
Greetings to all the brothers of tradecardsonline, this is my first review and I hope will please everyone, I appreciate any suggestions to improve the card review, good start
General Description:
English description:
Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to apply the following effects. *2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK. *4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand. *6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
This card is a fundamental basis for the six samurai deck and legendary six samurai, so strong I had reason to limit it as having a gateway, the deck has breath taking speed and helps to quickly remove those powerful monsters.
Uses:
It is very useful in the samurai deck that allows synchro and faster, to keep it active, helps us a lot to complete the strategy. The benefit of this card is that card counters as shien dojo, six samurái united, hardening of the six that are most common, you can also use these counters to apply the effect of the gateway
Strategies and game play:
The strategy is simple, remove the counters to add monsters as samurai or increase the power to those who are in the field, this card gives great acceleration in this deck, sorry that this card is only for six cards and there are no effects similar or at least as powerful, is very useful to get Synchro.
Combos with other cards:
For the combos will detail here that I almost always use them and I think are the best known, if I forget to thank anyone let me know 
Well, before describing the combos because they felt that for all the obvious gateway must be activated in the field
Gateway+kageki+kagemusha
This is the basic combo for me, we went down to kageki and apply the eff down to Kagemusha and won 4 counters, then bring to shien and win synchro 6 counters to add atk.
Gateway+kageki+kagemusha+great shogun shien
We went down to kageki and apply the eff down to Kagemusha and won 4 counters, do a great shogun special and then to bring synchro shien (6 counters) Both are almost perfect combination.
Gateway+hermit+ascetism of the six samurái
We went to the hermit normal, we apply the magic, especially to bring Kagemusha (4 counters), we synchro and bring to shien (6counters), we can bring such a remote 4 Kizan (2counters), back off Special (4counters), with draw from again and bring another Kizan (2counters).
Gateway+hermit+ascetism of the six samurái+shien smoke signal+kageki
Activate the smoke signal, we call to hand Kagemusha on hand, if the opponent has a monster on the field, especially the hermit went down with the magic and do special kegemusha (4counters), we removed 4 handy to bring Kizan we went down to normal and his kageki Kagemusha effect, especially after Kizan (6counters).
Gateway+kageki+kagemusha+kizan
We went down to kageki and apply the eff down to Kagemusha and won 4 counters, pull out, bring the deck or from low to Kizan, back offand do special synchro to shien, won other 4, to remove and bring back another Kizan and we were with 2 counters and 3 monsters
Gateway+kageki+kagemusha+kizan+grandmaster
We kageki normal and apply the eff down to Kagemusha and won 4counters, pull out, bring the deck or from low to Kizan, back off and do special synchro to shien, won other 4, to remove and bring back another Kizan and down special grandfather and the other Kizan samurai, gained other 4, to remove and bring back to another Kizan Diving in, we are left with 4 monsters.
Gateway+shinai+mizuho
This is another basic combo, we went down to normal mizuho or shinai, then we place special to the other, apply the Mizuho eff and destroy an opponent's card, then remove 4 counters Gateway, and add to re do special shinai.
Gateway+shinai+mizuho+mizuho
This combo is very good and simple because if it succeeds, the opponent will be almost no cards in the field.
Shinai normal, especially at 2 Mizuho (6 counters), we apply the Mizuho eff 1 and 4 and bring shinai, send a shinai to make it special again (4counters) apply the Mizuho eff 2 and destroy Mizuho 1, remove 4 counters Mizuho special new 1 (2 counters), eff Mizuho 1 shinai are destroying or the other Mizuho, and so we will have destroyed several cards from the opponent
Gateway+shinai+mizuho+mizuho+kizan
Is very similar to above but with the help of another six that you can download special.
Shinai normal, especially at 2 Mizuho (6 counters), we apply the Mizuho eff 1 and 4 and bring shinai, send a shinai to make it special again (4counters) apply the Mizuho eff 2 and destroy Mizuho 1, remove 4 counters Mizuho special back to 1, then down specially Kizan (4counters), eff mizuho2 Mizuho 1 to destroy, then remove the 4 counters again and we add special Mizuho eff 2 to make your shinai or again with Mizuho 1 (2counters ).
