main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

card review Setting Sun Star-vader, Darmstadtium

Card Review
Setting Sun Star-vader, Darmstadtium: click to enlarge
Setting Sun Star-vader, Darmstadtium

Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose one grade 3 or greater card from your hand, and discard it] When a «Link Joker» rides this unit, you may pay the cost. If you do, choose up to three of your opponent's rear-guards, lock them, and choose your vanguard, and that unit gets [Power]+10000 until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

  • Number: PR-0203
  • Rarity: Promo
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Setting Sun Star-vader, Darmstadtium
written by leonsouryuu
Share |

General description:
Hello guys, Link Joker's arrival was a shock to many as it is currently the only clan that stands out A LOT compared to the others, thanks to their own mechanic: Lock. Lock is a very surprising mechanic and people kept on shouting 'Broken!' or 'OP!' all over the place, it was quite annoying. In all seriousness though, Lock is a really powerful mechanic with such a devastating advantage implemented in it but it's not as broken as people say.

Anyway, this Sub-Clan was first released in Trial Deck 11 alongside the Shadow Paladin TD and then gain some boost in Set 12. Set 13 gave them a single card that completely flip the meta around while giving Link Joker players a new style of play. Then, Set 15 comes along bringing Link Joker more support for a bizarre theme of play.

Uses:
Setting Sun Star-vader, Darmstadtium

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): [Choose one grade 3 or greater card from your hand, and discard it] When a «Link Joker» rides this unit, you may pay the cost. If you do, choose up to three of your opponent's rear-guards, lock them, and choose your vanguard, and that unit gets [Power]+10000 until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

Darms is the second Break Ride that the Star-vaders acquire. Sadly, he's a promo and is not that much different with Infinite Zero in anyway. The difference is that he needs an additional G3 from the hand to discard but gains the power to Lock three instead of two. The fact that he needs an additional G3 card means that at least, one should already have 2 G3s in the hand, bringing a total of 3 G3s by Limit Break. Is it possible? Well, sure it is. Is it consistent? Not really. Perhaps, only Glendios can work with this because of the fact that he would surely have a lot of G3s in the hand. It's a viable strategy and gives the player a higher chance to finish the opponent with the Ultimate Break but again, the fail condition is still quite high.

Combos with other cards:
Star-vader, Dust Tail Unicorn

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a «Link Joker» vanguard, and your opponent has a locked card, you may pay the cost. If you do, choose one of your opponent's rear-guards, and lock it.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

Set 12 grants LJ their first starter which can lock a unit when there's a unit already locked. With Infinite, this pretty much guarantees 3 Locks for only a CB 1 which is devastating. The opponent can only attack with his VG unboosted because his booster would be locked by Infinite and two of his front row rears would also be locked as well. Because of this, Dust Tail is often the preferred starter for every Link Joker builds.

Star-vader, World Line Dragon

[AUTO](VC/Soul): [Choose a card with "Я" in its name from your hand, and discard it] At the beginning of your ride phase, if you have a «Link Joker» vanguard, and your vanguard is not grade 3 or greater, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one «Link Joker», reveal it to your opponent, put it into your hand, and shuffle your deck.

Dust Tail is a solid option. But Glendios wants a starter that would help him with his horrible consistency. One would never want to ride a Reverse card as their G3 card, ever. This is where World Line comes in. Every turn, one can discard a Reverse card to search for a Link Joker card from the top 5. This gives the player another opportunity to draw into Glendios, or his other support cards when needed.

Star-vader, Rune Magician

[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), if you have a «Link Joker» vanguard, you may pay the cost. If you do, choose a card from your drop zone with "Я" in its card name for each different rear-guard you have with "Я" in its card name, and put it into your hand.

One of the best support Glendios would ever want. For a mere CB 1, the player can take back all their Reverse cards that they have used, which would mean that World Line could turn into a solid +2 and the Lock fiesta can keep on going every turn.

