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card review Machining Stag Beetle: Power is Overrated

Card Review
Machining Stag Beetle: click to enlarge
Machining Stag Beetle

Card text:

Auto: When this unit is called to the Vanguard Circle, you may select up to 2 [Megacolony] unit(s) with "Machining" in its card name from your Soul and call them to a Rearguard Circle in Rest position. During this turn, this unit gains the base Power of the unit(s) called by the skill of this unit.

"Take this! Insect Railgun!!"

  • Number: EB01-005
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Machining Stag Beetle
Power is Overrated

written by birthana LV3
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General description:
[AUTO]:When this unit is placed on (VC), choose up to two «Megacolony» with "Machining" in its card name from your soul, call them to separate (RC) as [Rest], and increase this unit's [Power] by the sum of the original [Power] of the units called with this effect until end of turn.

I have a mixed reaction with this card like I like the card because of the power boost it get when you ride it. Even with that power boost, I hate the card because one it is still 10k so it gets bullied and plus you need "Machining" units so you need to ride them or soul charge them by Machining Mosquito or Machining Armor Beetle.

Uses:
I found that Stag Beetle can go for the final turn because of the power he get when rode. Stag Beetle can get you booster or attackers on the field when you ride it. It also saves your hand because of the superior ride.

Strategies and game play:
You want to ride Stag Beetle first because of the extra attacks/boosters. With Stag Beetle I feel is an aggressive deck so i would go for early attacks when i ride Stag Beetle my opponent would be at 3 damage and my opponent would guard because you also run 8 crits and they do not want to take 5 damage when i get rode my grade 3. Also in this deck you do not use counter blast in this deck so you can use Water Gang or Master Beetle Counter blast/Limit Break to draw an card or prevent units from standing up.

Combos with other cards:
You need to know what to call form the soul like for an extra attack or booster worker ant and mantis or hornet because worker ant stand up mantis or hornet and mantis or hornet should gain 3k if you have a machining in soul or for an extra attack but not wasting soul and stall the game you use worker ant and armor beetle because worker ant stands armor beetle and armor beetle soul charge worker ant back to prevent an opponent's unit from standing unit next turn.

Ways to counteract it:
My opponent would abuse Stag Beetle because it is 10k and his effect only for the turn you rode it.

Strengths/Pros:
Stag Beetle can attack for strong attacks and you can called out units from the soul.

Weaknesses/Cons:
Stag Beetle is
-10k
-can only call "Machining" units
-the units called are put into rest

Artwork and aesthetics:
I like the artwork it is a insect infused with machine things and carries two gun on its back like the two guns are like the two units that are called by his effect.

Overall rating:
I give this card a 7 out of 10 because I like the strong attacks but because it is 10k and call out only "Machining" units in rest position i give it a lower score.

 

Modified on January 19, 2014 09:03 pm



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Current score for this Card Review, based on 2 votes:
 3.50
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