of your next fights, Defense +1 for each Spell in your Hand until the end of the fight.

It fits automatically to your body.

  • Collector Number: 2389
  • Rarity: Common
  • Card Type: Item - Armor
  • Class: Mage
  • Evolution: 1
Melissandre card scan: click to enlarge
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Melissandre:

Gain Chain if you play a Dagger.
"Melissandre" will deal an additional Attack that equals her printed Min Attack.
Odd turns: Attack +1.

  • Collector Number: 772
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 1/2/13
Melissandre card scan: click to enlarge
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Melissandre:

Gain Chain if you play a Dagger.
"Melissandre" will deal an additional Attack that equals her printed Min Attack.
Odd turns: Attack +1.

  • Collector Number: 773
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 1/2/14
Melissandre card scan: click to enlarge
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Melissandre:

Gain Chain if you play a Dagger.
"Melissandre" will deal an additional Attack that equals her printed Min Attack.
Odd turns: Attack +1.

  • Collector Number: 774
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 1/3/15
Mentalism card scan: click to enlarge
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Mentalism:

Deals 5 magic damage points to the opposing character.
Choose a Fire, Mental or Draconic Spell in your Discard pile, this card then returns to your Deck.

  • Collector Number: 1586
  • Rarity: Uncommon
  • Card Type: Spell - Mental
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Mentalism card scan: click to enlarge
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Mentalism:

Deals 5 magic damage points to your opponent.
Choose a Fire, Mental or Draconic Spell in your Discard pile, it is placed in your Deck.

  • Collector Number: 1603
  • Rarity: Collector
  • Card Type: Spell - Mental
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 2
Mineptra`s sword. card scan: click to enlarge
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Mineptra's sword.:

Activates at the end of the fight.
Permanent.
Attack +3 and heals 2 Health points.

She paddled in the blood of many, many opponents.

  • Collector Number: 2225
  • Rarity: Uncommon
  • Card Type: Item - Weapon - Two handed - Sword
  • Class: Warrior
  • Guild: Desert Nomads
  • Evolution: 1
Mirage Cloak card scan: click to enlarge
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Mirage Cloak:

Spirit + 2.
Permanent.


Caution: We remind our customer that this mirage cloak does not provide camouflage. Pretending to be a rock is suicide.

  • Collector Number: 7
  • Rarity: Common
  • Card Type: Item - Item of Clothing
  • Class: Mage
  • Evolution: 1
Moira The Witchblade card scan: click to enlarge
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Moira The Witchblade:

Defense + 2 if "Eglantyne the Witchblade" is one of your characters and alive.
Turns 3 and 5 : Defense + 1.

  • Collector Number: 111
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 2
  • Attack: 4/8
  • Spirit/Def/Health: 2/2/13
Moira The Witchblade card scan: click to enlarge
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Moira The Witchblade:

Defense + 1 if "Eglantyne the Witchblade" is one of your characters and alive.
Turns 3 and 5: Defense + 1.

A Witchblade masters magic as well a sword combat.

  • Collector Number: 83
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 1/2/12
Moneyed card scan: click to enlarge
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Moneyed:

1 to 3 cards chosen at random in your Discard Pile are placed in your Deck.

“When a Pirate kisses you, count your teeth”.

  • Collector Number: 1271
  • Rarity: Artwork
  • Card Type: Action
  • Evolution: 2
Moneyed card scan: click to enlarge
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Moneyed:

1 to 3 cards chosen at random in your Discard Pile are placed in your Deck.

“When a Pirate kisses you, count your teeth”.

  • Collector Number: 974
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Monster Hunting card scan: click to enlarge
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Monster Hunting:

Attack +1.
An additional Attack +2 if the opposing character is not Human.

Once in a while, a Frog ends up eating an Ox... yes, it's rare.

  • Collector Number: 1014
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Mouktar card scan: click to enlarge
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Mouktar:

Attack +1 against Marauders.
Turns 1, 4 and 5: Attack +1 and Defense +1.

Stop hiding, I can see you!

  • Collector Number: 1780
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/1/13
Mouktar card scan: click to enlarge
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Mouktar:

Attack +1 against Marauders.
At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1 and Defense +1.
Turns 1, 4 and 5: Attack +1 and Defense +1.

  • Collector Number: 1783
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/13
Mouktar card scan: click to enlarge
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Mouktar:

Attack +1 against the Marauders.
At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1.
Turns 1, 4 and 5: Attack +1 and Defense +1.

  • Collector Number: 1786
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 3
  • Attack: 7/11
  • Spirit/Def/Health: 1/1/15
My Turn! card scan: click to enlarge
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My Turn!:

Attack +1.
An additional Attack +2 if your character has suffered damage this Turn.

You sir have won three death wishes! Decapitation, mutilation or implosion? Which one will it be first?

  • Collector Number: 1293
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Mylad card scan: click to enlarge
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Mylad:

Turns 1 and 4: Spirit +1.

  • Collector Number: 1042
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Human
  • Cast: Courtier
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 1/1/12
Mylad card scan: click to enlarge
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Mylad:

Turns 1 and 4: Spirit +1.

  • Collector Number: 1043
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Human
  • Cast: Courtier
  • Evolution: 2
  • Attack: 3/6
  • Spirit/Def/Health: 2/1/13
Mylad card scan: click to enlarge
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Mylad:

Your Pirate Mage allies gain Spirit +1 if they cast a Lightning Spell.
Turns 1 and 4: Spirit +1.

Mylad has mastered her Lightning powers and now knows how to channel it well.

  • Collector Number: 1044
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Human
  • Cast: Courtier
  • Evolution: 3
  • Attack: 3/6
  • Spirit/Def/Health: 2/2/13
Mylad card scan: click to enlarge
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Mylad:

Each time you suffer physical damage, your opponent suffers 1 direct damage point.
Your Pirate Mage allies gain Spirit +1 if they cast a Lightning Spell.
Turns 1 and 4: Spirit +1.

  • Collector Number: 1045
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: Courtier
  • Evolution: 4
  • Attack: 4/7
  • Spirit/Def/Health: 3/2/13
Mystic Staff card scan: click to enlarge
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Mystic Staff:

Activates after the fight. Permanent.
Defense + 1 and Spirit + 2.

These mystical staffs are built in Drak'Azol workshops, ideal for young Mage apprentices. They suddenly become far more intelligent...

  • Collector Number: 3
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Staff
  • Class: Priest
  • Evolution: 1
Nadarya card scan: click to enlarge
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Nadarya:

Attack +1 against Warriors and Spirit +1 against Mages.
Draw an additional card during your next draw phase if you play a Spell.
Your opponent has Defense -1 until the end of the game if you play a Marauder card.
Turns 1, 3 and 6: Defense +2.

  • Collector Number: 2882
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 3
  • Attack: 7/11
  • Spirit/Def/Health: 2/2/14
Nadarya card scan: click to enlarge
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Nadarya:

Attack +1 against Warriors.
Draw an additional card during your next draw phase if you play a Spell.
Turns 1, 3 and 6: Defense +2.

  • Collector Number: 2889
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 1/2/13
Nadarya and Absalon card scan: click to enlarge
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Nadarya and Absalon:

Attack +1 against Warriors. Draw an additional card during your next Draw phase if you play a Spell.
Your Dragon Knight allies have Attack +1 if they wear a Weapon or an Armor.
Turns 1 and 5: Defense +1.

  • Collector Number: 2890
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: WitchBlade
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/1/12
Narwhal card scan: click to enlarge
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Narwhal:

As this card activates and at the start of each fight, choose an opposing character.
If the selected character is out of combat, your character immediately deals a physical attack against him, the damage he deals is equal to his Min Attack instead of his normal attack.
Permanent.

