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Booster Set 2: Cyber Ninja Squad

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Booster Set 2: Cyber Ninja Squad: 117 cards
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Accelerate Ninja, Hayate card scan: click to enlarge
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Accelerate Ninja, Hayate:

[Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.)

The mission is to steal the secrets and return alive. Battle is the final option.

  • Card Number: BT02-0061
  • Rarity: U
  • Card Type: Monster
  • World: Katana World
  • Power: 2000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Ninja / Wind
Actor Knights Chariot card scan: click to enlarge
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Actor Knights Chariot:

Love, greed, knowledge, violence. The 4 driving force behind a chariot. Chasing deams and crushing deams along the way.

  • Card Number: BT02-0069
  • Rarity: U
  • Card Type: Monster
  • World: Generic
  • Power: 6000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Tarot / Destruction
Actor Knights Hermit card scan: click to enlarge
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Actor Knights Hermit:

Learn, gain knowledge. That will light your path. Train, and become stronger. That will allow you to go further.

  • Card Number: BT02-0100
  • Rarity: C
  • Card Type: Monster
  • World: Generic
  • Power: 3000
  • Defense: 3000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Tarot / Academy
Actor Knights High Priestess card scan: click to enlarge
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Actor Knights High Priestess:

The queen has spoken.
"Go forth. You only live once."

  • Card Number: BT02-0070
  • Rarity: U
  • Card Type: Monster
  • World: Generic
  • Power: 3000
  • Defense: 7000
  • Critical: 1
  • Monster Size: 2
  • Attributes: Tarot / Defense
Actor Knights Lovers card scan: click to enlarge
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Actor Knights Lovers:

Don't you have someone you wish to protect?
Once you find that, it could be the end of your journey...

  • Card Number: BT02-0102
  • Rarity: C
  • Card Type: Monster
  • World: Generic
  • Power: 0
  • Defense: 6000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Tarot
Actor Knights the Fool card scan: click to enlarge
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Actor Knights the Fool:

(It may seem weak at the first glance, but it can be used in combination with a spell card to create a powerful effect!)

The fool goes on a journey.
He will either gain the knowledge in order to survive, or he will lose his life.

  • Card Number: BT02-0101
  • Rarity: C
  • Card Type: Monster
  • World: Generic
  • Power: 1000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Tarot
Actor Knights the Magician card scan: click to enlarge
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Actor Knights the Magician:

When this card is destroyed, you may pay 1 gauge. If you do, draw a card!

The fool meets an illusionist. He states that he is sly and others are dumb. It also stated that he is afraid of others.

  • Card Number: BT02-0071
  • Rarity: U
  • Card Type: Monster
  • World: Generic
  • Power: 1000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Tarot / Wizard
Actor Knights the World card scan: click to enlarge
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Actor Knights the World:

[Call Cost] Pay 1 gauge.
[Act] "Complete Dominance" You may pay 3 gauge, and choose an "Actor Knights the Fool" from your hand, and an "Actor Knights the Fool" from your drop zone, reveal them, and put them on the bottom of your deck. If you do, after this turn, you get another turn!

When your think that you know the world, you will be standing at the entrance.

  • Card Number: BT02-0043
  • Rarity: R
  • Card Type: Monster
  • World: Generic
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Tarot
Armed Priest Soldier, Benkei card scan: click to enlarge
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Armed Priest Soldier, Benkei:

Out in tears, paraphernalia, standstill... none appears in as many proverbs as him.

  • Card Number: BT02-0092
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 4000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Warrior / Ninja
Armorknight Chimera card scan: click to enlarge
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Armorknight Chimera:

A Chimera is a Chimera due to the impossible fusions.

  • Card Number: BT02-0088
  • Rarity: C
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 7000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Armorknight
Armorknight Formation card scan: click to enlarge
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Armorknight Formation:

[Set] (This card remains on the field.)
[Cast Cost] Pay 1 gauge.
All <Armorknight> on your field get power +1000, and defense +1000!

Armorknights are soldiers. They sometimes forget that themselves.

  • Card Number: BT02-0032
  • Rarity: R
  • Card Type: Spell
  • World: Danger World
  • Attributes: Armorknight
Armorknight Ifrit card scan: click to enlarge
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Armorknight Ifrit:

[Call Cost] Pay 2 gauge.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

Armor is not only about practicality, but personality as well.

  • Card Number: BT02-0029
  • Rarity: R
  • Card Type: Monster
  • World: Danger World
  • Power: 8000
  • Defense: 7000
  • Critical: 3
  • Monster Size: 3
  • Attributes: Armorknight
Armorknight Polar Bear card scan: click to enlarge
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Armorknight Polar Bear:

Perils abound in Danger World.

  • Card Number: BT02-0089
  • Rarity: C
  • Card Type: Monster
  • World: Danger World
  • Power: 3000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Armorknight
Armorknight Tiger card scan: click to enlarge
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Armorknight Tiger:

Not a paper tiger, more of a armor tiger.

  • Card Number: BT02-0030
  • Rarity: R
  • Card Type: Monster
  • World: Danger World
  • Power: 1000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 0
  • Attributes: Armorknight
Armorknight Trent card scan: click to enlarge
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Armorknight Trent:

[Call Cost] Pay 3 gauge.

Too tough, with nothing to lose.

  • Card Number: BT02-0056
  • Rarity: U
  • Card Type: Monster
  • World: Danger World
  • Power: 8000
  • Defense: 10000
  • Critical: 4
  • Monster Size: 3
  • Attributes: Armorknight
Armorknight Wall Lizard card scan: click to enlarge
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Armorknight Wall Lizard:

[Call Cost] Pay 1 gauge.
[Counter] [Act] During an attack on your opponent's turn, you may put this card from the field into the drop zone. If you do, the next time damage would be dealt to you this turn, it is reduced by 2.

