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Deck "Crow's Puppet"

Deck "Crow's Puppet"
Format: Block - 63 Cards
created by freedori_wind16 LV9 activity icon envelope icon
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Section: Ninja Cards (29 cards)
2 x Black Ant Black Ant (TGS)
  • Card Number: TGSN-1087
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/2
Card text:

Sand | Puppet
[WARRIOR OF POISON]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"Ninjas that Battle this Ninja cannot Attack during their next turn."

2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

1 x Ebizo Ebizo (ANC)
  • Card Number: ANCN-487
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Sand | Male | Puppet Master | Mental Power: 2
[FISHING]
When this Ninja is put in play, you can select 1 of the "Puppet" Ninja cards from your Chakra area and/or Discard Pile and put it in play.

"That's not funny at all…"

1 x Father and Mother Father and Mother (TGS)
  • Card Number: TGSN-1089
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/3
Card text:

Sand | Puppet
[WARRIORS OF PROTECTION AND LOVE]
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Team can Block up to 2 Teams.
Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

1 x Hiruko Hiruko (HA)
  • Card Number: HAN-1612
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet
[GRAND ACHIEVEMENT]
Revitalize
Valid: When this Ninja leaves play, you can put in play up to 2 "Puppet" Ninjas from your Discard Pile with an Entrance cost of 2 or less.

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Lord Sagi Lord Sagi (BP)
  • Card Number: BPN-759
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
Card text:

Land of Birds | Male
[MAN OF TRAGEDY]
Valid: When this Ninja is discarded due to the Showdown, your opponent cannot draw any cards during their next turn.

"…"

2 x Mizuki (Childhood) Mizuki (Childhood) (WOF)
  • Card Number: WOFN-847
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Male | Mental Power: 1 | Name: Mizuki | GROWTH
[TWISTED CHARACTER]
Valid: When this Ninja is discarded due to the Showdown, randomly select and move 1 card in your opponent's hand to the top of their Deck.

"Well…I'd heard that Iruka's been feeling pretty down lately. I was worried so I thought I'd check on him."

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

1 x The 3rd Kazekage The 3rd Kazekage (ST)
  • Card Number: STN-1141
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Satoosa | Puppet | MASTERY
[TREASURED PUPPET]
Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.

"Fwosh!"

3 x Tobi Tobi (Plat)
  • Card Number: N-717
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: ?
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/3
Card text:

Akatsuki | Male | Ambush
[MAN OF MYSTERY]
During your Mission Phase, if this Ninja card is in your hand, you can reveal it to your opponent and move it to the bottom of your Deck. In that case, draw 2 cards and discard 1 card.

"Ah I thought you were dead already."

 
Section: Ninja Platoons (1 cards)
1 x Sasori (Puppet Mode) Sasori (Puppet Mode) (FR)
  • Card Number: FRN-544
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Puppet | Male | Puppet Master | Mental Power: 3 | Name: Sasori
[SUPREME WORK OF ART]
When 1 or more of your opponent's Ninjas are injured due to Damage from this NInja's Team, place a Poison coin on those NInjas.
Valid: This Ninja can only be put in play by removing from game 1 "Sasori" Ninja card with an Entrance cost of 5 from your Discard Pile or your Village. (Entrance cost must be met.)

"It's been a while since I used my own body last time."

 
Section: Jutsu Cards (8 cards)
3 x Concealed Weapon Concealed Weapon (ANC)
  • Card Number: ANCJ-428
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: 3
Card text:

Requirements: "Puppet"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. If the target's printed Entrance cost is 4 or less, give 1 additional Damage to the target.

"Poison on the blade…"

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

2 x Secret White Move: Chikamatsu`s Ten Puppets Secret White Move: Chikamatsu's Ten Puppets (EA)
  • Card Number: EAJ-504
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind X
Card text:

Requirements: " Manipulation" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja battling against the user
Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, return them and shuffle your Deck.

"Secret White Move: Chikamatsu's Ten Puppets."

2 x Wind Style: Pressure Damage Wind Style: Pressure Damage (SL)
  • Card Number: SLJ-914
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Ninja opposing the user
Effect: Move the target and the user to their owner's hand.

"Choji! Watch out!"

 
Section: Mission Cards (12 cards)
2 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

3 x Bonds of Friendship Bonds of Friendship (TP1)
  • Card Number: TP1M-669
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.
Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

1 x Changes in Pairings Changes in Pairings (RAR)
  • Card Number: RARM-144
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your opponent's Ninjas
Effect: The target's Team cannot be sent out to Battle during this turn.

"There have been some changes in the tournament."

2 x Never Ending Love Never Ending Love (PRO)
  • Card Number: PR-092G
  • Rarity: Promo
  • Card Type: Mission
  • Symbol: Wind / Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

This Promo commemorates the discontinuation of the Naruto CCG. It was available in limited quantities from tournament locations and is gold foiled.

Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn.

"Thank you..."

