This deck is designed to defend cloud city and create enough force loss to make the opponent come to you. If opponent has force drain modifiers or cancels your force drain, you should still be able to make them lose a good amount of force every turn. Once you get cloud city occupation out and Bespin well defended, then it should be enough to make the opponent have to come to you. Sence and alter is a big weakness of this deck, as well as not being able to attack outside of Bespin. I have 4 characters with built in weapons just so they can go and do minor attacks and stop the opponent from spreading out too far.