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Amazing Mumbo:
Special Ability None
- Card number: CH-061
- Rarity: Common
- Type: Character
- Team: None
- Grade: 2
- Power: 500
- Attributes: Magic
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Aqualad:
Special Ability None
- Card number: CH-062
- Rarity: Common
- Type: Character
- Team: TT East/Underwater
- Grade: 1
- Power: 300
- Attributes: Water
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Aqualad:
Special Ability - Offense Mental Communication: Pay 1 Action > Search your deck for and Underwater Team character, put it in your hand, discard a card and then shuffle your deck.
- Card number: CH-063
- Rarity: Uncommon
- Type: Character
- Team: Underwater
- Grade: 4
- Power: 1000
- Attributes: Water
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Atlas:
Special Ability None
- Card number: CH-064
- Rarity: Uncommon
- Type: Character
- Team: None
- Grade: 4
- Power: 1000
- Attributes: Energy | Gadgets | Strength
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Attack From above:
Special Effect - Offense Character with flight attribute voids all field effects this battle.
- Card number: SK-036
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200
- Requirement/Limit: Flight
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Beast boy:
Special Ability None
- Card number: CH-065
- Rarity: Uncommon
- Type: Character
- Team: Teen Titans East
- Grade: 4
- Power: 1000
- Attributes: Agility | Flight | Strength
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Beast boy-Amoeba:
Special Ability - Super Beast Boy-Amoeba may be put in with other Beast Boy-Amoeba characters but not other Beast Boy Characters.
- Card number: CH-066
- Rarity: Common
- Type: Character
- Team: None
- Grade: 1
- Power: 200
- Attributes: Water
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Bee Sting:
Special Effect - Offense Bumblebee gets +100 power.
- Card number: SK-034
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Energy
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Betrayal:
Effect: Battle Phase (Play only if your opponent is team battling) Add your opponent’s smallest character power to your character(s) total power.
- Card number: SL-016
- Rarity: Common
- Type: Storyline
- Cost: 1
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Betrothed:
Effect: Move Phase (Can only be played by attackers) choose an opposing character. That character loses all team affiliations for this turn.
- Card number: SL-017
- Rarity: Uncommon
- Type: Storyline
- Cost: 1
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Birdarang:
Effect - Offense: Trash birdarang > characters gets +100 power. Super (Staging Phase) Pay 1 action > Return 0 cost gadget cards from the trash to your hand and discard a card.
- Card number: GD-006
- Rarity: Common
- Type: Gadgets
- Cost: 0
- Requirement/Limit: Gadgets
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Blackfire-The Empress:
- Card number: CH-067
- Rarity: Common
- Type: Character
- Team: Tamaranian
- Grade: 2
- Power: 500
- Requirement/Limit: Energy | Flight
- Attributes: Special Ability - Offense
Royalty : Each other Tamaranian Character gets + 100 power.
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British Toy Soldier:
Special Ability None
- Card number: CH-068
- Rarity: Common
- Type: Character
- Team: None
- Grade: 1
- Power: 200
- Attributes: None
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Broken Reality:
Effect: Strange Word: Only 1 skillz can be played by attacker or defender during battle. Constant: None
- Card number: FD-017
- Rarity: Rare
- Type: Field
- Requirement/Limit: The field must be played face up. 4
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Brother Blood:
Special Ability None
- Card number: CH-069
- Rarity: Common
- Type: Character
- Team: HIVE Academy
- Grade: 3
- Power: 700
- Attributes: Agility | Inelegance
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Brother Blood:
Special Ability - Super (Team Check Step) Mind Control: Pay 2 Action > Brother Blood may team battle as through he was an all other teams for this battle.
- Card number: CH-070
- Rarity: Uncommon
- Type: Character
- Team: HIVE Academy
- Grade: 2
- Power: 400
- Attributes: Agility | Intelligence
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Brother Blood-Cyborg:
Special Ability None
- Card number: CH-071
- Rarity: Rare
- Type: Character
- Team: HIVE Academy
- Grade: 4
- Power: 1000
- Attributes: Agility | Energy| Intelligence | Strength
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Bumblebee:
Special Ability None
- Card number: CH-072
- Rarity: Common
- Type: Character
- Team: HIVE Academy/TT East
- Grade: 1
- Power: 300
- Attributes: Energy | Flight
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Bumblebee:
Special Ability - Offense
Born Leader: Each other TT East character gets +100 power.