2 x Secret Book Secret Book (SL)
  • Card Number: SLM-880
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Target: 1 Mission
Effect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

2 x Substitute Substitute (FR)
  • Card Number: FRM-443
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Target: 1 of your Ninjas
Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target.

"I'm coming with you!"

 
Section: Reinforcement Deck (13 cards)
3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

2 x Kankuro & Black Ant Kankuro & Black Ant (EA)
  • Card Number: EAN-641
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Sand | Genin | Male | Puppet | Squad

[NO MERCY]
During your Mission Phase, you can discard 1 "Puppet" Ninja (card) from your Village or your Chakra area. In that case, place a poison coin on 1 of your opponent's Ninjas. If that Ninja's Entrance cost is 2 or less, discard that Ninja.

"Oh, and standing as close as you are to my friend the Black Ant…big mistake!"

2 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

2 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

2 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

2 x Temari & Gaara of the Desert Temari & Gaara of the Desert (FotS)
  • Card Number: FotSN-948
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/5
  • Injured Stats: 4/3
Card text:

Sand | Jonin | Satoosa | Female | Male | Mental Power: 3 | MASTERY | SQUAD
[DUST TORNADO]
When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one.
Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost.

"The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 13 %  
Mission bar 12  19 %  
Ninja bar 43  68 %  
 

Distribution by Combat Attribute
- bar 20  32 %  
? bar 5 %  
Manipulation bar 11  17 %  
Manipulation/Medicine bar 3 %  
Manipulation/Weapon bar 3 %  
Ninjutsu bar 3 %  
Sand bar 6 %  
Sand/Manipulation/Weapon bar 3 %  
Sand/Weapon bar 3 %  
Taijutsu bar 5 %  
Weapon bar 12  19 %  
 

Distribution by Entrance Cost
- bar 13 %  
- bar 10  16 %  
1 bar 10  16 %  
2 bar 10  16 %  
3 bar 10  16 %  
4 bar 8 %  
5 bar 10 %  
6 bar 3 %  
7 bar 3 %  
 

Distribution by Hand Cost
- bar 13 %  
- bar 35  56 %  
1 bar 20  32 %  
 

Distribution by Healthy Stats
- bar 20  32 %  
0/2 bar 3 %  
0/3 bar 5 %  
1/2 bar 6 %  
2/0 bar 8 %  
3/0 bar 8 %  
3/2 bar 5 %  
3/3 bar 10 %  
5/3 bar 2 %  
5/4 bar 6 %  
6/4 bar 5 %  
7/3 bar 5 %  
7/4 bar 3 %  
7/5 bar 3 %  
 

Distribution by Injured Stats
- bar 20  32 %  
0/0 bar 8 %  
0/1 bar 6 %  
0/2 bar 11 %  
0/3 bar 2 %  
1/0 bar 3 %  
1/2 bar 2 %  
1/3 bar 3 %  
2/0 bar 5 %  
2/2 bar 2 %  
2/3 bar 8 %  
3/3 bar 8 %  
4/3 bar 3 %  
4/4 bar 3 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 55  87 %  
3 bar 5 %  
Wind Wind bar 3 %  
Wind Wind Wind or 4 bar 2 %  
Wind X bar 3 %  
 

Distribution by Rarity
Common bar 17  27 %  
Promo bar 8 %  
Rare bar 24  38 %  
STSR bar 3 %  
Super Rare bar 6 %  
Uncommon bar 11  17 %  
 

Distribution by Symbol
Fire bar 5 %  
Wind bar 53  84 %  
Wind / Earth bar 6 %  
Wind / Lightning bar 5 %  
 



Rating
Current score for this Deck, based on 2 votes:

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Discussion about this Deck
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Author Message
streckster98
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March 1, 2012
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Subject:    Posted: March 10, 2014 06:49 pm

Have all of those ANC, TGS, ST, etc. cards been reprinted, or is your deck mistakenly labeled as block?
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freedori_wind16
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Subject:    Posted: April 23, 2014 07:32 pm

it was originally block, but then the New England Naruto group redid the rogue list so now its unlimited, but I am pretty sure these will be allowed at Gencon this year
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estate Premium Member
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September 28, 2013
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Subject: Rated   Posted: June 30, 2014 01:51 am

3)Given out to any format of deck. In order to obtain you must have your deck listed in the correct format and must follow the rules within that format (block decks will be given a bit more of a "rock leeway" than unlimited as it may not always be clear to some players what cards are considered block and/or restricted). Meaning good job, majority of block decks will fall under at least this rating with little extra work needed due to all the restrictions and limited cards available to this format. It is fairly easier to receive this with a casual or unlimited deck due to the fact that they are more common and easier to build.
Able to at least show "applications of the 1st stages" of combination of ninja/mission/jutsu/client effects
Able to at least show "applications of the 1st stages" of cards in deck and stats which go hand in hand with those cards (i.e. enough turn 0 ninjas and ninja count/jutsus with cost according to ability to gather type of chakra and jutsu count/mission count).
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