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Deck "Crow's Puppet"

Deck "Crow's Puppet"
Format: Unlimited - 61 Cards
created by freedori_wind16 LV10 activity icon envelope icon
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Section: Ninja Cards (26 cards)
2 x Black Ant Black Ant (TGS)
  • Card Number: TGSN-1087
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/2
Card text:

Sand | Puppet
[WARRIOR OF POISON]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"Ninjas that Battle this Ninja cannot Attack during their next turn."

2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

1 x Ebizo Ebizo (ANC)
  • Card Number: ANCN-487
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Sand | Male | Puppet Master | Mental Power: 2
[FISHING]
When this Ninja is put in play, you can select 1 of the "Puppet" Ninja cards from your Chakra area and/or Discard Pile and put it in play.

"That's not funny at all…"

1 x Father and Mother Father and Mother (TGS)
  • Card Number: TGSN-1089
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/3
Card text:

Sand | Puppet
[WARRIORS OF PROTECTION AND LOVE]
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Team can Block up to 2 Teams.
Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

1 x Hiruko Hiruko (HA)
  • Card Number: HAN-1612
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet
[GRAND ACHIEVEMENT]
Revitalize
Valid: When this Ninja leaves play, you can put in play up to 2 "Puppet" Ninjas from your Discard Pile with an Entrance cost of 2 or less.

1 x Kankuro Kankuro (ANC)
  • Card Number: ANCN-461
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Sand | Male | Jonin
[TACTICIAN]
When this Ninja is deployed, you can search for 1 "Puppet" Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. Then, shuffle you Deck.
Valid: During the exchange of Jutsu, you can place 1 "Puppet" Ninja card with an Entrance cost of 3 or less from your hand in this Ninja's Team in any position.

"I knew it…"

2 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Sakura Haruno Sakura Haruno (ER)
  • Card Number: ERN-US006
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Female | Growth | Mental Power: 3
[A DOUBLE PERSONALITY]
During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.

"A girl's gotta be tough if she's going to survive something like this!"

2 x Salamander Salamander (ST)
  • Card Number: STN-1137
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Puppet
[WARRIOR OF STEEL]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Combat value is also treated as its Support value."
"When any of your Ninjas would be injured or receive Damage, you can give 1 Damage to this Ninja instead."

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Sasori (Childhood) Sasori (Childhood) (FP)
  • Card Number: FPN-664
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Male | Name: Sasori
[REMARKABLE TALENT]
When your opponent wins any Battle Rewards, you can look at it(them). If there are 1 or more "Puppet" Ninja cards among them, you can reveal it(them) and move it(them) to your hand instead. Then, move the rest to the Battle Reward area normally.
Valid: This Ninja cannot be the user of Jutsu cards with "Requirements: "Sasori".

"Granny Chiyo? Can we stop for a snack on the way back?"

2 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

1 x The 3rd Kazekage The 3rd Kazekage (ST)
  • Card Number: STN-1141
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Satoosa | Puppet | MASTERY
[TREASURED PUPPET]
Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.

"Fwosh!"

 
Section: Ninja Platoons (1 cards)
1 x Temari & Kankuro Temari & Kankuro (ANC)
  • Card Number: ANCN-495
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/4
  • Injured Stats: 3/3
Card text:

Sand | Jonin | Male | Female | Mental Power: 2 | Platoon
[MENACE OF THE SAND]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 card and discard it. However, your opponent can negate the effect by discarding 2 cards from their hand.

"Let's go, Kankuro!" "I know."

 
Section: Jutsu Cards (9 cards)
3 x Concealed Weapon Concealed Weapon (ANC)
  • Card Number: ANCJ-428
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: 3
Card text:

Requirements: "Puppet"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. If the target's printed Entrance cost is 4 or less, give 1 additional Damage to the target.

"Poison on the blade…"

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

3 x Poison Senbon Stream Poison Senbon Stream (ST)
  • Card Number: STJ-822
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind / Wind
Card text:

Requirements: "Puppet" or "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card.
Expert [Hiruko]: You choose the result of the coin flip instead.

"Pakka kakka."

2 x Secret White Move: Chikamatsu`s Ten Puppets Secret White Move: Chikamatsu's Ten Puppets (EA)
  • Card Number: EAJ-504
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind X
Card text:

Requirements: " Manipulation" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja battling against the user
Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, return them and shuffle your Deck.

"Secret White Move: Chikamatsu's Ten Puppets."

 
Section: Mission Cards (14 cards)
2 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

2 x Bonds of Friendship Bonds of Friendship (TP1)
  • Card Number: TP1M-669
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.
Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

2 x Never Ending Love Never Ending Love (PRO)
  • Card Number: PR-092G
  • Rarity: Promo
  • Card Type: Mission
  • Symbol: Wind / Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

This Promo commemorates the discontinuation of the Naruto CCG. It was available in limited quantities from tournament locations and is gold foiled.

Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn.

"Thank you..."

2 x Puppet Show Puppet Show (FR)
  • Card Number: FRM-424
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: If you have "Crow", "Black Ant", and "Salamander" in your Chakra area and none in play, put 1 of each in play. If not, search for up to 1 copy of each in your Deck and move them to your Chakra area. Then, shuffle your Deck.

"I'm taking Gaara back!"