  • Collector Number: 1047
  • Rarity: Rare
  • Card Type: Item - Weapon - Two handed - powder
  • Class: Marauder
  • Guild: Pirates
  • Evolution: 1
Nehant`s Seal card scan: click to enlarge
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Nehant's Seal:

The opposing character has Attack -1 and Defense -1.
Chain.

Once upon a midnight dreary...

  • Collector Number: 1222
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
Nehant’s presence card scan: click to enlarge
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Nehant’s presence:

The opposing character has Spirit -1 and suffers 2 direct damage points.
Chain Nehantic spell.

Since the Dimizar disappearance, Soul Chewer returned next to its one and only master: Nehant.

  • Collector Number: 2031
  • Rarity: Common
  • Card Type: Action
  • Guild: Nehantists
  • Evolution: 1
Night vision card scan: click to enlarge
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Night vision:

Attack +X where X equals your Spirit +1 for each "Favor of the night" in play.
Shadow Guemelite: this bonus takes the highest of your characters' Spirits into account.

  • Collector Number: 2918
  • Rarity: Common
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
No Armor! card scan: click to enlarge
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No Armor!:

The opposing character has Attack +X where X is equal to his Defense divided by 2 (rounded down) and Defense = 0.

  • Collector Number: 1816
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Noun-ta card scan: click to enlarge
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Noun-ta:

Activates at the end of the fight. Dual Wield. Permanent.
Attack +3/+1.
Chain "Sol'ra Eclipse" or "Requiem from the Grave".
Eclipse: activates immediately.

  • Collector Number: 2224
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Guild: Desert Nomads
  • Evolution: 1
Oath of faith card scan: click to enlarge
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Oath of faith:

Activates after the fight.Permanent.
Spirit +1 and Defense +2.
+ 2 to Theurgy Heals played by your character.

More than a symbol, a divine antenna!

  • Collector Number: 5
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Staff
  • Class: Priest
  • Evolution: 2
Once Upon A Time card scan: click to enlarge
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Once Upon A Time:

Your character gains his Order bonus if he hasn't received it already.
The next One Handed Weapon played by the two characters in battle activate immediately.
Chain: Weapon.

  • Collector Number: 1661
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Origami card scan: click to enlarge
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Origami:

Attack +1 and Spirit +1.
At the end of the fight, this card is placed in your Deck.
Chain (you can play a second card after this one).

  • Collector Number: 1628
  • Rarity: Common
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Perversion card scan: click to enlarge
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Perversion:

This card is attached to the opposing character.
-3 to physical and magic damage dealt by the character the moment the card is activated during the fight and -1 for each battle after this one to all physical and magic damage dealt by the character.
Permanent.

  • Collector Number: 1227
  • Rarity: Uncommon
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Perversion card scan: click to enlarge
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Perversion:

This card is attached to the opposing character.
-3 to physical and magic damage dealt by the character as this card activates and -1 for each battle after this one to physical and magic damage dealt by the character.
Permanent.

  • Collector Number: 1235
  • Rarity: Collector
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 2
Pilkim card scan: click to enlarge
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Pilkim:

Turns 1, 3 and 5 : Spirit + 1.

Dragon, give me strength!

  • Collector Number: 101
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 2
  • Attack: 3/7
  • Spirit/Def/Health: 2/2/11
Pilkim card scan: click to enlarge
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Pilkim:

Defense +1 if you play a Draconic Spell.
Turns 1 and 5 : Spirit + 2.

Pilkim is making a name for himself amongst the greatest mages in the history of Draconia.

  • Collector Number: 102
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 3
  • Attack: 3/7
  • Spirit/Def/Health: 2/2/12
Pilkim card scan: click to enlarge
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Pilkim:

Defense +2 if you play a Draconic Spell.
Turns 1, 3 and 5: Spirit + 2.

At the age of fifteen, Pilkim obtained his diploma of the Academy of Magic. This was unheard of.

  • Collector Number: 103
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 4
  • Attack: 3/7
  • Spirit/Def/Health: 2/3/13
Pilkim card scan: click to enlarge
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Pilkim:

Turns 1 and 5 : Spirit + 1.

I am the first student to receive my Draconian Diploma at such a young age.

  • Collector Number: 79
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 2/2/11
Pirate party card scan: click to enlarge
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Pirate party:

Duration 2 turns.
All your Pirates have Defense +3 plus, Attack +3 for those who have a "Powder" Token attached to them.
At the end of the 2nd turn, all your Pirates suffer 1 to 2 direct damage points.

  • Collector Number: 2700
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Pirates
  • Evolution: 1
Power card scan: click to enlarge
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Power:

Attack +2 or Spirit +2 if you play a Spell as a Chain.
Chain.

Lightning bolt! Lightning bolt! ligh...no wait..

  • Collector Number: 1366
  • Rarity: Common
  • Card Type: Spell - Draconic
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Precise Chaotic Shot card scan: click to enlarge
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Precise Chaotic Shot:

Min Attack +2 and Defense +1.
Chain Item.

At a mile and a half precisely, the bullet should strike with more power than any of those stupid spells...meh need more beer...

  • Collector Number: 1504
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Protect the Weak card scan: click to enlarge
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Protect the Weak:

Defense + 1.
Chain.

Even the strong need protection at times.

  • Collector Number: 23
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Protective Spirit card scan: click to enlarge
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Protective Spirit:

Spirit + 1, Defense +2.
Chain: Theurgy

I do believe in ghosts, I do believe in ghosts...I do, I do, I do...

  • Collector Number: 564
  • Rarity: Uncommon
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Provocation card scan: click to enlarge
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Provocation:

Defense -1.
The opposing character has Defense -3 except if he is a warrior.
Chain Action.

  • Collector Number: 1690
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Pulling the strings card scan: click to enlarge
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Pulling the strings:

Choose an active Corruption in play then select a living opposing character.
The card is then placed on the opposing character with its permanent effects.
Chain.

  • Collector Number: 1223
  • Rarity: Common
  • Card Type: Action
  • Guild: Nehantists
  • Evolution: 1
Quick Draw card scan: click to enlarge
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Quick Draw:

You deal an additional Attack that equals your Printed Min Attack.

You don't know it yet but you're already dead.

  • Collector Number: 751
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Sap Heart
  • Evolution: 1
Rain of Death card scan: click to enlarge
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Rain of Death:

Deals X magic damage points to the opposing character, where X equals your character's Spirit +3 to 7.

  • Collector Number: 2662
  • Rarity: Uncommon
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 2
Rain of Death card scan: click to enlarge
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Rain of Death:

Deals X magic damage points to the opposing character, where X equals your character's Spirit +3 to 7.

  • Collector Number: 59
  • Rarity: Uncommon
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 2
Rampart of Faith card scan: click to enlarge
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Rampart of Faith:

The opposing character has Attack -X where X equals your character's Spirit.
If your character's Spirit is superior to the opposing character's Spirit, the latter has Defense -2.

  • Collector Number: 1111
  • Rarity: Common
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Recycle Magic card scan: click to enlarge
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Recycle Magic:

Choose a Spell card in your Discard pile and place it in your Deck.
Chain: Spell.

Abyssien swallows everything as long as it's magic.

  • Collector Number: 582
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Regeneration card scan: click to enlarge
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Regeneration:

Mage: Choose one of your characters and attach this card to him. This character gains 2 Health points at the end of each Turn. Duration 3 Turns.