  • Card Number: BT02-0058
  • Rarity: U
  • Card Type: Monster
  • World: Danger World
  • Power: 3000
  • Defense: 3000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Armorknight
Art of Body Replacement card scan: click to enlarge
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Art of Body Replacement:

You may only cast this card during an attack on your opponent's turn.
[Counter] If it is not a Link Attack, nullify the attack.

Just an afterimage.

  • Card Number: BT02-0063
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts / Wind
Art of Explosive Hades Fall card scan: click to enlarge
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Art of Explosive Hades Fall:

[Set] (This card remains on the field.)
[Cast Cost] Pay 1 gauge. & Choose a card from your deck, put it face down into this card's soul, and shuffle your deck.
When a monster enters your opponent's field, you may look at this card's soul, and reveal it. If the revealed card has the same size as the monster that entered your opponent's field, destroy it, and deal 2 damage to your opponent. Then, destroy this card.

  • Card Number: BT02-0018
  • Rarity: RR
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts / Earth
Art of Item Blasting card scan: click to enlarge
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Art of Item Blasting:

[Cast Cost] Pay 2 gauge.
[Counter] Destroy an item on the field.

Just a heads up, but the bombs have been planted.

  • Card Number: BT02-0062
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts
Bastin Caps card scan: click to enlarge
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Bastin Caps:

[Cast Cost] Pay 4 gauge.
[Counter] Destroy a card on the field.

Annihilate!

  • Card Number: BT02-0055
  • Rarity: U
  • Card Type: Spell
  • World: Magic World
  • Attributes: Destruction
Black Demon Swordsman, Jace Aldis card scan: click to enlarge
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Black Demon Swordsman, Jace Aldis:

[Call Cost] Pay 1 life.
"Fatal Ripper" You may pay 1 gauge. If you do, for this turn, this card gets power+3000!

All that he holds shall become demonic swords.

  • Card Number: BT02-0082
  • Rarity: C
  • Card Type: Monster
  • World: Magic World
  • Power: 5000
  • Defense: 5000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Wizard
Blade Tiger, Gurenenbu card scan: click to enlarge
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Blade Tiger, Gurenenbu:

Fighting with the weapons that your are born with. That is the mark of the strong.

  • Card Number: BT02-0090
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 6000
  • Defense: 1000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Skull Warrior / Fire
Blaze Gauntlet Dragon card scan: click to enlarge
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Blaze Gauntlet Dragon:

Humans have found a way to include the dragon's power in their weapons. The firey gauntlet is one of the first successful attempts.

  • Card Number: BT02-0045
  • Rarity: U
  • Card Type: Monster
  • World: Dragon World
  • Power: 4000
  • Defense: 5000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Blood Knife, Kimensai card scan: click to enlarge
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Blood Knife, Kimensai:

At end of turn, destroy this card.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

Ahhhhhhhh!

  • Card Number: BT02-0060
  • Rarity: U
  • Card Type: Monster
  • World: Katana World
  • Power: 4000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Skull Warrior / Earth
Burning Bow card scan: click to enlarge
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Burning Bow:

[Equip Cost] Pay 2 gauge.
You can attack with this card even if you have a monster in the center.

The bow. The first weapon that humans made which overpowered animals.

  • Card Number: BT02-0074
  • Rarity: U
  • Card Type: Item
  • World: Generic
  • Power: 2000
  • Critical: 1
  • Attributes: Weapon / Fire
Castling card scan: click to enlarge
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Castling:

[Cast Cost] Pay 1 gauge. & Put a monster from your field into the drop zone.
You may only cast this card when you have been attacked.
[Counter] Nullify the attack.

Castling. A brilliant move to switch the King and Rook.

  • Card Number: BT02-0104
  • Rarity: C
  • Card Type: Spell
  • World: Generic
  • Attributes: Chess / Defense
Center of the World, Mary Sue card scan: click to enlarge
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Center of the World, Mary Sue:

[Call Cost] Pay 2 gauge.
"Almighty Miracle" When this card enters the field, search your deck for up to one spell card, put it into your hand, and shuffle your deck.

It is said that one can achieve anything. However, one cannot achieve romance alone.

  • Card Number: BT02-0002
  • Rarity: RRR
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard
Center of the World, Mary Sue
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Center of the World, Mary Sue:

[Call Cost] Pay 2 gauge.
"Almighty Miracle" When this card enters the field, search your deck for up to one spell card, put it into your hand, and shuffle your deck.

Mary Sue. All-knowing, and opportunist.

  • Card Number: BT02-0002s
  • Rarity: SP
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard
Chillax! card scan: click to enlarge
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Chillax!:

[Cast Cost] Pay 1 gauge.
[Counter] The next time damage would be dealt to you this turn, it is reduced to 0, and you gain 1 life!

YO! Let's just relax!

  • Card Number: BT02-0054
  • Rarity: U
  • Card Type: Spell
  • World: Magic World
  • Attributes: Defense
Clear Serenity card scan: click to enlarge
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Clear Serenity:

[Counter] Put three cards from the top of your deck into the gauge. You may only cast "Clear Serenity" once per turn.

Reach the narrow path further in... and you will find the sign to victory!

  • Card Number: BT02-0037
  • Rarity: R
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts / Demon Way
Cloud-riding Hop Hob card scan: click to enlarge
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Cloud-riding Hop Hob:

[Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.)

My dream is to sleep on the clouds. That is why I became a wizard.

  • Card Number: BT02-0050
  • Rarity: U
  • Card Type: Monster
  • World: Magic World
  • Power: 3000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard
Cyber Onmyoji, Seimei card scan: click to enlarge
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Cyber Onmyoji, Seimei:

[Act] "Electron Deity" You may pay 2 gauge. If you do, put a card from your hand face down onto the field as a monster with "size 1/power 6000/defense 6000/critical 2".

Fighting soldiers, descend and align yourselves before me!

