Wizard's Trove :: MEWH :: stage resource permanent-event :: 1 sp :: r3
You may play The White Tree at one of your Wizardhavens if Sapling of the White Tree is stored there. Place Wizard's Trove with The White Tree - which is worth full marshalling points. Your Wizardhaven becomes protected. Ignore the text of The White Tree.
Alternatively, you may store one miscellaneous marshalling point card at one of your Wizardhavens. Any reference to the site where the card can normally be stored are transferred instead to the Wizardhaven. Place Wizard's Trove with the stored card - which is worth full marshalling points.
Art by Andrew Goldhawk
Fallen-wizard decks tend to write themselves: each wizard has such clear-cut advantages and disadvantages that you can usually make a pretty good guess as to what any given one will be trying to do. Wizard's Trove introduces one of the most potent way for the bearded, surly ones to get mucho MPs, and it also is a card that can support a wide array of different strategies.
It's ridiculously easy to play - at only 1 stage point, it's not going to be a burden. Since there are no other play requirements, it can be one of your starting stage cards, filling in the required non-unique slot. If you need or want to play it later in the game, it shows up inconspicuously enough.
The White Tree was a neat card for heroes to go get, but arguably one that, while thematically satisfying, wasn't up to tournament-level snuff. After all, as a hero player, you have to discard a stored Sapling to play the Tree, losing 2 points to gain 5 - a net of 3. Wouldn't recruiting the Woses be just a little easier?
Wizard's Trove allows a fallen wizard to maintain all the stylistic flair -and- to score big MPs in the process. You can store a Sapling - easily acquired in various places all around Middle-Earth - at your wizardhaven, where there's far more likely to be someone hanging out than at Minas Tirith. Then, when you want to store The White Tree, you can. No sage is needed, since the text on the card is ignored. Also because the text is ignored, you don't have to discard the Sapling when The White Tree is played. This makes it a -real- 5 MP card, and nothing to shake a stick at.
Given the relative ease of playing The White Tree, watch out for your fallen-wizard opponent to be trying to pull the same trick. If you're both going for it, then it'll be a race, pure and simple - once someone gets it stored, there's no way to shake it lose, short of Echoes-of-the-Songing Wizard's Trove itself, and that's not too likely to happen.
So what about the second paragraph on the card? The nice thing about being able to store other miscellaneous-MP cards is that your particular strategy (say, Under-deeps) might be better-suited to your resources than going for a Sapling and trucking back to a wizardhaven. Only cards that could be stored in the first place qualify, so Wizard's Trove can't be used to get full effect from Mallorn, for example. For the best options, look back at MEDM - the various quest cards are playable with Wizard's Trove, and some of those quests are a heck of a lot easier for a fallen wizard player to pull off. For those who eyes drift underground, think about multiple Wizard's Troves with To the Uttermost Foundations and Mithril.
Even as I'm writing this, I'm beginning to wonder why -every- fallen-wizard deck shouldn't have a Wizard's Trove, and something to take advantage of it. Maybe it's just me . . .
Gimli
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)