An ideal card for those looking to stop a swarm of little creatures always filling the battle zone. Deklowaz is THE creature to have in such a situation. Using its tap-ability, you can instantly clear the battle zone of those pesky low power creatures, no matter how many your opponent has summoned.
Best used against swarm-strategy decks. It's very versatile. You can use it to get rid of all the little blockers, or remove the low-power evo-bases that your opponent has prepared for a big evolution.
Strategies and game play:
Once the opponent's hand has been exhausted, whether through discarding or otherwise, bring out Deklowaz. Keep it in the battle zone, and don't tap it unless you're using the tap-ability. The little creatures won't stand a chance without help from a bigger creature or a spell to get rid of Deklowaz.
Combos with other cards:
Now we get to the good part. Heard of a spell called Slash and Burn? That's right, whenever one of the opponent's creatures is destroyed, he/she must choose a shield and a card in their mana zone and put them into the graveyard. Getting any freaky ideas? You should be! When your opponent has 2 or 3 creatures that Deklowaz can "terminate", cast Slash and Burn, and watch your opponent's battle zone, shield zone, hand and mana zone get slashed and burnt away!
Ways to counteract it:
So you're faced against the Terminator, and don't know what to do? Destroy it quickly, don't let the tap-ability come into effect. You can tap it and attack with a bigger creature, or cast a spell directly to destroy it. Using Pala Olesis, Morning Guardian is also an effective way of saving your creatures from the Terminator's grasp.
With Slash and Burn, a guaranteed MATCH WINNER!
Can be destroyed before tap-ability is used. Destroys your own creatures as well, with the tap-ability, so use with caution. That can be turned to your advantage however, by using creatures that have on-death effects, such as Propeller Mutant, turning disadvantage into advantage. Be sure to attack with the Propeller Mutant first, though! Sanfist the savage vizier, instead of being discarded, will come right out into the battlezone so when using this against Nature+Light decks, watch out!
OCG and TCG variation available. Same artwork though, just different languages.
Artwork and aesthetics:
The artwork compliments the name and the ability really well.
Overall, I'll give this a 7 out of 10. It's a great card to have in your darkness and fire deck, almost as a 'staple' card. But combined with Slash and Burn, it's definitely worth a 10. Go on, give it a try.