  • Card Number: BT02-0035
  • Rarity: R
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 5000
  • Critical: 1
  • Monster Size: 2
  • Attributes: Wizard / Ninja
Dandy Guy, Sitri card scan: click to enlarge
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Dandy Guy, Sitri:

"Take a Chance" When this card enters the field, reveal the top card of your deck.
If the revealed card is a spell card, you may cast it without paying its [Cast Cost]. If you do not or if the revealed card is not a spell, put that card on the bottom of your deck.

Way of love? Don't you know my lectures are for adults only?

  • Card Number: BT02-0049
  • Rarity: U
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: 72 Pillars
De Guaita Crush Knuckle! card scan: click to enlarge
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De Guaita Crush Knuckle!:

[Cast Cost] Pay 3 gauge.
You may only cast this card if you have a <Wizard> on the field.
Destroy all monsters on the opponent's field, or deal 2 damage to your opponent.

Take this, the magical iron fist! Crush Knuckle!

  • Card Number: BT02-0052
  • Rarity: U
  • Card Type: Impact
  • World: Magic World
  • Attributes: Fire Power
Demon Realm Computer, Vassago card scan: click to enlarge
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Demon Realm Computer, Vassago:

"Demonic Search" When this card enters the field, you may discard a card from your hand. If you do, draw a card.
This card cannot be returned to hand from the field.

Demon Realm Cloud, always connected. We are all one now.

  • Card Number: BT02-0051
  • Rarity: U
  • Card Type: Monster
  • World: Magic World
  • Power: 3000
  • Defense: 3000
  • Critical: 1
  • Monster Size: 1
  • Attributes: 72 Pillars
Demon Way, Geppakugiri card scan: click to enlarge
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Demon Way, Geppakugiri:

You may only cast this card when your monster is destroyed.
[Counter] Destroy a monster on the opponent's field.

At least, look at the beautiful moon.

  • Card Number: BT02-0067
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Demon Way / Darkness
Demon Way, Karakurenai card scan: click to enlarge
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Demon Way, Karakurenai:

[Cast Cost] Pay 2 gauge.
You may only cast this card if your opponent has two or less cards in hand, your opponent has 4 life or less, and neither you nor your opponent has a monster in the center.
Deal 4 damage to your opponent!

One who calls forth calamity. This world shall be tainted red.

  • Card Number: BT02-0019
  • Rarity: RR
  • Card Type: Impact
  • World: Katana World
  • Attributes: Demon Way
Demon Way, Noroihikagami card scan: click to enlarge
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Demon Way, Noroihikagami:

[Cast Cost] Pay 1 gauge.
You may only cast this card when your opponent's monster attacks a monster in your center.
[Counter] Nullify the attack if it is not a link attack. If the attacking monster is size 2 or less, destroy it.

Something you do not wish to see... yes, it's your true nature.

  • Card Number: BT02-0098
  • Rarity: C
  • Card Type: Spell
  • World: Katana World
  • Attributes: Demon Way / Water
Demon Way, Sakurafubuki card scan: click to enlarge
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Demon Way, Sakurafubuki:

[Cast Cost] Pay 2 life.
You may only cast this when your opponent casts a spell.
[Counter] Nullify the spell cast by an opponent. (The nullified card does not enter the field, effects from the card do not resolve, and the card goes to the drop zone.)

Beware of Sakurafubuki.

  • Card Number: BT02-0097
  • Rarity: C
  • Card Type: Spell
  • World: Katana World
  • Attributes: Demon Way / Earth
Demon Way, Shienrekka card scan: click to enlarge
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Demon Way, Shienrekka:

[Counter] Choose a <Skull Warrior> in battle, and for this battle, give it power+3000, defense+3000, and Counterattack. (Counterattack: If this monster is not destroyed after an attack, choose a monster that attacked with defense less than or equal to this monster's power, and destroy it.)

You shall perish in my place.

  • Card Number: BT02-0068
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Demon Way / Fire
Dragobond card scan: click to enlarge
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Dragobond:

You may only cast this card if you do not have a monster in the center.
[Counter] Choose a monster on your field. During this turn, the next time that monster would be destroyed, gain 2 life, and you may prevent it from leaving the field.

Working together shall call forth victory.

  • Card Number: BT02-0079
  • Rarity: C
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Gold Dragon
Dragon Knight, Ryoma card scan: click to enlarge
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Dragon Knight, Ryoma:

[Call Cost] Pay 1 gauge.
"Wind of Time" When this card enters the field, you may return a monster other than "Dragon Knight, Ryoma" from your field to your hand.

It is time to renew the world once again.

  • Card Number: BT02-0046
  • Rarity: U
  • Card Type: Monster
  • World: Dragon World
  • Power: 4000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Dragon Knight / Warrior
Dragon Knight, Shingen card scan: click to enlarge
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Dragon Knight, Shingen:

As fast as the wind, as flexible as the forest, as passionate as the fire, and as unmoving as the mountains.

  • Card Number: BT02-0077
  • Rarity: C
  • Card Type: Monster
  • World: Dragon World
  • Power: 2000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Dragon Knight / Warrior
Dragon Knight, Vlad Dracula card scan: click to enlarge
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Dragon Knight, Vlad Dracula:

[Call Cost] Pay 3 gauge.
"Bloody Charge" This card gets critical+1 for each <Dragon Knight> in your drop zone. This card's critical cannot be greater than 6.

(SP): Everyone has only one life. Believe in yourself!

  • Card Number: BT02-0009
  • Rarity: RR
  • Card Type: Monster
  • World: Dragon World
  • Power: 5000
  • Defense: 5000
  • Critical: 0
  • Monster Size: 2
  • Attributes: Dragon Knight
Dragon Knight, Vlad Dracula
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Dragon Knight, Vlad Dracula:

[Call Cost] Pay 3 gauge.
"Bloody Charge" This card gets critical+1 for each <Dragon Knight> in your drop zone. This card's critical cannot be greater than 6.

Everyone has only one life. Believe in yourself!

