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Awakening

Awakening: 386 cards
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Abyss Tentacle
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Abyss Tentacle:

Deal 2 damage to your target when you perform an Ability.
When this enters play, gain 1 additional action if you have another Shadow buff in play.

  • Number: 60
  • Rarity: Uncommon
  • Type: Buff
  • Order: Dread
Abyss Weaver
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Abyss Weaver:

1 healing when you perform an Ability.
When this enters play, receive 4 healing if you have another Shadow buff in play.

  • Number: 61
  • Rarity: Uncommon
  • Type: Buff
  • Order: Dread
Alchemy Lab
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Alchemy Lab:

Increase power by X.

  • Number: 312
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Ambush
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Ambush:

7 damage.
Increase this by 6 if the recipient's last discarded card is a Defend card.

  • Number: 193
  • Rarity: Common
  • Type: Combo Attack
  • Order: Nature
Ambush Worm
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Ambush Worm:

Next time you're about to take damage from another hero's combo, deal 9 damage to that hero.

  • Number: 134
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Amplification Hex
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Amplification Hex:

Increase the X values of your other buffs by X.

  • Number: 62
  • Rarity: Common
  • Type: Combo Buff
  • Order: Dread
Ancient Ignu
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Ancient Ignu:

Ability: Draw 1 card face up.
If it's an Earth card, heal for 1.
This cannot be increase by effects.

  • Number: 135
  • Rarity: Rare
  • Type: Hero
  • Order: Mountain
Ancient Miner
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Ancient Miner:

Draw X cards.

  • Number: 136
  • Rarity: Common
  • Type: Buff
  • Order: Mountain
Anti-Gravity Field
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Anti-Gravity Field:

10 damage.
Draw 1 card face up.
If that card is not Gravity, increase the damage done by 4.

  • Number: 1
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Astral
Anti-Gravity Snail
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Anti-Gravity Snail:

2 damage.
Draw 1 card face up.
If that card is not Gravity, increase the damage done by 2

  • Number: 2
  • Rarity: Common
  • Type: Attack
  • Order: Astral
Anzi the Mender
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Anzi the Mender:

Your target takes 1 damage when you Play a Mechanical buff. This cannot be increased by effects.

  • Number: 313
  • Rarity: Rare
  • Type: Hero
  • Order: Tech
Apocalypse
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Apocalypse:

X damage to your target.
Reduce your healing received by 3.

  • Number: 119
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Aquadart Crab
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Aquadart Crab:

Attack Ability: 2 damage.
Heal yourself for 1 if you have less than 20 health.

  • Number: 252
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Assassins` Guild
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Assassins' Guild:

Gain 2 additional actions, without any stat restrictions.

  • Number: 63
  • Rarity: Uncommon
  • Type: Defend
  • Order: Dread
Astral Priest
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Astral Priest:

3 damage.
Increase this by 3 if your last discarded card is Lunar.

  • Number: 3
  • Rarity: Common
  • Type: Attack
  • Order: Astral
Astronomer
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Astronomer:

Draw X cards.

  • Number: 4
  • Rarity: Common
  • Type: Buff
  • Order: Astral
Automatic Avenger
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Automatic Avenger:

This card can only be played if another Hero removed one of your buffs since last turn.
Deal X damage to those heroes. X healing.

  • Number: 314
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Avalanche
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Avalanche:

10 damage.
The recipient moves all of their Attack cards from their hand to their deck.

  • Number: 120
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Duo
Beast Control
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Beast Control:

Attack Ability: X damage.

  • Number: 194
  • Rarity: Common
  • Type: Combo Buff
  • Order: Nature
Beast Master
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Beast Master:

Increase the power of your Animal cards by X.

  • Number: 195
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Beast Within
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Beast Within:

Deal X damage to your target.
If you get attacked, deal 6 damage to the attacker.

  • Number: 196
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Nature
Black Hole
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Black Hole:

9 damage.
Remove all buffs.

  • Number: 5
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Astral
Blasting Cannon
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Blasting Cannon:

The perfect tool to get burrowers out of the Heap race tracks.

  • Number: 315
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Blazing Cauldron
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Blazing Cauldron:

10 damage.
The recipient moves 2 combo cards from their hand to their deck.

  • Number: 137
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Mountain
Blinding Beetle
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Blinding Beetle:

3 healing.
Your enemy moves 2 Attack cards from their hand to their deck.

  • Number: 6
  • Rarity: Rare
  • Type: Defend
  • Order: Astral
Blood Moon
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Blood Moon:

7 damage.
Increase this by 6 if your last discarded card is a buff.

  • Number: 121
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Duo
Body Morph
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Body Morph:

Increase damage done to other heroes by X.
Take 1 damage.

  • Number: 316
  • Rarity: Common
  • Type: Combo Buff
  • Order: Tech
Bombling
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Bombling:

Next time you Attack, deal X damage to the recipient.

  • Number: 317
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Bone Chewer
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Bone Chewer:

3 damage.
Increase this by 3 if you've Played a Mechanical card this turn.

  • Number: 318
  • Rarity: Common
  • Type: Attack
  • Order: Tech
Bone Reaper
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Bone Reaper:

X damage to your target.
X healing.

  • Number: 64
  • Rarity: Common
  • Type: Buff
  • Order: Dread
Boulder
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Boulder:

If you play 2 Fire cards in one turn, deal 1 damage to your target.
This cannot be increased by effects.

  • Number: 138
  • Rarity: Rare
  • Type: Hero
  • Order: Mountain
Boulder Feast
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Boulder Feast:

6 healing

  • Number: 139
  • Rarity: Common
  • Type: Defend
  • Order: Mountain
Breach the Veil
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Breach the Veil:

Increase damage done by 2.
When you Play a card, Draw 1 card.

  • Number: 65
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Dread
Broken Dam
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Broken Dam:

Deal X damage to your target at the start of your turn.
This buff Rotates if your target has a buff in play.

  • Number: 253
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Bubble Fish
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Bubble Fish:

Reduce damage received by X.

  • Number: 254
  • Rarity: Common
  • Type: Buff
  • Order: Storm
Bubbly Relic
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Bubbly Relic:

You simply can't have too many bubbles.

  • Number: 255
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Bulwark Carrier
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Bulwark Carrier:

Reduce damage received by X.

  • Number: 319
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Burst of Venom
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Burst of Venom:

8 damage.
You may Remove up to 2 of your own Poison buffs to increase this by 2 per buff removed.

  • Number: 66
  • Rarity: Common
  • Type: Combo Attack
  • Order: Dread
C-Teck Cannon
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C-Teck Cannon:

Attack Ability: 3 damage. Can only be used against a hero who has already taken damage this turn.

  • Number: 320
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Cassini
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Cassini:

You are immune to area affect damage while below 35% health.

  • Number: 7
  • Rarity: Uncommon
  • Type: Hero
  • Order: Astral
Cedrus
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Cedrus:

Ability: Deal 1 damage to another hero.
This cannot be increased by effects.

  • Number: 197
  • Rarity: Common
  • Type: Hero
  • Order: Nature
Celerity
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Celerity:

Gain 1 additional action.

  • Number: 321
  • Rarity: Common
  • Type: Combo Buff
  • Order: Tech
Cessilia
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Cessilia:

Ability: Discard 1 card and heal for 4.
This cannot be increased by effects.

  • Number: 198
  • Rarity: Uncommon
  • Type: Hero
  • Order: Nature
Chilling Curse
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Chilling Curse:

Select another hero when this card enters play.
Deal X damage to that hero.
They can only take 1 action per turn, unaffected by combo power.

  • Number: 122
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Chimchu Farseer
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Chimchu Farseer:

Cancel your target's Next Defend.
When this happens, heal for 3.

  • Number: 8
  • Rarity: Uncommon
  • Type: Buff
  • Order: Astral
Chimchu Infiltrator
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Chimchu Infiltrator:

Burn.
3 damage.
If your last discarded card is Lunar, move 1 discarded action card to your hand.

  • Number: 9
  • Rarity: Rare
  • Type: Attack
  • Order: Astral
Chimchu Lookout
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Chimchu Lookout:

Draw cards until you draw a Defend card, or until you've drawn a total of 3 cards.
These cards are drawn face up.

  • Number: 10
  • Rarity: Uncommon
  • Type: Defend
  • Order: Astral
Chimchu Militant
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Chimchu Militant:

5 damage.

  • Number: 11
  • Rarity: Common
  • Type: Attack
  • Order: Astral
Chrono Moth
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Chrono Moth:

3 damage.
You Draw 1 card.

  • Number: 322
  • Rarity: Common
  • Type: Attack
  • Order: Tech
Chrono Wrangler
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Chrono Wrangler:

Time to catch a break.