  • Collector Number: 1863
  • Rarity: Uncommon
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Requiem from the Grave card scan: click to enlarge
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Requiem from the Grave:

Attack +1.
All the characters have +1 to damage points they suffer.
Permanent.

Can you hear the grunt of the death ones?

  • Collector Number: 1771
  • Rarity: Rare
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Revealing the Secret card scan: click to enlarge
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Revealing the Secret:

This card is attached to the opposing character.
The character has Defense -2 and Spirit -2 when this card is activated.
Defense -1 and Spirit -1 for each battle after this one until the end of the fight.
Permanent.

  • Collector Number: 1228
  • Rarity: Common
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Roaring dissuasively card scan: click to enlarge
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Roaring dissuasively:

The opposing character has Attack -1 and Defense -1.

  • Collector Number: 1100
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Root card scan: click to enlarge
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Root:

This card is attached to the your opponent. Permanent.
From his next fight onwards, he will not be able to chain cards.

  • Collector Number: 756
  • Rarity: Uncommon
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Root card scan: click to enlarge
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Root:

This card is attached to your opponent.
Permanent.
From his next fight onwards, he will not be able to chain cards.

  • Collector Number: 775
  • Rarity: Collector
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 2
Runic Gauntlet card scan: click to enlarge
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Runic Gauntlet:

Activates after the fight. Permanent.
Defense +2.
If the opposing character casts a Spell or a Theurgy, your character gains Spirit +2 until the end of the fight.

Forged by ancient magic.

  • Collector Number: 2663
  • Rarity: Uncommon
  • Card Type: Item - Shield
  • Evolution: 1
Runic Gauntlet card scan: click to enlarge
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Runic Gauntlet:

Activates after the fight. Permanent.
Defense +2.
If the opposing character casts a Spell or a Theurgy, your character gains Spirit +2 until the end of the fight.

Forged by ancient magic.

  • Collector Number: 377
  • Rarity: Uncommon
  • Card Type: Item - Shield
  • Evolution: 1
Sacred Gift card scan: click to enlarge
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Sacred Gift:

At the end of the fight, your character gains X Health points where X equals the number of Damage points he suffered by the effects of your cards this Turn +1 (maximum 5)
Duration: 3 fights. Chain.

  • Collector Number: 1763
  • Rarity: Common
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Sand in the Eyes card scan: click to enlarge
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Sand in the Eyes:

Attack +2/+3.

Consider yourself lucky I'm on holiday...

  • Collector Number: 1384
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Scroll of Frailty card scan: click to enlarge
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Scroll of Frailty:

The two characters in battle have Min Attack = 2.
Chain: Item.

I feel your sorrow...

  • Collector Number: 516
  • Rarity: Uncommon
  • Card Type: Item - Scroll
  • Evolution: 1
Scroll of Immobility card scan: click to enlarge
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Scroll of Immobility:

The two characters in battle have Defense= 2.
Chain: Item.

A 100T Hammer is so has been, a scroll of immobility is the latest trend.

  • Collector Number: 577
  • Rarity: Uncommon
  • Card Type: Item - Scroll
  • Evolution: 1
Scroll of the Insane card scan: click to enlarge
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Scroll of the Insane:

The two characters in battle have Spirit= 2.
Chain: Item.

Created by Prophet.
Approved by Bragan.

  • Collector Number: 578
  • Rarity: Uncommon
  • Card Type: Item - Scroll
  • Evolution: 1
Secret Weapon card scan: click to enlarge
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Secret Weapon:

Your opponent's max Attack is reduced to his/her min. Attack.
WitchBlade: Attack +5/+1.

Witchblades know many secret sword techniques.

  • Collector Number: 1814
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Selene card scan: click to enlarge
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Selene:

Attack + 1 against Mages.
Turns 3 and 7: Attack + 1.

Selene and her sister weren't born like this, they were two young girls from Draconia once.

  • Collector Number: 156
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 1/1/11
Selene card scan: click to enlarge
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Selene:

Attack + 1 against Mages.
Turns 3 and 7: Attack + 1.

Being a guemelite represents just one facet of Guem.

  • Collector Number: 157
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 3
  • Attack: 8/11
  • Spirit/Def/Health: 1/1/12
Selene card scan: click to enlarge
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Selene:

Attack + 1 against Mages.
Turns 3 and 7 : Attack + 1.

Zilette, perfection...

  • Collector Number: 99
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 1/1/11
Sen`Ryaku card scan: click to enlarge
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Sen'Ryaku:

Gain Chain if you play a Dagger.
Turns 1 and 4 : Attack + 1 and Defense + 1.

Is the face makeup really necessary, I mean really??

  • Collector Number: 136
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/3/12
Sen`Ryaku card scan: click to enlarge
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Sen'Ryaku:

Gain Chain if you play a Dagger.
Turns 2 and 4 : Attack + 1 and Defense + 1.

Daughter of a Xzia lord, she wasn't destined to enter the Kotoba clan.

  • Collector Number: 137
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 0/3/13
Sen`Ryaku card scan: click to enlarge
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Sen'Ryaku:

Gain Chain if you play a Dagger.
Turns 1 and 4 : Attack + 1 and Defense + 1.

The Imperial Lord has supervised Sen'Ryaku's training and was surprised by her combat abilities.

  • Collector Number: 138
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 3
  • Attack: 6/10
  • Spirit/Def/Health: 1/3/13
Sen`Ryaku card scan: click to enlarge
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Sen'Ryaku:

Gain Chain if you play a Dagger.
Turns 2 and 4 : Attack + 1 and Defense + 1.

Stop checking out my jugs and look at me in the eyes!

  • Collector Number: 92
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/3/12
Shadow and steel card scan: click to enlarge
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Shadow and steel:

You can choose a Weapon in your Hand.
If you do, it is played and Attack +2. Otherwise Defense +1 per card in your Hand.

Malyss now masters the art of hiding every and specially any thing in shadows.

  • Collector Number: 2990
  • Rarity: Common
  • Card Type: Spell - Shadow
  • Class: Mage
  • Evolution: 1
Shana card scan: click to enlarge
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Shana:

Attack +1 against Marauders.
Turns 2, 4 and 6: Attack +1.

  • Collector Number: 1088
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 0/2/12
Shana card scan: click to enlarge
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Shana:

Attack +1 against Marauders.
Turns 2, 4 and 6: Attack +1.

  • Collector Number: 1092
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/12
Shana card scan: click to enlarge
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Shana:

Attack +1 against Marauders.
Turns 2, 4 and 6: Attack +1.

  • Collector Number: 1096
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Human
  • Evolution: 3
  • Attack: 6/10
  • Spirit/Def/Health: 2/2/12
Share the loot card scan: click to enlarge
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Share the loot:

Attack +1.
Chose an Item from a Discard pile, this Item is played. Your other Pirates suffer 1 direct damage.

  • Collector Number: 1982
  • Rarity: Rare
  • Card Type: Action
  • Guild: Pirates
  • Evolution: 1
Short Sword card scan: click to enlarge
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Short Sword:

Activates after the fight. Permanent. Attack +2.
Warrior: an additional Attack +1

She met quite a few guts, I can tell you.

  • Collector Number: 9
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Evolution: 1
Shrikan card scan: click to enlarge
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Shrikan:

Turns 2 and 3: "Shrikan" suffers 1 direct damage point and has Attack +2.

A cursed Solarian is like a burning star, once it's off...there is no stopping it.

  • Collector Number: 1285
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Solarian
  • Cast: Temple Guardian
  • Evolution: 1
  • Attack: 3/7
  • Spirit/Def/Health: 1/0/15
Shrikan card scan: click to enlarge
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Shrikan:

All your Temple Guardians gain Chain if they play "This Tomb...".
Turns 2 and 3: you suffer 1 direct damage point and have Attack +2.