  • Card Number: BT02-0009s
  • Rarity: SP
  • Card Type: Monster
  • World: Dragon World
  • Power: 5000
  • Defense: 5000
  • Critical: 0
  • Monster Size: 2
  • Attributes: Dragon Knight
Dragonblade, Dragobreach card scan: click to enlarge
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Dragonblade, Dragobreach:

[Equip Cost] Pay 1 gauge. & Pay 1 life.

Breach... "breakthrough"

  • Card Number: BT02-0048
  • Rarity: U
  • Card Type: Item
  • World: Dragon World
  • Power: 5000
  • Critical: 3
  • Attributes: Dragon / Weapon
Dragonic Paratrooper card scan: click to enlarge
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Dragonic Paratrooper:

You may only cast this card during an attack by your opponent's monster.
[Counter] Call an <Armordragon> from your hand by paying its [Call Cost]. Then, change the target of the attack to that monster.

Dragons are all fearless paratroopers.

  • Card Number: BT02-0022
  • Rarity: R
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Move (Attribute) / White Dragon
Eastern Demon Sword Emperor, Baal card scan: click to enlarge
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Eastern Demon Sword Emperor, Baal:

Once known as a deity, with people to protect... unable to protect them all, nothing could stop them from calling him a demon.

  • Card Number: BT02-0080
  • Rarity: C
  • Card Type: Monster
  • World: Magic World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: 72 Pillars
Electron Ninja, Shiden card scan: click to enlarge
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Electron Ninja, Shiden:

[Act] "Cyber Analysis" You may discard a <Ninja Arts> from your hand and pay 1 gauge. If you do, draw two cards. This ability may only be used once per turn.

Cyber Ninjas can handle close combat and electron combat at the same time.

  • Card Number: BT02-0017
  • Rarity: RR
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Ninja
Electron Ninja, Shiden
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Electron Ninja, Shiden:

[Act] "Cyber Analysis" You may discard a <Ninja Arts> from your hand and pay 1 gauge. If you do, draw two cards. This ability may only be used once per turn.

At the same time as breaking the firewall, he creeps up on the enemies back.

  • Card Number: BT02-0017s
  • Rarity: SP
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Ninja
Elite Sword, Mikazuki Munechika card scan: click to enlarge
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Elite Sword, Mikazuki Munechika:

At end of turn, destroy this card.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

That beauty is comparable to the crescent moon in a dark winter's night.

  • Card Number: BT02-0040
  • Rarity: R
  • Card Type: Item
  • World: Katana World
  • Power: 5000
  • Critical: 2
  • Attributes: Japanese Blade / Weapon
Emigurette Dragon card scan: click to enlarge
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Emigurette Dragon:

"Double Loop" When an opponent's monster is destroyed with this card's attack, for this turn this card gets Double Attack.

At this size, it's no longer a toy.

  • Card Number: BT02-0010
  • Rarity: RR
  • Card Type: Monster
  • World: Dragon World
  • Power: 2000
  • Defense: 5000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Emperor Dragon, Gael Khan card scan: click to enlarge
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Emperor Dragon, Gael Khan:

[Call Cost] Put two monsters from your field into the drop zone. & Pay 2 gauge.
"The King's Roar" When this card enters the field, destroy all monsters on your opponent's field!

  • Card Number: BT02-0004
  • Rarity: RRR
  • Card Type: Monster
  • World: Danger World
  • Power: 10000
  • Defense: 10000
  • Critical: 4
  • Monster Size: 3
  • Attributes: Duel Dragon
Emperor Dragon, Gael Khan
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Emperor Dragon, Gael Khan:

[Call Cost] Put two monsters from your field into the drop zone. & Pay 2 gauge.
"The King's Roar" When this card enters the field, destroy all monsters on your opponent's field!

  • Card Number: BT02-0004s
  • Rarity: SP
  • Card Type: Monster
  • World: Danger World
  • Power: 10000
  • Defense: 10000
  • Critical: 4
  • Monster Size: 3
  • Attributes: Duel Dragon
Evil in Heart, Yamigitsune card scan: click to enlarge
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Evil in Heart, Yamigitsune:

[Call Cost] Pay 1 gauge.
"To Darkness" When your <Skull Warrior> deals damage to your opponent, you may put that card into the drop zone. If you do, draw a card.

Evil in Heart. To conspire in your soul. You feel the same, don't you? If you are a man, that is.

  • Card Number: BT02-0007
  • Rarity: RRR
  • Card Type: Monster
  • World: Katana World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Skull Warrior / Darkness
Evil in Heart, Yamigitsune
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Evil in Heart, Yamigitsune:

[Call Cost] Pay 1 gauge.
"To Darkness" When your <Skull Warrior> deals damage to your opponent, you may put that card into the drop zone. If you do, draw a card.

That's right. Giving in to your temptations and standing up for your dreams are two different matters.

  • Card Number: BT02-0007s
  • Rarity: SP
  • Card Type: Monster
  • World: Katana World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Skull Warrior / Darkness
Exorcist Stomp card scan: click to enlarge
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Exorcist Stomp:

[Cast Cost] Pay 2 gauge.
Destroy an item or spell on your opponent's field.

Weak!

  • Card Number: BT02-0031
  • Rarity: R
  • Card Type: Spell
  • World: Danger World
  • Attributes: Battle Aura / Destruction
Extermination Ninja, Slashing Asura card scan: click to enlarge
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Extermination Ninja, Slashing Asura:

[Act] "Ninja Arts, Asura Blast" You may pay 1 life. If you do, discard all cards from your hand, and destroy all monsters on your opponent's field. This ability may only be used once per turn.

  • Card Number: BT02-0015
  • Rarity: RR
  • Card Type: Monster
  • World: Katana World
  • Power: 6000
  • Defense: 4000
  • Critical: 3
  • Monster Size: 3
  • Attributes: Ninja / Fire
Finisher Bow, Leraje card scan: click to enlarge
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Finisher Bow, Leraje:

"Master Bar! When will you stop treating me like a kid?!" "Even in 3000 years, a disciple is a disciple."