  • Number: 323
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Clay
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Clay:

Well-carved guardian of Heroes' Hold in the deserts of Dune's Edge.

  • Number: 140
  • Rarity: Uncommon
  • Type: Hero
  • Order: Mountain
Cleansing Wind
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Cleansing Wind:

9 damage.
The recipient moves all action cards of an element of your choosing from their hand to their deck.

  • Number: 256
  • Rarity: Common
  • Type: Combo Attack
  • Order: Storm
Clockwork Construct
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Clockwork Construct:

Swap a buff in paly for a discarded Buff action card (this immediately enters play).

  • Number: 324
  • Rarity: Rare
  • Type: Defend
  • Order: Tech
Cloud Harvester
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Cloud Harvester:

Corners 1 and 2: Deal X damage to your target. Corner 3: Move X discarded Lightning action cards to your hand.

  • Number: 257
  • Rarity: Uncommon
  • Type: Buff
  • Order: Storm
Cloud King Kashi
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Cloud King Kashi:

Ability: Rotate 1 of your action buffs 1 step forward.

  • Number: 258
  • Rarity: Uncommon
  • Type: Hero
  • Order: Storm
Coercive Spirit
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Coercive Spirit:

2 damage.
The recipient moves 3 Buff action cards from their hand to their deck.

  • Number: 199
  • Rarity: Common
  • Type: Attack
  • Order: Nature
Cold Snap
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Cold Snap:

5 damage. Remove 3 buffs.

  • Number: 259
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Storm
Colossi Artifact
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Colossi Artifact:

Damage from action cards can't deal more than 4 damage to you.

  • Number: 372
  • Rarity: Uncommon
  • Type: Buff
  • Order: Unaligned
Colossi Cannon
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Colossi Cannon:

First 3 corners: Take X damage.
4th corner: Deal X damage to target.

  • Number: 325
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Colossi Ritual Site
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Colossi Ritual Site:

Increase damage done to other heroes and reduce damage received by X.

  • Number: 141
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Combat Tech Fusion
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Combat Tech Fusion:

Store discarded Attack cards under this card. Increase damage done to other heroes by the number of stored cards +1. If another hero Removes or Returns this card, they take 6 damage.

  • Number: 326
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Tech
Confused Shaman
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Confused Shaman:

7 healing ot yourself and 4 healing to another hero.

  • Number: 260
  • Rarity: Uncommon
  • Type: Defend
  • Order: Storm
Constella
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Constella:

Ability: Heal any hero for 1.
This cannot be increased by effects.

  • Number: 12
  • Rarity: Rare
  • Type: Hero
  • Order: Astral
Corrupt Wildlife
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Corrupt Wildlife:

Draw 2 cards.
Gain 3 additional actions, without any stat restrictions.

  • Number: 123
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Duo
Corrupted Spirit
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Corrupted Spirit:

3 damage.
You Draw 1 card.

  • Number: 67
  • Rarity: Common
  • Type: Attack
  • Order: Dread
Corvid Conspiracy
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Corvid Conspiracy:

Deal X damage to your target.

  • Number: 200
  • Rarity: Common
  • Type: Buff
  • Order: Nature
Crab Rider Neida
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Crab Rider Neida:

Ability: Deal 1 damage to another hero. This cannot be increased by effects.

  • Number: 261
  • Rarity: Common
  • Type: Hero
  • Order: Storm
Crackling Beast
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Crackling Beast:

3 damage. You may remove 1 of your buffs to increase this by 3.

  • Number: 262
  • Rarity: Common
  • Type: Attack
  • Order: Storm
Crackling Rod
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Crackling Rod:

Shocking power. Dangerous when wet.

  • Number: 263
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Crazed Bomber
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Crazed Bomber:

Burn.
Remove 3 buffs.
Remove 2 action buffs from yourself.

  • Number: 327
  • Rarity: Common
  • Type: Attack
  • Order: Tech
Crippling Toxin
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Crippling Toxin:

Deal 1 damage to your target.
Your target's healing is reduced by 6.

  • Number: 68
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Dread
Crushing Blow
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Crushing Blow:

9 damage.
Remove 1 equipped item.

  • Number: 142
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Mountain
Crystal Bat
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Crystal Bat:

3 damage.
Heal yourself for 3.

  • Number: 143
  • Rarity: Common
  • Type: Attack
  • Order: Mountain
Crystal Leech
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Crystal Leech:

Burn.
Remove 2 buffs.

  • Number: 144
  • Rarity: Common
  • Type: Attack
  • Order: Mountain
Crystal Maze
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Crystal Maze:

4 healing.
Any hero that attacked you since your last turn Discards the top card from their deck.

  • Number: 145
  • Rarity: Uncommon
  • Type: Defend
  • Order: Mountain
Crystal Scepter
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Crystal Scepter:

Mesmerizing power pulses deep within the shimmering core.

  • Number: 146
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Crystal Skin
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Crystal Skin:

Reduce damage received by X.

  • Number: 147
  • Rarity: Common
  • Type: Combo Buff
  • Order: Mountain
Crystalcore
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Crystalcore:

Ignore damage that would defeat you.
When this happens, move this card back to your deck.

  • Number: 148
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Dancing Flutterer
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Dancing Flutterer:

3 damage. Increase this if the recipient has more than 20 health.

  • Number: 264
  • Rarity: Common
  • Type: Attack
  • Order: Storm
Dawn Stalker
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Dawn Stalker:

X damage to your target.
Increase this by 4 if your last discarded card is Lunar.

  • Number: 13
  • Rarity: Uncommon
  • Type: Buff
  • Order: Astral
Defiler
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Defiler:

Damage equal to the number of buffs you have in play +2.

  • Number: 69
  • Rarity: Uncommon
  • Type: Attack
  • Order: Dread
Delivery Crab
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Delivery Crab:

3 healing. Draw 1 card.

  • Number: 265
  • Rarity: Uncommon
  • Type: Defend
  • Order: Storm
Den Mother
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Den Mother:

Attack Ability: X damage.
Increase this by 4 if the recipient attacked you on their last turn.

  • Number: 201
  • Rarity: Uncommon
  • Type: Buff
  • Order: Nature
Devourer
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Devourer:

Remove any of your own buffs for 5 healing each.

  • Number: 70
  • Rarity: Rare
  • Type: Defend
  • Order: Dread
Dimensional Hunter
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Dimensional Hunter:

2 damage.
The recipient moves 2 Defend cards from their hand to their deck.
If your last discarded card is Lunar, you gain 1 additional action.

  • Number: 14
  • Rarity: Uncommon
  • Type: Attack
  • Order: Astral
Dolo the Mighty
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Dolo the Mighty:

Ability: Take 2 damage.
Draw 2 cards.

  • Number: 149
  • Rarity: Rare
  • Type: Hero
  • Order: Mountain
Draga Hunter
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Draga Hunter:

X damage to your target.

  • Number: 71
  • Rarity: Common
  • Type: Buff
  • Order: Dread
Drain Life
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Drain Life:

X damage to your target.
X healing.

  • Number: 72
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Dread
Dripping Dagger
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Dripping Dagger:

Malice coats this weapon like a second skin.

  • Number: 73
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Dugout Sentinel
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Dugout Sentinel:

Draw 1 card if you have a combo buff in play.

  • Number: 328
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Duplication
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Duplication:

6 healing.
Instantly trigger all the current effects of all of your buffs (this can't trigger abilities).

  • Number: 329
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Tech
Dusk Feeder
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Dusk Feeder:

3 healing.
Increase this by 4 if your last discarded card is Solar.

  • Number: 15
  • Rarity: Common
  • Type: Defend
  • Order: Astral
Dust Fiend
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Dust Fiend:

4 damage. This card can count as any Element when used for a combo.

  • Number: 266
  • Rarity: Uncommon
  • Type: Attack
  • Order: Storm
Earthquake
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Earthquake:

Deal X damage to your target.
Multiplayer: This damage is applied to all other heroes, but reduce it by 1.

  • Number: 150
  • Rarity: Common
  • Type: Combo Buff
  • Order: Mountain
Eclipse
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Eclipse:

11 healing.
Your enemy moves 2 Attack action cards from their hands to their deck.

  • Number: 16
  • Rarity: Uncommon
  • Type: Combo Defend
  • Order: Astral
Elara
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Elara:

Ability: Rotate 1 of your action buffs 1 step forward.

  • Number: 17
  • Rarity: Uncommon
  • Type: Hero
  • Order: Astral
Electrified Deluge
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Electrified Deluge:

12 damage.

  • Number: 267
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Storm
Electrified Moat
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Electrified Moat:

Deal X damage to the attacker when you get attacked.

