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Act VIII - Equinox

Act VIII - Equinox: 164 cards
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A strong allied. card scan: click to enlarge
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A strong allied.:

A One Handed Kotoba Sword in your hand is attached to one of your allies.
Attack +1 for every One Handed Sword in game.
Chain.

  • Collector Number: 3456
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Academic Lesson card scan: click to enlarge
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Academic Lesson:

Choose a Mage and attach this card to him. Permanent.
The holder has Spirit +2 and +2 to Spell magic damage.
Non Multi-class Mage: Chain Spell or "Master-Mage robe".

  • Collector Number: 3333
  • Rarity: Rare
  • Card Type: Item - Other
  • Evolution: 1
Admiration card scan: click to enlarge
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Admiration:

You obtain your order bonus if you don't have it yet.
If you have a Champion, your allies are untapped and have Attack +1 until the end of the game.
Chain.

  • Collector Number: 3428
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Admiration card scan: click to enlarge
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Admiration:

You obtain your order bonus if you don't have it yet.
If you have a Champion, your allies are untapped and have Attack +1 until the end of the game.
Chain.

  • Collector Number: 3442
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 2
Amber Pebble card scan: click to enlarge
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Amber Pebble:

Duration 3 fights. As this card activates and at the start of your fights, choose a non-action card attached to the character that has the biggest number of non-action cards attached to him, this card is discarded.
Mage: Chain.

  • Collector Number: 3515
  • Rarity: Uncommon
  • Card Type: Item - Other
  • Guild: Sap Heart
  • Evolution: 1
Archmage Artrezil card scan: click to enlarge
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Archmage Artrezil:

After having played your cards, the last playable card in your Discard pile is played.
Odd turns: a card from the opposing Deck is removed form the game.

  • Collector Number: 3432
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Cast: Champion
  • Evolution: 2
  • Attack: 3/6
  • Spirit/Def/Health: 3/2/15
Archmage Artrezil card scan: click to enlarge
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Archmage Artrezil:

After having played your cards, the last playable card in your Discard pile is played.
Turns 1 and 5: a card from the opposing Deck is removed from the game.

  • Collector Number: 3436
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Zil Warriors
  • Cast: Champion
  • Evolution: 1
  • Attack: 3/5
  • Spirit/Def/Health: 2/2/14
Archmage`s Blessing card scan: click to enlarge
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Archmage's Blessing:

Spirit +3 to +4 if the Maximum Attack of your opponent is superior to 10.
Defense +2 to +3 if his Spirit is superior to 2.
Attack +1 if his Defense is superior to 2.

  • Collector Number: 3481
  • Rarity: Common
  • Card Type: Spell - Draconic
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Asajiro the vagabond card scan: click to enlarge
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Asajiro the vagabond:

Gain Chain if you play One Handed Sword.
Every time that an active Kotoba Sword attached to you or to your allies is discarded, a One Handed Kotoba Weapon from your Deck will be attached to one of your Kotoba Warriors.
Turns 2, 3 and 6: Attack +3.

  • Collector Number: 3462
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 3
  • Attack: 7/9
  • Spirit/Def/Health: 2/3/14
Asajiro the vagabond card scan: click to enlarge
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Asajiro the vagabond:

Gain Chain if you play One Handed Sword.
Every time that an active Kotoba Sword attached to you is discarded, a One Handed Kotoba Weapon from your Deck will be attached to one of your Kotoba Warriors.
Turns 2, 3 and 6: Attack +2.

  • Collector Number: 3467
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 2
  • Attack: 7/9
  • Spirit/Def/Health: 1/2/14
Asajiro the vagabond card scan: click to enlarge
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Asajiro the vagabond:

Gain Chain if you play One Handed Sword.
Turns 2, 3 and 6: Attack +2.

  • Collector Number: 3468
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Kotoba
  • Race: Human
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 1/2/13
Back to the wall card scan: click to enlarge
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Back to the wall:

Duration 3 turns. Attack -4 and Defense -4. Your "The Pack" allies have Attack +6 and Defense +6.
Chain if you are wounded or if there is at least 2 other active Zil cards.

The proof of the pudding is in the eating

  • Collector Number: 3491
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Guild: Zil Warriors
  • Cast: The Pack
  • Evolution: 1
Blade Master card scan: click to enlarge
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Blade Master:

Dual Wield allows you to wear now 3 One Handed Weapons until the end of the game.
A One Handed Sword from your Hand is played.

  • Collector Number: 3460
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Blow up the lock card scan: click to enlarge
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Blow up the lock:

Duration: 2 turns. The opposing characters have Defense -1 for every weapon attached to you.
Pirate: Duration: 2 turns and additional Defense -1. Chain Pirate card.

  • Collector Number: 3452
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Book of Shadows card scan: click to enlarge
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Book of Shadows:

Permanent. Your Shadow Guemelites have Attack +1 and Defense +1.
If you have a Champion, choose a Shadow spell in one of the Discard piles, it is place in your Hand.

  • Collector Number: 3420
  • Rarity: Common
  • Card Type: Item - Magic Book
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
Breakfast of champions card scan: click to enlarge
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Breakfast of champions:

Your characteristics equal their printed value if they were inferior.
One of your Champions wins 2 Health Points and has Attack +1, Defense +1 and Spirit +1 until the end of the game.

  • Collector Number: 3417
  • Rarity: Uncommon
  • Card Type: Item - Food
  • Evolution: 1
Burn card scan: click to enlarge
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Burn:

Duration 3 turns. As this card activates, deals X magic damages to your opponent where X equals your Spirit +2 per active "Fire Stone-heart".
Fire Guemelite: +3 additional magic damage. At the end of the third turn, Spirit +3 until the end of the game.

  • Collector Number: 3359
  • Rarity: Rare
  • Card Type: Spell - Fire
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Business Argument card scan: click to enlarge
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Business Argument:

Choose one of your card in game or from your Hand, it is discarded. Your opponent has -2 to damages dealt.
Chain if you have a Stone Linker ally.

  • Collector Number: 3501
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Cage of the cursed souls card scan: click to enlarge
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Cage of the cursed souls:

Duration 4 turns. Each opposing character has Defense -2 and an additional Defense -1 if he is a Champion.
You suffers 3 direct damage if you are not wearing a Cursed Item.
Chain Cursed Item.

  • Collector Number: 3415
  • Rarity: Common
  • Card Type: Item - Other
  • Guild: Nehantists
  • Evolution: 1
Champion Aura card scan: click to enlarge
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Champion Aura:

Spirit +3. -1 to damage suffered for each one of your untapped allies and +1 to damage dealt for each one of your tapped allies.
Champion: duration 4 turns.
Chain.

  • Collector Number: 3423
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Coat Armor card scan: click to enlarge
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Coat Armor:

Permanent. Defense +2.
The Pack: as this card activates, "Boldness" is created and played.
Warriors: Chain.

It's soft inside

  • Collector Number: 3490
  • Rarity: Uncommon
  • Card Type: Item - Armor
  • Guild: Zil Warriors
  • Evolution: 1
Cobra venom card scan: click to enlarge
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Cobra venom:

The characters in fight cannot be healed.
Eclipse: Attack +2. Chain.

