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Deck "Holy Shock"

Deck "Holy Shock"
Format: Unlimited - 60 Cards
created by lohzen activity icon
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I tink is good

 
Card list Group cards by  
Type: Basic Energy (15 cards)
7 x Lightning Energy
Average price:
Lightning Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 118
8 x Metal Energy (Basic)
Average price:
Metal Energy (Basic) (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 122
 
Type: Colorless (4 cards)
2 x Hoothoot
Average price:
Hoothoot (HG&SS)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Lx2
  • Poke#: 163
  • Number: 66
  • Subtype: Basic Pokémon
  • Resistance: F-20
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Hypnosis     
The Defending Pokemon is now Asleep.

colorlesscolorless Tackle     20

2 x Noctowl
Average price:
Noctowl (HG&SS)
  • Rarity: Rare Holo
  • Type: Colorless
  • Weakness: Lx2
  • Poke#: 164
  • Number: 8
  • Subtype: Stage 1 Pokémon
  • Resistance: F-20
  • Hit Points: 90 HP
  • Retreat Cost: C
Card text:

Night Sight - Once during your turn (before your attack), you may draw a card. This power can't be used if Noctowl is affected by a Special Condition. (Poke-POWER)

colorlesscolorlesscolorless Extrasensory     40+
If you have the same number of cards in your hand as your opponent, this attack does 40 damage plus 40 more damage.

 
Type: Darkness (1 cards)
1 x Sableye Lv. 31
Average price:
Sableye Lv. 31 (D&PSF)
  • Rarity: Uncommon
  • Type: Darkness
  • Number: 48
  • Subtype: Basic Pokémon
  • Resistance: C
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

Poké-BODY: Overeager

If Sableye is your Active Pokémon at the beginning of the game, you go first. (If each player's Active Pokémon has the Overeager Poké-Body, this power does nothing.)


Impersonate

Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack.

Darkness Overconfident    10

If the Defending Pokémon has fewer remaining HP than Sableye, this attack's base damage is 40.

 
Type: Grass (3 cards)
3 x Scyther
Average price:
Scyther (HSUD)
  • Rarity: Uncommon
  • Type: Grass
  • Poke#: 123
  • Number: 36
 
Type: Lightning (11 cards)
2 x Ampharos
Average price:
Ampharos (HG&SS)
  • Rarity: Rare
  • Type: Lightning
  • Weakness: Fx2
  • Poke#: 181
  • Number: 14
  • Subtype: Stage 2 Pokémon
  • Resistance: M-20
  • Hit Points: 120 HP
  • Retreat Cost: C
Card text:

lightning Acceleration Bolt     30
Search your deck for up to 2 basic Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward.

colorlesscolorlesslightning Thunder     80
Flip a coin. If tails, Ampharos does 20 damage to itself.

2 x Ampharos
Average price:
Ampharos (HG&SS)
  • Rarity: Ultra Rare
  • Type: Lightning
  • Weakness: Fx2
  • Poke#: 181
  • Number: 105
  • Subtype: Stage 2 Pokémon
  • Resistance: M-20
  • Hit Points: 140 HP
  • Retreat Cost: CC
Card text:

Connectivity - Whenever your opponent attaches an Energy card from his or her hand to 1 of his or her Pokemon, put 1 damage counter on that Pokemon. (Poke-BODY)

colorlesscolorlesslightning Lightning Crush     40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, discard an Energy attached to the Defending Pokemon.

3 x Flaaffy
Average price:
Flaaffy (HG&SS)
  • Rarity: Uncommon
  • Type: Lightning
  • Weakness: Fx2
  • Poke#: 180
  • Number: 42
  • Subtype: Stage 1 Pokémon
  • Resistance: M-20
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

lightning Thunder Spear     
Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

colorlesscolorlesslightning Thundershock     40
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

4 x Mareep
Average price:
Mareep (HG&SS)
  • Rarity: Common
  • Type: Lightning
  • Weakness: Fx2
  • Poke#: 179
  • Number: 73
  • Subtype: Basic Pokémon
  • Resistance: M-20
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

colorless Static Electricity     
Search your deck for a number of L Energy cards up to the number of Mareep in play (both yours and your opponent's) and attach them to Mareep. Shuffle your deck afterward.

colorlesscolorless Ram     20

 
Type: Metal (3 cards)
3 x Scizor
Average price:
Scizor (HSUD)
  • Rarity: Rare Holo
  • Type: Metal
  • Poke#: 212
  • Number: 84
 
Type: Trainer (23 cards)
2 x Bebe`s Search
Average price:
Bebe's Search (PLRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

1 x Conductive Quarry
Average price:
Conductive Quarry (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
  • Subtype: Stadium
Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn, the player may flip a coin. If heads, that player searches his or her discard pile for a Lightning or Metal Energy card, shows it to the opponent, and puts it into his or her hand.

1 x Flower Shop Lady
Average price:
Flower Shop Lady (HSUD)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 74
2 x Judge
Average price:
Judge (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 78
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Each player shuffles his or her hand into his or her deck and draws 4 cards.

1 x Palmer`s Contribution
Average price:
Palmer's Contribution (PSV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 139
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.