Taboo Star-vader, Rubidium

[AUTO]: [Retire this unit] When this unit is placed on (GC), if you have a unit named "Star-vader, "Omega" Glendios" on your (VC), you may pay the cost. If you do, choose one of your rear-guards with "Я" in its card name, and change the battle of the attack to that unit, and all of your guardians goes to guard that unit.

But the best support card is Rubidium. A crazy defensive card that lets the player to avert the opponent's attack to one of the player's Reverse RG. This is crazy. It's basically a psuedo-PG for nothing but a 5k shield.

Star-vader, Cold Death Dragon

[AUTO]: [Counter Blast (1)] When this unit is placed on a (RC), if you have a «Link Joker» vanguard, and your opponent has a locked card, you may pay the cost. If you do, your opponent chooses one of his or her (RC), and puts the top card of his or her deck face down on that (RC) as a locked card. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

However, Glendios did not hog up all the support in Set 15. Cold Death Dragon is a useful asset for other builds within Link Joker, namely Chaos Break Dragon. For CB1, one can Lock a random empty RG circle that the opponent chooses which will often be the back row. Even so, it is still a free +2 from the draw and Lock itself (locking out a booster means a 5k advantage), giving more defense out of nothing.

Star-vader, Magnet Hollow

[AUTO](VC/RC): [Counter Blast (1)] When this unit's attack hits a vanguard, if you have a vanguard with "Star-vader" in its card name, you may pay the cost. If you do, search your deck for up to one card with "Я" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

Magnet Hollow is a key asset to Glendios. As an on-hit ability, he can take a Reverse card from the deck to the hand, giving the player more resources to make use of. Not just that, his skill also activates in both the VG and RG, ensuring that the opponent can be pressured early whether in the RG or VG.

Star-vader, Mobius Breath Dragon

[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and lock it.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

Mobius is an interesting card that enables LJ to lock in early games. It's similar to Elite Mutant, Giraffa but one thing that separates them is that this guy can't be searched. If one wants to use him, one would want to run 4 of him to increase the chances of getting him, but there's just a lot more useful G2 units that can actually work in the RG circle, moving this guy out of the big picture.

Furious Claw Star-vader, Niobium

[AUTO](RC): When an opponent’s rear-guard is locked by your effects from cards, if you have a «Link Joker» vanguard, this unit gets [Power]+2000 until end of turn.

Like him for example. Niobium and his G1 counterpart, Lanthanum, both have the same exact skill. Lanthanum, a G1 7k, immediately turns into a 9k booster if the opponent has 1 Locked unit. This guy only turns into a 11k attacker, but thankfully this skill can stack so with 3 Locks, he would be a 15k attacker right off the bat. Do remember that he needs to be in the field when the Locking happens, otherwise he won't get the boost.

Prison Gate Star-vader, Palladium

[AUTO](RC): [Counter Blast (1) & Put this unit into your soul] During your opponent's end phase, when an opponent's locked card is unlocked, if you have a «Link Joker» vanguard, you may pay the cost. If you do, lock that unit.
(Locked cards are turned face down, and cannot do anything. Turn it face up at the end of its owner's next turn)

Palladium is a very interesting card. CB 1 for a -1 to lock another unit again. This is not necessarily a minus if one Locks a front row again. Why? Because like Selenium, he turns into a 10k shield after boosting which is turns into a +1.

Star-vader, Colony Maker

[AUTO]: [Counter Blast (1)] When this unit is placed on (RC), if you have a «Link Joker» vanguard, and if your opponent has a locked card, you may pay the cost. If you do, search your deck for up to one grade 1 or less card with "Star-vader" in its card name, call it to (RC), and shuffle your deck.

Link Joker gets their own version of Tartu, arguably better. CB 1 to call another unit for a +1 easily. The called unit can either be Lanthanum or Palladium but either way, both are solid options. This is the invader's main card engine, as she lets the player gain so much for so little cost.