  • Collector Number: 3406
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Commander Malderez card scan: click to enlarge
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Commander Malderez:

If you play a Pirate Item or a Pirate Spell, the characters in battle gain 3 "Powder" Tokens.
Turns 3 and 5: Spirit +1.

  • Collector Number: 3446
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Pirates
  • Race: Human
  • Evolution: 3
  • Attack: 2/5
  • Spirit/Def/Health: 3/3/14
Commander Malderez card scan: click to enlarge
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Commander Malderez:

If you play a Pirate Items or a Lightning Spell, the characters in fight gain 3 "Powder" Token.
Turn 3 and 5: Spirit +1.

  • Collector Number: 3454
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Pirates
  • Race: Human
  • Evolution: 2
  • Attack: 2/5
  • Spirit/Def/Health: 2/2/14
Commander Malderez card scan: click to enlarge
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Commander Malderez:

Turn 3 and 5: Spirit +1.

  • Collector Number: 3455
  • Rarity: Common
  • Card Type: Character
  • Class: Mage
  • Guild: Pirates
  • Race: Human
  • Evolution: 1
  • Attack: 2/5
  • Spirit/Def/Health: 2/2/13
Commander Zahal card scan: click to enlarge
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Commander Zahal:

Gain Chain if you play "Dreist".
After having played your cards, if it is in your Discard pile, it is played.
Turns 1, 3 and 5: Defense +2 and Spirit +1.

  • Collector Number: 3435
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 1/3/13
Commander Zahal card scan: click to enlarge
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Commander Zahal:

Gain Chain if you play or you are wearing "Dreist".
After having played your cards, if "Dreist" is in your Deck or in your Discard pile, it is played.
Turns 1, 3 and 5: Defense +2 and Spirit +2.

  • Collector Number: 3437
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 1/3/14
Compass card scan: click to enlarge
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Compass:

Permanent. At the end of the turn, if your Spirit bonus is inferior to 6, Spirit +1 per character who has activated its Order bonus this turn.
Chain "Overnight stele".

  • Collector Number: 3355
  • Rarity: Common
  • Card Type: Item - Other
  • Guild: Stone linkers
  • Evolution: 1
Concealed Weapon card scan: click to enlarge
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Concealed Weapon:

An Item attached to you is discarded, if it's the case your opponent has Defense -3 and Spirit -3.
Chain.

  • Collector Number: 3461
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Corruption rosary card scan: click to enlarge
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Corruption rosary:

Permanent. As this card activates and the start of your fights, your opponent has Attack -2 and Defense -2 until the end of the turn and you suffer 1 direct damage.
Demon: Chain.

  • Collector Number: 3396
  • Rarity: Rare
  • Card Type: Item - Jewel
  • Guild: Nehantists
  • Evolution: 1
Cursed dagger card scan: click to enlarge
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Cursed dagger:

Permanent. Attack +3/+2. Dual Wield.
An additional Attack +0/+2 if you are wearing a Cursed Item. Otherwise, you suffer 3 direct damage.
Chain Cursed Item.

  • Collector Number: 3401
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Guild: Nehantists
  • Evolution: 1
Daijin the Crow card scan: click to enlarge
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Daijin the Crow:

Attack +1 and Spirit +1 against Humans.
Gain Chain if you don't have the initiative.
Even turns: -1 to damage suffered for each Crow card (non character) in play (-3 maximum).

  • Collector Number: 3431
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 2
  • Attack: 9/11
  • Spirit/Def/Health: 3/2/15
Daijin the Crow card scan: click to enlarge
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Daijin the Crow:

Attack +1 and Spirit +1 against Humans.
Gain Chain if you don't have the initiative.
Turns 2 and 4: -1 to damage suffered.

  • Collector Number: 3438
  • Rarity: Rare
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 1
  • Attack: 7/10
  • Spirit/Def/Health: 2/2/14
Daikatana card scan: click to enlarge
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Daikatana:

Attack +3, Defense -1 and Spirit +1. Permanent.
Attack +1 every time one of your Kotoba suffers magic damages.

  • Collector Number: 3459
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Dancing-blade card scan: click to enlarge
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Dancing-blade:

Attack +2 against the Mages.
Turns 1, 2 and 5: Defense -1 and +2 to damage dealt.

  • Collector Number: 3349
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Human
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 2/1/14
Dancing-blade card scan: click to enlarge
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Dancing-blade:

Attack +1 against the Mages.
Turns 1, 2 and 5: Defense -1 and +2 to damage dealt.

  • Collector Number: 3350
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Human
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 1/1/13
Dancing-blade card scan: click to enlarge
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Dancing-blade:

Attack +2 against the Mages.
Your Zil have Attack +1 for each Dagger attached to them.
Turns 1, 2 and 5: Defense -1 and +2 to damage dealt.

  • Collector Number: 3351
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Zil Warriors
  • Race: Human
  • Evolution: 3
  • Attack: 8/10
  • Spirit/Def/Health: 2/1/15
Dark secret card scan: click to enlarge
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Dark secret:

Choose an opposing Champion, he has Attack -2, Defense -2 and Spirit -2 until the end of the game.
Chain.

  • Collector Number: 3425
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Dazzling presence card scan: click to enlarge
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Dazzling presence:

Duration 2 turns. Your opponents' effects that reduce or increase the damage they suffer are ignored.
Champion: duration 1 additional turn.
Chain.

  • Collector Number: 3427
  • Rarity: Rare
  • Card Type: Action
  • Evolution: 1
Dishonour on sale card scan: click to enlarge
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Dishonour on sale:

Attack +1, Defense +1 or Spirit +1 until the end of the game.
Courtier: Chain. At the end of the fight this card is placed in your Deck.

  • Collector Number: 3475
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Disintegration card scan: click to enlarge
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Disintegration:

Your Noz Mages have Spitit +1 to +2.
Deals X magic damages to your opponent, where X equals your Spirit +4 to +6. An opposing Spell attached to a character is discarded.

  • Collector Number: 3484
  • Rarity: Rare
  • Card Type: Spell - Fire
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Distort destiny card scan: click to enlarge
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Distort destiny:

You win the Champion caste.
You can play cards reserved for Champions after this card.
Chain.

  • Collector Number: 3426
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Don Amber card scan: click to enlarge
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Don Amber:

Permanent. Defense +2.
If you have a Champion, the One Hand Weapons played by your allies and yourself will activate immediately.

  • Collector Number: 3419
  • Rarity: Common
  • Card Type: Item - Armor
  • Guild: Sap Heart
  • Evolution: 1
Dragon "Flambeau" card scan: click to enlarge
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Dragon "Flambeau":

Permanent. Attack +1 and Spirit +1. At the end of your fights heals 1 to 2 Health Points and this card has one chance out of three to be discarted.
At the end of every turn you are untapped.
Chain.

  • Collector Number: 3485
  • Rarity: Common
  • Card Type: Item - Banner
  • Evolution: 1
Dragon Knight Armor card scan: click to enlarge
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Dragon Knight Armor:

Permanent. Spirit +2.
Dragon Knight: s this card activates and at the start of your fights, Defense +X until the end of the turn, where X equals your Spirit Bonus.

