She is of mixed lineage, Southron and Dunedan, the latter by way of the wife of Sangahyando. At 2/7, she is easy meat for Abductors, Ambushers, Assassins, and Slayers. There is one worse nazgul huntress and two better. So why play her?
Southrons are worth 5 MPs, Haradrim are worth 4 MPs, and the Variags are worth 4 MPs. The Nurniags are worth 4 and whenever the Asdriags show, they too will probably be worth 4. 17 MP in three neighboring regions, that is why.
Have her pop into play at her home town, then influence her folk during that same turn. Three to beat an eight, she has a slightly better than even chance of success. Use a diplomat enhancer card, and it becomes likey at worst and a sure thing in some instances.
Have Annalena, Arinmir or a Dunedain with sage skill join her at her home and fire off Fire-works and with another diplomat enchancer, go for the Haradrim.
Old Road is good if she is based at Variag Camp. She can hop to the Nurniag Camp and the Southron Oasis. Scatter a few Tempering Friendships or strike up some New Friendships and bring them home to show papa Alatar. Lordly Presence can awe the faction to your side. If you can get her a Horn of Anor, she is even more effective.
In a word, evade! The prowess is negligible against the nasties who will be looking for her. The body is also a liability. If she can live long enough, you could deliver her some relief in the form of armour or a shield.
Use Hiding on Vygavril's company, which when two or three of her friends join her at the Southron Oasis, merge the two companies into hers and you are safe for the site phase. Secret Entrance and Stealth offer two additional ways off avoiding unwanted visitors. Dark Quarrels offers yet an additional way of protecting against all but the Slayer.
Some players would counsel that you should not waste time and effort defending her: "Use her and don't sweat her survival." I am too old fashioned to be that calculating, but she is ideal in her role of diplomat in that harsh area of Middle Earth.
Notice I have not said much about her hunting Nazgul.
OK. Here it is: only try this as a defensive reaction to a nazgul.
It mostly depends upon the roll of the dice. SURE! Equip her with a scabbard of Chalcedony, a Barrow-blade enhanced Dagger of Westernesse annealed with a Map to Mithril and a Shield of Iron-bound Ash and three Black Arrows. 15/8 versus the Witch King 14/2. That also makes for 9 CP. Even if someone else in the company has the three arrows, 6 CP is nothing to sneeze at. Someone in the crowd just shouted that you could play Free to Choose on the super dagger rendering it a 2 CP weapon. Ok, now her CP total is a mere 4. My response is, what happened to card efficiency; 9 cards plus the character? Hmm.
And Witchie Poo will oblige such a heavily ladened huntress? Hmm hmm.
At any rate, Vygavril is handy to attempt to influence to your side those juicy MP factions down south. Even at a 1 MP for 5 MP swap (the Slayer got her next turn), it is still a deal; she does not need to travel there and is not disadvantaged in the attempt.
Original card review taken from : http://fan.theonering.net/morgulrats/
With the authorization of the webmaster.
The reviewing team consisted of Gwaihir (Chris Farrell), Gimli (Nathan Bruinooge), Ohtar (Charles E. Bouldin, Esq.), Radagast (James Kight), Joshua B. Grace (Beorn), Martijn Steultjens (Fram Frumgarson), Jason Klank (Saruman) and Jeffery Dobberpuhl (Wormtongue)