Star-vader, Infinite Zero Dragon

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Link Joker» rides this unit, choose one of your opponent's rear-guards in the front row and back row, lock them, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)

[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Infinite Zero brings us the ability to lock two units at once, this is really good for Link Joker's bosses and is pretty much the back bone of every Link Joker deck. Essentially, Locking a front row already gives a free 10k shield while Locking a back row gives another 5k shield. A free 15k shield for basically nothing? Yum.

Star-vader, “Ω” Glendios

[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage): At the beginning of your main phase, if the number of your opponent's locked cards is five or more, you win.

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one card with "Я" in its card name from your hand, and discard it] All of your opponent's locked cards cannot be unlocked during your opponent's next end phase.

[AUTO](VC): When a unit with "Я" in its card name is placed on your (RC), choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.

[CONT](VC): All of your rear-guards with "Я" in its card name are also «Link Joker», and during your turn, those units get [Power]+4000.

The all mighty Glendios. A card with a total of 4 skills, each complimenting one another. Time to break it down piece by piece:

Starting with his Ultimate Break. At the start of the main phase, when the opponent has 5 Locked RG, the player wins. Now, the key term here is the condition of this auto-win: the start of the main phase. This means that the opponent needs to have 5 Locked RG on their turn, and the player needs to maintain it somehow. This is covered by the second skill but the question is still up in the air: How can one get 5 Locks as fast as possible? Well, there's the usual BR and Dust Tail combo, giving 3 Locks in one turn. However, Glendios plays it a little differently as can be seen in the next skill. Also, one needs to consider that the opponent can play around with this skill such as playing with little RGs as possible and keeping the Glendios player with little damage. All in all, it's a very situational skill and should not be relied upon as a viable strategy.

His second skill is the one that lets the player to Lock the opponent's RG for a turn. Of course, this is pretty devastating and is a very key skill to achieve that Ultimate Break. Yet, it has been said that it's pretty situational at best and should not be relied upon. What should be Glendios' main focus is in fact this second skill: keeping the opponent's RG Locked, especially its front row. This would give the player massive defenses as he/she would not have to worry about RGs anymore.

Glendios' third skill is the biggest highlight of them all. When a Reverse card is played onto the field, one can freely Lock a unit for no cost at all. This would have been stupidly overpowered if it weren't the fact that Reverse units are all G3s! And worse yet, they are spread around different clans. It's a bizarre play style altogether and would require the player to run massive amounts of Reverse G3s. The fourth skill is simply a mini bonus to keep the Reverse cards playable by giving them +4k and turning them into Link Joker to avoid the Lord skill.

Overall, Glendios is a risky card. While it can bring devastation, it can also lead to massive loss for the player if things went wrong. He does have his own support cards that tries to help him, and they certainly did. Yet, the deck itself is still very risky. One should not aim at his Ultimate Break since that combo is easily disrupted but one should aim at his Limit Break and the continuous Lock strategy instead. It would require two full turns with 3 Reverse cards in order to start the Lock fiesta which would be a challenge, if it weren't for his support.

Star-vader, "Яeverse" Cradle

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): When a unit with "Я" in its card name is placed on your (RC), choose one of your opponent's rear-guards, lock it, and this unit gets [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

[CONT](VC): All of your rear-guards with "Я" in its card name are also «Link Joker».

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

But Reverse cards are not only from other clans. There is another Reverse card in Link Joker that is meant to work alongside Glendios to provide a backup ride option, especially since he can also be searched through Magnet Hollow. As a Limit Break, Reverse Cradle can also Lock an opponent's RG by placing another Reverse card to the field, with the added bonus of him gaining +5k. However, he doesn't have the Omega Lock ability like Glendios, which means that his Lock is simply temporary and will end just like any other Locks. Because of this, he is not exactly a great backup option and is meant to delay the opponent's resources and keep some defense while waiting for Glendios to show up, if he ever did.

Edicting Star-vader, Halcium

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage): All of your units with "Я" in its card name get "[Boost]", "[Intercept]" and "[AUTO]:When this unit is placed on (GC) or intercepts, this unit gets [Shield]+5000 until end of that battle.".