  • Card Number: BT02-0083
  • Rarity: C
  • Card Type: Monster
  • World: Magic World
  • Power: 1000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 1
  • Attributes: 72 Pillars
Fire Manipulating Dragon, Volgaraid card scan: click to enlarge
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Fire Manipulating Dragon, Volgaraid:

Fire-breathing creatures do not exist on Earth. But, the evolution in Danger World is a little extreme.

  • Card Number: BT02-0086
  • Rarity: C
  • Card Type: Monster
  • World: Danger World
  • Power: 7000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Duel Dragon
Flash Strike, Yamaihebi card scan: click to enlarge
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Flash Strike, Yamaihebi:

"Venemous Strike" When this card enters the field, destroy a size 1 or less monster on your opponent's field.
At end of turn, destroy this card

Ah... you have already been slashed.

  • Card Number: BT02-0034
  • Rarity: R
  • Card Type: Monster
  • World: Katana World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Skull Warrior / Darkness
Fool Aims for the Wilderness card scan: click to enlarge
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Fool Aims for the Wilderness:

You may only cast this card if you have 5 or less life.
Put the top card of your deck into the gauge, and gain 1 life.

It will be a tough journey. However, it is even worse to live in regret.

  • Card Number: BT02-0072
  • Rarity: U
  • Card Type: Spell
  • World: Generic
  • Attributes: Tarot
Fool`s Journey card scan: click to enlarge
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Fool's Journey:

[Cast Cost] Pay 1 gauge. & Put an "Actor Knights the Fool" from your field into the drop zone.
You may only cast this card if you have three or more different <Tarot> in the drop zone.
Draw three cards!

The fool travels the world, and finds himself along the way.

  • Card Number: BT02-0073
  • Rarity: U
  • Card Type: Spell
  • World: Generic
  • Attributes: Tarot
Force Return card scan: click to enlarge
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Force Return:

Return all of your monsters from the field to your hand, and gain 1 life.

Retreat! Fall back and regroup, then advance again!

  • Card Number: BT02-0078
  • Rarity: C
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Dragon
Gambit card scan: click to enlarge
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Gambit:

Return all of your monsters from the field to your hand.

Gambit. By sacrificing a piece, it makes it easier for other to move and create a formation.

  • Card Number: BT02-0103
  • Rarity: C
  • Card Type: Spell
  • World: Generic
  • Attributes: Chess / Move (Attribute)
Great Duke, Astaroth card scan: click to enlarge
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Great Duke, Astaroth:

[Call Cost] Pay 3 gauge. & Put up to two <72 Pillars> from your hand into this card's soul.
The [Cast Cost] of each of your <Magic World> spells is reduced by 1 gauge.
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

Oh, that's beautiful. I'll have it for my collection.

  • Card Number: BT02-0012
  • Rarity: RR
  • Card Type: Monster
  • World: Magic World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: 72 Pillars
Great Duke, Astaroth
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Great Duke, Astaroth:

[Call Cost] Pay 3 gauge. & Put up to two <72 Pillars> from your hand into this card's soul.
The [Cast Cost] of each of your <Magic World> spells is reduced by 1 gauge.
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

It's alright if you do not have the confidence. You have not achieved anything, yet.

  • Card Number: BT02-0012s
  • Rarity: SP
  • Card Type: Monster
  • World: Magic World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: 72 Pillars
Great Spell, My Grandfather Clock card scan: click to enlarge
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Great Spell, My Grandfather Clock:

[Cast Cost] Pay 2 gauge.
You may only cast this card if you have six or more different <Wizard> in the drop zone.
Return all cards from your drop zone to your deck, and shuffle your deck. After this turn, you get another turn!

It was taller by half than the old wizard himself.

  • Card Number: BT02-0003
  • Rarity: RRR
  • Card Type: Spell
  • World: Magic World
  • Attributes: Wizard / Magic Power
Gunrod, Martil card scan: click to enlarge
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Gunrod, Martil:

[Act] "Ether Boost" You may [Rest] this card. If you do, for this turn, a monster on your field gets power+3000!

Carve the beat in your hearts. Accelerating it with magic power is the Ether Boost.

  • Card Number: BT02-0084
  • Rarity: C
  • Card Type: Item
  • World: Magic World
  • Power: 2000
  • Critical: 1
  • Attributes: Weapon
Holy Moly! card scan: click to enlarge
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Holy Moly!:

[Cast Cost] Pay 1 gauge.
Move a size 2 or less monster In your opponent's center to the open left or right!

This is pretty scary!

  • Card Number: BT02-0053
  • Rarity: U
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power / Move (Attribute)
Key of Solomon, First Volume card scan: click to enlarge
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Key of Solomon, First Volume:

[Counter] Put two cards from the top of your deck into the gauge.

The first volume states the way to negotiate with the 72 Pillars. It's advisable to bewilder them with the local slangs. "Yo! Great to see ya!"

  • Card Number: BT02-0027
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Key of Solomon, Second Volume card scan: click to enlarge
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Key of Solomon, Second Volume:

You gain 1 life. If you have "Key of Solomon, First Volume" in your drop zone, draw a card.

The second volume states the way to order the 72 Pillars. It's best to go with the local slangs again. "Listen up or your head will get bashed in!"

  • Card Number: BT02-0028
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Kosher card scan: click to enlarge
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Kosher:

You may only cast this card if you have two or more <Wizard> on the field.
Put the top card of your deck into the gauge, and draw a card. You may only cast "Kosher" once per turn.

Spells are the system. Everything will go according to plan!

  • Card Number: BT02-0026
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Magic Knight of Darkness, Dunkelheit card scan: click to enlarge
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Magic Knight of Darkness, Dunkelheit:

"Stark Schild" If "Magic Knight of Light, Licht" is on your field, this card gets power+3000 and defense+3000!

It seems like you can't do much without me...

  • Card Number: BT02-0024
  • Rarity: R
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 3000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Wizard / Knight
Magic Knight of Light, Licht card scan: click to enlarge
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Magic Knight of Light, Licht:

"Blitz Strahl" If "Magic Knight of Darkness, Dunkelheit" is on your field, this card gets power+3000 and defense+3000!