- Card number: CH-073
- Rarity: Uncommon
- Type: Character
- Team: Teen Titans East
- Grade: 2
- Power: 400
- Attributes: Energy | Flight
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Bumblebee:
Special Ability - Super (Grade Check Step) Shrinking: You may pay Actions to shrink Bumblebee for this turn. 2 Actions > Grade 1/Power 300
- Card number: CH-074
- Rarity: Rare
- Type: Character
- Team: HIVE Academy/TT East
- Grade: 3
- Power: 700
- Attributes: Energy | Flight
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Can I keep him?:
Effect: Battle Phase If you lose a battle, you may replace a defeated character with another of the same grade level from your hand.
- Card number: SL-018
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Chang's Assistant:
Special Ability - Offense Energy Spear- Chang’s assistant gets +100 power when attacking with Professor Chang.
- Card number: CH-075
- Rarity: Common
- Type: Character
- Team: Chang's Scientists
- Grade: 1
- Power: 200
- Attributes: Energy | Gadgets
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Chang's Other Assistant:
Special Ability - Super (Move Phase) Glue Gun: Pay 4 action > If Chang’s Other assistant moves to an opponent’s field, choose an opponents character, that character cannot move this turn.
- Card number: CH-076
- Rarity: Common
- Type: Character
- Team: Chang's Scientists
- Grade: 2
- Power: 400
- Attributes: Gadgets
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Chemical bath:
Effect: Move Phase (Must be played before a characters are moved) if possible, each player must send a character to the trash from the staging area.
- Card number: SL-019
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Common Ground:
Special Effect None
- Card number: SK-040
- Rarity: Common
- Type: Skillz
- Cost: 0: 200
1: 300 2: 400
- Requirement/Limit: At least 2 characters that share one or more attributes in play.
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Cyborg:
Special Ability - Offense Detachable Hand: Pay 2 action > your opponent must reveal their hand to you.
- Card number: CH-077
- Rarity: Common
- Type: Character
- Team: Teen Titans/TT East
- Grade: 1
- Power: 600
- Attributes: Energy | Gadgets | Strength
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Cyborg- Stone:
Special Ability None
- Card number: CH-078
- Rarity: Common
- Type: Character
- Team: HIVE Academy/TT East
- Grade: 2
- Power: 500
- Attributes: Strength
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Date With Destiny:
Effect: Move Phase (Can only be played by attackers) Send your character to one of your fields. Your opponent must send a character to their choice to the same field. ( No battle takes place and grade check rules does not apply.)
- Card number: SL-020
- Rarity: Common
- Type: Storyline
- Cost: 2
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Deception:
Effect: You can play skillz cards after your opponent has played skillz cards this battle.
- Card number: SL-021
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Dragon's Fire:
Special Effect - Offense If Malchior wins this battle, opponent must send the top 2 cards from their deck to the trash.
- Card number: SK-033
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Fire
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Energy bows and arrows:
Effect: If an attached character loses a battle they go to the trash instead.
- Card number: GD-001
- Rarity: Common
- Type: Gadgets
- Cost: 0
- Requirement/Limit: None/ 0
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Fang:
Special Ability - Super (move phase) Webbing: Pay 4 action > If fang moves to an opponent’s field, choose and opponent’s character, the character cannot move this turn.
- Card number: CH-079
- Rarity: Common
- Type: Character
- Team: Moth Swarm
- Grade: 2
- Power: 400
- Attributes: Energy
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Flame Thrower:
Special Effect - Offense If played on Hot Spot, an opponent must send the top card from their deck to the trash.
- Card number: SK-035
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Fire
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Flight of the moth:
Special Effect - Offense Silkie - Larvae M319 voids all field effects this battle.
- Card number: SK-037
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Flight
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Flight Pack:
Effect: Attached character has flight attribute and voids field cards.
- Card number: GD-002
- Rarity: Common
- Type: Gadgets
- Cost: 0
- Requirement/Limit: Gadgets
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Flying Objects:
Special Effect - Offense Character with the gadgets attribute may send their attached gadget card to the trash to get +200 power.