  • Collector Number: 3482
  • Rarity: Uncommon
  • Card Type: Item - Armor
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Dragon`s Eye card scan: click to enlarge
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Dragon's Eye:

As this card activates and at the end of the fight, you can choose a Draconic, a Fire or a Lightning Spell from your hand, it is withdrawn from the game.
If you do, the opposing character suffers 5 to 7 magic damage.
Non-multi Class Mage: Permanent.

  • Collector Number: 3332
  • Rarity: Rare
  • Card Type: Item - Jewel
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Dreïst card scan: click to enlarge
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Dreïst:

Permanent. Dual Wield. Attack +2 and Spirit +2.
If you have a Champion, your Warrior allies have Attack +1.
At the end of your fights, Heal 2 Health Points if you are a Dragon Knight

  • Collector Number: 3416
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Sword
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Eclipsing card scan: click to enlarge
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Eclipsing:

Permanent. Dual Wield. Attack +2.
An additional Attack +1 if your opponent is not wearing a Weapon.
Eclipse: a "Requiem from the Grave" or a "Sol'ra Eclipse" from your Hand, is played.

  • Collector Number: 3410
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Dagger
  • Class: Marauder
  • Evolution: 1
Eglantyne The no-soul one card scan: click to enlarge
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Eglantyne The no-soul one:

Cannot Chain. Your Undeads have Spirit +1.
After you played your cards, if you have an alive Necromancian, you play a Necrosis from your discard pile.
Turns 2 and 6: -2 to suffered damages.

  • Collector Number: 3524
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 1/2/17
Elementary Storage Belt card scan: click to enlarge
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Elementary Storage Belt:

Duration 3 to 4 turns. Every time that a Fire Spell or a Water Spell is activated, Attack +1 or heals 1 Health point.
Every time that an air Spell or Earth Spell is activated, Defense +1 or Spirit +1.

  • Collector Number: 3500
  • Rarity: Common
  • Card Type: Item - Other
  • Evolution: 1
Emerald snake card scan: click to enlarge
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Emerald snake:

Duration 3 fights.
As this card activates and at the start of your fights, Attack +2 and Defense -1.

  • Collector Number: 3408
  • Rarity: Common
  • Card Type: Item - Jewel
  • Guild: Desert Nomads
  • Cast: Temple Guardian
  • Evolution: 1
EMP Grenade card scan: click to enlarge
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EMP Grenade:

At the end of the fight, from 2 up 3 cards attached to your opponent are discarded and every character in battle suffers 1 direct damage for every card discarded in this way.
Chain if you at least 1 "Powder" Token is attached to you.

  • Collector Number: 3449
  • Rarity: Uncommon
  • Card Type: Item - Other
  • Guild: Pirates
  • Evolution: 1
Enguerrand of Camlahan card scan: click to enlarge
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Enguerrand of Camlahan:

Gain Chain if you play a One handed Weapon.
Your Avalonians have Attack +1.
Turns 1, 3 and 5: Defense +1, Spirit +1 and gains 1 Level until the end of the game.

  • Collector Number: 3329
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 3
  • Attack: 7/8
  • Spirit/Def/Health: 1/3/15
Enguerrand of Camlahan card scan: click to enlarge
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Enguerrand of Camlahan:

Gain Chain if you play a One handed Weapon.
Turns 1, 3 and 5: Defense +1, Spirit +1 and gains 1 Level until the end of the game.

  • Collector Number: 3330
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 1
  • Attack: 5/7
  • Spirit/Def/Health: 0/2/13
Enguerrand of Camlahan card scan: click to enlarge
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Enguerrand of Camlahan:

Gain Chain if you play a One handed Weapon.
Turns 1, 3 and 5: Defense +1, Spirit +1 and gains 1 Level until the end of the game.

  • Collector Number: 3331
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Mercenaries
  • Race: Human
  • Cast: Avalonian
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 1/3/14
Exhien card scan: click to enlarge
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Exhien:

Spirit +1 if you play a Draconic, a Fire or a Lightning Spell.
+1 to magic damage dealt for each one of your dead Mages.
Turns 2, 3 and 6: a Draconic Spell from your Deck is placed in your Hand.

  • Collector Number: 3339
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 3
  • Attack: 3/5
  • Spirit/Def/Health: 3/3/14
Exhien card scan: click to enlarge
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Exhien:

Spirit +1 if you play a Draconic, a Fire or a Lightning Spell.
Turns 2, 3 and 6: a Draconic Spell from your Deck is placed in your Hand.

  • Collector Number: 3340
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 2
  • Attack: 3/5
  • Spirit/Def/Health: 2/2/13
Exhien card scan: click to enlarge
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Exhien:

Spirit +1 if you play a Draconic Spell.
Turns 2, 3 and 6: a Draconic Spell from your Deck is placed in your Hand.

  • Collector Number: 3341
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Compendium
  • Evolution: 1
  • Attack: 3/5
  • Spirit/Def/Health: 2/1/12
Exploit Weakness card scan: click to enlarge
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Exploit Weakness:

2 Undead Actions from your Deck become Necrosis.
If this card is a Necrosis: duration 3 turns, your Undeads gain 3 Health points and a Necrosis from your Discard pile is played. Otherwise this card will become Necrosis.

  • Collector Number: 3526
  • Rarity: Rare
  • Card Type: Action
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Explorer card scan: click to enlarge
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Explorer:

Defense + 1 per Guild, per Class and per Race shared with an ally.
Courtier or Stone Linkers: Chain.

Where are we going? To Master MAEN's house!

  • Collector Number: 3357
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Facing adversity card scan: click to enlarge
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Facing adversity:

Attack + X where X equals the difference in Level between the characters in battle.
Avalonian: a Quest from your Discard pile is placed in your Deck.
Chain Action.

  • Collector Number: 3323
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Feasting card scan: click to enlarge
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Feasting:

Defense +1. If the next opposing card is an Action, an additional Defense +2.
Eclipse: if it a Spell, it is discarded.
Chain.

  • Collector Number: 3405
  • Rarity: Rare
  • Card Type: Action
  • Guild: Desert Nomads
  • Evolution: 1
Fenrath`s Fit card scan: click to enlarge
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Fenrath's Fit:

Attack +2.
The Pack: extra Attack +1 for each of your "The Pack" characters that are wounded or died.
Chain Zil item.

  • Collector Number: 3488
  • Rarity: Common
  • Card Type: Action
  • Guild: Zil Warriors
  • Evolution: 1
Fighting dagger card scan: click to enlarge
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Fighting dagger:

Duration 6 turns. Dual Wild. Attack +1.
If this card is removed from the game because of the effects of another card, an opposing character suffers 2 to 3 direct damage.
Marauder: at the start of the fight, Attack +1 per dagger in game.