Let's go forth together, Dunkelheit!

  • Card Number: BT02-0025
  • Rarity: R
  • Card Type: Monster
  • World: Magic World
  • Power: 3000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Wizard / Knight
Mantis Dragon, Drantis card scan: click to enlarge
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Mantis Dragon, Drantis:

"Beast Aura" When this card enters the field on the left or right, you may pay 1 gauge. If you do, gain 1 life.

Parallel evolution. Different species evolving into a similar result.

  • Card Number: BT02-0087
  • Rarity: C
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 2000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Duel Dragon
Martial Arts Dragon Emperor, Duel Siegar card scan: click to enlarge
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Martial Arts Dragon Emperor, Duel Siegar:

[Call Cost] Pay 3 gauge. & Put up to two <Dragon Lord> from your hand into this card's soul.
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
[Lifelink 5] (When this card leaves the field, you take damage equal to the Lifelink amount.)

A carp will become a dragon by climbing the waterfall. Dragons, breaking through the rules and brimming with divine power.

  • Card Number: BT02-0105
  • Rarity: BR
  • Card Type: Monster
  • World: Ancient World
  • Power: 7000
  • Defense: 7000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Dragon Lord
Mobile Ninja, Jiraiya card scan: click to enlarge
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Mobile Ninja, Jiraiya:

The omnipotent machine, "KAWAZU Boss"! Charging in on land, sea and air! A license is required, of course.

  • Card Number: BT02-0091
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Ninja / Water
Nanomachine Ninja, Tsukikage card scan: click to enlarge
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Nanomachine Ninja, Tsukikage:

"Nanomachine Body Replacement" If this card would be destroyed, you may discard a non-monster card from your hand. If you do, this card remains on the field.

Justice changes if the world is different.

  • Card Number: BT02-0006
  • Rarity: RRR
  • Card Type: Monster
  • World: Katana World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Ninja
Nanomachine Ninja, Tsukikage
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Nanomachine Ninja, Tsukikage:

"Nanomachine Body Replacement" If this card would be destroyed, you may discard a non-monster card from your hand. If you do, this card remains on the field.

Justice will never perish.

  • Card Number: BT02-0006s
  • Rarity: SP
  • Card Type: Monster
  • World: Katana World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Ninja
Nightflight Dragon, Rahal card scan: click to enlarge
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Nightflight Dragon, Rahal:

[Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.)

Hidden in the dark night, gone in the wind without a sound.

  • Card Number: BT02-0014
  • Rarity: RR
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Duel Dragon
Ninja Arts, Steel Ball card scan: click to enlarge
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Ninja Arts, Steel Ball:

[Counter] Choose a <Ninja> in battle, and for this battle, give it power+3000, defense+3000, and Counterattack! [Counterattack] (If this monster is not destroyed after an attack, choose a monster that attacked with defense less than or equal to this monster's power, and destroy it.)

The aura shall cause the body to be as hard as steel.

  • Card Number: BT02-0064
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts
Ninja Blade, Kurogachi card scan: click to enlarge
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Ninja Blade, Kurogachi:

To a ninja, a sword is but a mere tool. Rather handy besides slashing.

  • Card Number: BT02-0099
  • Rarity: C
  • Card Type: Item
  • World: Katana World
  • Power: 3000
  • Critical: 2
  • Attributes: Japanese Blade / Weapon
Phantom Ninja, Kashinkoji card scan: click to enlarge
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Phantom Ninja, Kashinkoji:

[Call Cost] Pay 1 gauge.
"Clairvoyance" When this card enters the field, look at your opponent's hand.
This card cannot be link attacked.

Propaganda wins any battle.

  • Card Number: BT02-0036
  • Rarity: R
  • Card Type: Monster
  • World: Katana World
  • Power: 1000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Ninja / Fire
Protector of Friendship, Barbados card scan: click to enlarge
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Protector of Friendship, Barbados:

Only close friends can pick a fight freely. Try to recall when you thought he was the best.

  • Card Number: BT02-0081
  • Rarity: C
  • Card Type: Monster
  • World: Magic World
  • Power: 4000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: 72 Pillars
Psychic Knife Dragon card scan: click to enlarge
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Psychic Knife Dragon:

[Act] "Psychic Dagger" You may [Rest] this card. If you do, destroy a monster on the field with 4000 or less defense!

When dragons soar, they use psychokinesis as well as their wings. It's the same when using their weapons.

  • Card Number: BT02-0021
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon / White Dragon
Raid Claw Dragon card scan: click to enlarge
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Raid Claw Dragon:

Receive the weapon and think. What it is that you are searching for, and what has been passed on to you.

  • Card Number: BT02-0076
  • Rarity: C
  • Card Type: Monster
  • World: Dragon World
  • Power: 4000
  • Defense: 5000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon / Red Dragon
Return to the Underworld card scan: click to enlarge
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Return to the Underworld:

[Set] (This card remains on the field.)
[Act] You may pay 1 gauge. If you do, call a size 1 or less <Skull Warrior> from your drop zone without paying its [Call Cost]. This ability may only be used once per turn.

To us, that's a familiar path.

  • Card Number: BT02-0039
  • Rarity: R
  • Card Type: Spell
  • World: Katana World
  • Attributes: Demon Way / Darkness
Sea-splitting Irukamaru card scan: click to enlarge
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Sea-splitting Irukamaru:

Now is not the time to die! There are many interesting things left in this world

  • Card Number: BT02-0093
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Skull Warrior / Water
Secret Sword, Lethal Formation card scan: click to enlarge
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Secret Sword, Lethal Formation:

[Set] (This card remains on the field.)
[Cast Cost] Choose a card from your hand, deck or drop zone, and put it face down into this card's soul. If you searched your deck, shuffle it.
You may look at this card's soul, and cast a <Secret Sword> from the soul by paying its [Cast Cost].