  • Number: 268
  • Rarity: Uncommon
  • Type: Buff
  • Order: Storm
Electrify
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Electrify:

At the start of your turn, deal 2 damage to your target.
If you get attacked, the attacker takes X damage.
This buff Rotates when you get attacked.

  • Number: 124
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Electro Eel
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Electro Eel:

Attack Ability: 2 damage. Increase this by 1 if you've Played a Lightning card or used a Lightning Ability this turn.

  • Number: 269
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Electro Stun
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Electro Stun:

Select another hero when this card enters play. That hero takes X damage and must Discard 1 card if they Play a card.

  • Number: 270
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Storm
Elishi
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Elishi:

Ability: Deal 2 damage to another hero, if they have no buffs.
This cannot be increased by effects.

  • Number: 271
  • Rarity: Uncommon
  • Type: Hero
  • Order: Storm
Emergency System
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Emergency System:

7 healing.
Next time you get attacked.

  • Number: 330
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Enchanted Soil
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Enchanted Soil:

X healing.

  • Number: 151
  • Rarity: Rare
  • Type: Buff
  • Order: Mountain
Evaporator
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Evaporator:

3 damage.
You may Discard 1 of your combo cards to increase this damage by the cost of that combo +1.

  • Number: 272
  • Rarity: Rare
  • Type: Attack
  • Order: Storm
Everok Carver
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Everok Carver:

Set your health to X.
Gain 1 additional action.

  • Number: 152
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Everok Racer
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Everok Racer:

Draw 1 card.
Your enemy moves X Attack cards from their hand to their deck.

  • Number: 153
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Everok Relic
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Everok Relic:

3 damage.
Increase this by 3 if you're holding a combo card and move that combo card to your deck.

  • Number: 154
  • Rarity: Common
  • Type: Attack
  • Order: Mountain
Exteria Defender
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Exteria Defender:

Cancel the Next Attack against you.

  • Number: 155
  • Rarity: Rare
  • Type: Buff
  • Order: Mountain
Eye of the Storm
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Eye of the Storm:

X healing

  • Number: 273
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Storm
Feral Rage
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Feral Rage:

10 damage.

  • Number: 202
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Nature
Fiery Blade
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Fiery Blade:

The path of this weapon is marked only by glowing embers.

  • Number: 156
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Firesparker
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Firesparker:

Select one of the buffs controlled by the recipient.
Deal damage equal to its current X value +1.

  • Number: 157
  • Rarity: Rare
  • Type: Attack
  • Order: Mountain
Fish Singer Ushi
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Fish Singer Ushi:

Your combos cost 1 less. This only affects Storm Elements.

  • Number: 274
  • Rarity: Rare
  • Type: Hero
  • Order: Storm
Flame Bat
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Flame Bat:

5 damage

  • Number: 158
  • Rarity: Common
  • Type: Attack
  • Order: Mountain
Flamechained Elder
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Flamechained Elder:

If you Play a Fire card, all of your other cards deal X more damage and healing that turn.

  • Number: 159
  • Rarity: Rare
  • Type: Buff
  • Order: Mountain
Flamechained Warrior
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Flamechained Warrior:

4 damage.
Rotate 1 of the recipient's action buffs 1 step backward or forward.

  • Number: 160
  • Rarity: Rare
  • Type: Attack
  • Order: Mountain
Flood
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Flood:

10 Damage.
Move 4 of your discarded action cards to your deck.

  • Number: 275
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Storm
Flower Garden
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Flower Garden:

Increase healing done by X.

  • Number: 203
  • Rarity: Uncommon
  • Type: Buff
  • Order: Nature
Flying Debris
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Flying Debris:

6 damage.
You may choose to either draw 2 cards or keep the cards used as payment in your hand.

  • Number: 276
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Storm
Flying Fortress
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Flying Fortress:

If you draw a Defend card, show it and deal X damage to your target.

  • Number: 18
  • Rarity: Rare
  • Type: Buff
  • Order: Astral
Flynamo
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Flynamo:

Defend Ability: 1 healing if you have less than 20 health.
Gain 1 additional action, without any stat restrictions.

  • Number: 331
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Focus Chamber
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Focus Chamber:

Draw 1 card.
Increase this by 1 if your enemy Played a combo on their last turn or has a combo buff in play.
Move 1 of tour action buffs into play.

  • Number: 161
  • Rarity: Uncommon
  • Type: Defend
  • Order: Mountain
Force Converter
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Force Converter:

Unique.
X healing to yourself and X damage to your target at the start of your turn, if you have a combo buff in play.

  • Number: 332
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Force Shield
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Force Shield:

Reduce damage received by X.

  • Number: 19
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Astral
Forest Mender
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Forest Mender:

2 healing.
Return any 2 buffs to their owners' hands.

  • Number: 204
  • Rarity: Rare
  • Type: Defend
  • Order: Nature
Forgewall
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Forgewall:

Reduce damage received by 1 if you have less than 15 health.

  • Number: 333
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Fountain of Time
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Fountain of Time:

Rotate up to 1 action buff (any heroes') up to 2 steps backwards or forwards (only one direction per buff).

  • Number: 334
  • Rarity: Common
  • Type: Defend
  • Order: Tech
Frenzied Kreebal
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Frenzied Kreebal:

3 damage.
Increase this by 3 if you have 3 or less cards in your hand (not counting this card).

  • Number: 373
  • Rarity: Common
  • Type: Attack
  • Order: Unaligned
Frostflare Axe
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Frostflare Axe:

Attack Ability: 2 damage.
Increase this by 1 if the recipient's health is less than 15.

  • Number: 20
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Full Moon
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Full Moon:

Select another hero when this card comes into play.
That hero can't Play combos.
Increase your healing received by X.

  • Number: 21
  • Rarity: Common
  • Type: Combo Buff
  • Order: Astral
Fumbling Alchemist
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Fumbling Alchemist:

6 damage.
Discard 1 of your combo cards.

  • Number: 335
  • Rarity: Common
  • Type: Attack
  • Order: Tech
Fungal King
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Fungal King:

Attack Ability: Damage equal to the number of buffs the recipient has in play +1, to a maximum of 5.

  • Number: 205
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Fungal Leecher
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Fungal Leecher:

Deal X damage to your target.
X healing.

  • Number: 206
  • Rarity: Uncommon
  • Type: Buff
  • Order: Nature
Fungal Medium
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Fungal Medium:

Attack Ability: X damage.
Defend Ability: X healing.

  • Number: 207
  • Rarity: Uncommon
  • Type: Buff
  • Order: Nature
Fungal Spores
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Fungal Spores:

8 healing.
Deal 5 damage to your target.

  • Number: 208
  • Rarity: Common
  • Type: Combo Defend
  • Order: Nature
Gaurd Snail
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Gaurd Snail:

X healing

  • Number: 277
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Geode Hatchling
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Geode Hatchling:

1 damage.
If your last discarded card is an action Buff, move it back into play.

  • Number: 162
  • Rarity: Rare
  • Type: Attack
  • Order: Mountain
Geoplate Defender
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Geoplate Defender:

Defend Ability: 2 healing.
Deal 1 damage to your target if you have an Earth buff in play.

  • Number: 163
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Ghostly Grasp
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Ghostly Grasp:

Burn.
Move 3 discarded action cards back to your hand.

  • Number: 74
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Dread
Gorged Stalker card scan: click to enlarge
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Gorged Stalker:

Attack Ability: X damage.
You receive X healing.

  • Number: 75
  • Rarity: Uncommon
  • Type: Buff
  • Order: Dread
Granite
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Granite:

Increase damage done to other heroes by 5 if your deck is empty.

  • Number: 164
  • Rarity: Rare
  • Type: Hero
  • Order: Mountain
Graveyard
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Graveyard:

Increase damage to other heroes and healing done by Dread cards by 1.

  • Number: 76
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Gravity Bubble
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Gravity Bubble:

8 damage to your target.
Rotate all other heroes' buffs to their final corner.
Restart all of your buffs.

  • Number: 22
  • Rarity: Uncommon
  • Type: Combo Defend
  • Order: Astral
Great Daku
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Great Daku:

Ability: Rotate 1 of your action buffs 1 step forward.

  • Number: 209
  • Rarity: Uncommon
  • Type: Hero
  • Order: Nature
Grimglider
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Grimglider:

Deal 1 damage to your target at the start of your turn if you have 4 or more buffs in play.

  • Number: 77
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Gurgling Ooze
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Gurgling Ooze:

Select another hero when this card enters play.
That hero can't Buff.

  • Number: 78
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Hazel the Hermit
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Hazel the Hermit:

Ability: Heal for 2 if your target has more buffs than you.
This cannot be increased by effects.