  • Collector Number: 3347
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Dagger
  • Guild: Zil Warriors
  • Evolution: 1
Flare card scan: click to enlarge
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Flare:

Permanent. At the end of your fight, you suffer 1 direct damage.
If you die, one opposing character suffers 1 to 2 magic damages for every "Powder" Tokens attached to you (maximum 14)

  • Collector Number: 3447
  • Rarity: Rare
  • Card Type: Spell - Fire
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
For the king card scan: click to enlarge
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For the king:

Permanent. At the start of the turn, if all your characters are wearing a Weapon, the Avalonians gain 2 Levels and have Attack +4 until the end of the game and this card is discarded.
Chain Weapon.

  • Collector Number: 3327
  • Rarity: Common
  • Card Type: Action - Quest
  • Evolution: 1
Force of nature card scan: click to enlarge
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Force of nature:

The characters in battle have Attack -2.
If your Attack is inferior to your printed Attack, Attack +2/+6.
Chain Sap Heart Item.

  • Collector Number: 3367
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Sap Heart
  • Evolution: 1
From behind card scan: click to enlarge
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From behind:

Duration 2 turns. The opposing characters cannot win any Defense and the Healing are reduced by 2.
Chain Marauder card.

  • Collector Number: 3399
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Gaze of the Crow card scan: click to enlarge
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Gaze of the Crow:

Permanent. Attack +2.
At the end of your fights, a card from your Discard pile is placed in your Deck, or two of them if your opponent has suffered magic damage.
Champion: Chain.

  • Collector Number: 3418
  • Rarity: Uncommon
  • Card Type: Item - Jewel
  • Guild: Kotoba
  • Evolution: 1
Grip card scan: click to enlarge
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Grip:

2 cards from the opposing Deck are discarded.
Mage: your opponent can discard one card from his hand. If he chooses not to do it, the Attack and Spirit bonuses of the next opposing cards are ignored.

  • Collector Number: 3492
  • Rarity: Rare
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Zil Warriors
  • Evolution: 1
Grumpy card scan: click to enlarge
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Grumpy:

Gain chain if you play a Two Handed Weapon.
Turns 1, 3 and 5: Defense: +2.

  • Collector Number: 3494
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Race: Human
  • Cast: The Pack
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/3/13
Grumpy card scan: click to enlarge
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Grumpy:

Gain chain if you play a Two Handed Weapon.
Every time that one of your "The Pack" characters suffers damages, this character has Attack +1 until the end of the game.
Turns 1, 3 and 5: Defense +2.

  • Collector Number: 3496
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Zil Warriors
  • Race: Human
  • Cast: The Pack
  • Evolution: 2
  • Attack: 7/8
  • Spirit/Def/Health: 1/4/14
Hero from the past card scan: click to enlarge
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Hero from the past:

Attack +2 and Spirit +1 for each one of your tapped allies.
If you have a dead Champion, an additional Attack +3 and Chain.

  • Collector Number: 3422
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Hobnailed Getas card scan: click to enlarge
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Hobnailed Getas:

Permanent. Defense +1.
You cannot suffer anymore Defense penalties.

  • Collector Number: 3458
  • Rarity: Common
  • Card Type: Item - Item of Clothing
  • Guild: Kotoba
  • Evolution: 1
Holy blade from Kehper card scan: click to enlarge
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Holy blade from Kehper:

Activates after the fight. Duration 4 fights.
Attack +4/+5.
Temple Guardian: -2 to damage suffered by your Temple Guardians.

  • Collector Number: 3404
  • Rarity: Uncommon
  • Card Type: Item - Weapon - Two handed - Sword
  • Class: Warrior
  • Guild: Desert Nomads
  • Evolution: 1
Holy Effigy card scan: click to enlarge
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Holy Effigy:

Duration 2 fights. Attack +1 per Elfine and Defense +1 per Hom'Chai.
Your Hom'Chais gain Chain Item.

  • Collector Number: 3513
  • Rarity: Common
  • Card Type: Item - Jewel
  • Evolution: 1
Hornet cloud card scan: click to enlarge
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Hornet cloud:

You opponent has Spirit -2.
Mage: one "Magic Poison" is created and played if your opponent doesn't have any "Magic Poison" attached to him.

  • Collector Number: 3514
  • Rarity: Common
  • Card Type: Spell - Nature
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Intervention of the champions card scan: click to enlarge
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Intervention of the champions:

You copy the min Attack, the Defense and the Spirit of one of your Champions.

  • Collector Number: 3421
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Ishaïa of the Dead card scan: click to enlarge
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Ishaïa of the Dead:

Gain Chain if you play a Necrosis.
If all your characters are Undead Warriors: they have -1 to damages they suffer, you become Necromancian and the first time you die you will rise again with 5 Health points.
Turns 5 and more: heals 2 Health points.

  • Collector Number: 3523
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 2
  • Attack: 7/7
  • Spirit/Def/Health: 0/3/13
Ishaïa of the Dead card scan: click to enlarge
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Ishaïa of the Dead:

Gain Chain if you play a Necrosis.
If all your characters are Undead Warriors: they have -1 to the damages they suffer and you become a Necromancian.
Turns 5 and more: heals 1 Health point.

  • Collector Number: 3532
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
  • Attack: 7/7
  • Spirit/Def/Health: 0/2/12
Jet-black feather card scan: click to enlarge
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Jet-black feather:

Duration 2 fights. Attack +1 and Defense +1.
Crow: if you don't have the initiative, the opposing characters cannot chain cards anymore.

  • Collector Number: 3274
  • Rarity: Rare
  • Card Type: Item - Jewel
  • Guild: Kotoba
  • Evolution: 1
Kagejutsu card scan: click to enlarge
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Kagejutsu:

Your opponent has Spirit = 0 then the two characters in battle suffer X magic damage where X equals his printed Spirit.

  • Collector Number: 3276
  • Rarity: Common
  • Card Type: Spell - Shadow
  • Class: Mage
  • Guild: Kotoba
  • Evolution: 1
Kalion the colossus card scan: click to enlarge
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Kalion the colossus:

Turns 1, 4 and 5: Defense +2 and Spirit +1.

  • Collector Number: 3353
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Stone linkers
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 1/2/13
Kalion the colossus card scan: click to enlarge
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Kalion the colossus:

Defense +1 per Earth Guemelite ally (alive or dead).
Turns 1, 4 and 5: Defense +2 and Spirit +1.

  • Collector Number: 3361
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Stone linkers
  • Evolution: 2
  • Attack: 5/9
  • Spirit/Def/Health: 2/2/13
Kalion the colossus card scan: click to enlarge
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Kalion the colossus:

Defense +1 per Earth Guemelite ally (alive or dead).
Spirit +1 per Fire Guemelite ally (alive or dead).
Turns 1, 4 and 5: Defense +2 and Spirit +1.

  • Collector Number: 3362
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Stone linkers
  • Evolution: 3
  • Attack: 6/9
  • Spirit/Def/Health: 2/2/14
Keizan`s staff card scan: click to enlarge
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Keizan's staff:

Duration 4 turns. The opposing characters have Defense -2.
Dais: Permanent. Chain.

  • Collector Number: 3365
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Staff
  • Guild: Sap Heart
  • Evolution: 1
Kings` crown card scan: click to enlarge
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Kings' crown:

Permanent. Spirit +1. Your Avalonians gain 1 Level until the end of the game.
Chain.