2 x Pokemon Communication
Average price:
Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

2 x Pokémon Circulator
Average price:
Pokémon Circulator (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 81
Card text:

Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

2 x Professor Oak`s New Theory
Average price:
Professor Oak's New Theory (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

3 x Rare Candy
Average price:
Rare Candy (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

2 x Super Scoop Up
Average price:
Super Scoop Up (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 83
Card text:

Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.

2 x Switch
Average price:
Switch (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 102
Card text:

Switch 1 of your active Pokemon with 1 of your Benched Pokemon.

3 x Team Rocket`s Trickery
Average price:
Team Rocket's Trickery (HSUD)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 78
 
Total price for the deck:
Deck Statistics
Distribution by Rarity
Common bar 21  35 %  
Rare bar 7 %  
Rare Holo bar 5 %  
Ultra Rare bar 3 %  
Uncommon bar 30  50 %  
 

Distribution by Subtype
- bar 36  60 %  
Basic Pokémon bar 12 %  
Stadium bar 2 %  
Stage 1 Pokémon bar 8 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 12 %  
 

Distribution by Type
Colorless bar 7 %  
Darkness bar 2 %  
Energy bar 15  25 %  
Grass bar 5 %  
Lightning bar 11  18 %  
Metal bar 5 %  
Trainer bar 23  38 %  
 



Rating
Current score for this Deck, based on 26 votes:

bar 3.27
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Discussion about this Deck
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Author Message
lohzen
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Subject: C and R   Posted: October 23, 2010 05:42 am

Pleass rate and comment my this deck,if you think is good rate 5.If uyouthink there is space to improve please let me know,appreciate it.Thank You!!!!!!!!!!!!!!!!
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lohzen
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Subject: bballdude   Posted: October 30, 2010 03:20 am

Thanks for your compliment bballdude.i am also thinking of putting in psychic pokemon when hs triumphant is release in this game.Thanks anyway
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eanono
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Subject: about my vote   Posted: November 11, 2010 04:14 am

the deck seems to work well. and the idea is solid. I do not like to have 1
single copy of some pokemon.
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eanono
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Subject: about my vote   Posted: November 11, 2010 04:14 am

the deck seems to work well. and the idea is solid. I do not like to have 1
single copy of some pokemon.
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wakakak
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October 8, 2010
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Subject: just a thought   Posted: November 26, 2010 04:51 am

So after a long time not commenting this deck, I decided to comment it.

The deck is actually great already. However, and these are ideas only, it can be improved:

1. Use expert belt, supposedly it should work, since you do not use special metal energy for scizor (prime), the HP is only 100, and there are a lot of attack that can OHKO (well, they have to be patient not to use special energy cards, such as double colorless energy). And well, expert belt will increase 20 damage the attack.

2. Use Uxie, I do understand the idea of using noctowl, but it can be a burden as well, especially if you do not have a chance to evolve it.

3. Use only 3 Ampharos, and only use the one with acceleration bolt, because the point is to get metal energy to scizor, so the conductivity is actually a bit useless in this deck.

4. Use scyther with 70 HP instead the one with 60 HP

5. Use special metal energy

That's all, again they are only ideas, you can judge yourself whether they are good ideas or not. And in the end, it is already a great deck without those changes
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lohzen
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Subject: Thank You   Posted: November 26, 2010 06:34 am

I really appreciate your comment but i will only follow your 1st and 3rd idea.
These are the reason why i cannot accept other ideas are:

1)The Uxie is not consistent and it takes up space in the bench

2)The 70hp Scyther attack are not so good

3)Lastly,if i use special metal energy i cannot charge with Ampharos
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mr_pudding
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Subject: :l   Posted: January 17, 2011 12:40 pm

okay i guess this site is for newer players....i don't know....but what is the point of this deck, what does it do?
uxie is a great draw bench space it does have a attack... psychic restore....it goes under the deck so you don't have to worry about it taking up bench space ...
other syther why he mentioned it is because hp is better for a donk like sableye they would have to drop 2 bats to do 40 and then another one to kill it witch is unlikely to happen.
okay for my comment on the deck. Scizor & Ampharos rouge deck if i do say so myself. the only thing i can think you do with these 2 is use Ampharos to force stall with its body. Scizor is also a stall that can attack.All i can guess you do with this deck is stall and possibly win.......
in my opinion, i don't like it...sorry ..::.. not bad as a rouge but only a fun deck..::..
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jaden0
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Subject: R and R   Posted: July 14, 2011 12:30 pm

The deck is veru unique and in response to the previous comment, I have to say do not let people push you into changing this deck to be their version of the deck. Your deck could defeat any teir 1 deck without Uxie easily. mr_pudding doesn't know what he's talking about. Fun decks are what make this site great, not everyone using tier 1 decks. But enough of the peptalk, I like the deck and I'm rating it a 5.
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bestlizard
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Subject:    Posted: November 11, 2011 11:41 am

This deck has some idea on it, but it's not screaming for victory... And you have too many trainers and supports, add more energy cards.
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superluigi
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Subject:    Posted: April 6, 2012 08:54 am

Good deck, and I understand what you are doing. I would consider dropping the rare candy and putting another Mareep in your deck. Also, have you considered replacing Scyther with Gothitelle? Yes, she is a Stage 2, but you gain a good ability, more HP, and more damage. Something to consider!
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