| Section: Pokemons (22 cards)
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Azelf (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 482
- Number: 19
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)
Lock Up 20 The Defending Pokemon can't retreat during your opponent's next turn.
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Eevee (EX UF)
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- Rarity: Common
- Type: Colorless
- Poke#: 133
- Number: 55
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Energy Evolution Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect. Tail Whap 10
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Espeon (HSUD)
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- Rarity: Rare Holo
- Type: Psychic
- Poke#: 196
- Number: 81
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Flygon Lv. 65 (PLRR)
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- Rarity: Rare Holo
- Type: Colorless
- Weakness: C+30
- Number: 5
- Subtype: Stage 2 Pokémon
- Resistance: L-20
- Hit Points: 120 HP
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Card text:
Poké-BODY: Rainbow Float If any basic Energy card attached to Flygon is the same type as any of your Pokémon, the Retreat Cost for those Pokémon is 0. Sand Wall 40 Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent's next turn. Power Swing 60+ Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench.
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Staraptor [FB] (PSV)
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- Rarity: Rare Holo
- Type: Colorless
- Weakness: Lx2
- Number: 11
- Subtype: Basic Pokémon
- Resistance: F-20
- Hit Points: 80
- Retreat Cost: 1
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Card text:
Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
  Whirlwind (30) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
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Staraptor [FB] LV.X (PSV)
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- Rarity: Rare Holo
- Type: Colorless
- Weakness: Lx2
- Number: 147
- Subtype: Level Up Pokémon
- Resistance: F-20
- Hit Points: 100
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Card text:
Fast Call - Once during your turn (before your attack), you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Staraptor [FB] is affected by a Special Condition. (Poke-POWER)
  Defog (40) Before doing damage, you may discard a Stadium card in play. if you do, this attack's base damage is 70 instead of 40.
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Trapinch (D&PSW)
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- Rarity: Common
- Type: Fighting
- Weakness: W+10
- Poke#: 328
- Number: 115
- Subtype: Basic Pokémon
- Resistance: L-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Inviting Trap Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.
Sand Tomb 10 The Defending Pokemon can't retreat during your opponent's next turn.
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Umbreon (HSUD)
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- Rarity: Rare Holo
- Type: Darkness
- Poke#: 197
- Number: 10
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Uxie (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 480
- Number: 43
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)
Psychic Restore 20 You may put Uxie and all cards attached to it on the bottom of your deck in any order.
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Vibrava Lv. 36 (PLRR)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: C+20
- Number: 53
- Subtype: Stage 1 Pokémon
- Resistance: L-20
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Energy Typhoon 20×
Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
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| Section: Energy (15 cards)
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Darkness Energy (Basic) (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 121
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Darkness Energy (Special) (D&PSW)
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- Rarity: Common
- Type: Energy
- Number: 129
- Subtype: Special Energy
- Hit Points: 0 HP
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Card text:
If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect if the Pokemon that Darkness Energy is attached to isn't Dark. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) (Major text change in Ruby/Sapphire. Using earlier versions requires reference.)
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Psychic Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 119
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| Section: Trainers (23 cards)
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Bebe's Search (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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Expert Belt (Arceus)
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- Rarity: Uncommon
- Type: Trainer
- Number: 87
- Subtype: Pokémon Tool
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Card text:
Attach Expert Belt to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.
The Pokemon this card is attached to gets +20 HP and that Pokemon's attacks do 20 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance). When the Pokemon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.
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Pokemon Collector (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: yellow-27
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Card text:
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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Pokemon Communication (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 98
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Card text:
Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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Premier Ball (D&PGE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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Rare Candy (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 82
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
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Seeker (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your Pokemon first.)
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Super Scoop Up (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 83
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Card text:
Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
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