I got the charm!

  • Collector Number: 3324
  • Rarity: Common
  • Card Type: Item - Jewel
  • Evolution: 1
Koria card scan: click to enlarge
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Koria:

Turns 1 and 7: your opponent cannot play nor activate Items.

  • Collector Number: 3369
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 1
  • Attack: 2/5
  • Spirit/Def/Health: 2/2/13
Koria card scan: click to enlarge
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Koria:

Each time a Nature Spell played by "Koria" is activated, one of your wounded World-Trees heals 1 Health point.
Turns 1 and 7: your opponent cannot play nor activate Items.

  • Collector Number: 3372
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 2
  • Attack: 3/5
  • Spirit/Def/Health: 2/2/14
Koria card scan: click to enlarge
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Koria:

Each time a Nature Spell played by "Koria" is activated, one of your wounded World-Trees heals 1 Health point.
Turns 1 and 7: your opponent cannot play nor activate Items.

  • Collector Number: 3373
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Mage
  • Guild: Sap Heart
  • Cast: World-Tree
  • Evolution: 3
  • Attack: 3/6
  • Spirit/Def/Health: 2/3/15
Krakens`s Hug card scan: click to enlarge
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Krakens's Hug:

Choose a character and attach this card to him; the damages that he suffers and deals are reduced by 2. Duration 4 turns.
Water Guemelite: at the end of the 4th turn, 2 opposing Items and 2 opposing Actions are discarded.

  • Collector Number: 3499
  • Rarity: Uncommon
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Kuro Kage card scan: click to enlarge
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Kuro Kage:

Defense +1 against Marauders.
Gain Chain if you play a Shadow Spell.
Turns 2 and 4: your opponent has Spirit -2.

  • Collector Number: 3277
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 3
  • Attack: 7/11
  • Spirit/Def/Health: 2/2/15
Kuro Kage card scan: click to enlarge
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Kuro Kage:

Defense +1 against Marauders.
Turns 2 and 4: your opponent has Spirit -1.

  • Collector Number: 3311
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 1
  • Attack: 6/9
  • Spirit/Def/Health: 1/1/13
Kuro Kage card scan: click to enlarge
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Kuro Kage:

Defense +1 against Marauders.
Gain Chain if you play a Shadow Spell.
Turns 2 and 4: your opponent has Spirit -1.

  • Collector Number: 3312
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Kotoba
  • Cast: Crow
  • Evolution: 2
  • Attack: 6/10
  • Spirit/Def/Health: 2/1/14
Lady Izandra card scan: click to enlarge
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Lady Izandra:

At the start of turn 4, the opposing characters have Attack -1 for each of your Sap Heat allies, Spirit -1 for each of your Noz allies and Defense -1 for each of your Stone Linker allies.
Turns 1, 2, 3, and 4: you draw a card.

  • Collector Number: 3470
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Courtier
  • Evolution: 1
  • Attack: 4/5
  • Spirit/Def/Health: 2/2/13
Lady Izandra card scan: click to enlarge
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Lady Izandra:

At the start of turn 1, the opposing characters have Attack -1 for each of your Sap Heat allies, Spirit -1 for each of your Noz allies and Defense -1 for each of your Stone Linker allies.
Turn 1, 2, 3, and 4: you draw a card.

  • Collector Number: 3478
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Cast: Courtier
  • Evolution: 2
  • Attack: 4/6
  • Spirit/Def/Health: 2/3/15
Leather shoulder pad card scan: click to enlarge
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Leather shoulder pad:

Permanent. Defense +2.
Mage: at the end of the fight, if you have less than 7 Health points, an additional Defense +1.
Chain Weapon or Nature Spell.

  • Collector Number: 3363
  • Rarity: Common
  • Card Type: Item - Armor
  • Guild: Sap Heart
  • Evolution: 1
Living ring card scan: click to enlarge
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Living ring:

Permanent. Defense +1 per Earth or Water Spell attached to a Stone Linker.
Spirit +1 per Air or Fire Spell attached to a Stone Linker.

  • Collector Number: 3356
  • Rarity: Common
  • Card Type: Item - Jewel
  • Guild: Stone linkers
  • Evolution: 1
Locking Enchantment card scan: click to enlarge
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Locking Enchantment:

Duration 2 fights. As this card activates and at the start of your fights, the next opposing Spell and the next opposing Theurgy are discarded.
Courtier: Duration 1 extra fight.

  • Collector Number: 3472
  • Rarity: Rare
  • Card Type: Spell - Light
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Loryana card scan: click to enlarge
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Loryana:

Gain Chain if you play an Armor.
At the start of your first fight, choose one of your Dragon Knight allies. At the end of your fights the chosen Dragon Knight will has Attack +1 or he will gain 2 Heath Points.
Turns 4, 5 and 8: Spirit +2 and Chain Draconic Spell.

  • Collector Number: 3480
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 2/3/15
Loryana card scan: click to enlarge
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Loryana:

Gain Chain of you play an Armor.
Turns 4, 5 and 8: Spirit +1 and Draconic Spell Chain.

  • Collector Number: 3487
  • Rarity: Common
  • Card Type: Character
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Cast: Dragon Knight
  • Evolution: 1
  • Attack: 5/9
  • Spirit/Def/Health: 1/3/13
Machiavellism card scan: click to enlarge
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Machiavellism:

The cards in your Hand are swapped for 6 other cards from your Deck. Choose one of them, it is played.
You lose 2 Health points.

  • Collector Number: 3237
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 1
Magic Ball card scan: click to enlarge
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Magic Ball:

Deals 6 to 8 magic damage points to your opponent.
Courtier: +6 to +8 extra magic damage points, then he gain X Health points where X equals his Minimum Printed Attack.

  • Collector Number: 3476
  • Rarity: Uncommon
  • Card Type: Spell - Light
  • Class: Mage
  • Guild: Sap Heart
  • Evolution: 1
Mask of the murderer card scan: click to enlarge
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Mask of the murderer:

Duration 3 turns. +2 to damage dealt.
You draw 2 cards less during the next draw phase.
Chain Zil card.

  • Collector Number: 3348
  • Rarity: Uncommon
  • Card Type: Item - Item of Clothing
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Master Linker Cane card scan: click to enlarge
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Master Linker Cane:

Permanent. For each of your allies that have the same Guild as you, your opponent has Spirit -1 and -1 to damage dealt.
Courtier: Chain. As this card activates, choose a card attached to a character and it's discarded.

  • Collector Number: 3471
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Staff
  • Guild: Stone linkers
  • Evolution: 1
Master-Linker Laelyse card scan: click to enlarge
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Master-Linker Laelyse:

Every time that one of your Guemelites activates a Spell of his type, he gains 1 to 2 Health points.
Turns 1, 3 and 5: your opponent has Attack -3 and you suffer 1 direct damage point.