- Card number: SK-039
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200
- Requirement/Limit: Gadgets
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Galfore:
Special Ability None
- Card number: CH-080
- Rarity: Common
- Type: Character
- Team: Moth Swarm
- Grade: 3
- Power: 700
- Attributes: Strength
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Gamma maneuver:
Special Effect - Offense Each HIVE Academy Character on this field gets+ 100 power. If you have at least 10 VP, each HIVE Academy character gets an additional +100 power.
- Card number: SK-042
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: At least 2 HIVE Academy characters in play.
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Gizmo:
Special Ability - Super Gadget Expert: up to 3 different Gadgets cards may be attached to Gizmo.
- Card number: CH-081
- Rarity: Uncommon
- Type: Character
- Team: Moth Swarm
- Grade: 2
- Power: 300
- Attributes: Energy | Flight | Gadgets
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Glrdlskech:
Special Ability - Offense Blowing Snot: Pay 3 action > Reduce a defender’s power to 300.
- Card number: CH-082
- Rarity: Rare
- Type: Character
- Team: Tamaranian
- Grade: 2
- Power: 400
- Attributes: None
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Got Gadgets?:
Effect: Staging Phase Search deck for any gadget card. Reveal it put it in your hand, discard a card and then shuffle your deck.
- Card number: SL-022
- Rarity: Uncommon
- Type: Storyline
- Cost: 1
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Haunted Obsession:
Effect: Staging Phase After losing a character in battle, search your deck for the same character (any grade), reveal it, put it in your hand, discard a card and then shuffle your deck.
- Card number: SL-023
- Rarity: Uncommon
- Type: Storyline
- Cost: 1
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Head mistress:
Special Ability - Offense Head Mistress: Each other Hive academy character gets +100 power.
- Card number: CH-083
- Rarity: Common
- Type: Character
- Team: HIVE Academy
- Grade: 1
- Power: 200
- Attributes: None
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HIVE academy communicator:
Effect : Attached character is also on the HIVE Academy team. Offense - Pay x action > search your deck for a HIVE Academy character card grade x or less, reveal it, put it in your hand, discard a card and then shuffle your deck.
- Card number: GD-004
- Rarity: Rare
- Type: Gadgets
- Cost: 0
- Requirement/Limit: Gadgets
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HIVE Robots:
Special Ability None
- Card number: CH-084
- Rarity: Common
- Type: Character
- Team: HIVE Academy
- Grade: 2
- Power: 300
- Attributes: Energy
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HIVE Soldier:
Special Ability None
- Card number: CH-085
- Rarity: Common
- Type: Character
- Team: HIVE Academy
- Grade: 1
- Power: 200
- Attributes: Energy
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HIVE Underwater base:
Effect: Brother Blood Gets +100 power Constant: The field effect may not be voided. Countdown to Tidal Wave: If this field has not been captured. First player to deck losses the game.
- Card number: FD-016
- Rarity: Rare
- Type: Field
- Requirement/Limit: The field must be played face up. 4
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Holographic generator:
Effect: Attached character is considered to have all team.
- Card number: GD-008
- Rarity: Uncommon
- Type: Gadgets
- Cost: 0
- Requirement/Limit: None
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Hot Spot:
Special Ability - Offense Burn: When Hot Spot attacks, an opponent must send the top card to their deck to their trash.
- Card number: CH-086
- Rarity: Common
- Type: Character
- Team: None
- Grade: 2
- Power: 500
- Attributes: Fire | Flight
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I'm a genius!:
Special Effect - Offense If played on Brother Blood, an opponent must discard one card.
- Card number: SK-031
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Intelligence
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Infected:
Effect: Battle Phase (Can only be played by attackers) ( Must be played before skillz cards are played) Your opponent can only play 1 skillz cards per character this battle.
- Card number: SL-024
- Rarity: Uncommon
- Type: Storyline
- Cost: 4
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Kitten:
Special Ability - Super: Offense (Move Phase) Spoiled Brat: Pat 3 action > If kitten moves to an opponent’s field, move an opponent’s character to the sane field.
- Card number: CH-087
- Rarity: Common
- Type: Character
- Team: Moth Swarm
- Grade: 1
- Power: 200
- Attributes: None
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Malchior:
Special Ability - Super Magical Dragon: During your grade check step pay 1 action to transform into Malchior- The Dragon. Grade 3 Power 700 Attributes: Fire - Flight - Magic.