  • Collector Number: 1287
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Solarian
  • Cast: Temple Guardian
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 1/0/15
Shrikan card scan: click to enlarge
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Shrikan:

All your Temple Guardians gain Chain if they play "This Tomb...".
Turns 2 and 3: you suffer 1 direct damage point and have Attack +2.

  • Collector Number: 1289
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Solarian
  • Cast: Temple Guardian
  • Evolution: 3
  • Attack: 6/8
  • Spirit/Def/Health: 1/0/16
Shuriken card scan: click to enlarge
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Shuriken:

Attack +2.
If this card is still attached to you at the end of the fight, it is placed in your Hand.
Chain.

  • Collector Number: 692
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 1
Silene card scan: click to enlarge
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Silene:

Gain Chain if you play a Dagger.
Turns 2 and 6 : Attack +1.

Let's get this show on the road!

  • Collector Number: 100
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/12
Silene card scan: click to enlarge
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Silene:

Gain Chain if you play a Dagger.
Turns 2 and 6: Attack + 1.

Lost, Selene and Silene were welcomed amongst the Zil warriors.

  • Collector Number: 158
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 1/2/13
Silene card scan: click to enlarge
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Silene:

Gain Chain if you play a Dagger.
Turns 2 and 6: Attack + 1.

But all this was sheer manipulation. They were actually serving someone much more powerful.

  • Collector Number: 159
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 3
  • Attack: 5/10
  • Spirit/Def/Health: 2/2/13
Simple Dagger card scan: click to enlarge
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Simple Dagger:

Attack + 1.
Dual Wield. Permanent.

Any knife can become deadly in expert hands.

  • Collector Number: 8
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Evolution: 1
Simple Shield card scan: click to enlarge
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Simple Shield:

Defense + 1.
Permanent.

A shield is used for many things... it can also be used to parry incoming attacks... I'm not joking it's true...

  • Collector Number: 6
  • Rarity: Common
  • Card Type: Item - Shield
  • Class: Warrior
  • Evolution: 1
Sky Inhabitant card scan: click to enlarge
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Sky Inhabitant:

Duration: 2 Fights.
Each time a card played by the opposing player activates, he suffers X magic damage points where X equals the Spirit of your character; +2 for each "Lightning rod" in play if the card played is a Spell.

  • Collector Number: 1313
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
Sky Inhabitant
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Sky Inhabitant:

Duration: 2 Fights.
Each time a card played by the opposing player activates, he suffers X magic damage points where X equals the Spirit of your character; +2 for each "Lightning rod" in play if the card played is a Spell.

  • Collector Number: 2377
  • Rarity: Artwork
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 2
Smart Ass card scan: click to enlarge
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Smart Ass:

Min Attack + 2.
Chain.

Distract the warrior, he won't see your foot.

  • Collector Number: 2664
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Smart Ass card scan: click to enlarge
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Smart Ass:

Min Attack + 2.
Chain.

Distract the warrior, he won't see your foot.

  • Collector Number: 35
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Smash that Iron! card scan: click to enlarge
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Smash that Iron!:

Choose an Item worn by an opposing character, it is discarded.
Craftsman: Chain.

  • Collector Number: 654
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Evolution: 2
Smash that wall! card scan: click to enlarge
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Smash that wall!:

Choose an Item attached to the opposing character, this item is discarded.
Chain: Craftsman.

  • Collector Number: 653
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Smoked Arrow card scan: click to enlarge
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Smoked Arrow:

Deals 3 to 5 magic damage points to the opposing character.

A Spell has many utilities, some are not as fascinating as others but can be useful.

  • Collector Number: 66
  • Rarity: Common
  • Card Type: Spell - Fire
  • Class: Mage
  • Evolution: 1
Sol`ra Eclipse card scan: click to enlarge
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Sol'ra Eclipse:

All the opposing characters have Defense -2.
Duration 2 Turns.
Priest: Additional Duration of 2 Turns.

  • Collector Number: 1764
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Sol`ra`s Anger card scan: click to enlarge
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Sol'ra's Anger:

Spirit = 0 and Attack min. +5.
Your character becomes a Warrior.
Permanent.

  • Collector Number: 2654
  • Rarity: Rare
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Guild: Desert Nomads
  • Race: Solarian
  • Evolution: 1
Sol`ra`s Anger card scan: click to enlarge
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Sol'ra's Anger:

Spirit = 0 and Attack min. +5.
Your character becomes a Warrior.
Permanent.

  • Collector Number: 543
  • Rarity: Rare
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Guild: Desert Nomads
  • Race: Solarian
  • Evolution: 1
Solar Plastron card scan: click to enlarge
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Solar Plastron:

As this card activates and at the start of each fight, if your character's printed Defense equals 0 , 2 Nomad cards from your Discard pile are placed in your Deck.
Permanent. Chain: Theurgy.

  • Collector Number: 1290
  • Rarity: Common
  • Card Type: Item - Armor
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 1
Sold Out! card scan: click to enlarge
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Sold Out!:

Spirit +2 if the opposing character is a Mage.
Defense +2 if he is a Marauder.
Attack +2 if he is a Craftsman.
Heals 2 Health points if he is a Priest.
Chain.

  • Collector Number: 1427
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
Soraya card scan: click to enlarge
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Soraya:

Turns 1, 2 and 3: Defense +1.

Everybody wants to go to meet Sol'ra, yet nobody wants to die.

  • Collector Number: 1137
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Desert Nomads
  • Race: Solarian
  • Evolution: 1
  • Attack: 3/6
  • Spirit/Def/Health: 2/0/14
Soraya card scan: click to enlarge
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Soraya:

Defense +1 until the end of the game for each one of your Nomad Priest allies.
At the start of the fight, Attack +1 for each one of your dead Nomad allies.
Turns 1, 2 and 3: Defense +1.

  • Collector Number: 1138
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Desert Nomads
  • Race: Solarian
  • Evolution: 2
  • Attack: 4/7
  • Spirit/Def/Health: 2/0/15
Soraya card scan: click to enlarge
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Soraya:

Defense +1 until the end of the game for each one of your Nomad Priest allies.
At the start of the fight, Attack +1 for each one of your dead Nomad allies.
If "Soraya" dies, each opposing character suffers 1 direct damage point per "Swarm of Scarabs" in your Discard Pile.
Turns 1, 2 and 3: Defense +1.

  • Collector Number: 1139
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Priest
  • Guild: Desert Nomads
  • Race: Solarian
  • Evolution: 3
  • Attack: 5/7
  • Spirit/Def/Health: 2/0/16
Soul Chewer card scan: click to enlarge
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Soul Chewer:

Gain Chain if you play a Sword.
Turns 2 and 4: your opponent suffers 1 direct damage and you gain 1 Health point.

Demons are ferocious fighters without fear, regrets nor remorses.

  • Collector Number: 1199
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 0/1/13
Soul Chewer card scan: click to enlarge
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Soul Chewer:

Gain Chain if you play a Sword.
At the start of the fight, your opponent has Defense -1 for each of your living Demon allies.
Turns 2, 4 and 6: your opponent suffers 1 direct damage point and you heal 1 Health point.

  • Collector Number: 1207
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 0/1/14
Soul Chewer card scan: click to enlarge
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Soul Chewer:

Gain Chain if you play a One handed Sword.
At the start of the fight, your opponent has Defense -1 for each one of your living Demons.
Turns 2, 4 and 6: your opponent suffers 1 direct damage point and you heal 1 Health point.