  • Number: 210
  • Rarity: Rare
  • Type: Hero
  • Order: Nature
Healing Rain
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Healing Rain:

X healing.

  • Number: 278
  • Rarity: Common
  • Type: Combo Buff
  • Order: Storm
Heroic Starfish
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Heroic Starfish:

3 damage.
Heal yourself for 3.

  • Number: 279
  • Rarity: Common
  • Type: Attack
  • Order: Storm
Hollowtooth Dagger
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Hollowtooth Dagger:

Sharp and quick, keeps enemies well grounded.

  • Number: 23
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Horrific Manifestation
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Horrific Manifestation:

10 damage.
The recipient moves 2 combo cards from their hand to their deck.

  • Number: 79
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Dread
Howling Blade
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Howling Blade:

A living power resides within and the moon calls to it.

  • Number: 24
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Hungry Behemoth
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Hungry Behemoth:

This buff Rotates when you use its Defend Ability.
Defend Ability: X healing.
Attack Ability: X damage.

  • Number: 211
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Hurricane Spirit
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Hurricane Spirit:

Attack Ability: Move X cards from the recipient's hand to their deck.
You draw 3 cards.

  • Number: 280
  • Rarity: Common
  • Type: Buff
  • Order: Storm
Impenetrable Shield
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Impenetrable Shield:

Immune to damage.
This does not count as 'damage reduction'.

  • Number: 165
  • Rarity: Common
  • Type: Combo Buff
  • Order: Mountain
Impex the Insane
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Impex the Insane:

Ability: Deal 2 damage to yourself and another hero. This cannot be increased by effects.

  • Number: 336
  • Rarity: Uncommon
  • Type: Hero
  • Order: Tech
Impressed Seahorse
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Impressed Seahorse:

3 damage.
Increase this by 4 if your last discarded card is a combo card.

  • Number: 281
  • Rarity: Rare
  • Type: Attack
  • Order: Storm
Impressed Sludgefin
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Impressed Sludgefin:

3 damage.
Heal yourself for 5 if your last discarded card is a combo card.

  • Number: 282
  • Rarity: Uncommon
  • Type: Attack
  • Order: Storm
Infected Wasp
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Infected Wasp:

Damage equal to the number of buffs the recipient has in play +3

  • Number: 212
  • Rarity: Uncommon
  • Type: Attack
  • Order: Nature
Inferno
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Inferno:

10 damage.

  • Number: 166
  • Rarity: Common
  • Type: Combo Attack
  • Order: Mountain
Insect Swarm
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Insect Swarm:

Deal 1 damage to your target at the start of your turn.

  • Number: 213
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Jadewing
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Jadewing:

Defend Ability: 3 healing.
Swap an action buff in play with an action buff in your hand, and move this item back into your deck.

  • Number: 214
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Jax
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Jax:

Ability: Remove 1 of your buffs to deal 3 damage to another hero. This cannot be increased by effects.

  • Number: 337
  • Rarity: Rare
  • Type: Hero
  • Order: Tech
Kora
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Kora:

Your target takes 1 damage every time you heal for 3 or more. This cannot be increased by effects.

  • Number: 283
  • Rarity: Rare
  • Type: Hero
  • Order: Storm
Kreebal Infiltrator
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Kreebal Infiltrator:

Deal 2 damage to your target at the start of your turn if they have more than 5 cards in their hand.

  • Number: 374
  • Rarity: Uncommon
  • Type: Buff
  • Order: Unaligned
Kreebal Jester
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Kreebal Jester:

The recipient must Discard cards until they have 7 cards left in their hand.

  • Number: 375
  • Rarity: Common
  • Type: Attack
  • Order: Unaligned
Kreebal Potion Master
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Kreebal Potion Master:

Reduce all healing received by your target by X.

  • Number: 376
  • Rarity: Rare
  • Type: Buff
  • Order: Unaligned
Kreebal Raid Party
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Kreebal Raid Party:

4 damage. You may Discard 1 Unaligned card to increase this by 3.

  • Number: 377
  • Rarity: Uncommon
  • Type: Attack
  • Order: Unaligned
Kreebal Saboteur
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Kreebal Saboteur:

Your damage to other heroes bypasses X amount of damage reduction.

  • Number: 378
  • Rarity: Uncommon
  • Type: Buff
  • Order: Unaligned
Lalu the Rascal
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Lalu the Rascal:

Gain 1 additional action if you start your turn with 10 or less health.

  • Number: 284
  • Rarity: Rare
  • Type: Hero
  • Order: Storm
Lava Bouncer
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Lava Bouncer:

2 damage.
The recipient moves 2 action cards of a category of your choosing (Attack, Defend, Buff, or Item) from their hand to their deck.

  • Number: 167
  • Rarity: Rare
  • Type: Attack
  • Order: Mountain
Lava Shedding
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Lava Shedding:

6 healing.
Deal 5 damage to your target.

  • Number: 168
  • Rarity: Uncommon
  • Type: Combo Defend
  • Order: Mountain
Leaking Generator
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Leaking Generator:

At the start of your turn, deal 2 damage to your target and take 1 damage.
Defend Ability: 2 healing and Remove this buff.

  • Number: 338
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Leeching Scimitar
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Leeching Scimitar:

Attack Ability: 2 damage.
You receive 1 healing if the recipient has more than 15 health.

  • Number: 80
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Leo
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Leo:

Ability: Deal 1 damage to another hero.
This cannot be increased by effects.

  • Number: 25
  • Rarity: Common
  • Type: Hero
  • Order: Astral
Lexi
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Lexi:

Can carry 1 additional points of items.

  • Number: 339
  • Rarity: Uncommon
  • Type: Hero
  • Order: Tech
Life Binding
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Life Binding:

X healing.
Deal 1 damage to all other heroes.

  • Number: 215
  • Rarity: Common
  • Type: Combo Buff
  • Order: Nature
Life Imbue
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Life Imbue:

5 healing.
Move a combo buff from your hand or your discard pile into play.

  • Number: 125
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Duo
Light Lasher
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Light Lasher:

3 damage.
If your last discarded card is Gravity, Rotate 1 of your action buffs 1 step backwards.

  • Number: 26
  • Rarity: Rare
  • Type: Attack
  • Order: Astral
Lightning Bringer
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Lightning Bringer:

Deal X damage to your target.
Increase this by 5 if they have no buffs.

  • Number: 285
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Lightning Storm
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Lightning Storm:

Deal X damage to your target.

  • Number: 286
  • Rarity: Common
  • Type: Combo Buff
  • Order: Storm
Living Cloud
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Living Cloud:

4 damage.
Increase this by 2 if the recipient has no buffs.

  • Number: 287
  • Rarity: Common
  • Type: Attack
  • Order: Storm
Living Thorns
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Living Thorns:

Deal X damage to your target.
Reduce damage received by X.

  • Number: 216
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Nature
Living Whirlpool
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Living Whirlpool:

Select another hero.
Heal equal to the number of buffs they have in play and then Remove all their buffs.

  • Number: 126
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Duo
Looper
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Looper:

6 damage.
The recipient Draws 1 card.

  • Number: 340
  • Rarity: Common
  • Type: Attack
  • Order: Tech
Lunatic
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Lunatic:

Deal X damage to your target when they Buff.

  • Number: 27
  • Rarity: Rare
  • Type: Buff
  • Order: Astral
Lynx
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Lynx:

Ability: Deal 1 damage to another hero.
This cannot be increased by effects.

  • Number: 28
  • Rarity: Common
  • Type: Hero
  • Order: Astral
Mageship
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Mageship:

X damage to your target.

  • Number: 29
  • Rarity: Uncommon
  • Type: Buff
  • Order: Astral
Magma Blast
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Magma Blast:

12 damage.

  • Number: 169
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Mountain
Magma Spitter
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Magma Spitter:

6 damage.
You take 2 damage.

  • Number: 170
  • Rarity: Common
  • Type: Attack
  • Order: Mountain
Magma Worm
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Magma Worm:

X damage to your target.
Reduce your target's healing received by X.

  • Number: 171
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Malia
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Malia:

Increase damage from your combos by 1.

  • Number: 288
  • Rarity: Rare
  • Type: Hero
  • Order: Storm
Maniacal Machine
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Maniacal Machine:

Deal X damage to your target.
When this buff leaves play (even on a cross), take 3 damage.

  • Number: 341
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Mantix Raider
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Mantix Raider:

Damage equal to the total number of cards of a chosen category (Attack, Buff, Defend, or Item) in the recipient's hand +3.

  • Number: 217
  • Rarity: Common
  • Type: Attack
  • Order: Nature
Mantix Spitter
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Mantix Spitter:

5 damage.