- Card number: CH-088
- Rarity: Uncommon
- Type: Character
- Team: None
- Grade: 2
- Power: 400
- Attributes: Magic
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Mas:
Special Ability - Offense Super Speed: Mas has +300 Power when team battling with Menos.
- Card number: CH-089
- Rarity: Common
- Type: Character
- Team: Teen Titans East
- Grade: 1
- Power: 100
- Attributes: None
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Master of Games:
Special Ability - Offense/ Defense Power Amulet: Master of Games has all of the attributes of his opponent’s in a battle.
- Card number: CH-090
- Rarity: Common
- Type: Character
- Team: None
- Grade: 3
- Power: 700
- Attributes: None
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Master Plan:
Special Effect - Offense If played on professor Chang, an opponent must discard 1 action.
- Card number: SK-049
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Intelligence
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Mega Monkeys 4:
Effect: Move Phase (Can only be played by attackers) choose an opposing character, that character is grade 4 for this turn.
- Card number: SL-025
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Menos:
Special Ability - Offense Super Speed: Menos has +200 Power when team battling with Mas.
- Card number: CH-091
- Rarity: Common
- Type: Character
- Team: Teen Titans East
- Grade: 3
- Power: 100
- Attributes: None
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Meteor:
Effect: Any Quick: This can only be played when an opponent plays a storyline card. When an opponent plays a storyline card, void that storyline effect.
- Card number: SL-026
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Mover:
Special Effect - Offense Terra gets +100 power.
- Card number: SK-050
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Energy
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Mumbo jumbo's hat world:
Effect: Amazing Mumbo Gets +100 power. Characters with Magic get +100 power each. Constant: None
- Card number: FD-018
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 3
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Mutant Moth:
Special Ability None
- Card number: CH-092
- Rarity: Common
- Type: Character
- Team: Moth Swarm
- Grade: 1
- Power: 200
- Attributes: Flight
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New Allies:
Special Effect None
- Card number: SK-047
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300 3: 400 4: 500
- Requirement/Limit: 2 no team characters in play.
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No powers of my own:
Special Effect - Offense Mad mod gets +100 power
- Card number: SK-038
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300 3: 400
- Requirement/Limit: None
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Professor Chang:
Special Ability None
- Card number: CH-094
- Rarity: Common
- Type: Character
- Team: Chang's Scientists
- Grade: 2
- Power: 500
- Attributes: Gadgets | Intelligence
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Professor Chang:
Special Ability - Super: Offense (Staging Phase) Inventor: Pay 1 action > Search your deck for any Gadget card, reveal it, Put it in your hand, discard a card and then scuffle your deck
- Card number: CH-095
- Rarity: Uncommon
- Type: Character
- Team: Chang's Scientists
- Grade: 1
- Power: 300
- Attributes: Gadgets | Intelligence
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Professor Chang's observatory:
Effect: Chang Scientists get +100 power each.. Constant: None
- Card number: FD-019
- Rarity: Rare
- Type: Field
- Requirement/Limit: Chang Scientists get +100 power each. 3
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R-Cycle:
Effect - Super: (Move Phase) Attached character may move from field to field without returning to the staging area.
- Card number: GD-007
- Rarity: Uncommon
- Type: Gadgets
- Cost: 1
- Requirement/Limit: Gadgets
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Raven:
Special Ability - Offense Telekinesis: Pay 2 action > Send an opponent’s attached Gadget card to the trash.
- Card number: CH-096
- Rarity: Common
- Type: Character
- Team: Teen Titans
- Grade: 3
- Power: 600
- Attributes: Energy | Flight | Magic
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Raven - Green:
Energy | Flight | Magic Special Ability - Super Personalities of Raven: Raven- Green may be in play with other Raven Character cards.
- Card number: CH-097
- Rarity: Common
- Type: Character
- Team: Other Dimension
- Power: 3
- Requirement/Limit: 700
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Raven - Grey:
Special Ability - Super Personalities of Raven: Raven- Gray may be in play with other Raven Character cards.