  • Collector Number: 1214
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 0/1/15
Soul Judgment card scan: click to enlarge
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Soul Judgment:

Activates at the end of the fight.
Attack +4.
Heals 1 Health point for each Caste present among your characters (including dead ones).
At the end of the fight, the characters in battle suffer 2 direct damage points.

  • Collector Number: 2228
  • Rarity: Uncommon
  • Card Type: Item - Weapon - Two handed - Sword
  • Class: Warrior
  • Guild: Desert Nomads
  • Evolution: 2
Spiritspeaker card scan: click to enlarge
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Spiritspeaker:

If "Spiritspeaker" dies, all the opposing characters suffer 1 direct damage point.
Turns 2 and 4: Spirit +1.

  • Collector Number: 758
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Evolution: 1
  • Attack: 2/5
  • Spirit/Def/Health: 1/1/12
Spiritspeaker card scan: click to enlarge
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Spiritspeaker:

If "Spiritspeaker" dies, all the opposing characters suffer 1 direct damage point.
Turns 2 and 4: Spirit +1.

  • Collector Number: 759
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Evolution: 2
  • Attack: 2/5
  • Spirit/Def/Health: 2/1/12
Spiritspeaker card scan: click to enlarge
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Spiritspeaker:

If "Spiritspeaker" dies, all the opposing characters suffer 1 direct damage point.
Turns 2 and 4: Spirit +2.

  • Collector Number: 760
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Evolution: 3
  • Attack: 2/5
  • Spirit/Def/Health: 2/1/13
Spiritspeaker card scan: click to enlarge
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Spiritspeaker:

If "Spiritspeaker" dies, all the opposing characters suffer 1 direct damage point.
Turns 2 and 4: Spirit +2.

  • Collector Number: 761
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Evolution: 4
  • Attack: 2/5
  • Spirit/Def/Health: 2/2/14
Spiritual Attack card scan: click to enlarge
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Spiritual Attack:

The opposing character has Attack -1 and Defense -2.

Who doubted Lady Jane's sex appeal?

  • Collector Number: 254
  • Rarity: Common
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Evolution: 1
Spiritual Duel card scan: click to enlarge
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Spiritual Duel:

If your character's Spirit is at least double of the opposing character's Spirit, they exchange printed Attack scores.
Chain.

  • Collector Number: 255
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Spiritual Duel card scan: click to enlarge
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Spiritual Duel:

If your character's Spirit is at least double of the opposing character's Spirit, they exchange printed Attack scores.
Chain.

  • Collector Number: 2646
  • Rarity: Rare
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Static Charge card scan: click to enlarge
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Static Charge:

As this card activates and at the start of the fight, deals X magic damage points to the opposing character where X equals your character's Spirit +2, if he has an Item
Permanent.

  • Collector Number: 61
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Evolution: 1
Stealth Attack card scan: click to enlarge
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Stealth Attack:

Attack +1.
At the start of the fight, an additional Attack +1 until the end of the turn for every turn spent out of combat since your last fight.
Permanent.

  • Collector Number: 1302
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Steel body card scan: click to enlarge
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Steel body:

-1 to damage points suffered. Duration: 2 turns
Tracker or Crow: an additional -3 to physical damage points suffered this turn.
Chain Item.

  • Collector Number: 2382
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Stirring Up Hatred card scan: click to enlarge
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Stirring Up Hatred:

+1 to damage points suffered by the opposing characters.
Duration: 2 Turns.
Chain: Zil card.

THE ANGER ZIL ARE SWIMMING IN MY HEAD!!!

  • Collector Number: 1419
  • Rarity: Common
  • Card Type: Action
  • Guild: Zil Warriors
  • Evolution: 2
Stitches card scan: click to enlarge
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Stitches:

Defense +1
Choose one character, he heals between 3 and 5 Health points.
Chain.

  • Collector Number: 1702
  • Rarity: Uncommon
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Stolen knife card scan: click to enlarge
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Stolen knife:

Permanent. Attack +1/+2.
Marauder or Mage: Spirit +1.
Chain Dagger or Chain if your character has a Dagger attached to him.

  • Collector Number: 2729
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Evolution: 1
Struck by Lightning card scan: click to enlarge
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Struck by Lightning:

If your character carries a "Lightning rod", the opposing character suffers X magic damage points where X equals your character's Spirit +3 to 5.
If not, the opposing character suffers 3 to 5 magic damage points and the first "Lightning rod" present in your Deck attaches itself to one of your characters determined at random.

  • Collector Number: 1397
  • Rarity: Rare
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
Surprise! card scan: click to enlarge
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Surprise!:

Attack +2.
If "Disappearance" is attached to you, it is discarded and you gain an additional Attack +2.

It'S TiME tO cUT cUT cUT cUT CuT!

  • Collector Number: 1065
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Swarm of Scarabs card scan: click to enlarge
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Swarm of Scarabs:

Permanent. As this card activates and at the start of the fight, deals X magic damage points to the opposing character where X equals your character's Spirit +3.
If the opposing character dies at the end of the fight, this card is discarded.

  • Collector Number: 1145
  • Rarity: Rare
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 1
Sword of Light card scan: click to enlarge
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Sword of Light:

Spirit + 1 and Attack + 1.
Noz'Dingard: Heals 2 Health points.

Sword, give me your luminous powerrrrrrr!

  • Collector Number: 521
  • Rarity: Uncommon
  • Card Type: Spell - Light
  • Class: Mage
  • Evolution: 1
Tadaa! You`re a bunny! card scan: click to enlarge
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Tadaa! You're a bunny!:

The opposing character has Attack -5 and Defense +2.
Might as well give me a carrot...

  • Collector Number: 1270
  • Rarity: Artwork
  • Card Type: Action
  • Evolution: 2
Tadaa! You`re a bunny! card scan: click to enlarge
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Tadaa! You're a bunny!:

The opposing character has Attack -5 and Defense +2.
Might as well give me a carrot...

  • Collector Number: 598
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Target Locked card scan: click to enlarge
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Target Locked:

Each time your character activates an Action he gains Attack +1 until the end of the Turn.
Permanent. Chain. Action.

  • Collector Number: 1706
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Teaching card scan: click to enlarge
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Teaching:

Choose one of your characters and attach this card, he obtains Guilds, Classes, Races and Castes from your character in battle instead of his own.
This card is discarded at the end of his next fight.

  • Collector Number: 1348
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Team Spirit card scan: click to enlarge
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Team Spirit:

At the end of the fight, physical damage suffered by your character this turn are divided up between all your living characters.
Chain.

Nomads always stick together, even when the situation is absolutely ridiculous.

  • Collector Number: 364
  • Rarity: Uncommon
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 1
Team Spirit card scan: click to enlarge
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Team Spirit:

Physical damage received by your character this turn is spread amongst all your characters at the end of the fight.
Chain.

We always stick together, no matter what we do...

  • Collector Number: 670
  • Rarity: Collector
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Guild: Desert Nomads
  • Evolution: 2
Temporal Paradox card scan: click to enlarge
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Temporal Paradox:

The opposing character has Attack -2 and Spirit -2.

Oh...bad timing perhaps?

  • Collector Number: 1602
  • Rarity: Common
  • Card Type: Spell - Time
  • Class: Mage
  • Evolution: 1
That`s an order! card scan: click to enlarge
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That's an order!:

The two characters in battle gain their Order bonus if they haven't already.
Chain.

'We want you' they said, aaah the wonders of propaganda...

  • Collector Number: 270
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
The Art of magic card scan: click to enlarge
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The Art of magic:

Each opposing character suffers 4 magic damage points, +2 if at least 3 other Spells are in play.
Your Compendium have Defense +1 until the end of the game.