  • Number: 81
  • Rarity: Common
  • Type: Attack
  • Order: Dread
Mantix Tunneler
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Mantix Tunneler:

Attack Ability: X damage.

  • Number: 218
  • Rarity: Common
  • Type: Buff
  • Order: Nature
Mari Bard
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Mari Bard:

Select another hero when this card comes into play.
That hero's buffs are Dormant (they don't apply their effects and can't Rotate or Restart).

  • Number: 289
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Maxili
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Maxili:

Ability: Heal any hero for 1. This cannot be increased by effects.

  • Number: 342
  • Rarity: Common
  • Type: Hero
  • Order: Tech
Meeka
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Meeka:

A prestigious knight who fought in the 147th Crab Invasion of Shimmer Isles.

  • Number: 290
  • Rarity: Common
  • Type: Hero
  • Order: Storm
Meteor Shower
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Meteor Shower:

X damage to your target.

  • Number: 127
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Meyku the Young
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Meyku the Young:

Ability: Heal any hero for 1.
This cannot be increased by effects.

  • Number: 219
  • Rarity: Common
  • Type: Hero
  • Order: Nature
Mimicking Horror
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Mimicking Horror:

Trigger the current effect on 1 buff (this can't trigger abilities).

  • Number: 82
  • Rarity: Rare
  • Type: Defend
  • Order: Dread
Mine Field
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Mine Field:

When you get attacked, the attacker takes X damage and you take 1 damage.

  • Number: 343
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Tech
Mirror Beast
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Mirror Beast:

3 damage.
If your last discarded card is Gravity, move this card back to your hand.

  • Number: 30
  • Rarity: Rare
  • Type: Attack
  • Order: Astral
Molten Blade
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Molten Blade:

Attack Ability: 2 damage.
Increase this by 1 if the recipient's health is more than 15.

  • Number: 172
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Moon Pearl Mace
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Moon Pearl Mace:

Attack Ability: 1 damage.
Rotate 1 of your action buffs 1 step forward.

  • Number: 31
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Moon Song
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Moon Song:

Set yourself and another hero to your starting health values.
Gain 1 additional action.

  • Number: 32
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Astral
Moss Armour
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Moss Armour:

Heal for X when you deal 1 or more damage to another hero.

  • Number: 128
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Mossridge Defender
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Mossridge Defender:

Reduce damage received by X.

  • Number: 220
  • Rarity: Common
  • Type: Buff
  • Order: Nature
Mountain Fort
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Mountain Fort:

Reduce damage received by X.

  • Number: 173
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Murky Waters
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Murky Waters:

7 damage.
Increase this by 5 if the recipient has more than 20 health.

  • Number: 291
  • Rarity: Common
  • Type: Combo Attack
  • Order: Storm
Necroskull Ward
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Necroskull Ward:

Whenever you take 5 or more damage, reduce it by 1.

  • Number: 83
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Night Hunt
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Night Hunt:

10 damage.
The recipient moves 2 action cards of an Element of your choosing from their hand to their deck.

  • Number: 129
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Duo
Night Lurker
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Night Lurker:

Attack Ability: 2 damage to another hero.
You can increase this by 2 and heal yourself for 2 if you Remove 1 of your other buffs in play.

  • Number: 84
  • Rarity: Common
  • Type: Buff
  • Order: Dread
Nightshade
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Nightshade:

Take 1 damage when you Play a death card.

  • Number: 85
  • Rarity: Rare
  • Type: Hero
  • Order: Dread
Nitro Hammer
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Nitro Hammer:

Attack Ability: 3 damage.
You take 1 damage.

  • Number: 344
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Nitro Heal
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Nitro Heal:

13 healing.

  • Number: 345
  • Rarity: Common
  • Type: Combo Defend
  • Order: Tech
Nova
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Nova:

Ability: Heal yourself and another hero for 2. This cannot be increased by effects.

  • Number: 86
  • Rarity: Uncommon
  • Type: Hero
  • Order: Dread
Noxin Assassin
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Noxin Assassin:

When any of your buffs are about to be Removed or Returned by another hero, deal 4 damage to that hero.

  • Number: 87
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Noxin Hexmaster
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Noxin Hexmaster:

3 healing.
If you have a Shadow buff in play, move 2 action cards of an Element of your choosing from another hero's hand to their deck.

  • Number: 88
  • Rarity: Rare
  • Type: Defend
  • Order: Dread
Noxious Mantis
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Noxious Mantis:

X damage to your target.
Your target can't heal.

  • Number: 89
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Nuke
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Nuke:

X damage to your target.
Remove all buffs from your target.

  • Number: 346
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Tech
Oakthorn Warrior
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Oakthorn Warrior:

3 damage.
Increase this by 3 if the recipient attacked you on their last turn.

  • Number: 221
  • Rarity: Common
  • Type: Attack
  • Order: Nature
Obsidian Maul
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Obsidian Maul:

Attack Ability: 2 damage.
Increase this by 1 if you have a Crystal buff in play.

  • Number: 174
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Olax
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Olax:

Increase damage done to other heroes by 1 if you are below 15 health. This cannot be increased by effects.

  • Number: 347
  • Rarity: Rare
  • Type: Hero
  • Order: Tech
Old Oak
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Old Oak:

Restart up to 2 action buffs.

  • Number: 222
  • Rarity: Rare
  • Type: Defend
  • Order: Nature
One With Nature
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One With Nature:

Increase all power by 2

  • Number: 223
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Nature
Orion
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Orion:

Heal for 2 every time one of your Solar buffs Expires.

  • Number: 33
  • Rarity: Rare
  • Type: Hero
  • Order: Astral
Ouves
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Ouves:

Venerable, long rooted soul shaman of Ashwood.

  • Number: 224
  • Rarity: Uncommon
  • Type: Hero
  • Order: Nature
Overload
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Overload:

8 damage.
You may Discard 1 of your combo cards to increase this by 2+ the discarded combo's cost.

  • Number: 292
  • Rarity: Common
  • Type: Combo Attack
  • Order: Storm
Oversized Wrench
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Oversized Wrench:

Dual-purpopse wrench. Can be used for fixing and for breaking things.

  • Number: 348
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Overwhelming Blast
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Overwhelming Blast:

11 damage.
You take 2 damage.

  • Number: 349
  • Rarity: Common
  • Type: Combo Attack
  • Order: Tech
Paralysis Bug
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Paralysis Bug:

Draw 1 card.
Select a hero when this card comes into play.
That hero can't Draw cards or Defend.

  • Number: 34
  • Rarity: Uncommon
  • Type: Buff
  • Order: Astral
Pathfinder
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Pathfinder:

Remove 1 buff. Increase this by 1 if your last discarded card is Lunar.

  • Number: 35
  • Rarity: Common
  • Type: Attack
  • Order: Astral
Pegma
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Pegma:

Deal 1 damage to your target every time one of your Crystal buffs Expires.

  • Number: 175
  • Rarity: Uncommon
  • Type: Hero
  • Order: Mountain
Perpetual Cannon
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Perpetual Cannon:

Deal X damage to your target.
Restart this when you take 1 or more damage.

  • Number: 350
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Phase Shift
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Phase Shift:

X damage to your target when they heal for 1 or more.

  • Number: 36
  • Rarity: Common
  • Type: Combo Buff
  • Order: Astral
Planetary Alignment
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Planetary Alignment:

12 damage.

  • Number: 37
  • Rarity: Common
  • Type: Combo Attack
  • Order: Astral
Pollen Weaver
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Pollen Weaver:

Unique.
Reduce damage done to you by other heroes by 2. This only applies to heroes who have more health than you.

  • Number: 225
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Prism Cannon
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Prism Cannon:

X damage to your target.

  • Number: 176
  • Rarity: Common
  • Type: Buff
  • Order: Mountain
Prism Cannon Mk2
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Prism Cannon Mk2:

Deal X damage to your target.

  • Number: 177
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Mountain
Prismatic Sun Feeder
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Prismatic Sun Feeder:

3 damage.
Discard the top card from the recipient's deck.

  • Number: 38
  • Rarity: Uncommon
  • Type: Attack
  • Order: Astral
Putrid Shaman
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Putrid Shaman:

Increase damage done by X.
These X values can't be increased by other effects.

  • Number: 90
  • Rarity: Uncommon
  • Type: Buff
  • Order: Dread
Quart
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Quart:

Ability: Deal 1 damage to another hero.
This cannot be increased by effects.

  • Number: 178
  • Rarity: Common
  • Type: Hero
  • Order: Mountain
Raging Spirit
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Raging Spirit:

Increase your animal power by 3.

  • Number: 226
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Nature
Ramparts
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Ramparts:

Reduce damage received by X.
Deal 1 damage to the attacker if you get attacked.