- Card number: CH-098
- Rarity: Common
- Type: Character
- Team: Other Dimension
- Grade: 0
- Power: 100
- Attributes: Energy | Flight | Magic
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Raven - Pink:
Special Ability - Super Personalities of Raven: Raven- Pink may be in play with other Raven Character cards.
- Card number: CH-099
- Rarity: Common
- Type: Character
- Team: Other Dimension
- Grade: 0
- Power: 100
- Attributes: Energy | Flight | Magic
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Raven - Spellbound:
Special Ability - Offense Magical Training: Raven gets +200 Power for each magic Skillz card Raven uses.
- Card number: CH-101
- Rarity: Uncommon
- Type: Character
- Team: Other Dimension/Teen Titans
- Grade: 3
- Power: 800
- Attributes: Energy | Flight | Magic
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Raven - White:
Special Ability None
- Card number: CH-100
- Rarity: Rare
- Type: Character
- Team: Other Dimension
- Grade: 3
- Power: 1500
- Requirement/Limit: At last 3 other Raven Character cards must be in play (you may reveal them).
Play Raven - While face up send all other ravens to the trash (including any you revealed).
- Attributes: Energy | Flight | Magic
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Red X:
Special Ability None
- Card number: CH-102
- Rarity: Common
- Type: Character
- Team: Slade's Army/Teen Titans
- Grade: 2
- Power: 500
- Attributes: Agility | Gadgets | Intelligence
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Red X:
Special Ability - Offense
Teleport: If Red X is defeated in battle, pay 5 action to send Red X to the bottom of your deck.
- Card number: CH-103
- Rarity: Rare
- Type: Character
- Team: None
- Grade: 3
- Power: 700
- Attributes: Ajility | Gadgets | Inteligence
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Robin:
Special Ability - Super Utility Belt: Up to 3 different Gadgets cards may be attached to Robin.
- Card number: CH-104
- Rarity: Uncommon
- Type: Character
- Team: Teen Titans
- Grade: 4
- Power: 800
- Attributes: Agility | Gadgets | Intelligence
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Robot Cyborg:
Special Ability Junk: When Robot Cyborg is defeated in battle, it goes to your trash instead.
- Card number: CH-105
- Rarity: Common
- Type: Character
- Team: Teen Titans
- Grade: 1
- Power: 200
- Attributes: Energy | Strength
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Self Sacrifice:
Effect: Move Phase Replace any grade character in your opponent’s Victory point area with a character of the same grade in your staging area.
- Card number: SL-027
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Shrink Suit:
Effect - Super: (Grade Check Step) Pay 3 action > attached character may decrease their grade level by 1.
- Card number: GD-003
- Rarity: Rare
- Type: Gadgets
- Cost: 1
- Requirement/Limit: Gadgets
UNI-Only one copy of this card may be in play for each player
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Silkie:
Special Ability Pet: Silkie may team battle with Starfire
- Card number: CH-106
- Rarity: Common
- Type: Character
- Team: Moth Swarm
- Grade: 1
- Power: 300
- Attributes: None
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Silkie-larvae M319:
Special Ability None
- Card number: CH-107
- Rarity: Uncommon
- Type: Character
- Team: Moth Swarm
- Grade: 4
- Power: 1000
- Attributes: Flight
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Slade:
Special Ability None
- Card number: CH-108
- Rarity: Common
- Type: Character
- Team: Slade's Army
- Grade: 1
- Power: 300
- Attributes: Agility | Gadgets | Intelligence
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Slade's aftershock:
Special Effect - Offense If Slade’s army character wins this battle, add + 1 field damage.
- Card number: SK-041
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 200
1: 300 2: 400
- Requirement/Limit: At least 2 of Slade’s Army characters in play.
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Slade's Robot:
Special Ability None
- Card number: CH-109
- Rarity: Common
- Type: Character
- Team: Slade's Army
- Grade: 2
- Power: 300
- Attributes: None
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Something In Common:
Effect: Team Check Step Characters with the same attribute may bypass the team check step for this turn.
- Card number: SL-028
- Rarity: Uncommon
- Type: Storyline
- Cost: 1
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Speedy:
Special Ability None
- Card number: CH-110
- Rarity: Common
- Type: Character
- Team: Teen Titans East
- Grade: 2
- Power: 500
- Attributes: Agility | Gadgets
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Speedy:
Special Ability - Offense Incredible Accuracy: Speedy gets +100 Power for each Gadget card speedy uses.