You have stepped on my trap.

  • Card Number: BT02-0020
  • Rarity: RR
  • Card Type: Impact
  • World: Katana World
  • Attributes: Ninja Arts
Secret Sword, Lethal Formation
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Secret Sword, Lethal Formation:

[Set] (This card remains on the field.)
[Cast Cost] Choose a card from your hand, deck or drop zone, and put it face down into this card's soul. If you searched your deck, shuffle it.
You may look at this card's soul, and cast a <Secret Sword> from the soul by paying its [Cast Cost].

There it is, the sign to victory!

  • Card Number: BT02-0020s
  • Rarity: SP
  • Card Type: Impact
  • World: Katana World
  • Attributes: Ninja Arts
Secret Sword, Moon Fang card scan: click to enlarge
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Secret Sword, Moon Fang:

[Cast Cost] Pay 3 gauge.
When your opponent casts an impact, if this card is in the soul of "Secret Sword, Lethal Formation", you may cast it. (You may not cast it from your hand.)
[Counter] Deal 3 damage to your opponent! Nullify the impact cast by your opponent.

  • Card Number: BT02-0041
  • Rarity: R
  • Card Type: Impact
  • World: Katana World
  • Attributes: Ninja Arts / Secret Sword
Secret Sword, Shooting Star card scan: click to enlarge
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Secret Sword, Shooting Star:

[Cast Cost] Pay 3 gauge.
When you are being attacked by an opponent's <Weapon>, if this card is in the soul of "Secret Sword, Lethal Formation", you may cast it. (You may not cast it from your hand.)
[Counter] Deal 3 damage to your opponent! Destroy an opponent's item on the field.

  • Card Number: BT02-0042
  • Rarity: R
  • Card Type: Impact
  • World: Katana World
  • Attributes: Ninja Arts / Secret Sword
Secret Sword, Star Crusher card scan: click to enlarge
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Secret Sword, Star Crusher:

[Cast Cost] Pay 3 gauge.
When your opponent casts a spell, if this card is in the soul of "Secret Sword, Lethal Formation", you may cast it. (You may not cast it from your hand.)
[Counter] Deal 3 damage to your opponent! Nullify the spell cast by your opponent.

  • Card Number: BT02-0008
  • Rarity: RRR
  • Card Type: Impact
  • World: Katana World
  • Attributes: Ninja Arts / Secret Sword
Shinobi Scrolls card scan: click to enlarge
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Shinobi Scrolls:

[Set] (This card remains on the field.)
[Act] You may pay 1 gauge and put a card from you hand into this card's soul. If you do, draw a card. This ability may only be used once per turn.
You may look at this card's soul, and cast a <Ninja Arts> from the soul by paying its [Cast Cost].

  • Card Number: BT02-0038
  • Rarity: R
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts
Shooting Cross Knives, Right-hand card scan: click to enlarge
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Shooting Cross Knives, Right-hand:

[Cast Cost] Pay 1 gauge.
You may only cast this card when your opponent's monster attacks a monster on your right.
[Counter] Nullify that attack, and destroy all of your opponent's monsters on the field!

If the battle cannot be avoided, you will just have to win.

  • Card Number: BT02-0065
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts
Sky Rush, Garyu-oh card scan: click to enlarge
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Sky Rush, Garyu-oh:

[Call Cost] Pay 3 gauge. & Put a <Skull Warrior>from your drop zone into this card's soul.
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

  • Card Number: BT02-0033
  • Rarity: R
  • Card Type: Monster
  • World: Katana World
  • Power: 8000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Skull Warrior / Dragon
Spinning Windmill Knives, Back-hand card scan: click to enlarge
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Spinning Windmill Knives, Back-hand:

[Cast Cost] Pay 1 gauge.
You may only cast this card when your opponent's monster attacks a monster on your left.
[Counter] Nullify the attack, and destroy all of your opponent's monsters on the field!

For a samurai, it is unthinkable to throw your weapon which is your soul. That is why ninjas are considered renegades.

  • Card Number: BT02-0066
  • Rarity: U
  • Card Type: Spell
  • World: Katana World
  • Attributes: Ninja Arts
Stealth Ninja, Kirikakure Saizo card scan: click to enlarge
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Stealth Ninja, Kirikakure Saizo:

Ninja skills are not meant for defeating the enemy. They are mainly for completing the mission.

  • Card Number: BT02-0095
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 2000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Ninja / Water
Steel Head, Helmet Bear card scan: click to enlarge
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Steel Head, Helmet Bear:

Skull Warriors are those who have lived longer than others, and have been reborn as demons.

  • Card Number: BT02-0096
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 2000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Skull Warrior / Earth
Steel Wall, Beheading Crab card scan: click to enlarge
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Steel Wall, Beheading Crab:

Off with his head, off with his head, leave the body, but off with his head.

  • Card Number: BT02-0094
  • Rarity: C
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 5000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Skull Warrior / Water
Strong Horn Dragon, Diatlus card scan: click to enlarge
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Strong Horn Dragon, Diatlus:

[Call Cost] Pay 1 gauge.
[Penetrate] (If this card attacks and destroys your opponent's monster in the center, this card deals damage equal to its critical to your opponent.)

Putting all the weight and striking with the horn. Basic, but the most effective.

  • Card Number: BT02-0057
  • Rarity: U
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Duel Dragon
Super Armordragon, Galvanic Feather Dragon card scan: click to enlarge
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Super Armordragon, Galvanic Feather Dragon:

[Call Cost] Pay 2 gauge.
"Galvanic Charge" When this card attacks, put the top card of your deck into the gauge.
[Act] "Galvanic Thunder" You may pay 2 gauge. If you do, deal 2 damage to your opponent. This ability may only be used once per turn.

  • Card Number: BT02-0001
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Armordragon / Red Dragon
Super Armordragon, Galvanic Feather Dragon
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Super Armordragon, Galvanic Feather Dragon:

[Call Cost] Pay 2 gauge.
"Galvanic Charge" When this card attacks, put the top card of your deck into the gauge.
[Act] "Galvanic Thunder" You may pay 2 gauge. If you do, deal 2 damage to your opponent. This ability may only be used once per turn.