Gateway+shinai+mizuho+mizuho+kizan+giant trunade
No cards set, my opponent is vulnerable to these monsters much is the same combo before but this time the target will only monsters which if carried out will carry out an attack +1600 +1600 1500 +2100and we can atk 500 of any of these since we were 2 counters.
Gateway+kageki+kagemusha+kizan+grandmaster+great shogun shien
We kageki normal and apply the eff down to Kagemusha and won 4counters, pull out, bring the deck or from low to Kizan, back off and do special synchro to shien, won other 4, to remove and bring back another Kizan and down special grandfather and the other Kizansamurai, gained other 4, to remove and bring back to another Kizan specially after a great shogun special we will stay with 5 monsters with attacks relatively high
hermit+ascetism of the six+kizan Resultado (Naturia beast + Naturia Barkion) “anti spells and anti traps”
If the opponent controls monsters, especially hermit went down, then apply the magic and special ascetism Kagemusha (4 counters), synchro to Naturia beast, we removed the 4 counters and bring the deck or graveyard and do Kagemusha normal, especially after to Kizan (4 counters) do Naturia synchro barkion plus the 4counters that can be removed to add any six.
Gateway+kageki+kagemusha+double edged sword technique
The trap should have already been set will a turn, then we kageki normal and down to special eff Kagemusha, then synchro shien(6 counters), we removed 4 handy add Kizan, then activate the trap(4 counters), retired 4 again and we add another Kizan shien syncro another, then we place special to the 2 Kizan and we have 4 monsters on the field and 6 counters to give you attack, in a direct attack would be a OTK.
Gateway+shien dojo+ascetism+kageki+kagemusha
Well, being active the gate and the dojo, we went down to normaland special kageki Kagemusha (4 and 2 counters), activate the ascetism and bring a hermit (6 and 3), retired 4 and add Kizan hand (2 and 3) discarded especially the dojo and other Kagemusha (4),retired 4 and add another Kizan (0) synchro do with the field and can bring such as 2 shiens more counters that are 4 and 2 Kizan in hand we can summon specially.
Gateway+six united+kageki+kagemusha
For it is basic, normal and special lowered kageki and Kagemusha and we have 2 options:
As we have 4 counters we can choose:
1) discard the six samurai united and stole 2 cards
2) remove counters united and 2 gateway, especially to bring Kizan(4 and 1 counter) to do synchro shien and won 6 counters and 2united, steal the magic and discard 2 cards.
For me I'd do the 2nd option 
Gateway+six strike triple impact+kageki+kagemusha
As this card is very useful since, due to the speed of the six samurai invoking this magic because it fits perfect
Then we went down to normal and special kageki the Kagemusha(4 counters) Remove the 4 add and bring Kizan special, this is where you activate the magic to turn these effects we all know butnot others say them:
1) Destroy all face up monsters your opponent's control
2) Destroy all face-up Spell or Trap your opponent's control
3) destroy all set magic or trap cards your opponent’s control
Ways to counteract it:
* Solemn judgement
* Mystical space typhon
* Dust tornado
* Monster effects as scrap dragon, gk descendant, etc.
Strengths/Pros:
* Allows you to add monsters samurai deck or graveyard to your hand, which facilitates the invocation of synchro.
* To activate its effect can be removed using card counters counters bushido
Weaknesses/Cons:
* Since this is a magic, is vulnerable to cards that can easily destroy.
* As is magic can not be protected by a special card in the deckexcept for the musakani samurai.
Variations:
As these are the variations we have here in tradecardsonline:
SOVR-EN089

EXP3-JP030

Artwork and aesthetics:
Well I love the image around a temple samurai and I really wanted tostay on the inside will know how 
Overall rating:
Would give it a 10 but because of their vulnerability give it a 9, thiscard is to never miss a deck six.
Thank you so much and i hope any suggestions to make better this card review, see you in the nex time, good bye 