| Section: Pokemons (25 cards)
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Beldum (HSU)
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- Rarity: Common
- Type: Psychic
- Weakness: Px2
- Poke#: 374
- Number: 44
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Reaction 10 You may switch Beldum with 1 of your Benched Pokémon.
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1
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Dusclops (EX-CG)
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- Rarity: Rare
- Type: Psychic
- Weakness: D
- Poke#: 356
- Number: 17
- Subtype: Stage 1 Pokémon
- Resistance: Ft
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Will-o'-the-wisp 30
Psychic Shield 50 Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokémon-ex during your opponent's next turn.
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2
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Dusclops Lv. 40 (D&PSF)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: D+20
- Number: 35
- Subtype: Stage 1 Pokémon
- Resistance: C
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Confuse Ray 20
Flip a coin. If heads, the Defending Pokémon is now Confused. Trick Room 40+ If you have a Stadium card in play, this attack does 40 damage plus 20 more damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
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1
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Dusknoir (D&PSF)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D
- Poke#: 477
- Number: 96
- Subtype: Level Up Pokémon
- Resistance: C
- Hit Points: 140 HP
- Retreat Cost: CCC
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Card text:
Poké-POWER: Ectoplasm If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effect of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.
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1
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Dusknoir (DPBSP)
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- Rarity: Promo
- Type: Psychic
- Weakness: D+30
- Poke#: 477
- Number: DP33
- Subtype: Stage 2 Pokémon
- Resistance: C-20
- Hit Points: 130 HP
- Retreat Cost: CC
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Card text:
Dark Hide - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand, choose a Pokemon you find there, and put it on the bottom of his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. (Poke-POWER)
  Reaper Pulse 70 Move up to 2 damage counters from Dusknoir to 1 of your opponent's Benched Pokemon.
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1
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Dusknoir Lv. 47 (D&PSF)
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- Rarity: Rare
- Type: Psychic
- Weakness: D+30
- Number: 17
- Subtype: Stage 2 Pokémon
- Resistance: C
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Spirit Pulse As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns. Darkness Mist 60+ If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.
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4
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Duskull (D&P)
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- Rarity: Common
- Type: Psychic
- Weakness: D+10
- Poke#: 355
- Number: 80
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Disable Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.
 Night Shade 20 Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
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1
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Gardevoir (D&PSW)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+30
- Poke#: 282
- Number: 7
- Subtype: Stage 2 Pokémon
- Hit Points: 110 HP
- Retreat Cost: CC
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Card text:
Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. The power can't be used in Gardevoir is affected by a Special Condition. (Poke-POWER)
  Psychic Lock 60 During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.
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1
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Gardevoir Lv. 61 (Platinum)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: P+30
- Number: 8
- Subtype: Stage 2 Pokémon
- Hit Points: 120 HP
- Retreat Cost: C
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Card text:
Poké-POWER: Psychic Connect As often as you like during your turn (before your attack), you may move a Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition. Energy Burst 20+ Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon. Psychic Protection 60 Gardevoir has no Weakness during your opponent's next turn.
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Kirlia (EX DS)
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- Rarity: Uncommon
- Type: Psychic
- Poke#: 281
- Number: 47
- Subtype: Stage 1 Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Calm Mind Remove 3 damage counters from Kirlia.  Psychic Boom 20+ Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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1
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Kirlia (POP7)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P+20
- Poke#: 281
- Number: 8
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Psychic Research Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)
  Telekinesis Choose 1 of your opponents Pokemon. This attack does 40 damage to that Pokemon. This attacks damage isn affected by Weakness or Resistance.
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1
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Kirlia Lv. 24 (Platinum)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P+20
- Number: 51
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Teleportation Burst 30
You may switch Kirlia with 1 of your Benched Pokémon. Super Psy Bolt 60
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Metagross (HSU)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: Px2
- Poke#: 376
- Number: 4
- Subtype: Stage 2 Pokémon
- Hit Points: 130 HP
- Retreat Cost: CCCC
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Card text:
 Pulse Blast 60
  Double Leg Hammer Choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
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2
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Metang (HSU)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: Px2
- Poke#: 375
- Number: 33
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: CCC
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Card text:
Energy Crane Search your discard pile for up to 2 Psychic Energy cards and attach them to your Pokémon in any way you like.
  Psypunch 50
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Ralts (Emerald)
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- Rarity: Common
- Type: Psychic
- Weakness: P
- Poke#: 054
- Number: 61
- Subtype: Basic Pokémon
- Hit Points: 50
- Retreat Cost: 1
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Card text:
Hypnotic Ray 10 The Defending Pokemon is now Asleep.
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1
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Ralts (EX-DF)
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- Rarity: Common
- Type: Psychic
- Weakness: P
- Poke#: 280
- Number: 60
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Hypnosis The Defending Pokémon is now Asleep.
Psychic Boom 10x Does 10 damage times the amount of Energy attached to the Defending Pokémon.
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Ralts Lv. 16 (Platinum)
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- Rarity: Common
- Type: Psychic
- Weakness: P+10
- Number: 89
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Future Sight Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. Hypnoblast 10 Flip a coin. If heads, the Defending Pokémon is now Asleep.
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| Section: Energy (19 cards)
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Double Colorless Energy (HG&SS)
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- Rarity: Uncommon
- Type: Energy
- Number: 103
- Subtype: Special Energy
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Card text:
Double Colorless Energy provides 2 Energy.
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Psychic Energy (Emerald)
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- Rarity: Rare
- Type: Energy
- Number: 105
- Subtype: Energy
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5
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Psychic Energy (D&P)
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- Rarity: Common
- Type: Energy
- Number: 127
- Hit Points: 0 HP
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5
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Psychic Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 119
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| Section: Trainers (16 cards)
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Bebe's Search (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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Fisherman (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.
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Life Herb (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 79
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Card text:
Flip a coin. If heads, choose 1 of your Pokémon, and remove all Special Conditions and 6 damage counters from that Pokémon (all if there are less than 6).
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1
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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1
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Miasma Valley (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 111
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Whenever any player puts a Basic Pokémon (excluding or Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
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Moomoo Milk (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 94
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Card text:
Choose 1 of your Pokemon. Flip 2 coins. For each heads, remove 3 damage counters from that Pokemon.
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Phoebe's Stadium (EX-PK)
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- Rarity: Uncommon
- Type: Trainer
- Number: 79
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player pays  less to retreat his or her Pokémon.
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Rare Candy (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 82
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
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Roseanne's Research (POP8)
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- Rarity: Uncommon
- Type: Trainer
- Number: 11
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 in any combination of Basic Pokémon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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