  • Collector Number: 2698
  • Rarity: Uncommon
  • Card Type: Spell - Light
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
The art of tracking card scan: click to enlarge
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The art of tracking:

Your opponent has Attack -1 and Spirit -1.
Tracker : Attack +X where X equals your character's Spirit. At the end of the fight, this card has one chance out of two to be placed in your Deck.

  • Collector Number: 2143
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Guild: Kotoba
  • Evolution: 1
The best defense... card scan: click to enlarge
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The best defense...:

Attack +X where X equals your character's printed Defense score.
For each card that provides a Defense bonus to your character, an additional Attack +1.
Chain: ..."Is good offense".

  • Collector Number: 274
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
The Bushido Code card scan: click to enlarge
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The Bushido Code:

Permanent. Attack +1.
An additional Attack +1 at the end of each fight.
Starting from next fight, if you play a non-Kotoba card, "The Bushido Code" is discarded.

  • Collector Number: 1171
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
The dance of the blade card scan: click to enlarge
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The dance of the blade:

Duration 2 turns. Attack +X where X equals your character's Spirit (5 maximum).
Defense +2 for each Witchblade who was has a Weapon or an Armor attached to her.

  • Collector Number: 2691
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
The Emperor`s Speech card scan: click to enlarge
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The Emperor's Speech:

Activates after the fight. Permanent. Dual Wield: "Wakizashi".
Attack + 2 and Defense + 2.
Chain : "Wakizashi".

When you bear a word of the emperor and it speaks to you, you listen.

  • Collector Number: 12
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 2
The Grand Hunt card scan: click to enlarge
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The Grand Hunt:

Attaches to the opposing character.
Defense -2.
Permanent.

Run Malandrin, run!

  • Collector Number: 1853
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
The Hungry Void card scan: click to enlarge
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The Hungry Void:

Choose a card in your Discard Pile, this card is played.
Your character suffers 3 direct damage points.

  • Collector Number: 49
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 1
The Hungry Void card scan: click to enlarge
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The Hungry Void:

Choose a card in your Discard Pile, this card is played.
Your character suffers 2 direct damage points.

  • Collector Number: 50
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 2
The Hungry Void card scan: click to enlarge
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The Hungry Void:

Choose a card in any Discard Pile, this card is played.
Your character suffers 2 direct damage points.

  • Collector Number: 51
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 3
The Liberated Telendar card scan: click to enlarge
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The Liberated Telendar:

Attack +1 against the Courtiers.
Turns 1, 4, and 7: The Attack bonus of the first card you play is doubled if it's an Action.

  • Collector Number: 1879
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Human
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/1/11
The Liberated Telendar card scan: click to enlarge
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The Liberated Telendar:

Attack +1 against the Courtiers.
Turns 1, 4, and 7: The Attack bonus of the first card you play is doubled if it's an Action.

  • Collector Number: 1880
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Human
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 1/1/12
The Liberated Telendar card scan: click to enlarge
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The Liberated Telendar:

Attack +1 against the Courtiers.
Turns 1, 4, and 7: The Attack bonus of the first card you play is doubled if it's an Action.

  • Collector Number: 1881
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Human
  • Evolution: 3
  • Attack: 7/11
  • Spirit/Def/Health: 1/2/13
The Marquis card scan: click to enlarge
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The Marquis:

+1 to Fire Spell magic damage points (Non-AOE).
Turns 2 and 6: Spirit +1.

Ha! fi! fi! fi!

  • Collector Number: 2853
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: Courtier
  • Evolution: 1
  • Attack: 2/5
  • Spirit/Def/Health: 2/1/12
The Marquis card scan: click to enlarge
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The Marquis:

+1 to Fire Spell magic damage points.
If you play a Lightning Spell, a Spell from your Discard pile is placed in your Deck.
Turns 2, 3 and 6: Spirit +1.

  • Collector Number: 2854
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: Courtier
  • Evolution: 2
  • Attack: 2/5
  • Spirit/Def/Health: 2/2/13
The Marquis card scan: click to enlarge
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The Marquis:

+1 to Fire Spell magic damage points.
-2 to damage suffered if you play a Shadow Spell.
Turns 2, 3 and 6: Spirit +2.

  • Collector Number: 2855
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Race: Human
  • Cast: Courtier
  • Evolution: 3
  • Attack: 3/8
  • Spirit/Def/Health: 2/3/13
The Marquis card scan: click to enlarge
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The Marquis:

+1 to Fire and Lightning Spell magic damage points.
If you play a Lightning Spell, a Spell from your Discard pile is placed in your Deck.
Turns 2, 3 and 6: Spirit +1.

  • Collector Number: 2856
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Race: Human
  • Cast: Courtier
  • Evolution: 3
  • Attack: 3/6
  • Spirit/Def/Health: 2/2/14
The Mystic Slayer card scan: click to enlarge
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The Mystic Slayer:

Attack + 1 against Mages or Priests.
Turns 2 and 6: Attack + 1.

Dark assassin with a really sad reputation.
Don't kill the dream - execute it

  • Collector Number: 188
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Unknown
  • Cast: Mystic Slayer
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 1/2/12
The Mystic Slayer card scan: click to enlarge
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The Mystic Slayer:

Spirit +1 and Attack + 1 against Mages.
Turns 2 and 6: Attack + 1.

A Legend remains victorious in spite of history.

  • Collector Number: 189
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Unknown
  • Cast: Mystic Slayer
  • Evolution: 2
  • Attack: 6/10
  • Spirit/Def/Health: 1/2/13
The Mystic Slayer card scan: click to enlarge
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The Mystic Slayer:

Spirit +1 and Attack + 1 against Mages.

Turns 2 and 6: Attack + 1.

Power is when you have every justification to kill someone, and then you don't.

  • Collector Number: 190
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Unknown
  • Cast: Mystic Slayer
  • Evolution: 3
  • Attack: 7/11
  • Spirit/Def/Health: 1/2/13
The Mystic Slayer card scan: click to enlarge
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The Mystic Slayer:

Spirit +1 and Attack + 1 against Priests.
Turns 2 and 6: Attack + 1.

Very few have ever seen the Mystic Slayer.

  • Collector Number: 191
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Unknown
  • Cast: Mystic Slayer
  • Evolution: 2
  • Attack: 6/11
  • Spirit/Def/Health: 1/2/12
The Mystic Slayer card scan: click to enlarge
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The Mystic Slayer:

Spirit +1 and Attack + 1 against Priests.
Turns 2 and 6: Attack + 1.

So, we will both put down our weapons and we'll try and kill each other like civilized people?

  • Collector Number: 193
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Mercenaries
  • Race: Unknown
  • Cast: Mystic Slayer
  • Evolution: 3
  • Attack: 6/11
  • Spirit/Def/Health: 1/3/12
The pen is mightier... card scan: click to enlarge
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The pen is mightier...:

Spirit +1 or Spirit +2 if the opposing character is a Marauder or a Warrior.
Chain: "... than the Sword".

  • Collector Number: 74
  • Rarity: Common
  • Card Type: Spell - Draconic
  • Class: Mage
  • Evolution: 1
The Pirate Code card scan: click to enlarge
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The Pirate Code:

Heals 1 health point at the end of each fight, or 2 Health points if your character carries at least 1 "Powder" Token with him.
Permanent.

This big book smells of tobacco, rhum and blood.

  • Collector Number: 977
  • Rarity: Common
  • Card Type: Item - Magic Book
  • Guild: Pirates
  • Evolution: 1
The Shadow card scan: click to enlarge
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The Shadow:

Attack +1 against Mages.
Turns 2, 4 and 6 : Attack + 2.