2 x Sasori of the Red Sand Sasori of the Red Sand (ANC)
  • Card Number: ANCM-375
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"

2 x Secret Book Secret Book (SL)
  • Card Number: SLM-880
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Target: 1 Mission
Effect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

2 x Substitute Substitute (FR)
  • Card Number: FRM-443
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Target: 1 of your Ninjas
Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target.

"I'm coming with you!"

 
Section: Reinforcement Deck (11 cards)
2 x Kankuro & Black Ant Kankuro & Black Ant (EA)
  • Card Number: EAN-641
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Sand | Genin | Male | Puppet | Squad

[NO MERCY]
During your Mission Phase, you can discard 1 "Puppet" Ninja (card) from your Village or your Chakra area. In that case, place a poison coin on 1 of your opponent's Ninjas. If that Ninja's Entrance cost is 2 or less, discard that Ninja.

"Oh, and standing as close as you are to my friend the Black Ant…big mistake!"

2 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

2 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

2 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

1 x Sasori (Puppet Mode) Sasori (Puppet Mode) (FotS)
  • Card Number: FotSN-947
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Name: Sasori | Puppet | Puppet Master | MASTERY | REINFORCEMENT
[SCORPION OF THE RED SANDS]
When this Ninja is sent to Attack, each player moves 1 of their Ninjas to its owner's hand at the end of this turn.(excluding this Ninja)
Valid: When this Ninja is removed from play, draw 2 cards.

"Now…What will you do?"

2 x Temari & Gaara of the Desert Temari & Gaara of the Desert (FotS)
  • Card Number: FotSN-948
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/5
  • Injured Stats: 4/3
Card text:

Sand | Jonin | Satoosa | Female | Male | Mental Power: 3 | MASTERY | SQUAD
[DUST TORNADO]
When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one.
Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost.

"The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 15 %  
Mission bar 14  23 %  
Ninja bar 38  62 %  
 

Distribution by Combat Attribute
- bar 23  38 %  
Manipulation bar 12  20 %  
Manipulation/Medicine bar 3 %  
Manipulation/Weapon bar 7 %  
Sand bar 7 %  
Sand/Manipulation/Weapon bar 3 %  
Sand/Weapon bar 3 %  
Weapon bar 12  20 %  
 

Distribution by Entrance Cost
- bar 15 %  
- bar 11  18 %  
1 bar 10  16 %  
2 bar 8 %  
3 bar 10  16 %  
4 bar 10 %  
5 bar 10 %  
6 bar 3 %  
7 bar 3 %  
 

Distribution by Hand Cost
- bar 15 %  
- bar 31  51 %  
1 bar 21  34 %  
 

Distribution by Healthy Stats
- bar 23  38 %  
0/1 bar 3 %  
0/2 bar 3 %  
0/3 bar 5 %  
1/2 bar 3 %  
2/0 bar 10 %  
3/0 bar 5 %  
3/3 bar 7 %  
5/3 bar 2 %  
5/4 bar 8 %  
6/4 bar 5 %  
7/3 bar 5 %  
7/4 bar 3 %  
7/5 bar 3 %  
 

Distribution by Injured Stats
- bar 23  38 %  
0/0 bar 5 %  
0/1 bar 10 %  
0/2 bar 3 %  
0/3 bar 2 %  
1/2 bar 2 %  
1/3 bar 3 %  
2/0 bar 10 %  
2/2 bar 3 %  
2/3 bar 3 %  
3/3 bar 10 %  
4/3 bar 3 %  
4/4 bar 3 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 52  85 %  
3 bar 5 %  
Wind / Wind bar 5 %  
Wind Wind Wind or 4 bar 2 %  
Wind X bar 3 %  
 

Distribution by Rarity
Common bar 14  23 %  
Promo bar 3 %  
Rare bar 25  41 %  
STSR bar 3 %  
Super Rare bar 8 %  
Uncommon bar 13  21 %  
 

Distribution by Symbol
Wind bar 54  89 %  
Wind / Earth bar 8 %  
Wind / Lightning bar 3 %  
 



Rating
Current score for this Deck, based on 2 votes:

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Discussion about this Deck
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Author Message
streckster98
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March 1, 2012
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Subject:    Posted: March 10, 2014 06:49 pm

Have all of those ANC, TGS, ST, etc. cards been reprinted, or is your deck mistakenly labeled as block?
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freedori_wind16
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Subject:    Posted: April 23, 2014 07:32 pm

it was originally block, but then the New England Naruto group redid the rogue list so now its unlimited, but I am pretty sure these will be allowed at Gencon this year
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estate Premium Member
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September 28, 2013
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Subject: Rated   Posted: June 30, 2014 01:51 am

3)Given out to any format of deck. In order to obtain you must have your deck listed in the correct format and must follow the rules within that format (block decks will be given a bit more of a "rock leeway" than unlimited as it may not always be clear to some players what cards are considered block and/or restricted). Meaning good job, majority of block decks will fall under at least this rating with little extra work needed due to all the restrictions and limited cards available to this format. It is fairly easier to receive this with a casual or unlimited deck due to the fact that they are more common and easier to build.
Able to at least show "applications of the 1st stages" of combination of ninja/mission/jutsu/client effects
Able to at least show "applications of the 1st stages" of cards in deck and stats which go hand in hand with those cards (i.e. enough turn 0 ninjas and ninja count/jutsus with cost according to ability to gather type of chakra and jutsu count/mission count).
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