  • Number: 351
  • Rarity: Common
  • Type: Buff
  • Order: Tech
Reality Twister
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Reality Twister:

Your last discarded card counts as all Elements

  • Number: 39
  • Rarity: Rare
  • Type: Buff
  • Order: Astral
Reckless Spirit
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Reckless Spirit:

3 damage. Remove 1 buff.

  • Number: 227
  • Rarity: Common
  • Type: Attack
  • Order: Nature
Regen Chamber
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Regen Chamber:

X healing at the start of your turn.
Rotate this 1 step forward when you take 1 or more damage.

  • Number: 352
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Regrowth
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Regrowth:

5 healing.
Move 2 discarded buffs into play.

  • Number: 228
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Nature
Rickety Mine
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Rickety Mine:

Corners 2 and 3: X healing.
Corner 4: X damage to your target.

  • Number: 179
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Rigor Mortis
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Rigor Mortis:

Instead of discarding, store cards under this card.
Defend Ability: X healing.
Increase this by the number of cards stored under this card and move them to the discard pile.

  • Number: 91
  • Rarity: Common
  • Type: Combo Buff
  • Order: Dread
Rippling Flare
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Rippling Flare:

10 damage.
Multiplayer: 7 damage to all other heroes.

  • Number: 40
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Astral
Ritual of Awakening
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Ritual of Awakening:

Gain 1 additional action.
If you are reduced to 0 health, heal for X instead of being defeated.
This cannot be Removed or Returned by other heroes.

  • Number: 92
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Dread
Rock Bomb
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Rock Bomb:

Deal X damage to your target.

  • Number: 130
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Rock Fists
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Rock Fists:

Reduce damage received by X.
Attack Ability: 5 damage.

  • Number: 180
  • Rarity: Common
  • Type: Combo Buff
  • Order: Mountain
Rock Maul
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Rock Maul:

Forged in the kilns of Interia, this hammer is older than most cities.

  • Number: 181
  • Rarity: Uncommon
  • Type: Item
  • Order: Mountain
Rock Rager
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Rock Rager:

3 damage.
Increase this by 3 if you have been healed this turn.

  • Number: 182
  • Rarity: Common
  • Type: Attack
  • Order: Mountain
Rolling Thunder
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Rolling Thunder:

Deal X damage to your target.

  • Number: 293
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Storm
Root Singer
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Root Singer:

Burn.
Move 1 discarded action card to your hand.
Increase this by 1 if you have more buffs in play than your target.

  • Number: 229
  • Rarity: Rare
  • Type: Defend
  • Order: Nature
Sacred Aura
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Sacred Aura:

Deal X damage to your target.
X healing.

  • Number: 230
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Nature
Scorched Earth
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Scorched Earth:

Deal X damage to your target.
Discard the top card from your target's deck.

  • Number: 183
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Mountain
Scoria
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Scoria:

Ability: Deal 1 damage to another hero.
This cannot be increased by effects.

  • Number: 184
  • Rarity: Common
  • Type: Hero
  • Order: Mountain
Scrying Crystal
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Scrying Crystal:

The recipient moves all combo cards from their hand to their deck.
Deal damage equal to the number of combo cards that were moved.

  • Number: 185
  • Rarity: Rare
  • Type: Attack
  • Order: Mountain
Serpent`s Fang
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Serpent's Fang:

Attack Ability: 2 damage.
Rotate 1 of your Poison buffs 1 step forward.

  • Number: 93
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Sgt. Ironbark
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Sgt. Ironbark:

Increase damage done by 1 if you have at least 2 more buffs in play than the recipient.

  • Number: 231
  • Rarity: Rare
  • Type: Hero
  • Order: Nature
Shade Ripper
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Shade Ripper:

Cuts through the shadows to the heart of the problem.

  • Number: 94
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Shadow Prison
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Shadow Prison:

X damage to your target.

  • Number: 95
  • Rarity: Common
  • Type: Combo Buff
  • Order: Dread
Shadow Puppet
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Shadow Puppet:

Burn.
Remove 2 buffs.

  • Number: 96
  • Rarity: Common
  • Type: Attack
  • Order: Dread
Shadow Supplier
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Shadow Supplier:

Draw X cards.
Increase this by the number of buffs you have in play.

  • Number: 97
  • Rarity: Common
  • Type: Buff
  • Order: Dread
Shadow Wraith
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Shadow Wraith:

Select another hero when this enters play.
That hero can't Play cards. Draw X cards.

  • Number: 98
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Shadowy Figure
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Shadowy Figure:

4 damage. The recipient moves 1 card of an Element of your choosing from their hand to their deck.

  • Number: 379
  • Rarity: Common
  • Type: Attack
  • Order: Unaligned
Shadowy Grave
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Shadowy Grave:

Burn.
X damage to your target.
Move your last discarded card to your deck.

  • Number: 99
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Shambler
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Shambler:

X damage to your target.

  • Number: 100
  • Rarity: Common
  • Type: Buff
  • Order: Dread
Shapeshifter
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Shapeshifter:

Draw 1 card face up.
If it's Gravity, heal for 5.
If it's solar, deal 5 damage to your target.

  • Number: 41
  • Rarity: Common
  • Type: Defend
  • Order: Astral
Shatter Blast
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Shatter Blast:

8 damage.
Increase this by 6 if you are below 15 health.

  • Number: 353
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Tech
Shatter Flame
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Shatter Flame:

Deal X damage to your target.

  • Number: 186
  • Rarity: Common
  • Type: Combo Buff
  • Order: Mountain
Shattered Volcano
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Shattered Volcano:

Deal X damage to your target when they Play an Earth card.

  • Number: 187
  • Rarity: Uncommon
  • Type: Buff
  • Order: Mountain
Shroud of Night
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Shroud of Night:

You can't be attacked.
Increase damage and healing done by Shadow cards by X.

  • Number: 101
  • Rarity: Common
  • Type: Combo Buff
  • Order: Dread
Sicario
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Sicario:

Ability: Take 2 damage.
Move 2 action buffs from your hand into play.

  • Number: 102
  • Rarity: Uncommon
  • Type: Hero
  • Order: Dread
Singing Blade
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Singing Blade:

Bringing harmony to the forest.

  • Number: 232
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Skull Scepter
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Skull Scepter:

Glowing eyes foretell your enemy's doom.

  • Number: 103
  • Rarity: Uncommon
  • Type: Item
  • Order: Dread
Skyrider
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Skyrider:

Defend Ability: Discard 1 card to get 4 healing.
Attack Ability: You Discard 1 card to deal 4 damage.

  • Number: 294
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Skyward Observatory
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Skyward Observatory:

Increase damage and healing done by X

  • Number: 42
  • Rarity: Uncommon
  • Type: Buff
  • Order: Astral
Sleepy Crab Staff
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Sleepy Crab Staff:

Don't be fooled, he's deadly in a pinch.

  • Number: 295
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Smart Bomb
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Smart Bomb:

X damage to your target.

  • Number: 354
  • Rarity: Uncommon
  • Type: Combo Buff
  • Order: Tech
Sneaky Kreebal
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Sneaky Kreebal:

4 damage. This attack ignores damage reducing effects.

  • Number: 380
  • Rarity: Common
  • Type: Attack
  • Order: Unaligned
Soaring Scout
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Soaring Scout:

Deal 2 damage to your target whenever one of your other Air buffs leaves play.

  • Number: 296
  • Rarity: Uncommon
  • Type: Buff
  • Order: Storm
Solar Wind
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Solar Wind:

10 damage.
You may Discard up to 2 additional Solar cards to increase this by 3 damage per discarded card.

  • Number: 43
  • Rarity: Common
  • Type: Combo Attack
  • Order: Astral
Soul of War
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Soul of War:

Draw X cards when you take 1 or more damage.

  • Number: 233
  • Rarity: Uncommon
  • Type: Buff
  • Order: Nature
Soul Thief
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Soul Thief:

4 healing.
2 damage to your target.

  • Number: 104
  • Rarity: Common
  • Type: Defend
  • Order: Dread
Soul Trader
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Soul Trader:

1st corner: X healing.
Other corners: take X damage.

  • Number: 105
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Spark Wisp
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Spark Wisp:

5 damage.

  • Number: 297
  • Rarity: Common
  • Type: Attack
  • Order: Storm
Spectral Guide
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Spectral Guide:

Draw 1 card when this enters play.
Defend Ability: Draw X cards.

  • Number: 44
  • Rarity: Uncommon
  • Type: Buff
  • Order: Astral
Spectral Mantix
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Spectral Mantix:

Deal X damage to your target.
Restart this buff when you get healed for 1 or more.