  • Collector Number: 3497
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Stone linkers
  • Cast: Champion
  • Evolution: 2
  • Attack: 4/8
  • Spirit/Def/Health: 2/3/14
Master-Linker Laelyse card scan: click to enlarge
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Master-Linker Laelyse:

Every time that one of your Guemelites activates a Spell of his type, he gains 1 Health point.
Turns 1, 3 and 5: your opponent has Attack -2 and you suffer 1 direct damage point.

  • Collector Number: 3505
  • Rarity: Rare
  • Card Type: Character
  • Class: Mage
  • Guild: Stone linkers
  • Cast: Champion
  • Evolution: 1
  • Attack: 4/7
  • Spirit/Def/Health: 2/2/13
Master-Linker Laelyse
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Master-Linker Laelyse:

Every time that one of your Guemelites activates a Spell of his type, he gains 1 to 2 Health points.
Turns 1, 3 and 5: your opponent has Attack -3 and you suffer 1 direct damage point.

  • Collector Number: 3522
  • Rarity: Iced
  • Card Type: Character
  • Class: Mage
  • Guild: Stone linkers
  • Cast: Champion
  • Evolution: 3
  • Attack: 4/8
  • Spirit/Def/Health: 2/3/14
Mempo of the Crow card scan: click to enlarge
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Mempo of the Crow:

Permanent. Only one copy per character.
At the end of the fight, a card attached to your opponent is discarded. If he isn't wearing any, Attack +1/+2 and Defense +1.
Crow: Chain.

  • Collector Number: 3273
  • Rarity: Common
  • Card Type: Item - Other
  • Guild: Kotoba
  • Evolution: 1
Mortuary Shield card scan: click to enlarge
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Mortuary Shield:

Duration 4 turns. As this card activates and at the start of your next fights, choose up to 2 Necrosis from your Discard pile, and the others are placed in your Deck.
If this card is a Necrosis Defense +2 until the end of the game, otherwise this card will become a Necrosis.
At the end of every turn, Defense +1 or heals 2 Health points.

  • Collector Number: 3528
  • Rarity: Uncommon
  • Card Type: Item - Shield
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Mystery box card scan: click to enlarge
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Mystery box:

This card is attached to a random character. Duration 4 to 6 turns.
The damage he suffers has a one in two chance of being ignored.
At the start of the turn, the holder is tapped if one of his allies is untapped, otherwise this card is discarded.
Zil: choose the character this card is attached to.

  • Collector Number: 3346
  • Rarity: Rare
  • Card Type: Item - Other
  • Evolution: 1
Necrotic Chain card scan: click to enlarge
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Necrotic Chain:

Attack +1, Defense +1 and Spirit +1 until the end of the game.
If this card is a Necrosis, Attack +1 per your others active Necrosis, otherwise this card will become a Necrosis.

  • Collector Number: 3529
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Neythiri card scan: click to enlarge
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Neythiri:

Defense +2 against the Sap Hearts.
The "Sol'ra Eclipse" last 2 more turns.
Turns 2, 4, 6: Attack +1.

It can't be played with Kararine

  • Collector Number: 3403
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 1
  • Attack: 7/9
  • Spirit/Def/Health: 1/0/15
Neythiri card scan: click to enlarge
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Neythiri:

Defense +2 against the Sap Hearts.
The "Sol'ra Eclipse" last 2 more turns.
Turns 2, 4, 6: Attack +1 and Defense +1.

It can't be played with Kararine

  • Collector Number: 3413
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 2
  • Attack: 8/11
  • Spirit/Def/Health: 1/0/16
Neythiri card scan: click to enlarge
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Neythiri:

Defense +2 against the Sap Heart.
The "Sol'ra Eclipse" last 2 more turns.
If you play "Eclipsing", the opposing characters have Defense -1 until the end of the game.
Turns 2, 4, 6: Attack +1 and Defense +2.

It can't be played with Kararine

  • Collector Number: 3414
  • Rarity: Common
  • Card Type: Character
  • Class: Marauder
  • Guild: Desert Nomads
  • Race: Human
  • Cast: Eclipse
  • Evolution: 3
  • Attack: 8/11
  • Spirit/Def/Health: 1/0/17
Nipple-clamp card scan: click to enlarge
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Nipple-clamp:

Attack +2. If your opponent has a Defense bonus that is superior to yours, an additional Attack +2/+3.
Chain "Chink in the Armor".

  • Collector Number: 3345
  • Rarity: Common
  • Card Type: Action
  • Class: Marauder
  • Evolution: 1
Noz`Dingard Sword card scan: click to enlarge
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Noz'Dingard Sword:

Permanent. Attack +2 heals 1 to 2 Health Points.
Dragon Knight: your allies also benefit the effects of this card.

  • Collector Number: 3483
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Okugi card scan: click to enlarge
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Okugi:

Permanent. Dual Wield. Attack +1/+3.
At the end of the fight, your opponent has Defense -1 and Spirit -1 until the end of the game.
Crow: Your character deals magic Attacks instead of his physical Attacks.

  • Collector Number: 3275
  • Rarity: Uncommon
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Marauder
  • Guild: Kotoba
  • Evolution: 1
Overnight stele card scan: click to enlarge
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Overnight stele:

You obtain your Order bonus if you don't have it yet. An Action from your Deck is played.

  • Collector Number: 3354
  • Rarity: Uncommon
  • Card Type: Item - Other
  • Guild: Stone linkers
  • Evolution: 1
Quercus card scan: click to enlarge
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Quercus:

At the end of each turn, a World-Tree ally has Attack +1 or Defense +1 or Spirit +1 until the end of the game.
At the start of the fight, 6 magic damage are divided up among the opposing characters.
Turns 4, 5, 7: you gain Chain.

  • Collector Number: 3429
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 2
  • Attack: 6/8
  • Spirit/Def/Health: 2/3/16
Quercus card scan: click to enlarge
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Quercus:

At the end of each turn, a World-Tree ally has Attack +1 or Defense +1 or Spirit +1 until the end of the game.
Turns 4 and 7: you gain Chain.

  • Collector Number: 3433
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Dais
  • Cast: World-Tree
  • Evolution: 1
  • Attack: 5/8
  • Spirit/Def/Health: 2/2/15
Recreate the link card scan: click to enlarge
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Recreate the link:

Permanent. Defense +1 and you earn Dragon Guemelite. Heals 1 Health point per Dragon Guemelite.

  • Collector Number: 3335
  • Rarity: Common
  • Card Type: Spell - Draconic
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Relic-carrier card scan: click to enlarge
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Relic-carrier:

Choose an opposing active card. The copies of it that are in your opponent's Deck and Hand are discarded.
Champion: these cards are removed from the game.

  • Collector Number: 3424
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Ribbon duel card scan: click to enlarge
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Ribbon duel:

The two characters in battle have Attack +2 and Defense -2.
Marauder: Chain Weapon. Your opponent has an additional Defense -2.

  • Collector Number: 3343
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Zil Warriors
  • Evolution: 1
Romance card scan: click to enlarge
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Romance:

Choose between 0 and 4 cards in your Hand, they are removed from the game. -1 to damage suffered per card chosen.
If you have less than 4 cards in your Deck, Heal 5 Health points.

  • Collector Number: 3272
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Safe and sound card scan: click to enlarge
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Safe and sound:

For each one of your characteristics that is different form its printed value, your opponent suffers 2 direct damage.