  • Card Number: BT02-0001s
  • Rarity: SP
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Armordragon / Red Dragon
Superior Strength Ninja, Kotaro Fuma card scan: click to enlarge
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Superior Strength Ninja, Kotaro Fuma:

[Call Cost] Pay 1 gauge.
[Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.)
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

Dwelling in the depths of common sense, winning by destroying the rules. That is a true ninja.

  • Card Number: BT02-0005
  • Rarity: RRR
  • Card Type: Monster
  • World: Katana World
  • Power: 6000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Ninja / Wind
Superior Strength Ninja, Kotaro Fuma
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Superior Strength Ninja, Kotaro Fuma:

[Call Cost] Pay 1 gauge.
[Move] (At the beginning of each player's attack phase, if this card is on the field, you may move this card to an open monster area.)
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

Ninjas have power and speed, skills and strategies, and they do not let their guards down.

  • Card Number: BT02-0005s
  • Rarity: SP
  • Card Type: Monster
  • World: Katana World
  • Power: 6000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Ninja / Wind
Tempest, Garo-oh card scan: click to enlarge
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Tempest, Garo-oh:

[Act] "Garo Slash" You may pay 1 gauge. If you do, for this turn, this card gets Double Attack and power+3000. At end of turn, destroy this card.

I can feel the life burning within me!

  • Card Number: BT02-0016
  • Rarity: RR
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Skull Warrior / Wind
Tempest, Garo-oh
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Tempest, Garo-oh:

[Act] "Garo Slash" You may pay 1 gauge. If you do, for this turn, this card gets Double Attack and power+3000. At end of turn, destroy this card.

Wanting to win even if that means sacrificing everything. That hunger is the symbol of life.

  • Card Number: BT02-0016s
  • Rarity: SP
  • Card Type: Monster
  • World: Katana World
  • Power: 3000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Skull Warrior / Wind
Thousand Rapier Dragon card scan: click to enlarge
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Thousand Rapier Dragon:

A finishing move which aims for the weak point. For this skill, I have trained for 5 years, 1000 times a day just aiming at the target.

  • Card Number: BT02-0075
  • Rarity: C
  • Card Type: Monster
  • World: Dragon World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Armordragon / White Dragon
Twin Horn Dragon, Ark Giraffa card scan: click to enlarge
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Twin Horn Dragon, Ark Giraffa:

[Call Cost] Pay 2 gauge.
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

If you put a beetle and a stag beetle together... do you know which will survive?

  • Card Number: BT02-0013
  • Rarity: RR
  • Card Type: Monster
  • World: Danger World
  • Power: 7000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Duel Dragon
Ultimate Buddy! card scan: click to enlarge
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Ultimate Buddy!:

[Cast Cost] Pay 1 gauge.
Put this card into your buddy monster's soul.
If this card is on your buddy monster's soul, your buddy monster gets Soulguard and power+5000.

  • Card Number: BT02-0044
  • Rarity: R
  • Card Type: Spell
  • World: Generic
  • Attributes: Enhance
Victory Slash! card scan: click to enlarge
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Victory Slash!:

You may only cast this card when your <Weapon>deals damage to your opponent.
[Counter] Play "Rock-Paper-Scissors" with your opponent, If you win, deal damage to your opponent equal to the critical of your <Weapon>! You may only cast "Victory Slash" once per turn.

  • Card Number: BT02-0023
  • Rarity: R
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Dragon Knight
Violent Dragon, Boralios card scan: click to enlarge
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Violent Dragon, Boralios:

You may only call this card if you have more than four different monsters in the drop zone.

Always in the battlefield. That's where life truly shines.

  • Card Number: BT02-0085
  • Rarity: C
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 4000
  • Critical: 4
  • Monster Size: 2
  • Attributes: Duel Dragon
Wandering Ninja, Tobikato card scan: click to enlarge
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Wandering Ninja, Tobikato:

Not relying on others, and listen to your own voice. That is true freedom.

  • Card Number: BT02-0059
  • Rarity: U
  • Card Type: Monster
  • World: Katana World
  • Power: 4000
  • Defense: 3000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Ninja
White Dragon Shield card scan: click to enlarge
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White Dragon Shield:

[Counter] The next time damage would be dealt to you this turn, it is reduced by 2.

White Dragon Shield are the wings of a White Dragon. Able to calm the enemies' hostilities.

  • Card Number: BT02-0047
  • Rarity: U
  • Card Type: Spell
  • World: Dragon World
  • Attributes: White Dragon / Defense
Witch of Destruction, Hearty the Devastator card scan: click to enlarge
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Witch of Destruction, Hearty the Devastator:

[Call Cost] Pay 3 gauge.
[Act] "Magica Blaster" You may discard a <Wizard> from your hand. If you do, destroy a monster on your opponent's field. This ability may only be used once per turn.
"Luminous Shadow" When this card is link attacked, you may discard a <Wizard> from your hand. If you do, nullify the link attack.
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

  • Card Number: BT02-0011
  • Rarity: RR
  • Card Type: Monster
  • World: Magic World
  • Power: 6000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Wizard / Destruction
Witch of Destruction, Hearty the Devastator
Who has this card?
Who wants this card?
Witch of Destruction, Hearty the Devastator:

[Call Cost] Pay 3 gauge.
[Act] "Magica Blaster" You may discard a <Wizard> from your hand. If you do, destroy a monster on your opponent's field. This ability may only be used once per turn.
"Luminous Shadow" When this card is link attacked, you may discard a <Wizard> from your hand. If you do, nullify the link attack.
[Double Attack] (Once per turn, this card may [Stand] after it attacks.)

  • Card Number: BT02-0011s
  • Rarity: SP
  • Card Type: Monster
  • World: Magic World
  • Power: 6000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Wizard / Destruction


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