  • Number: 234
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Spectral Web
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Spectral Web:

Burn.
Your buffs can't be Removed or Returned.

  • Number: 235
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Spinblade 3000
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Spinblade 3000:

Attack Ability: 2 damage. Increase this by 1 if you're holding less than 3 cards.

  • Number: 355
  • Rarity: Uncommon
  • Type: Item
  • Order: Tech
Spirit Channeler
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Spirit Channeler:

Unique.
Heal for 2 when your target heals for 1 or more. This heal cannot trigger other effects.

  • Number: 236
  • Rarity: Uncommon
  • Type: Buff
  • Order: Nature
Spirit Gate
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Spirit Gate:

Move 2 discarded combo cards to your deck.
Draw 1 card.

  • Number: 106
  • Rarity: Uncommon
  • Type: Defend
  • Order: Dread
Spirit Mob
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Spirit Mob:

3 damage.
Increase this by 3 if you have more buffs in play than the recipient.

  • Number: 237
  • Rarity: Common
  • Type: Attack
  • Order: Nature
Spirit Tap
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Spirit Tap:

Reduce the cost of your buff combos by 2.

  • Number: 131
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Spiritual Turmoil
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Spiritual Turmoil:

Deal X damage to your target.
If this buff Expires, move it to your hand instead of the discard pile.

  • Number: 238
  • Rarity: Common
  • Type: Combo Buff
  • Order: Nature
Spore Feeder
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Spore Feeder:

Heal equal to the number of buffs you have in play +2.
Deal 2 damage to another hero.

  • Number: 239
  • Rarity: Uncommon
  • Type: Defend
  • Order: Nature
Stampeding Tusker
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Stampeding Tusker:

Deal X damage to your target.
Defend Ability: Restart this buff.

  • Number: 240
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Star Blast
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Star Blast:

7 damage.
You receive 7 healing.

  • Number: 132
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Duo
Starflake Defender
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Starflake Defender:

Defend Ability: 2 healing.
If your last discarded card is Lunar, gain 1 additional action.

  • Number: 45
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Starsail
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Starsail:

At the start of your turn, Draw 1 card if you have less than 3 cards in your hand.

  • Number: 46
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Steel Fortification
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Steel Fortification:

Reduce damage received by X. Your other Mechanical buffs can't be Removed or Returned (including by yourself).

  • Number: 356
  • Rarity: Common
  • Type: Combo Buff
  • Order: Tech
Stellar Fusion
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Stellar Fusion:

Increase damage done to other heroes by X.
This cannot be Removed or Returned while your last discarded card is Solar.

  • Number: 47
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Astral
Stone Scribe
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Stone Scribe:

Instead of discarding, store cards under this card.
If this buff expires, move its stored cards to the deck.

  • Number: 188
  • Rarity: Rare
  • Type: Buff
  • Order: Mountain
Storm Shaman
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Storm Shaman:

Increase damage done to other heroes by X.

  • Number: 298
  • Rarity: Uncommon
  • Type: Buff
  • Order: Storm
Storm Wall
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Storm Wall:

You can't be attacked.
Deal X damage to your target.
Multiplayer: As above, but the damage is applied to all other heroes and reduced by 1.

  • Number: 299
  • Rarity: Common
  • Type: Combo Buff
  • Order: Storm
Storm Whisperer
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Storm Whisperer:

Increase damage and healing from combos by 2.

  • Number: 300
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Stormshell
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Stormshell:

After you take damage once in a turn, reduce all other damage dealt to you that turn by 1.

  • Number: 301
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Stream of Tantos
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Stream of Tantos:

7 healing.
Deal 6 damage to your target.

  • Number: 189
  • Rarity: Common
  • Type: Combo Defend
  • Order: Mountain
Stubborn Everok
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Stubborn Everok:

Your action buffs don't Rotate.
This doesn't affect 'Stubborn Everok'

  • Number: 190
  • Rarity: Rare
  • Type: Buff
  • Order: Mountain
Stumpdrift Shaman
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Stumpdrift Shaman:

X healing.

  • Number: 241
  • Rarity: Common
  • Type: Buff
  • Order: Nature
Subjugator
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Subjugator:

Select another hero when this card comes into play.
That hero can't Attack.

  • Number: 48
  • Rarity: Rare
  • Type: Buff
  • Order: Astral
Sun Beacon
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Sun Beacon:

Draw and Discard the top card from your deck.
5 healing.
Deal 4 damage to your target.

  • Number: 49
  • Rarity: Uncommon
  • Type: Defend
  • Order: Astral
Sun Blade
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Sun Blade:

Glittering like fire, this blade carries within it the force of a solar wind.

  • Number: 50
  • Rarity: Uncommon
  • Type: Item
  • Order: Astral
Sun Hugger
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Sun Hugger:

X damage to your target.
Increase this by 2 if your last discarded card is Solar.

  • Number: 51
  • Rarity: Rare
  • Type: Buff
  • Order: Astral
Sun Strike
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Sun Strike:

7 damage.
You gain 1 additional action.

  • Number: 52
  • Rarity: Common
  • Type: Combo Attack
  • Order: Astral
Suntop Monastery
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Suntop Monastery:

Increase damage done by Solar cards by 2 if your last discarded card is Lunar.

  • Number: 53
  • Rarity: Rare
  • Type: Buff
  • Order: Astral
Suspicious Squid
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Suspicious Squid:

Discard the top 2 cards from your enemy's deck when you Play a combo.

  • Number: 302
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Swamp Creeper
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Swamp Creeper:

Burn.
Defend Ability: Move X discarded action cards to your deck.

  • Number: 107
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Swarm Caller
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Swarm Caller:

Prelude to the coming of the swarm

  • Number: 242
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Swooping Corvid
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Swooping Corvid:

Reduce combo costs to X.

  • Number: 303
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Symbiotic Gnarler
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Symbiotic Gnarler:

4 damage.
Increase this by 3 if you and the recipient have an Element in common.

  • Number: 243
  • Rarity: Uncommon
  • Type: Attack
  • Order: Nature
Tantosian Blacksmith
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Tantosian Blacksmith:

Move 1 item from your hand or deck into play.
Gain 1 additional action.

  • Number: 381
  • Rarity: Uncommon
  • Type: Defend
  • Order: Unaligned
Tempest Rod
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Tempest Rod:

Attack Ability: Remove 1 buff from another hero.
Discard 2 of your own cards.

  • Number: 304
  • Rarity: Uncommon
  • Type: Item
  • Order: Storm
Temple of Patience
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Temple of Patience:

5 healing when your enemy Plays a combo.

  • Number: 191
  • Rarity: Rare
  • Type: Buff
  • Order: Mountain
Tenebra
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Tenebra:

Heal for 2 whenever another hero Removes any of your buffs.
Increase this by 2 if a combo buff was affected.

  • Number: 108
  • Rarity: Rare
  • Type: Hero
  • Order: Dread
Terrify
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Terrify:

5 damage.
The recipient moves 3 action cards from their hand to their deck.

  • Number: 109
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Dread
Territorial Dominance
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Territorial Dominance:

9 damage.
Increase this by 5 if you have mmore buffs in play than the recipient.

  • Number: 244
  • Rarity: Uncommon
  • Type: Combo Attack
  • Order: Nature
The Heap
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The Heap:

When one of your other Mechanical buffs leaves play, heal for 2 and Draw 1 card.

  • Number: 357
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
The Undying
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The Undying:

Ability: Move 1 discarded combo card to your deck.
Take 1 damage.

  • Number: 110
  • Rarity: Rare
  • Type: Hero
  • Order: Dread
Therapeutic Eel
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Therapeutic Eel:

Draw 3 cards.
Take 3 damage.

  • Number: 305
  • Rarity: Uncommon
  • Type: Defend
  • Order: Storm
Thornleaf Crossbow
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Thornleaf Crossbow:

Attack Ability: 1 damage.
You gain 1 additional action if you have more than 15 health.

  • Number: 245
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Thunder Slug
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Thunder Slug:

Burn.
You may Remove X buffs from another hero.

  • Number: 306
  • Rarity: Common
  • Type: Buff
  • Order: Storm
Tidal Shift
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Tidal Shift:

6 healing.
Draw 2 cards.

  • Number: 54
  • Rarity: Common
  • Type: Combo Defend
  • Order: Astral
Timberstrike
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Timberstrike:

Attack Ability: 2 damage.
Increase this by 1 if you have more buffs in play than the recipient.

  • Number: 246
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Time Chamber
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Time Chamber:

Deal X damage to your target when you Defend.

  • Number: 358
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Time Collapse
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Time Collapse:

14 damage.

  • Number: 359
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Tech
Time Flicker
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Time Flicker:

Draw 4 cards.
Gain 1 additional action.