  • Collector Number: 3398
  • Rarity: Common
  • Card Type: Action
  • Guild: Nehantists
  • Evolution: 1
Savage Cloak card scan: click to enlarge
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Savage Cloak:

Permanent. Your allies gain Guilds and Classes as yours.
Courtier: your Warriors and Marauders have Attack +2 and Defense +2.

  • Collector Number: 3473
  • Rarity: Common
  • Card Type: Item - Item of Clothing
  • Evolution: 1
Sealed mask card scan: click to enlarge
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Sealed mask:

Permanent. Attack +3. Spirit = 0.
You gain Dual Wield.
Demon: Chain.

  • Collector Number: 3397
  • Rarity: Common
  • Card Type: Item - Armor
  • Class: Warrior
  • Guild: Nehantists
  • Evolution: 1
Sent to the gravelard card scan: click to enlarge
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Sent to the gravelard:

The Attack bonuses of your next Item are doubled.
Eclipse: At the end of the fight, Heals 4 to 6 Health points if your opponent has suffered more than 8 physical damage.
Chain Item.

  • Collector Number: 3407
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Desert Nomads
  • Evolution: 1
Shadow`s Medallion card scan: click to enlarge
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Shadow's Medallion:

Duration 6 turns. As this card activates and at the start of your fights, if a character in the battle has a Shadow Spell attached to him, Defense +2 and Spirit +1.

From the creator of "Magic doohickey"

  • Collector Number: 3493
  • Rarity: Common
  • Card Type: Item - Jewel
  • Evolution: 1
Shape of a dragon card scan: click to enlarge
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Shape of a dragon:

Duration 4 turns. You change your appearance. Attack +2, Defense +2, and +1 to magic damage of Draconic, Fire and Lightening Spells.
Dragon Guemelite: As this card activates, the next opposing Shadow and Nehantic Spells are discarded.

  • Collector Number: 3334
  • Rarity: Common
  • Card Type: Spell - Draconic
  • Class: Mage
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Silent card scan: click to enlarge
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Silent:

Attack + 1 against Marauders and Warriors.
Turns 2, 5 and 6: the opposing character has Defense -1.

  • Collector Number: 3395
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 1
  • Attack: 7/9
  • Spirit/Def/Health: 1/1/13
Silent card scan: click to enlarge
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Silent:

Attack + 1 against Marauders and Warriors.
Turns 2, 5 and 6: The opposing characters have Defense -1 until the end of the game and your characters suffer 1 direct damage.

  • Collector Number: 3411
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 2
  • Attack: 8/9
  • Spirit/Def/Health: 1/1/14
Silent card scan: click to enlarge
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Silent:

Attack + 1 against Marauders and Warriors.
At the end of the turn, Attack +0/+1 until the end of the game if you are wounded.
Turns 2, 5 and 6: The opposing characters have Defense -1 until the end of the game and your characters suffer 1 direct damage.

  • Collector Number: 3412
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Marauder
  • Guild: Nehantists
  • Race: Demon
  • Evolution: 3
  • Attack: 9/9
  • Spirit/Def/Health: 1/2/15
Skeletal claws card scan: click to enlarge
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Skeletal claws:

Duration 4 turns. Dual Wield. 2 Undead Actions from your Deck become Necrosis.
If this card is a Necrosis, Attack +2 until the end of the game, otherwise this card will become Necrosis.
At the end of each turn Attack +1 or heals 2 Health points.

  • Collector Number: 3527
  • Rarity: Common
  • Card Type: Item - Weapon - One handed - Claws
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Slasher card scan: click to enlarge
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Slasher:

Activates after the fight. Permanent. Dual Wield. Attack +2.
Avalonian: at the start of the fight, an additional Attack +1 per Level gained since your last fight.

  • Collector Number: 3325
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Sword
  • Class: Warrior
  • Evolution: 1
Sleeping Waters card scan: click to enlarge
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Sleeping Waters:

Duration 2 turns. A copy of a Stone-Heart in your Hand is created and played.
Water Guemelite: Chain. At the end of the second turn, 3 cards from your discard pile are placed in your Deck.

  • Collector Number: 3503
  • Rarity: Common
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Slippery weapon card scan: click to enlarge
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Slippery weapon:

You can choose a card attached to a character, it is discarded.
If you have chosen a card, an opposing character suffers 1 direct damage, otherwise, you have Attack +3.

  • Collector Number: 3342
  • Rarity: Rare
  • Card Type: Action
  • Class: Marauder
  • Guild: Zil Warriors
  • Evolution: 1
Spirit Game card scan: click to enlarge
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Spirit Game:

Hom'Chai: spirit +2. Chain
Attack +X, where X equals the total amount of all the Spirit of the characters in fight (max +5)

  • Collector Number: 3517
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Sap Heart
  • Evolution: 1
Squire card scan: click to enlarge
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Squire:

Permanent. Attack +1, Defense +1 and you gain a Level until the end of the game.
A Quest from your Deck is placed in your Hand, and one from your Discard pile is place in your Deck.
Chain.

  • Collector Number: 3326
  • Rarity: Uncommon
  • Card Type: Pet
  • Cast: Avalonian
  • Evolution: 1
Steam chest card scan: click to enlarge
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Steam chest:

Choose up to 5 cards from your Hand. They are placed in your Deck and you draw until you have 5 card in your Hand.

  • Collector Number: 3451
  • Rarity: Common
  • Card Type: Item - Other
  • Evolution: 1
Sub-rosa privilege card scan: click to enlarge
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Sub-rosa privilege:

Choose an Item from your Hand, it is played.
Crow: if you have the initiative, -3 to damage suffered. Otherwise Attack +2 and you deal a magic Attack instead of your physical Attack.

  • Collector Number: 3271
  • Rarity: Uncommon
  • Card Type: Action
  • Class: Marauder
  • Guild: Kotoba
  • Evolution: 1
Surprising movement card scan: click to enlarge
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Surprising movement:

If a Weapon or a Kotoba Armor is active, -4 to magic and physical damages suffered, otherwise Defense +2.
Turns 1, 2 and 3: -8 instead of -4.
Chain.

  • Collector Number: 3457
  • Rarity: Rare
  • Card Type: Action
  • Class: Warrior
  • Guild: Kotoba
  • Evolution: 1
Tame the elements card scan: click to enlarge
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Tame the elements:

All the active Stone-Hearts are discarded.
Deals X magic damage to your opponent where X equals your Spirit +3 for each one of them.

  • Collector Number: 3358
  • Rarity: Rare
  • Card Type: Spell - Guem
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Teslarms card scan: click to enlarge
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Teslarms:

Duration: 4 turns. Attack +2. Dual Wield.
2 to 3 Lightning Spell in game are discarded.
Pirate: Spirit +1 for each Lightning Spell in your Discard Pile (maximum +4).
Chain.

