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Deck "Crow's Puppet"

Deck "Crow's Puppet"
Format: Block - 56 Cards
created by freedori_wind16 Premium Member LV6 activity icon envelope icon
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Section: Ninja Cards (31 cards)
1 x Black Ant Black Ant (I)
  • Card Number: IN-1322
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

1 x Father & Mother Father & Mother (AvW)
  • Card Number: AWN-1544
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 3/0
Card text:

Sand | Puppet

[SYNCHRONIZED DUO]
Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

2 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

2 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Kurenai Yuhi Kurenai Yuhi (AvW)
  • Card Number: AWN-1546
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Female | Mental Power: 2

[DEMON ILLUSION]
[Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game.

"You're finished."

2 x Matsuri Matsuri (EA)
  • Card Number: EAN-602
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
Card text:

Sand | Genin | Female | Mental Power: 1

[FOLLOWER]
Your other "Sand" Ninjas get +0/+1.

"If anything should ever happen again, I'll protect him! With all my heart!"

3 x Mizuki (Childhood) Mizuki (Childhood) (WOF)
  • Card Number: WOFN-847
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Male | Mental Power: 1 | Name: Mizuki | GROWTH
[TWISTED CHARACTER]
Valid: When this Ninja is discarded due to the Showdown, randomly select and move 1 card in your opponent's hand to the top of their Deck.

"Well…I'd heard that Iruka's been feeling pretty down lately. I was worried so I thought I'd check on him."

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

1 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

1 x Sand Anbu Sand Anbu (KS)
  • Card Number: KSN-1479
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 0/0
Card text:

Sand | Anbu | Male
[SURPRISE ATTACK]
Non-Unique
"Puppet" Ninja cards in your Chakra area gain "AMBUSH".
[Attacker | Mission] 0 : If you control 4 or more "Puppet" Ninjas, you can put this Ninja card into play from your hand.

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

 
Section: Jutsu Cards (11 cards)
2 x Flamethrower Flamethrower (WW)
  • Card Number: WWJ-864
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
Card text:

This Jutsu cannot be negated
Target: 1 Ninja
Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card.

"What's the matter?"

2 x Secret White Move: Chikamatsu´s Ten Puppets Secret White Move: Chikamatsu's Ten Puppets (EA)
  • Card Number: EAJ-504
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind X
Card text:

Requirements: " Manipulation" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja battling against the user
Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja card among them. Then, return them and shuffle your Deck.

"Secret White Move: Chikamatsu's Ten Puppets."

2 x Substitution by Puppet Substitution by Puppet (ANC)
  • Card Number: ANCJ-447
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1
Card text:

Requirements: "Manipulation" Combat Attribute
Effect: Search for 1 "Puppet" Ninja card in your Deck and discard it. Then, shuffle your Deck. In that case, every Ninja in the user's Team, including the user, cannot be removed from play or receive Damage due to your opponent's effects during this turn.

"This one's a puppet, too!?"

3 x Wind Style: Pressure Damage Wind Style: Pressure Damage (SL)
  • Card Number: SLJ-914
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Ninja opposing the user
Effect: Move the target and the user to their owner's hand.

"Choji! Watch out!"

2 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

 
Section: Mission Cards (8 cards)
2 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

2 x A Master´s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

2 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

2 x Sasori of the Red Sand Sasori of the Red Sand (ANC)
  • Card Number: ANCM-375
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"

 
Section: Reinforcement Deck (6 cards)
3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

1 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

1 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

1 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 11  20 %  
Mission bar 14 %  
Ninja bar 37  66 %  
 

Distribution by Combat Attribute
- bar 19  34 %  
Genjutsu bar 4 %  
Manipulation bar 16 %  
Manipulation/Medicine bar 2 %  
Ninjutsu bar 7 %  
Sand bar 5 %  
Sand/Manipulation/Weapon bar 2 %  
Taijutsu bar 5 %  
Weapon bar 14  25 %  
 

Distribution by Entrance Cost
- bar 11  20 %  
- bar 13  23 %  
1 bar 9 %  
2 bar 10  18 %  
3 bar 7 %  
4 bar 16 %  
5 bar 5 %  
7 bar 2 %  
 

Distribution by Hand Cost
- bar 11  20 %  
- bar 33  59 %  
1 bar 12  21 %  
 

Distribution by Healthy Stats
- bar 19  34 %  
0/3 bar 5 %  
1/2 bar 7 %  
1/3 bar 2 %  
2/0 bar 9 %  
3/0 bar 14 %  
3/2 bar 5 %  
3/3 bar 5 %  
4/3 bar 4 %  
5/3 bar 5 %  
5/4 bar 4 %  
6/4 bar 2 %  
7/3 bar 2 %  
7/4 bar 2 %  
 

Distribution by Injured Stats
- bar 19  34 %  
0/0 bar 16 %  
0/1 bar 9 %  
0/2 bar 9 %  
1/0 bar 4 %  
1/2 bar 4 %  
1/3 bar 9 %  
2/0 bar 5 %  
3/0 bar 2 %  
3/3 bar 5 %  
4/4 bar 2 %  
6/4 bar 2 %  
 

Distribution by Jutsu Cost
- bar 45  80 %  
Wind 1 bar 4 %  
Wind Wind bar 9 %  
Wind Wind Wind bar 4 %  
Wind X bar 4 %  
 

Distribution by Rarity
Common bar 18  32 %  
Rare bar 23  41 %  
STSR bar 2 %  
Super Rare bar 2 %  
Uncommon bar 13  23 %  
 

Distribution by Symbol
Wind bar 54  96 %  
Wind / Water bar 4 %  
 



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