When sisters stand shoulder to shoulder, who stands a chance against us?

  • Collector Number: 160
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 4
  • Attack: 7/9
  • Spirit/Def/Health: 3/2/13
The Shadow card scan: click to enlarge
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The Shadow:

Attack +1 against Mages.
Turns 2, 4 and 6 : Attack + 2.

Your magic glides over me like water on the scales of a snake.

  • Collector Number: 161
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 5
  • Attack: 7/10
  • Spirit/Def/Health: 3/3/13
The Shadow, Lady of the Nehant card scan: click to enlarge
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The Shadow, Lady of the Nehant:

Attack +1 against Mages.
Turns 1, 3 and 6: a card from the opponent's Hand is placed in his Deck.

  • Collector Number: 1323
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/12
The Shadow, Lady of the Nehant card scan: click to enlarge
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The Shadow, Lady of the Nehant:

Attack +1 against Mages.
Turns 1, 3 and 6: a card from the opponent's Hand is placed in his Deck.

  • Collector Number: 1324
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 2
  • Attack: 6/9
  • Spirit/Def/Health: 2/2/12
The Shadow, Lady of the Nehant card scan: click to enlarge
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The Shadow, Lady of the Nehant:

Attack +1 against Mages.
Your Nehantist Marauder allies have Attack +1.
Turns 1, 3 and 6: a card from the opponent's Hand is placed in his Deck.

  • Collector Number: 1325
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 2/3/12
The Shadow, Lady of the Nehant card scan: click to enlarge
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The Shadow, Lady of the Nehant:

Attack +1 against Mages.
Your Nehantist Marauder allies have Attack +1.
Turns 1, 3 and 6: two card from the opponent's Hand is placed in his Deck.

  • Collector Number: 1326
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 4
  • Attack: 7/10
  • Spirit/Def/Health: 3/3/13
The Ugly Corc card scan: click to enlarge
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The Ugly Corc:

Your Pirate Mage allies have Defense +1 and an additional Defense +1 if they cast a Lightning Spell.
Turns 2, 4 and 5: Spirit +1.

  • Collector Number: 1992
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Pirates
  • Race: Human
  • Evolution: 3
  • Attack: 2/5
  • Spirit/Def/Health: 2/3/14
The Ugly Corc card scan: click to enlarge
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The Ugly Corc:

Your Pirate Mage allies have Defense +1 and an additional Defense +1 if they cast a Lightning Spell.
Turns 2, 4 and 5: Spirit +1.

  • Collector Number: 1995
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Pirates
  • Race: Human
  • Evolution: 2
  • Attack: 2/5
  • Spirit/Def/Health: 2/2/13
The Ugly Corc card scan: click to enlarge
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The Ugly Corc:

You Pirate Mage allies have Defense +1.
Turns 2, 4 and 5 : Spirit +1.

Overload! Overload! I'm gonna blow a fuse!

  • Collector Number: 1998
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Pirates
  • Race: Human
  • Evolution: 1
  • Attack: 2/4
  • Spirit/Def/Health: 1/2/12
The way of the saber card scan: click to enlarge
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The way of the saber:

If you wear a One handed Weapon, Attack +2 and Defense +2.
Tracker: at the end of the fight, if you have less than 1 Health point, the Items attached to you are placed in your Deck.

  • Collector Number: 2383
  • Rarity: Common
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Theft card scan: click to enlarge
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Theft:

The Opposing player discards 1 to 3 cards from his Deck.

Mine, my precioussss!!!

  • Collector Number: 3176
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Theft card scan: click to enlarge
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Theft:

The Opposing player discards 1 to 3 cards from his Deck.

Mine, my precioussss!!!

  • Collector Number: 32
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
This Tomb... card scan: click to enlarge
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This Tomb...:

Attack +3.
Your character suffers 3 direct damage points.
Chain:"...will be your GRAVE!".

So the time of war is back. I hear your call Sol'ra.

  • Collector Number: 779
  • Rarity: Common
  • Card Type: Action
  • Guild: Desert Nomads
  • Cast: Temple Guardian
  • Evolution: 1
Those we love card scan: click to enlarge
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Those we love:

At the end of the turn if at least 2 of your characters have a Sword and a Shield or a Sword and a Jewel or a Shield and a Jewel attached to him, all these characters heal 2 Health points and have Attack +2, Defense +2 and Spirit +2 until the end of the game and this card is discarded.
Permanent.

  • Collector Number: 2047
  • Rarity: Uncommon
  • Card Type: Action - Quest
  • Evolution: 1
To Track down card scan: click to enlarge
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To Track down:

All Trackers have Attack +1.
This card is attached to the opposing character.
Duration: 3 Fights.
At the start of his third fight, this character has Defense = 0 and the cards he plays are ignored.

  • Collector Number: 1342
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Tracker
  • Evolution: 1
Tracker`s Mask card scan: click to enlarge
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Tracker's Mask:

Activates after the fight. Permanent.
Spirit +1, Attack +1 and Defense +1.
Tracker: Heals 2 Health points.

  • Collector Number: 643
  • Rarity: Uncommon
  • Card Type: Item - Armor
  • Guild: Kotoba
  • Evolution: 1
Transmission of knowledge card scan: click to enlarge
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Transmission of knowledge:

Your Trackers have Spirit +2.
War Guemelite: Defense +2.
Duration: 4 turns. Chain.

  • Collector Number: 2388
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Kotoba
  • Evolution: 1
Treacherous card scan: click to enlarge
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Treacherous:

Your opponent discards X cards from his Hand, where X equals his Spirit.

Trust me, everything will be just fine.

  • Collector Number: 48
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Zil Warriors
  • Evolution: 1
Tsuro card scan: click to enlarge
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Tsuro:

Attack +1 against Mages.
Turns 3, 5 and 8 : Spirit + 1, Attack + 1 and Defense + 1.

A tracker has no limits, age is just a meer detail and will certainly not stop him.

  • Collector Number: 146
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tracker
  • Evolution: 2
  • Attack: 7/11
  • Spirit/Def/Health: 1/1/12
Tsuro card scan: click to enlarge
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Tsuro:

Attack +1 against Mages.
Turns 3, 5 and 8: Spirit +1, Attack +1 and Defense +1.

Tsuro sometimes dreams of retirement. But once a Tracker, always a Tracker till the day you die.

  • Collector Number: 147
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tracker
  • Evolution: 3
  • Attack: 7/12
  • Spirit/Def/Health: 1/1/13
Tsuro card scan: click to enlarge
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Tsuro:

Attack + 1 against Mages.
Turns 3, 5 and 8: Spirit + 1, Attack + 1 and Defense + 1.

If you can smile when things go wrong, you have someone in mind to blame.

  • Collector Number: 95
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Race: Human
  • Cast: Tracker
  • Evolution: 1
  • Attack: 6/10
  • Spirit/Def/Health: 1/1/12
Underworld card scan: click to enlarge
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Underworld:

All your Demons gain Attack +1 until the game ends.
All your characters gain Defense +1 for this Turn and the next.

  • Collector Number: 1608
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
Vampire Dagger card scan: click to enlarge
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Vampire Dagger:

Permanent. Activates at the end of the fight. Dual Wield.
Attack + 2.
At the end of the fight, if your character has dealt more damage than the opposing character this turn, he heals 2 Health points.

  • Collector Number: 246
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 2
Vampire Dagger card scan: click to enlarge
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Vampire Dagger:

Permanent. Activates at the end of the fight. Dual Wield.
Attack + 2.
At the end of the fight, if your character has dealt more damage than the opposing character this turn, he heals 2 Health points.