  • Number: 360
  • Rarity: Common
  • Type: Combo Defend
  • Order: Tech
Time Leap
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Time Leap:

Move your last discarded buff into play.
Gain 1 additional action.

  • Number: 361
  • Rarity: Rare
  • Type: Combo Defend
  • Order: Tech
Time Worm
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Time Worm:

Move your last X discarded combo cards to your hand.

  • Number: 362
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Tornado
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Tornado:

10 damage.
Move 4 of your discarded action cards to your deck.

  • Number: 307
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Storm
Toxic Frog
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Toxic Frog:

X damage to your target.

  • Number: 111
  • Rarity: Rare
  • Type: Buff
  • Order: Dread
Toxic Haunt
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Toxic Haunt:

At the start of your turn, deal damage to your target equal to the number of buffs you have in play.
If another hero Removes or Returns this, they take 3 damage.

  • Number: 112
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Dread
Treanu
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Treanu:

Ability: Draw 2 cards.
Your target heals for 3.

  • Number: 247
  • Rarity: Rare
  • Type: Hero
  • Order: Nature
Tree Sprout
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Tree Sprout:

X healing.
Draw 1 card.

  • Number: 248
  • Rarity: Rare
  • Type: Buff
  • Order: Nature
Tsunami
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Tsunami:

X damage to your target.
Gain 1 additional action.

  • Number: 133
  • Rarity: Rare
  • Type: Combo Buff
  • Order: Duo
Turkle Captain
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Turkle Captain:

Unique.
Reduce the first damage received in a turn by X.
This buff Rotates if your enemy has no buffs.

  • Number: 308
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Tyrax Engineer
Who has this card?
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Tyrax Engineer:

Reveal the top 4 cards in your deck.
For every Mechanical card amongst them, heal for 3.
Put the cards back in the same order or shuffle the deck.

  • Number: 363
  • Rarity: Rare
  • Type: Defend
  • Order: Tech
Tyrax Fixer
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Tyrax Fixer:

4 healing.
Increase this by 3 if your health is less than 15.

  • Number: 364
  • Rarity: Common
  • Type: Defend
  • Order: Tech
Tyrax Historian
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Tyrax Historian:

Draw 3 cards.
Move 2 cards from your hand to your deck.

  • Number: 365
  • Rarity: Uncommon
  • Type: Defend
  • Order: Tech
Tyrax Mercenary
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Tyrax Mercenary:

5 damage.

  • Number: 366
  • Rarity: Common
  • Type: Attack
  • Order: Tech
Umbron Informant
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Umbron Informant:

Draw cards until you have as many cards in your hand as your enemy.

  • Number: 382
  • Rarity: Uncommon
  • Type: Defend
  • Order: Unaligned
Umbron Marauder
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Umbron Marauder:

Deal 6 damage to the hero(es) with the most health.

  • Number: 383
  • Rarity: Common
  • Type: Defend
  • Order: Unaligned
Umbron Thief
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Umbron Thief:

4 damage. If the recipient has more health than you after the damage is dealt, you heal for 3.

  • Number: 384
  • Rarity: Common
  • Type: Attack
  • Order: Unaligned
Unruly Mob
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Unruly Mob:

Your enemy can only Attack once per turn.
When you get attacked, deal 1 damage to the attacker.

  • Number: 385
  • Rarity: Rare
  • Type: Buff
  • Order: Unaligned
Unstable Defender
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Unstable Defender:

First 3 corners: Deal X damage to your target.
4th corner: Your target moves X Buff action cards from their hand to their deck.

  • Number: 367
  • Rarity: Uncommon
  • Type: Buff
  • Order: Tech
Ursa
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Ursa:

Ability: Draw 1 card face up.
If it's a Lunar card, heal for 1.
This cannot be increased by effects.

  • Number: 55
  • Rarity: Uncommon
  • Type: Hero
  • Order: Astral
Vela
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Vela:

Ability: Deal 2 damage to another hero, if your last discarded card is Gravity.
This cannot be increased by effects.

  • Number: 56
  • Rarity: Rare
  • Type: Hero
  • Order: Astral
Verdant Guard
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Verdant Guard:

Heal for 2 whenever your target heals for 2 or more.
This heal can't trigger other effects.

  • Number: 249
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Vine Lash
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Vine Lash:

Deal X damage to your target.

  • Number: 250
  • Rarity: Common
  • Type: Combo Buff
  • Order: Nature
Virila
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Virila:

Ability: Rotate 1 of your action buffs 1 step forward.

  • Number: 113
  • Rarity: Common
  • Type: Hero
  • Order: Dread
Vitalizing Frog
Who has this card?
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Vitalizing Frog:

6 healing.

  • Number: 309
  • Rarity: Common
  • Type: Defend
  • Order: Storm
Wall of Bones
Who has this card?
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Wall of Bones:

Reduce received by X.
Increase this by 1 if you have a Shadow buff in play.

  • Number: 114
  • Rarity: Uncommon
  • Type: Buff
  • Order: Dread
Warden of Time
Who has this card?
Who wants this card?
Warden of Time:

Next time any of your buffs are about to be Removed or Returned by another hero, move 2 discarded action cards to your hand. Increase this by 1 if a combo buff is affected.

  • Number: 368
  • Rarity: Rare
  • Type: Buff
  • Order: Tech
Warp Toad
Who has this card?
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Warp Toad:

Return up to 3 buffs in play, on any hero, their owner's hands.

  • Number: 369
  • Rarity: Rare
  • Type: Defend
  • Order: Tech
Weapon Master
Who has this card?
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Weapon Master:

Defend Ability: X healing.
Move 1 equipped item from another hero to their deck.

  • Number: 386
  • Rarity: Rare
  • Type: Buff
  • Order: Unaligned
Wildroot
Who has this card?
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Wildroot:

Cut from the Ever Tree, a prickly ally awaits those who tame the Wildroot.

  • Number: 251
  • Rarity: Uncommon
  • Type: Item
  • Order: Nature
Wind Controller
Who has this card?
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Wind Controller:

Played Attack and Defend combos and Expired Buff combos are immediately moved back into your hand (after applying their effects)

  • Number: 310
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Witch Doctor
Who has this card?
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Witch Doctor:

6 damage.
Discard 1 of your own action cards.

  • Number: 115
  • Rarity: Uncommon
  • Type: Attack
  • Order: Dread
Withering
Who has this card?
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Withering:

X damage to your target when they Draw a card.

  • Number: 116
  • Rarity: Common
  • Type: Combo Buff
  • Order: Dread
Wrath of the Mountain
Who has this card?
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Wrath of the Mountain:

12 damage.
The recipient moves 2 action cards from their hand to their deck.

  • Number: 192
  • Rarity: Rare
  • Type: Combo Attack
  • Order: Mountain
Xenith
Who has this card?
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Xenith:

Ability: Deal 1 damage to another hero.
This cannot be increased by effects.

  • Number: 117
  • Rarity: Common
  • Type: Hero
  • Order: Dread
Yikona Oracle
Who has this card?
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Yikona Oracle:

Reduce damage received by X.

  • Number: 57
  • Rarity: Common
  • Type: Buff
  • Order: Astral
Yikona Tactician
Who has this card?
Who wants this card?
Yikona Tactician:

4 healing.
If your last discarded card is Gravity, gain 1 additional action.

  • Number: 58
  • Rarity: Rare
  • Type: Defend
  • Order: Astral
Zapper Bug
Who has this card?
Who wants this card?
Zapper Bug:

Deal 2 damage to your target and move 2 discarded Attack or Defend action cards to your deck when you Play a combo.

  • Number: 311
  • Rarity: Rare
  • Type: Buff
  • Order: Storm
Zeppelin Scout
Who has this card?
Who wants this card?
Zeppelin Scout:

Look at and rearrange the top 6 cards in any hero's deck.
Afterwards, you may shuffle the deck you looked in.

  • Number: 59
  • Rarity: Rare
  • Type: Defend
  • Order: Astral
Zilia
Who has this card?
Who wants this card?
Zilia:

Ability: Rotate 1 of your action buffs 1 step forward.

  • Number: 370
  • Rarity: Common
  • Type: Hero
  • Order: Tech
Zuna
Who has this card?
Who wants this card?
Zuna:

Ability: Draw 2 cards.
Your enemy draws 1.

  • Number: 371
  • Rarity: Rare
  • Type: Hero
  • Order: Tech
Zyrus
Who has this card?
Who wants this card?
Zyrus:

Ignore damage that would defeat you if you have 1 or more Death cards in your hand.
When this happens, heal for 2 and Discard all Death cards.

  • Number: 118
  • Rarity: Rare
  • Type: Hero
  • Order: Dread


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