[CONT](VC): All of your units with "Я" in its card name are also «Link Joker».

In Fighter's Collection, Star-vaders were given Halcium, a card that resembles Glendios but not as strong. His ability lets the player to transform Reverse cards into 11k attackers and 11k boosters with Intercept and 5k shield. Sadly, he doesn't have as much support as Glendios and is clearly inferior to him and the other bosses. Why do all the trouble for 3 stage columns when Nebula can do the same thing easier and better? It's a cool concept, nonetheless.

Ways to counteract it:
Hahaha lock lock lock its our new law xD but that alfred came to beat us only alfred can stop link jokers so if our opponents dont have then our opponents cant win

Strengths/Pros:
There are two decks and both plays almost similarly: out lasting the opponent. Even though there are two decks, the highly suggested and most competitive one would be the first because not only is it powerful, it's also consistent. The second one is basically a 'fun' deck that is added based on the abomination that is Glendios.

Triggers are standard Crits and Heals with a spice of Draws. Even though Draws are a bit iffy, they can still be useful for Lock fodder for Chaos Breaker as it turns a lowly 5k shield into a 10k one. For Glendios, the draws can be useful to get additional units as every Reverse unit that is obtained are useful resources for Lock and attack diversion.

Aside from the already-said-staple Perfect Guards, they have Lanthanum, a solid booster that becomes a monster during Lock time. Palladium, again, is a neat card to keep the Lock going for more shields and a longer amount of pain. For Glendios though, the two most beneficial support cards would be Ruin Magician and Rubidium, which is why they are run here. Ruin Magician is to acquire more resources that has been spent while Rubidium is just stupidly good to not run.

G2s are also fairly standard. Colony Maker for some cheap +1 and Radon for a 12k attacker. There's also Cold Death Dragon that might be useful for both CBD and Glendios for additional Locking. Colony Maker is also used in Glendios to fetch Ruin Magician when needed.

G3's are self-explanatory. 4 Break Ride because the combo is soooo devastating with Chaos. For Glendios, 7 different Reverse cards for his skill and 2 Reverse Cradle as a backup plan.

Weaknesses/Cons:
there are two weakness for this card one is lord and another is when break riding if we dont have another grade 3 in our hand we cant lock our opponents rear guard sad

Variations:
we can find this card in Promotional Cards

Artwork and aesthetics:
i really like's artworks its very good to see and very good looking

Overall rating:
i will give this unit a 8/10 because alfred there there to defeat this unit (y)

 

Modified on September 15, 2014 04:57 pm



Rating
Current score for this Card Review, based on 15 votes:
 4.60
You can rate this Card Review here:
was it useful for you? is it informative, and complete?
Please rate the review's quality of information (not the card), and do it only after carefully reading it. Votes for any other, biased reason are not acceptable.
Enter a comment and choose your rating:

 



Discussion about this Card Review
Add your comments
Author Message
vanguard_ace Premium Member
LV11 Singapore send message

Avatar for vanguard_ace
Member since
April 16, 2013
Subject:    Posted: June 7, 2014 08:31 am Reply with quote Report content icon

There is more than one deck now that can stop Link Joker and there is more than one way to overcome this Limit Break skill. It's not only Monarch Sanctuary Liberator, Alfred who has the ability to unlock but there are many other decks. As for combos, some of the cards you listed doesn't really form combo with this Grade 3 unit.
Back to top  
leonsouryuu
India

Avatar for leonsouryuu
Subject:    Posted: June 7, 2014 08:32 pm Reply with quote Report content icon


quote from vanguard_ace:

There is more than one deck now that can stop Link Joker and there is more than one way to overcome this Limit Break skill. It's not only Monarch Sanctuary Liberator, Alfred who has the ability to unlock but there are many other decks. As for combos, some of the cards you listed doesn't really form combo with this Grade 3 unit.


yeah that i know you said it is big that why i didnt added XD
Back to top  
Add your comments
Page 1 of 1  


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help