  • Collector Number: 2657
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 2
Vengeful Lianas card scan: click to enlarge
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Vengeful Lianas:

At the start of the fight, the opposing character suffers 1 direct damage point, has Attack -2 and Defense -2 this turn.
Duration: 4 Fights.
"Wreckwood": Chain.

  • Collector Number: 1485
  • Rarity: Common
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 1
Vital energy card scan: click to enlarge
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Vital energy:

Deals X magic damage points to the opposing character where X equals the number of living characters.

  • Collector Number: 2279
  • Rarity: Common
  • Card Type: Theurgy - Divine Anger
  • Class: Priest
  • Evolution: 1
Vital Syphon card scan: click to enlarge
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Vital Syphon:

This card is attached to the opposing character.
At the end of each of his fights, the character suffers X magic damage points where X equals the number of Corruptions he has attached to himself, the Caster heals as many Health points than the damage he dealt.
Permanent.

  • Collector Number: 1224
  • Rarity: Rare
  • Card Type: Spell - Nehantic - Corruption
  • Class: Mage
  • Guild: Nehantists
  • Evolution: 1
Vizier Mahamoud card scan: click to enlarge
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Vizier Mahamoud:

Gain chain if you play a Nomad Sword.
At the end of the fight, one of your Immortals who has less than 15 Health points heals from 0 to 1 Health point.
Turns 1 and 8: Your Temple Guardians have Defense +1 until the end of the game.

  • Collector Number: 2205
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 0/0/15
Vizier Mahamoud card scan: click to enlarge
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Vizier Mahamoud:

Gain chain if you play a Nomad Sword.
At the end of the turn, one of your Immortals who has less than 15 Health points heals from 0 to 1 Health point.
Turns 1, 5 and 8: Your Temple Guardians have Defense +1 until the end of the game.

  • Collector Number: 2207
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 2
  • Attack: 6/7
  • Spirit/Def/Health: 1/1/15
Vizier Mahamoud card scan: click to enlarge
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Vizier Mahamoud:

Gain chain if you play a Nomad Sword.
At the end of the turn, one of your Immortals who has less than 15 Health points gains 1 Health point.
Turns 1, 3 ,5 and 8: Your Temple Guardians have Defense +1 until the end of the game.

  • Collector Number: 2209
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Temple Guardian
  • Evolution: 3
  • Attack: 7/8
  • Spirit/Def/Health: 1/1/16
Wakizashi card scan: click to enlarge
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Wakizashi:

Permanent. Dual Wield: "Katana" or "Emperor's Speech".
Attack + 2.

An instrument of death in the hands of a Kotoba duelist.

  • Collector Number: 13
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Wanted! card scan: click to enlarge
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Wanted!:

Choose an opposing character and attach this card.
At the start of the fight, this character has Defense -X and Spirit -X where X equals the amount of cards he has played and activated when the card was attached.
Permanent.
Chain.

  • Collector Number: 1629
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
War Axe card scan: click to enlarge
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War Axe:

Activates at the end of the fight.
Permanent.
Attack +3.
An additional Attack +1 if the opposing character is a Mage or a Priest.

  • Collector Number: 378
  • Rarity: Common
  • Card Type: Item - Weapon - Two handed - Axe
  • Class: Warrior
  • Evolution: 1
Watcher card scan: click to enlarge
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Watcher:

Choose an Action card in your Discard pile and place it in your Deck.
Chain: Action.

  • Collector Number: 1824
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Watcher card scan: click to enlarge
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Watcher:

Choose an Action card in your Discard pile and place it in your Deck.
Chain: Action.

  • Collector Number: 581
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Weapon Dance card scan: click to enlarge
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Weapon Dance:

Attack +1.
Chain.

This is what sets us apart, I'm still dancing.

  • Collector Number: 41
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Win using Fervor card scan: click to enlarge
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Win using Fervor:

Heals X Health points where X equals your character's Spirit.
Chain: Theurgy.

Please tell me all about your miseries, I'll certainly use them against you.

  • Collector Number: 38
  • Rarity: Uncommon
  • Card Type: Theurgy - Faith
  • Class: Priest
  • Evolution: 1
Win using Strength card scan: click to enlarge
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Win using Strength:

Max Attack +2 for each Item attached to your character.
Chain.

Two brains, one muscle.

  • Collector Number: 37
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Evolution: 1
WitchBlade Armor card scan: click to enlarge
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WitchBlade Armor:

Permanent. Defense +1.
Mage: Spirit +1. Chain Spell.
Warrior or Marauder: Attack +1. Chain Action.
Activation: Defense +1 and Spirit +1 until the end of the turn.

  • Collector Number: 1823
  • Rarity: Uncommon
  • Card Type: Item - Armor
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Wood Protection card scan: click to enlarge
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Wood Protection:

-3 to damage points suffered by your character this Turn.
+1 to Spell damage (non- AoE) played by your character.

Never follow a Dais in the forest ! EVER!!

  • Collector Number: 1004
  • Rarity: Uncommon
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Race: Dais
  • Evolution: 1
Wreckwood card scan: click to enlarge
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Wreckwood:

Gain Chain if you play a Jewel.
At the start of the fight, you suffer 1 direct damage point and have Attack +1 for each damage point suffered that way, starting from the start of the game.
Turns 2, 4 and 6 : Defense +1.

  • Collector Number: 1000
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 4
  • Attack: 5/8
  • Spirit/Def/Health: 1/3/14
Wreckwood card scan: click to enlarge
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Wreckwood:

Gain Chain if you play a Jewel.
Turns 2, 4 and 6: Defense +1.

Wreckwood was once an elfine.

  • Collector Number: 993
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 0/2/12
Wreckwood card scan: click to enlarge
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Wreckwood:

Gain Chain if you play a Jewel.
Turns 2, 4 and 6: Defense +1.

He is the guardian of the forest.

  • Collector Number: 995
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 2
  • Attack: 4/8
  • Spirit/Def/Health: 0/2/13
Wreckwood card scan: click to enlarge
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Wreckwood:

Gain Chain if you play a Jewel.
Turns 2, 4 and 6: Defense +1.

He is completely deprived from feeling. He is ready to kill to save the forest.

  • Collector Number: 997
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 3
  • Attack: 5/8
  • Spirit/Def/Health: 0/3/13
Ydiane card scan: click to enlarge
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Ydiane:

Gain Chain if you play a Bow.
Even turns: Attack +1.

She's the best Eltarite archer.

  • Collector Number: 769
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 1/1/13
Ydiane card scan: click to enlarge
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Ydiane:

Gain Chain if you play a Bow.
Even turns: Attack +1.

Many elfines and hom'chaï have tried to compete with her and her precious bow. They tried and failed.

  • Collector Number: 770
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 2
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/13
Ydiane card scan: click to enlarge
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Ydiane:

Gain Chain if you play a Bow.
"Ydiane" will deal an additional Attack that equals her printed Min Attack.
Even Turns: Attack +1.

  • Collector Number: 771
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Elfine
  • Evolution: 3
  • Attack: 5/9
  • Spirit/Def/Health: 1/2/14
Zarazam`s Eye card scan: click to enlarge
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Zarazam's Eye:

If the opposing character is a Mage, he has Spirit -1 and your character gains Spirit +1.
If the opposing character is a Warrior, he has Defense -1 and your character gains Defense +1.
If the opposing character is a Marauder, he has Attack -1 and your character gains Attack +1.
Permanent.

  • Collector Number: 1409
  • Rarity: Common
  • Card Type: Item - Jewel
  • Evolution: 1
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