- Card number: CH-111
- Rarity: Uncommon
- Type: Character
- Team: Teen Titans East
- Grade: 3
- Power: 600
- Attributes: Agility | Gadgets
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Spellbound:
Effect: Team Check Step Each character in this battle with a magic attribute gets + 100 power.
- Card number: SL-029
- Rarity: Common
- Type: Storyline
- Cost: 1
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Spike:
Special Ability - Offense Mechanic: (Spike must be on the same field as Atlas) Pay 1 action > Search your deck for a 0 cost Gadget card, attach it to Atlas and Shuffle your deck
- Card number: CH-112
- Rarity: Common
- Type: Character
- Team: None
- Grade: 0
- Power: 100
- Attributes: None
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Stankball:
Effect: Battle Phase (Can only be played by attackers) Each player adds up the grade levels of all face up characters cards. If attacker has a higher total he may add 1 field damage to any field. (Can only be played once per turn.)
- Card number: SL-030
- Rarity: Rare
- Type: Storyline
- Cost: 5
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Starfire:
Special Ability None
- Card number: CH-113
- Rarity: Uncommon
- Type: Character
- Team: Teen Titans
- Grade: 4
- Power: 1000
- Attributes: Energy | Flight
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Starfire-Princess Koriand'r:
Special Ability None
- Card number: CH-093
- Rarity: Common
- Type: Character
- Team: Tamaranian/Teen Titans
- Grade: 2
- Power: 500
- Attributes: Energy | Flight
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Steamroller:
Special Ability - Offense Steamrolled: When Steamroller wins a battle, add +1 damage to the field.
- Card number: CH-114
- Rarity: Common
- Type: Character
- Team: HIVE Academy
- Grade: 3
- Power: 600
- Attributes: Strength
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Steel City:
Effect: Free for all: Bypass the team check step for this field. Constant: None
- Card number: FD-020
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 3
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T-Car:
Effect - Super: (Grade Check Step) (Move Phase) If the attached character is on a field you may move attached character and one or more of your characters on the same field to any other field. If you do, send T-Card to the trash.
- Card number: GD-005
- Rarity: Common
- Type: Gadgets
- Cost: 0
- Requirement/Limit: Gadgets
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T-Communicator:
Effect: Attached character is also on the team titans team. Offense: Pay x action > search your deck for a teen titans character grade x or less, reveal it, put it in your hand, discard a card and then shuffle your deck.
- Card number: GD-009
- Rarity: Common
- Type: Gadgets
- Cost: 0
- Requirement/Limit: None
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T-Sub:
Effect: Attached character and all of your characters on the same field are also on the Underwater team.
- Card number: GD-010
- Rarity: Common
- Type: Gadgets
- Cost: 1
- Requirement/Limit: Gadgets
UNI : Only one copy of this card may be in play for each player.
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Take that:
Special Effect - Offense If atlas wins this battle, add +1 damage to the field
- Card number: SK-032
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200
- Requirement/Limit: None
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Take this:
- Card number: SK-048
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200
- Power: None
- Attributes: Special Effect - Offense
If Wildebeast wins this battle, add +1 field damage.
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Tamaran:
Effect: Each tamaranian characters gets +100 power. Constant: This field effect may not be voided. Big Eaters: If a player has 40 cards in the trash, they win the game.
- Card number: FD-021
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 3
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Tamaranian citizen:
- Card number: CH-115
- Rarity: Common
- Type: Character
- Team: Tamaranian
- Grade: 1
- Power: 200
- Requirement/Limit: None
- Attributes: Special Ability
None
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Tamaranian Guard:
- Card number: CH-116
- Rarity: Common
- Type: Character
- Team: Tamaranian
- Grade: 2
- Power: 400
- Requirement/Limit: None
- Attributes: Special Ability - Defense
Standing Guard: Tamaranian Guard gets +100 while defending.
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Temper tantrum:
Effect: Battle Phase After playing action costs for this card, the played with the most action cards must send action cards to their trash until they equal the number of your action cards (that player cannot send more than 5 action cards to the trash for this effect.)