  • Collector Number: 3450
  • Rarity: Rare
  • Card Type: Item - Weapon - One handed - Dagger
  • Evolution: 1
Tetany card scan: click to enlarge
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Tetany:

Your opponent has Attack -1 for each other Lightning Spell in game (maximum -5).
"Mylad" or "Commander Malderez": duration 2 turns. Defense +4 if the Attack of your character is above his Printed Attack.

  • Collector Number: 3448
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Guild: Pirates
  • Evolution: 1
The Big Means card scan: click to enlarge
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The Big Means:

Your characters win Chain. Duration 3 turns.
Chain.

  • Collector Number: 3479
  • Rarity: Legendary
  • Card Type: Action
  • Evolution: 1
The Scourge of souls card scan: click to enlarge
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The Scourge of souls:

Gain Chain if you play a Nehantist Item.
Your Warriors cannot be wounded by the Items they play. After having played your cards, an Item from your Hand is played.
Turns 3, 5 and 7: your opponent suffers 2 direct damage.

  • Collector Number: 3430
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Cast: Champion
  • Evolution: 2
  • Attack: 9/9
  • Spirit/Def/Health: 2/3/14
The Scourge of souls card scan: click to enlarge
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The Scourge of souls:

Gain Chain if you play a Nehantist Item.
You cannot be wounded by the Items you play.
Turns 3, 5 and 7: your opponent suffers 2 direct damage.

  • Collector Number: 3434
  • Rarity: Rare
  • Card Type: Character
  • Class: Warrior
  • Guild: Nehantists
  • Race: Demon
  • Cast: Champion
  • Evolution: 1
  • Attack: 7/7
  • Spirit/Def/Health: 1/3/14
The Undead`s Night card scan: click to enlarge
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The Undead's Night:

If this card is a Necrosis, it will be placed in your Deck at the end of the fight and cards it created will become Necrosis, otherwise this card will become Necrosis.
"They are everywhere" and "Braiiiiiiin?" are created and played. Choose one of these 2 cards, the other one is removed from the game.

  • Collector Number: 3525
  • Rarity: Common
  • Card Type: Action
  • Class: Warrior
  • Guild: Nehantists
  • Race: Undead
  • Evolution: 1
Thorny body card scan: click to enlarge
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Thorny body:

Attack +2 to Attack +3 if your opponent has an Attack bonus.
An additional Attack +2 if you haven't played any card after this one.
Chain.

  • Collector Number: 3368
  • Rarity: Uncommon
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
Thunderstroke card scan: click to enlarge
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Thunderstroke:

This card is attached to your opponent. Duration 3 turns.
He suffers 4 to 7 magic damage points and has Attack -0/-4 and Spirit -1.

Non-multi Class Mage: each time a Lightning Spell is activated, he suffers 2 to 4 magic damage points and has Spirit -1.

  • Collector Number: 3336
  • Rarity: Uncommon
  • Card Type: Spell - Lightning
  • Class: Mage
  • Evolution: 1
Title of Master-Mage card scan: click to enlarge
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Title of Master-Mage:

Choose a Mage and attach this card to him. Permanent.
After the holder had played his cards, a Noz Spell from his Discard pile is placed in his Deck.

  • Collector Number: 3338
  • Rarity: Common
  • Card Type: Item - Scroll
  • Guild: Noz'Dingard Envoys
  • Evolution: 1
Torture card scan: click to enlarge
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Torture:

This card is attached to your opponent. Permanent.
As this card activates and at the start of his fights, he suffers 2 direct damage.

  • Collector Number: 3400
  • Rarity: Common
  • Card Type: Action
  • Evolution: 1
Totem of the spirits card scan: click to enlarge
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Totem of the spirits:

Duration 2 fights. Attack +1 per character whose Spirit is superior to 3.
At the end of the fight, Spirit +1 and Defense +1 per character whose Spirit is superior to 3.
World-Tree: Chain.

  • Collector Number: 3364
  • Rarity: Common
  • Card Type: Item - Jewel
  • Guild: Sap Heart
  • Evolution: 1
Touché! card scan: click to enlarge
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Touché!:

For each Weapon attached to your characters, one opposing Action or Spell attached to one of them is discarded.

  • Collector Number: 3518
  • Rarity: Uncommon
  • Card Type: Action
  • Evolution: 1
Unstable Stone-heart card scan: click to enlarge
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Unstable Stone-heart:

Duration 4 turns. At the start of your next fight, choose a character and attach this card to him.
At the end of the fight, the holder gains 2 to 5 Health points.
When this card is removed from the game, the holder suffers 5 to 9 magic damage points and is tapped.

  • Collector Number: 3498
  • Rarity: Common
  • Card Type: Item - Jewel - Stone-heart
  • Guild: Stone linkers
  • Evolution: 1
Venom Ring card scan: click to enlarge
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Venom Ring:

Duration 2 fights. Your characters have Defense +1. As this card activates, the next Theurgies are placed in their owner's Hands.

  • Collector Number: 3474
  • Rarity: Common
  • Card Type: Item - Jewel
  • Cast: Courtier
  • Evolution: 1
Waves Judgment card scan: click to enlarge
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Waves Judgment:

Duration 3 turns. All the magic damages dealt are reduced by 2.
Water Guemelite: at the end of the third turn, all your characters gain 1 Health point per Water Guemelite (dead or alive).

  • Collector Number: 3502
  • Rarity: Rare
  • Card Type: Spell - Water
  • Class: Mage
  • Guild: Stone linkers
  • Evolution: 1
Wolf Muzzle card scan: click to enlarge
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Wolf Muzzle:

Permanent. Attack +2 and Defense +2.
As this card activates extra Attack +1 for each wounded "The Pack" ally.

  • Collector Number: 3489
  • Rarity: Common
  • Card Type: Item - Weapon - Two handed - Axe
  • Class: Warrior
  • Guild: Zil Warriors
  • Evolution: 1
Wolfish card scan: click to enlarge
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Wolfish:

Attaches to your opponent. Duration 3 turns.
Attack -2. At the start of the turn, Attack -1 and Spirit -1.

  • Collector Number: 3366
  • Rarity: Common
  • Card Type: Action
  • Guild: Sap Heart
  • Evolution: 1
Yaz card scan: click to enlarge
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Yaz:

Gain Chain if an ally is dead.
If you die, the opposing characters have Defense -1.
Turns 2 and 4: Spirit +2.

  • Collector Number: 3512
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 2
  • Attack: 7/10
  • Spirit/Def/Health: 0/4/16
Yaz card scan: click to enlarge
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Yaz:

Gain Chain if an ally is dead.
If you die, the opposing characters have Defense -1.
Turns 2 and 4: Spirit +1

  • Collector Number: 3520
  • Rarity: Uncommon
  • Card Type: Character
  • Class: Warrior
  • Guild: Sap Heart
  • Race: Hom'Chai
  • Evolution: 1
  • Attack: 6/8
  • Spirit/Def/Health: 0/3/14
Zilinak Statuette card scan: click to enlarge
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Zilinak Statuette:

Duration 2 turns. Defense +2, all the characters are tapped.
At the end of every turn, an opposing character and one of your characters are untapped.
Chain.

  • Collector Number: 3516
  • Rarity: Common
  • Card Type: Item - Jewel
  • Evolution: 1
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