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card review Foes Shall Fall
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Card Review
Foes Shall Fall: click to enlarge
Foes Shall Fall

Card text:
Corruption. Playable on a non-Wizard character facing a strike from a Dragon or Drake hazard creature attack. If the strike is defeated, discard this card. If the strike is not defeated, place creature's card with Foes Shall Fall-creature is considered off to the side. Target character's company faces an attack from creature at the start of each movement/hazard phase if creature is playable. Discard associated creature's card if Foes shall Fall is discarded. Discard Foes Shall Fall if attached Dragon or Drake is defeated. If targeted character is a Dwarf, he receives 2 corruption points.
  • Card Number: DM121
  • Rarity: Uncommon2
  • Card Type: Hazard Event
  • Alignment: Neutral
  • Artist: Ron Miller
Foes Shall Fall
written by patrick Premium Member 

"Under the Mountain dark and tall
The King has come unto his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong;
The heart is bold that looks on gold;
The Dwarves no more shall suffer wrong.

The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.

On silver necklaces they strung
The light of stars, on crowns they hung
The dragon-fire, from twisted wire
The melody of harps they wrung.

The mountain throne once more is freed!
O! wandering folk, the summons heed!
Come haste! Come haste! across the waste!
The king of friend and kin has need.

Now call we over mountains cold,
'Come back unto the caverns old!'
Here at the Gates the king awaits,
His hands are rich with gems and gold.

The king is come unto his hall
Under the mountain dark and tall.
The Worm of Dread is slain and dead,
And ever so our foes shall fall!"

- The Hobbit pgs 221-222 (Houghton Mifflin, trade ed.)

Foes Shall Fall :: MEDM :: Hazard Permanent-Event :: 1(2)CP

Corruption. Playable on a non-wizard character facing a strike from a Dragon or Drake hazard creature attack. If the strike is defeated, discard this card. If the strike is not defeated, place creature's card with Foes Shall Fall - creature is considered off to the side. Target character's company faces an attack from creature at the start of each movement/hazard phase if creature is playable. Discard associated creature's card is Foes Shall Fall is discarded. Discard Foes Shall Fall if attached Dragon or Drake is defeated. If target character is a Dwarf, he receives 2 corruption points.

Art by Ron Miller

This is a card that fits much better in the Dragons set that some of the original cards from METD, Icy Touch being one I can think of right off the top of my head.

Anyway, this is one of my favorite cards that I have never played. The ability it presents seems so wonderfully wicked that it still temps me to put it in a deck. Perhaps one day I will.

Sometimes when you play a big Dragon, you just can't seem to kill the characters anyway. This card allows you to continuously target them each movement/hazard phase until perhaps you kill all the party, or they get lucky and kill the creature, or they manage to discard Foes Shall Fall, which is a more likely probability.

And if your opponent manages to get stuck in Dragon country, this will definitely target him hard. The trick is to play this card as they are entering Dragon country, not exiting. Then it will possibly hit them on their way to heal, and again if they ever decide to meander back.

As an added bonus, it's a corruption card, and can serve the purpose of helping you corrupt the character away. But then, Foes Shall Fall would then leave as well. At least you won't have to fool with a body check that way, right?

Note that in order for this card to take effect after you have targeted a character, the character's company merely has to have faced the Dragon or Drake. Cancelling the attack will not stop the placement of the Dragon or Drake off to the side with Foes Shall Fall. Only the defeat of the creature will do that. So they can hide one time, but there is a good chance that the dragon will eventually find them and hunt them down.

Try to use a Dragon or Drake that allows you to choose defenders so you can pick off the other characters one by one, leaving the one bearing Foes Shall Fall to wonder what the hell is wrong with everyone but him. Each turn that the creature attacks you can pick off troublesome characters and eliminate any annoying skills that might be getting in your way, Sage being the one I can think of right away. Also, be sure to think of a Dragon or Drake that can attack at sites in specific regions, because if a company decideds to sit at a site until it draws cards it needs, you can still attack them. For example, Smaug can attack (with Doors of Night out) in Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath, and at sites in those regions.

Bring Our Curses Home is a more general Foes Shall Fall, but with that one you have to kill a character. If Foes Shall Fall would be playable with Nazgul, it would go in my deck tout de suite.

Some days I dream of having this wonderfully awsome hazard turn involving all the dragon modifiers and enhancers that I never get to play or never bother putting in the deck. Of course, my dream involves a 100 card deck. :-)

Radagast


Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.

The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)

 


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