- Card number: SL-031
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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Ternion:
- Card number: CH-117
- Rarity: Rare
- Type: Character
- Team: Slade's Army
- Grade: 3
- Power: 1500
- Requirement/Limit: Plasmus, Overload and Cinderblock must be in play (you may reveal them). Play Ternion face up and send Plasmus , Overload and Cinderblock to the trash.
- Attributes: Energy | Strength
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Terra:
- Card number: CH-118
- Rarity: Common
- Type: Character
- Team: Slade's Army/Teen Titans
- Grade: 3
- Power: 300
- Requirement/Limit: Energy | Flight
- Attributes: Special Ability
None
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The Old stadium:
Effect: Atlas gets +100 power. Characters who are battling by themselves get +100 power. Constant: None
- Card number: FD-022
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 3
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The Prom:
Effect: None Constant: This field effect may not be voided. Stood up: If your opponent does not attack and field when they are the attacker, you may play a grade 2 or lower moth swarm character in the staging area face up.
- Card number: FD-023
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 3
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Titans Together:
Special Effect - Offense If battling with Cyborg or Bumblebee, each TT East character gets +100 power.
- Card number: SK-046
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: At least 2 TT East characters in play
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Titans Tower East:
Effect: Each teen titans east character gets +100 power. Constant: None
- Card number: FD-024
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 3
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Tournament of Heroes:
Effect: Master of games gets +100 power. Constant: This field effect may not be voided. There can be only one: No team battlers allowed on this field. If there is more than one attacker, send all attackers to the staging area.
- Card number: FD-025
- Rarity: Rare
- Type: Field
- Requirement/Limit: None/ 4
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Trick Arrow:
- Card number: SK-043
- Rarity: Common
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Gadgets
- Attributes: Special Effect - Offense
Speedy may send an attached gadget card to the trash to get +200 power.
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Unlikely Allies:
Effect: Move Phase (Can only be played by attackers) Characters with different teams may move to a field and bypass the team check rule this turn. Each character gets + 100 power.)
- Card number: SL-032
- Rarity: Uncommon
- Type: Storyline
- Cost: 4
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Warp:
Special Ability - Offense Time Travel: Pay 1 Action > Search your action Areal for a card, Place it in your hand and send a card from your hand to the action area.
- Card number: CH-119
- Rarity: Uncommon
- Type: Character
- Team: None
- Grade: 3
- Power: 300
- Attributes: Energy
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We Got Your Back:
Effect: Battle Phase (Must be played before skillz cards are played and may only be played once per turn) Your character gets +100 power for each character card in your staging area (up to +600 power maximum)
- Card number: PR-001
- Rarity: Promo
- Type: Storyline
- Cost: 4
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Who needs teammates?:
Special Effect - Offense Master of Games gets +100 power.
- Card number: SK-044
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300 3: 400
- Requirement/Limit: Character with no team and battling alone.
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Wildbeast:
Special Ability - Offense Battering Ram: When Wildebeast wins a battle add +1 damage to the field.
- Card number: CH-120
- Rarity: Common
- Type: Character
- Team: None
- Grade: 3
- Power: 600
- Attributes: Strength
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Wizard with the most:
Special Effect - Offense Opponent reveals hand and must discard a card of your choice.
- Card number: SK-045
- Rarity: Uncommon
- Type: Skillz
- Cost: 0: 100
1: 200 2: 300
- Requirement/Limit: Magic
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You sure you got the right dog?:
Effect: Battle Phase (Must be played before the team check phase) You may replace your character on a field with another character with the same grade in your staging area. (Team check and grade check rules still apply.)
- Card number: SL-033
- Rarity: Uncommon
- Type: Storyline
- Cost: 2
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You're a Bunny:
Effect: Battle Phase (Must be played before skillz cards are played and only if you have a character in this battle that has a magic attribute.) All defenders in this battle have no attributes.
- Card number: SL-034
- Rarity: Uncommon
- Type: Storyline
- Cost: 3
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You've got a zit:
Effect: Battle Phase (Can only be played by attackers) If you move to a field, place this card on an opponent’s character in the staging area. This character cannot move to a field until that opponents battle using another character. This card goes to your trash after that opponent’s battle is completed.
- Card number: SL-035
- Rarity: Rare
- Type: Storyline
- Cost: 4
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